Horizon is a Frontier. New nations may be founded here.
WA Delegate:
The ✧ Velvet Dynasty ✧ of Oseao (elected )
Founder: The Girlboss State of Horizon Founder
Last WA Update:
Embassies: Starlight, Stars Above, and The Sovereign Seven.
Tags: Anime, Anti-Fascist, Defender, Fantasy Tech, Feminist, Frontier, Game Player, Gargantuan, Governorless, LGBT, Magical, Map, and 6 others.Multi-Species, National Sovereigntist, Role Player, Silly, Social, and World Assembly.
Regional Power: Moderate
Horizon contains 801 nations, the 55th most in the world.
Today's World Census Report
The Fattest Citizens in Horizon
World Census takers tracked the sale of Cheetos and Twinkies to ascertain which nations most enjoyed the "kind bud."
As a region, Horizon is ranked 15,832nd in the world for Fattest Citizens.
![]() | Nation | WA Category | Motto | |
|---|---|---|---|---|
| 1. | The Dimly Lit Dreams of Strawberry Moon | Compulsory Consumerist State | “Sway in the moonlight, dance in the dark” | |
| 2. | The Truely Free Land of Lairomem-Ttenneb | Anarchy | “Probably...” | |
| 3. | The Welcoming Nation of Stevist Guam | Psychotic Dictatorship | “STEVIST GUAM UP!” | |
| 4. | Compulsory Consumerist State | “The Pulse of the Nation” | ||
| 5. | The Federation of Daste Seres | Right-wing Utopia | “The Fallout Glows Brightest Here” | |
| 6. | The Grand Holy Empire of Istacidia Ri | Corporate Police State | “Hæretici cavete: nam propter errorem vestrum cremabimin” | |
| 7. | Mother Knows Best State | “Consistency is Overated!” | ||
| 8. | Civil Rights Lovefest | “Excelsior!” | ||
| 9. | Psychotic Dictatorship | “No Peace Without a Price” | ||
| 10. | The Community of Vault-Tec Incorporated | Compulsory Consumerist State | ““A Better Future, Underground!”” |
1234. . .8081»
Regional Happenings
- :
The Theocracy of Thestandia arrived from Britannia.
- :
The Democratic States of Goonbondia departed this region for The Plains of Perdition.
- :
The Queendom of Lykovia arrived from Concord.
- : Logua ceased to exist.
- : Hexus ceased to exist.
- : Giuajeiofa ceased to exist.
- : Hutty ceased to exist.
- : Machishy ceased to exist.
- : Onegativenland ceased to exist.
- : Deakora ceased to exist.
Horizon Regional Message Board
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The ship reaches the shores of Farrine. The ambassador alights, followed by the historians. The 10 mages surround them, and behind them, in that order, are the arquebusiers and swordsmen. The standard of the Rihaamese Empire is unfurled, and the ambassador, a young man of thirty, dispatches a messenger to the local lord or magistrate."Tell the lord of this province that the herald of the His Imperial Majesty Shashank I, Lord of Emperors, Son of God, Crest Jewel of the Simha Clan, Beloved of Jnānavati, and the god of Rihaam has arrived. Inform them that this embassy, duly empowered by His hand, consists of one ambassador, ten historians, fifty swordsmen, fifty arquebusiers, and ten mages. Extol the virtues of your overlord and expound his divine lineage!"
The messenger takes his leave.
Dawnbreak RP - An Emporer’s Decree #2
Luckily, a translation spell was cast by one of the citizens of the city, so everything said was understood. And this caused a few people to chuckle, and many others to be dumbfounded.
A woman of also about thirty, smartly dressed and wearing a lilac colored sash, stepped forward as the messenger left.
Mayor Embey: “I suppose I am the lord of this…province? I’m the mayor of this town. Luckily the king is here.”
Mayor Embey ordered someone to get the king, who was staying at a lavish hotel. Soon, King Patrick, accompanied by two knights and a servant, approached the ship and the scene. He spoke with a grand voice, and decided to…leave out the fact that there were three other rulers.
Patrick: “I have just heard word of your nation. I am King Patrick Emerald of Farrine. Farrine is where you have found yourself. We will be hospitable to your people, and will certainly be curious to learn of them.”
Patrick wasn’t sure who to speak to, so he spoke to anyone in general that had just exited such a grand sailing vessel.
Patrick: “Where is your leader, who came in such a…grand entrance?”
✧ Light of the Stars Sep 15: Below is our question of the day - feel free to share your answer with us!
