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Deliciousness: A NS Guide That Tried Really Hard to be Comprehensive
The purpose of this Dispatch is to compile and link references to the various aspects of NationStates. There are many useful Dispatches and articles already written on these subjects. This Dispatch is written for a Region which plays Discworld MUD, so in certain cases there will be brief explanations using the lingo of the MUD.Overview, with Guide and Encyclopedia
The two link are guides to NationStates that cover many topics.
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock
Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock
Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue
Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example,
World Assembly Woes are only unlock able by member-states of the World Assembly.Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this
discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to
view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this
forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in
the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.
The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
forum.]Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit
this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.
Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread
Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=galegacy#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates |
|
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] |
|
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Part One: NationStates Gameplay
The nation page is where you can find essential information about your Nationstates nation. At first glance, there’s already a description about your nation that reflects the recent actions you as a government have taken and the various aspects of your wonderful nation. Things mentioned include the population size, the specialization of the economy and even the psychology and behaviour of your people. Here you would also see the following;
1. Civil Rights, Economy & Political Freedom Ratings
These three are affected mainly by the issues that you choose to solve in your tenure in NS. If you are curious as to how these three components are faring in your run as a government, feel free to always check on these three bars.
2. Influence
Now Influence is a subtle part of your nation. It mostly correlates to the region you are in. Do not worry as this does not have game-changing effects if your influence is high or low. You gain a set amount of influence per endorsement and per position that you hold in the region (such as Regional Officers). Don’t get too caught up on it unless you’re looking to rise through the ranks!
The People tab describes the leading causes of death inside your nation via a pie chart. The ways people die in your nation can vary from 'Old Age' to 'Lost In Wilderness'. You can affect the leading causes of death just by answering issues, with the answers being a key factor to how people will die. Leading causes of death tend to be random as is impacts of issues.
The Government tab shows the nature of your national expenditure. They are classified under:
Administration
Defense
Education
Environment
Healthcare
Industry
International Aid
Law & Order
Public Transport
Social Policy
Spirituality
and Welfare
It also shows the total expenditure, as well as a percentage of GDP, spent on your nation. Answering issues contribute to the distribution of the money amongst the eleven aspects of the nation and will not spawn any additional category as the categories are fixed.
The Economy tab displays your total GDP and the wages of the Poorest 10% and Richest 10% in your nation. The pie chart shows the nature of industries residing in your nation and is divided into three categories - Government, State-Owned, and Private. Like the People and Government tabs, the nature of your industries are directly affected by your answers for Issues.
Ranks are a very good way of determining how your nation stacks up against the others. In the rank page, your best statistic will be displayed on top while the worst at the bottom. You can toggle the display from actual position to percentile to see how your nation fares both at the regional and world level. You can see your best statistics displayed on your nation page at the very bottom of the description, with your Top 3 just below your Banner.
The trends page is more towards to those who want to keep track of their nation’s progress over time. The default display shows the growth of Political Freedom, Economy and Civil Rights on the graph, with their growth over time being displayed. Specific statistics can also be kept track of and one can switch to a specific stat on the upper right corner of the site when in the Trends page. Hover the mouse over specific parts of the graph to see the actual numerical value.
There are a number of ways that the game uses the term “Influence” to describe a quantity that has an impact on gameplay mechanics. To start, we’ll discuss what influence is from a very technical standpoint--how to get it, and what it’s for--and then we’ll finish up with what the labels you will see in various places mean.
Influence is a statistic that can be viewed on one’s nation page, clicking the TREND icon, and then navigating to “Influence” in the drop-down menu.