How toasted/burnt do you toast your bread?
This question was brought to you by the Ministry of Gameside!
Fun fact of the day:
Mikael Svonni won the Gollegiella language award in 2014 in recognition and appreciation of the many years he has dedicated to the Northern Sámi language in Sweden.
NEW DAWNPEAK FACTBOOK!! WORLDBUILDING!!!!! WOOOH
Volatile Ashwings are sentient plants that root lightly in the ground and are capable of breaking out of the dirt and flying forwards by flapping their pointed leaves. Ashwings generally cannot make it very far into the air and usually do a 'hopping' motion to move around. Volatile ashwings are commonly found growing in tight fields and exhibit a semi-eusociality; when a predator approaches a field, an ashwing will fly towards them, preferably into lava or a nearby fire, usually located on the predator itself. The logical purpose of this behavior is to protect the field by exploding next to the predator, while not damaging other growths, and to serve as a strong deterrence for future predators. Many beasts in the volcanic regions integrate fire into their physiology or as a tool in hunting, so usually it is best for the ashwing to fly directly towards the predator.
The Volatile Ashwings possess only one apparent sense besides the simple sense of their own forms (they do not respond to visual stimuli nor smells), that being seismic sensing, which they may only possess while directly rooted to the ground (they do not exhibit any reactions to stimuli while airborne). In terms of sheer intelligence the ashwings are, as far as anyone can tell, exceptionally dumb creatures. It is theorized that the Volatile Ashwings communicate by waving their leaves as well as shifting their roots underground.
The origin of the Ashwing's Volatility comes from a magical core called a volat-core inside about a quarter of their grains which are extremely flammable and explode when exposed to flames.
Domesticated Ashwings generally have more volat-cores than wild ones, they also have thinner wings that can fly much shorter distances; while a flying wild ashwing may be described as 'leaping', a domestic ashwing is more accurately described as 'hopping', even when the intent is clearly to fend off predators. Domestic ashwings are grown in ashen fields by experts in the craft who educate their apprentices to be able to properly handle cultivating and harvesting the volatile ashwings safely. The primary use of ashwings is military in nature, wherein they are sold to, or grown around local forts or directly to the Grand Barracks in Infernox. Ashwings used for military purposes' grains are grinded down and excess material including grains that don't contain Volat-Cores and other plant material are thrown out or used as low quality rations.
The second most common use of ashwings is in food, ashwings are not very suitable to produce bread, and on their own have a very crunchy, dry ash flavor that is quite bland. However, although sometimes dangerous, grains with volat-cores are quite the delicacy. Volat-Core grains taste much like other ashwing grains in terms of texture, but when eaten they 'pop' inside the mouth, giving way to a warm flavor which after some time quickly becomes spicy. Cores usually take an extended period of time to digest (up to multiple weeks), which can still explode violently inside of you if exposed to any flames. The most expensive version of this delicacy is in eating a live ashwing, an experience which many call extraordinary because. . .
"The little things wiggle and squirm in thine mouth oh so delightfully! The squirming to the popping, to the warm, to the oh, so, so hot conclusion, simply extraordinary I say, simply extraordinary! Thou hath made a delightful meal for me today, indeed!" - Grand Torch Scormerart to Sootcher Fest, owner and lead chef of KindleFeast, a restaurant in KindleSale
Praise the Inferno! Wise, and encouraging the quest for wisdom still.
- Article written by Pyotansi Scalor -
Philosophical Monks and Gems - Part 17Ylja was blind to the spirit realm - that was not her domain - but she could sense the strange aura surrounding this man. She was rather ensnared by it; she could tell this was someone of interest. She would tap his forehead just the same as others, so they would be able to communicate.
- Ylja: "<You give off a mystic energy, sir. Tell me, who are you? And why come over to me? Is there something you sense? Perhaps you know something about the quest I am on? Do tell, I am curious.>"
She does not seem to sense any danger from him. She crouches down to be able to be face-to-face with the shorter Cuchimilco.
-
Dawnbreak - Philosophical Monks and Gems - Part 18
In response to
The Great Lizards of The Lizard Army“Who I am is none of your concern” The Cuchimilco said, backing away from Ylja after she touched his head. “What you need to know is this: your continued presence in these lands is troubling to the Emperor. It matters not what Lord Inshiren has said on the matter, for he is not the Emperor.”