Once you load the next page, you’ll find a few pieces of information, including your regional and world ranks. For now, focus on the number called “Soft Power Disbursement Rating”, or SPDR for short. That number represents your earned influence in the game. There’s not a lot you have to do for you to earn influence in the game. You simply have to log in once every seven days. That’s it! Just for doing that you will get one point every 12 hours, at each of the game’s updates. Now, if you join the World Assembly and gain endorsements from your friends, or the leadership of the region, you will gain an additional point at each update for each endorsement. So, if you’re in the WA, and you have five endorsements, you will get five points for those, plus the one for yourself, making a total of 6 points each update. In User Created Regions, this number will only ever increase, but because of changes made to the game, in the Game Created Regions like the Pacific you will be capped at a total of six month’s worth of influence as if you had 10 endorsements. That works out to be 4015 SPDR. In other words, you’ll continue to gain influence until you are at least at that point. Pretty neat! But what’s it used for?
If you become a Delegate or Regional Officer in the game, you can use this to perform various actions—putting a password on a region, or banning and ejecting nations from a region. If you are not Delegate or Regional Officer, you can’t spend Influence. It will cost a Delegate roughly half of your Influence in order to ban and eject you. So, if you have 100 SPDR, a Delegate would have to spend 50 SPDR to ban you from the region. That is the technical side of Influence.
Influence is also referred to in another way. Individual nations have an Influence rank within their region. This simply refers to how much of the total influence that exists in a region is held by that nation. You’ll find the label on your nation page near the top. There are currently 31 ranks. From least to greatest they are:
Zero,
Unproven
Hatchling
Newcomer
Nipper
Minnow
Sprat
Shoeshiner
Page
Squire
Apprentice
Vassal
Truckler
Handshaker
Duckspeaker
Envoy
Diplomat
Ambassador
Auxiliary
Negotiator
Contender
Instigator
Dealmaker
Enforcer
Eminence Grise
Powerbroker
Power
Superpower
Dominator
Hegemony
and Hermit.
These don’t really mean much, but can be a quick way of seeing how much Influence you have in comparison to others in the region.
One neat feature in NationStates is a badge/achievement system based on your national stats. Each stat is ranked in the region and in the world, with each badge given appropriately based on category. Here is a screenshot of Emperor Emeritus Aleisyr’s badges at the time of writing.
At Label A, you see “Top 1%” and if you look carefully, the first badge has a golden outline. That means that Aleisyr is ranked #1 in the world. What an achievement! The other gold badges, labelled B, mean he is ranked in the top 1% of the world. There are ~170,000 nations as of this writing, which means to earn a Top 1% badge, your nation must be ranked among the first 1,700 nations. These are ranked from highest to lowest. Label C refers to categories that are in the Top 5% of the world. Letter D, likewise, is the Top 10%. There are other badges that can be earned. Letter E shows that Aleisyr purchased the Postmaster General upgrade, and he has also found 8 easter eggs—hidden achievements in the game for performing various actions. Pretty cool! In addition to making your nation page decorative, ranking highly in stats usually help you out in special event games, such as the Challenge Mode listed below.
Ever wished for going to war using your perfectly designed nation? Fortunately, there's a way to do that. Well… kind of.
NationStates introduced a new sub-game on its 10th anniversary, called Challenge (or Challenge Mode). In it, you can pit your nation against others (one at a time) and the game will compare random stats from both (again, one stat per round). The one with the higher stats wins the round. Some stat wins are determined by a hidden number embedded in the game code, in the event of a tie, like Number of Endorsements. The overall winner is the nation winning the majority of rounds.
This section of the Guide endeavours to explain this game.
Let us go about it by getting to know the various characteristics.
Getting There :
Log in to your nation.
Go to any other nation's home page (main page with all the description).
Click on the target symbol at the right end or bottom (below the political freedom tab)
This will take you to the Challenge page which also has a brief explanation of how-to-play. (top right)
Here's the direct link
Options :
You have a lot of options in choosing your opponent directly from the Challenge page.
Matchmaker - This option pits you against a random nation at the same level as you.
Random Region - It pits you against any random nation from your region.
Random World - Same as random region, but for the world.
Or you can choose your own opponent by going to its nation page and clicking the target icon as explained above.
Levels :
Levels are what decide the number of rounds you play against your opponent. Each nation has a level, that is increasable and decreasable.
Your nation badges (Top 10%, 5%, & 1%) decide your base level. Gaining a badge increases level by 1. Vice Versa for losing a badge.
Championship points, which you gain for winning a challenge, also increase level. These are what decode your rank in Challenge.
The Rounds :
The rounds are well explained on the Challenge page. Even if one doesn't understand it, playing a challenge or two shall make everything clear.
Nevertheless, here are the basics :
Nations with same level play 5 rounds.
Nations with unequal levels play additional rounds equal to their level difference.
Leading even by one round wins the challenge.
Same wins on both sides is a draw. You can opt for a rematch or return to main page
Make sure to check out the onsite help and how-to-play too. Moreover, feel free to ask if you need help.
Have fun in Challenge!
Every so often, nations will receive issues automatically, and decisions made after an issue will directly impact the state of a nation. By default, nations receive five issues a day, however, on the Settings page on your nation, you can alter this to 2 issues per day, 1 per day, or 1 per two days. Additionally, new nations receive issues at a much faster rate than older nations, and this rate goes down as population rises. A nation will stop receiving issues if it is in Vacation Mode or if it has amassed 5 issues.
As you progress through answering issues, the game will gradually adapt to your playstyle and impacts can become more predictable. But exercise caution—a wrong click may change everything, so watch out!
Each issue has at least two choices that the leader can choose from, and the amount of choices available varies. Each issue will have a specific problem to be addressed in your nation, and the choices will have solutions presented to the owner of the nation. The owner of the nation may choose any of the choices, or, alternatively, choose to dismiss an issue. Once an option is chosen the issue will be resolved and have immediate effects on a nation.