He walks closer to Ylja, his green eyes more visible than ever, “But do not worry. I am not here on behalf of the Emperor. I am here on behalf of the Council of Jades. This item that it is that you seek… it is very interesting to us. We wish to know more about it, and why you so strongly believe this item exists here in the Empire.” The Cuchimilco turns around with his back facing Ylja and begins walking further away from the city. “Will you come to our temple willingly?” he says, stopping in his tracks but without looking behind him.

(New readers can follow along here.)
As Tina gave a last backwards glance towards the dark shore, she spotted in the eternal darkness above the island a small flash of brilliant white. Within moments, the speck upon the night sky was visible as their companion, flying towards them at an alarming pace.
“Brace for impact!” Tina shouted, leaning away as the Roca set down upon the rowboat.
“It’s… it’s quite alright, Ryo.” Tina replied. “Perhaps your spirit is more attuned to your native homeland of Imantica… or maybe it's this unnatural shadow that hangs over the land.”
Turning her attention back towards their task, she picked up an oar. “Here.” She handed it off to Ryo’sha. “Let’s get to rowing, we have a siren to find.”
In a short while, the group arrived near the beach where Tina had met Karina the previous night. They did not wait long before their contact surfaced in the waters near their small boat, and after some brief introductions, the new acquaintances got to business.
The journey is longer than expected, and filled with far too many giant ocean creatures for Tina’s liking, but with the help of some magic, the group arrive at their destination.
Tina looked at the other members of her crew. “No, I think we’ll join you. Sandro, you did say you could swim, right? You’re going diving with me and Ryo. Ryo’sha, I hope whatever magical funk you were in does not disrupt your abilities down there, I think we’ll need them.”
As she ate the unpleasant seaweed, she made a mental note to source some more of it for later in their voyage, as it might prove useful. Removing her boots. She did one final mental check to make sure she wasn’t taking anything with her that would be without use underwater, and then jumped over the side into the cold dark depths below.
In the waters, dimly lit by the light of moon and stars, she sank, her companions trailing behind her. With no need to breathe, she had expelled all the air from her lungs before diving in, so that she would sink faster. It was only a few dozen meters to the sea floor here, where a natural reef had proven to be a graveyard for passing Skrekivian ships, it seemed. Now the wrecks, ruined but not abandoned, stood as an odd refuge for the fish peoples. Tina avoided eye contact and tried to act like she belonged here, even though in the water with no ability to speak, she was quite out of her element.
Tina opened her mouth to speak, but closed it immediately as it filled with sea water. It soon became apparent there would be a problem communicating.
Looking at Ryo, Tina waved her arm around in a circle around the group, and then mimed pushing away. Hopefully the impromptu game of charades adequately conveyed the message.
Dawnbreak RP - External Pressure
In response to
Subundia's "The World Beneath the Waves: Act 1, Chapter 4.7"
Ryo'sha found it surprisingly comfortable not having to breathe. He knew very well how to submerge without having to rely on gills to provide him with oxygen; this solution, however, was a lot more convenient, and if what they were told was true, it would hold up for longer than his spells could, which could definitely prove useful.
They eventually made it to the seafloor, where the actual problem came into view, as he realized when he watched Tina struggle to speak. He understood what she was trying to get across by pushing away water with her arms, and quickly swam towards the center of their stay, where he collected a lot of aether.
Heart of Water, Wings of Wind: Air Dome.
Between his hands, a little orb of compressed air began forming, and expanded as he pulled his hands apart. The orb quickly grew in size; it appeared to absorb all the water surrounding it. In reality, however, it merely pushed the surrounding water away, and created a large air pocket for the crew and the fish people to comfortably stand in. As the water beneath his feet disappeared, Ryo dropped on the floor and looked around. The pressure down here was rather severe, as he quickly realized.
"I do not believe I will be able to keep the Air Dome up for much longer than ten minutes. Fifteen at best", he admitted. "Let's get this over with before long, lest we get into serious trouble, water pressure and all."
Oseao and OrangeCult
I'm still mourning the loss of a hat I lost in like January or February.
I had a lot of memories with that hat.
A Day in a Life
- Dawnbreak
After days of travelling over snowy hills and barren plains, a bit before noon, they caught sight of a small village in the distance, and a message came down from the front of the convoy.
"We're heading for the village"
The message was passed down by the teamster, and Kristoph looked towards the village in question; small, simple, probably less people than the circus itself.
Charming, a cozy town seems nice, hopefully all'll go well...
The caravan turned along a diverging path, making towards the village. The two clowns had been without their makeup since leaving Aurellus, and were asleep. Sleep itself had been a difficulty for everyone, seeing as the circus' focus had been on swift movement, they did not stop often, and instead slept in their wagons, which were as peaceful as one might expect. They bundled up well, and the three in this wagon, instead of separately on the seats, slept in a huddle on the wagon floor; Kristoph envied those in covered carriages; it was a miracle the cold had not sent him ill; although, those in the covered carriages were most likely in them as to not get ill themselves; perhaps the weak and the elderly, much deserved. Enchanters and other magic-folk had often gone around casting endurance spells upon the horses, and the drivers of the wagons, who rotated with a crew of other drivers. It was by far the worst job in the caravan; the job had enough to do to keep one awake, but not enough to occupy them. The clowns; who Kristoph had discovered were named Benjamen and Leonard; Benny and Lenny; and Kristoph had taken it upon themselves to entertain the drivers on rotation, telling stories, singing, occasionally moving up next to them to keep them company over long nights, but it was quickly growing old; this was probably one of the longest stretches of the journey, save for the oceanic voyages and the return home.
Kristoph slowly shook the clowns awake from the floor; if they were going to the village to entertain, they should have their things on.
"Hey, hey, wake up."
"Wuh... wha..."
Benny slowly opened his eyes, rubbing them as he moved himself to a slouch.
"ngh... what time is it?"
Lenny woke up slightly after the first.
"Are we there yet?"
"No, no. We're headed for a village,"
Kristoph pointed to the village, growing ever closer.
"You should probably get your makeup on, chances are, we'll be doing a little show for them."
"Oh, goodie!"
“Finally, something to- yawn –do!”
The clowns brought their carry-ons out from underneath them and took out their assorted makeups, powders, and other clown dresswear. As they got ready, Kristoph himself took out his neatly folded jacket, wearing the white garb over his blue vest, straightening it out as he took Terry out the same box.
He put Terry on his hands, practicing a few movements and vocals, making sure he had the voice right.
The village grew closer in the distance, and Kristoph lounged back in his seat, wondering what to do. There was nothing really, other than wait, and so he did. A jester on horseback moved down to ride aside Kirstoph's wagon, a large sack on the back of the saddle.
"Hark! The King sends his gifts to give to the village folk!"
He grabbed a small bag from the saddle, and tossed the closed bag into the wagon, before slowing down again to meet with stagecoach behind them.
Kristoph caught the bag and looked inside; it was full of all sorts of wrapped lollies; chews, hard candies, lollypops.
Oh, these must be for the children, how nice.
The convoy eventually reached the village, the villagers themselves were in awe, though mostly at the animals further up in the convoy; he couldn't blame them; even he was in awe of the elephants, he had no clue where in the realms they could've come from.
As his section of the convoy approached the main street, Benny and Lenny; now in full dress; stood up to begin their tricks. Benny juggled his seven beanbags, whilst Lenny twisted balloon animals, floating them into the crowd of awestruck children.
Kristoph began waving to the crowd with Terry,
"Hullo! It's so nice to meet you! Hi! My name's Terry! You look amazing!-"
As he did this, with his other hand, he threw handfuls of lollies into the crowd. Lenny eventually stopped his performance, sitting down into the wagon, grabbing handfuls of treats and throwing them out to the crowd.
"This is so fun!"
"You know it is!"
The two continued tossing candies into the cheering crowd, eventually, the crowd began tossing coins back, Terry catching one in his mouth. The coins landed in the cart with light thuds against the cloth-covered wood. Kristoph was laughing with delight now, and eventually, sank back into the wagon along with Benny, who had finished his juggling. Coins continued to rain down on them, much to Kristoph's delight, in awe of their effect on the group. Until now, he had only performed for small groups of people, and at most, families at parties.
"They- They really love us!"
"You get what you give, I suppose"
Kristoph smiled as the procession reached a plot of open land near the edge of the village. What a wonderful world.
By the time night fell, the circus had set down their wagons and pitched some simple tents to spend the night in. They gathered around a large bonfire, twinkling into the night. Over the fire there stood a large pot of stew, and around the area were tables, courtesy of the villagers. Around the nearby tables were an assortment of food platters, both from the village and from the circus. Villagers and Circun alike shared stories and food, joyously celebrating the night; Kristoph had since lost Lenny and Benny, and was sitting with a villager by the name of Audrey, and a member of the band named Winston.
Kristoph himself was eating a bowl of the beef stew; a piece of sourdough dipped in the side of the hearty meal. He gulped it down, not having food this good since the night before the journey.
Gods, this is good...