Once an issue is resolved, a page will be shown with the result of the choice the owner of the nation chooses. Additionally, at the bottom of the page, statistics will be shown regarding changes in nation policy, changes in nation classification, changes in ranks of political freedom, civil rights, and economy, and finally rises and drops in categories such as public transport, where either a positive or negative percentage will be shown to signify drops and rises on the scale.
If a nation meets or exceeds a certain point in a category, a Banner may be given to the nation, which can then be displayed on the nation’s page.
Additionally, if a nation chooses to dismiss an issue, no visible changes will occur in their nation.
Special issues encompass issues that unlock abilities, as well as chain issues.
Special issues are given to nations with an available issue slot when they reach a certain population milestone. Once a nation reaches 250 million, 750 million, or 1 billion citizens, an issue will be given allowing for a capital city to be chosen, a nation leader to be chosen, or for a national religion to be chosen, in that order. If the choice to proceed with instituting these in a nation is chosen, abilities in the settings page will be unlocked enabling the player to edit names.
Chain issues are issues that are given to nations by chance. When such an issue is received, a nation will receive another issue later depending on the choices made on the previous one, relating to the last issue that was decided on. The issue chain will not continue if one of those issues is dismissed.
Telegrams are a method of privately communicating between nations on NationStates. You can send telegrams using the Telegrams page, or, alternatively, at the bottom of a nation page, where there will be a button reading “Write Telegram”.
The Telegrams page additionally allows for a user to search for and read telegrams sent by other nations. Telegrams are organized by default into 3 folders: the Inbox, the Archives, and Sent Telegrams, all of which can be accessed. The Archive and Inbox folders each hold up to 20 telegrams, after which point they are deleted from the inbox to make room for new telegrams.
The telegrams page has different preferences that a user can choose, based on what best suits them. This can be accessed using the Preferences link on the Telegrams page. These customizations include Display Preferences for the telegrams page, Filters for telegrams that will be sent for you, and an Ignore List.
Recruitment telegrams are telegrams sent specifically to try and convince a nation to move to a different region. New nations are flooded with these telegrams, and older nations also receive them periodically. To prevent this, they can be blocked using the Filter on the Telegram Preferences page. Selecting “Block All” under Recruitment will prevent future recruitment telegrams being sent to your nation.
The NationStates Store page allows users to purchase upgrades to their Inboxes. Upgrades include new features such as a Deleted Telegrams folder, the ability to hold up to an unlimited amount of telegrams, the ability to create new folders, and telegram stamps. Telegram stamps allow a user to send mass telegrams to nations.
The region page contains all a region’s general information. A Founder and/or World Assembly Delegate nation will be displayed under the region name, as well as the region’s flag (if applicable) and the World Factbook Entry of the region. The World Factbook Entry can be created by the Founder, WA Delegate, or by any Regional Officer (RO) appointed, and it showcases a custom text, the ROs of a region, and any pinned dispatches the region may have.
Under the World Factbook Entry one can find embassies that are established within the region, tags that label a region, a regional power indicator (this shows how much influence a region has compared to other regions), and the daily World Census report, where nations are ranked from highest to lowest comparatively to other nations in the region on a graph according to World Census data. Officers that possess Poll authority can additionally create polls that will be showcased on the region page, which will appear above the Regional Message Board.
Every region has a Regional Message Board, which is viewable when scrolled to the bottom of the region page. It can also be seen in a forum view format, where only messages are viewable and you can click through pages, instead of clicking the option to see older messages on the region page. When composing a message, BBCode such as bolding text, italicizing text, underlining text, tagging nations, and tagging regions is available. NationStates allows you to both Like and quote previous messages, and Officers with Communications authority as well as NationStates moderators can suppress messages. After posting a message, users have the option of deleting a message or editing a message.
NationStates is a nation simulation game and hence, it is obvious that we would have Roleplay (RP) here. The Pacific has two platforms for RP: the offsite forums, and the Regional Message Board (RMB). Let's look at the RMB Roleplay.
By now you ought to have an excellent grasp on Stats. If not, read the relevant sections of this guide first.
The RMB RP is based on your nation's Stats and Policies (more on Policies further down). On top of this, you can add your lore, unique characteristics, governments, technologies, or animals. The RP is based in the current era, and nations generally have the equivalent of Modern-Tech. This may vary based on individual stats, but you get the idea.
Like all systems, the RP has simple rules that need to be followed to better RP with others and hence have the most fun. Read the RMB RP Guidebook, which contains our rules, and explanations on using stats. You can find it anytime on our region's home page.
Passive RP (guidebook terminology) is more dominant on the RMB, usually with multiple plots existing simultaneously. You can also have a solo-RP with your own fictional elements, or you can join an ongoing plot with permission from its players or by contacting the Overseer, who'll then arrange it for you.
Have a look in the RMB to get an idea about how the roleplay is done. Note that there is no set approach to RP and you are free to come up with your own methods. Everyone has their own style and you don't have to copy anyone. That said, our RMB is one of the friendliest places in NS and have no inhibitions in posting there and asking for help.
Administration can be viewed by all nations, if in a more limited sense than one with permissions can access. The different permissions that enable a player to edit the region page are designated by the site. Three types of regional positions can use the Administration page. In a Game Created Region (GCR), only the World Assembly Delegate (WAD) or a Regional Officer (RO) can utilize the page. In a User Created Region (UCR), a Founder has absolute control over the region and does not require any permissions on what they can do with the region so long as the UCR was created with an Executive Founder.
This is a short guide on how to navigate and operate the Administration page of your region.
Region Page:
To access administration, click the admin icon.