I could get used to this...
Audrey had an assortment of lavish meats and cheeses, this was probably the first time she had tried any of them, and so with each bite, her eyes widened more and more. Contrary to the neatness of the platter, Winston had a sort of stew sandwich, it was very messy, but it allowed him travel between the tables and talk with more people; he seemed a very outgoing person.
Kristoph and Audrey engaged in some small talk as Winston moved tables again.
"What's it like? Living in a circus?"
"It's fun, very-very fun. It's a bit exhausting on the open road, but it's very rewarding. I like it. Performance is my life, I couldn't imagine it being any different now."
"Oh? That sounds... Freeing."
"It is."
Audrey nodded intently as she ate a strip of pastrami, she was considering something. As this happened, Kristoph glanced over to the stew pot, where he saw Garrathen residing; talking with a group of people; various circun and villagers.
He's... Here?
Kristoph moved closer, slowly approaching the monarch, the waft of a sweet, vanilla-y scent mixed with the smell of the stew. He felt a trance of peace and relaxation come over him.
My lord, what is this I'm feeling..?
He was almost over there, and empty spot was right next to the King. He walked around the group of benches surrounding the fire, and was meters from the seat.
Then, a group of four children rushed past from behind, knocking him off his feet. They jumped around next to Garrathen, showing various trinkets and shiny rocks to the king. Garrathen laughed with the kids as he inspected their goods, joking with them, much to their amazement and joy.
Kristoph recovered, sitting up from the ground, looking to the fire. The calm over him faded away, Garrathen was on the move towards one of the temporary tents. He debated whether to follow after him or not, but decided against it. The kids were long gone, and now that he was over here, he instead helped himself to a bowl of soup, bitter at the missed chance to talk with his idol.
He sat in the seat Garrathen sat, eating his soup with a forced smile. He wasn't happy at all, and went to his tent early, drowning out the celebrations in a deep, much-needed sleep.
Early in the morning, the Circus began packing again. They bid farewell to the villagers, and mad their way to the vehicles. Kristoph, still peeved about his failure the night before, was set on at least something going right, and so, he made the acquaintance of an elderly animal whisperer by the name of Stávi, helping him with packing, supplies, and other menial tasks. This kindness landed him a position in a large stagecoach. He helped Stávi up, and got in himself, packing his items into underbed storage.
About an hour passed as the rest of the parade finished packing, during which he got to know Stávi more. Kristoph was adjusting a light in the coach, before hearing a familiar voice call out from next to him.
"Hey! Anyone up there!"
"Yeah? Wait- Audrey, is that you?"
"How do you know- Oh, are you the puppeteer from last night? Uh, what was it, Kris- Kristoph!?"
"Yeah!"
"Amazing! I've decided to join the circus!"
"Great! Need help up?"
"If you could open the door, thanks"
"No problem."
Kristoph opened the door to the stagecoach, and Audrey climbed up, a small bag in tow.
"There's compartments in the floor for your things."
"Great"
Kristoph closed the door as Audrey moved to the back of the coach. He looked back at the village as the procession continued its journey.
"Are you sure about this? We probably won't return to your village..."
"I, uh.. I Don't have any family there. And besides, it's like you said, it'll be my life. And now, I can't imagine it being any different."
Kristoph smiled and laughed.
"Glad you see it that way..."
"mm?"
"We're in for a long ride."
Post self-deleted by Helena Post Apotheosis Global Order.
Dawnbreak : Alliance of Rebirth / Into Dawnbreak IX. - "No tree can reach up into heaven unless its roots have sunk unto hell."
Undisclosed location, evening time
Jelena woke up, groggy, and hardly moving at all.
She is covered in the Dark Mess, large permanent traces of it are running all across her body.
"W-Where am I..."
Jelena is the abandoned "omniscient" Eternus - a prodigy, too smart for her own good, the evil forces of the Alliance of Rebirth eating at her immense power.
She's been asleep for 300 years and has just experienced Rebirth.
She was supposed to be dead... But instead, she Cheated Death.
Where she just woke up is unknown. But one thing's for certain.
She has a new life, new opportunity, and is ready to journey on to influence major powers of Dawnbreak.
A new chapter, a story of friends and foes, betrayal and chaos, is brewing...
And, she later realized... The first victim, the nation she had just woke up in... Is-
Splatter!
[THE REST OF THE HERALD IS COVERED IN BLOOD]
Bloody writing: It's been a while, Dawnbreak.
???: What prey do we hunt this time, Jelena?
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