Administration Page:
Regional Officers:
“I want officers!”
To appoint a Regional Officer (RO), click “Appoint New Officer.” From there, click on “Select a Nation.” There are the standard offices with set abilities to choose from. One may also choose the Custom field, which will result in this:
“I chose custom. Now what?”
First, name the Office in the first field. In the second field, select whichever controls you wish for your Regional Officer to possess.
“Appearance” allows your selected RO to edit the flag, content, and superficial aspects of the administration panel.
“Border Control” allows for banning or banjecting nations in the region. If you are a WA Delegate rather than a Founder, you must have held the position for 26 hours to appoint an Officer with Border Control. You may appoint one nation for every 26 hours you have been a Delegate.
“Communications” pertains to Telegrams, which can be regional or recruitment and can suppress Regional Message Board posts.
“Embassies” allows the RO to allow embassy posting, accept new embassies, or propose new embassies.
Lastly, “Polls” allows the RO to make polls for the region.

Appearance
“So I see a text box now. What’s up with that?”
The World Factbook Entry (WFE) is the regional information page. On the WFE, information about the region is typically input by the Delegate, Founder, or a RO. Founders who do not wish to allow changes to the WFE by other individuals can take away executive Delegate authority and/or remove Appearance from the abilities of existing RO. Code is allowed, images are not enabled, and there is no limit to the number of changes one wishes to enact in any given time span. The code enabled is BBcode. The guide applying to that can be found here: [insert link]
“I want a new flag”
A flag is uploaded from a computer or phone and is resized to fit the site requirements automatically. All flags are subject to the site rules—no images with illegal content are permitted. Anyone with Appearance permissions can change the flag.
“What about Dispatches?”
Dispatches are either custom written for the region or imported from existing Dispatches or Factbooks. More information on Dispatches may be found here. Click on the following to access options for a Dispatch:

“What on earth is a tag?”
Tags are used to identify the region’s attributes. You may add or remove as many as you wish. They are added manually, one-by-one. They are removed also in that manner. The ability to change tags is granted to anyone with Appearance controls. Keep in mind that when you are recruiting, you may not recruit from a region without the “Recruiter Friendly” tag.
(As a warning, having the Fascist tag is guaranteed to result in a raid at some point.)
Embassies:
Embassies are controlled by those with Embassy permissions. They are usually indicative of relations with another region. One can request an Embassy by visiting the administration page of another region, or by accepting an invitation which can be found in your regional controls. Some people enjoy collecting embassies, others only accept embassies from allies.

Communications:
Yes, there are a number of controls for Telegrams (TGs). There are the custom settings for the region (setting a regional welcome TG), and settings to send out manual recruitment TGs (these are only really employed by UCRs, but can be used by GCRs who believe recruitment is necessary). Controls can be edited to send TGs to newly founded nations, nations who leave the region, all nations within the region. TGs which intend recruitment must be marked as such, or there will be modly action.

Border Control:
Border Control settings belong exclusively to a Founder, an Executive World Assembly Delegate, and any Regional Officer with the appropriate permissions. A Founder has unlimited controls which do not require influence to utilize. However, any other position wishing to use Border Controls is required to have sufficient influence. To find more information on influence calculation, see this guide: [insert link].
“I want a password!”
Passwords prevent nations from entering, particularly those without visible passwords. A visible password is possible to leak due to the fact that any nation in the region can see it. Founders do not require influence to set a password. All other positions do.
“So, I want to ban this guy…”
Again, influence is necessary in all cases except that of the Founder. Any nation, including yourself, may be banned. You can choose to ban in other locations, but the Administration page is also sufficient, as it enables you to estimate how much influence it will cost you to ban a problematic nation.

Polls:
To set up a poll, one merely clicks on the “New Poll” option. The result should appear as such:

The technical name for formatting codes on NationStates is NSCode, but most of you will be more familiar with the term BBCode. There are several places where such code can be used, and each example will be followed by D for Dispatch, T for Telegrams, R for RMB, W for WFEs, and P for WA Proposals. If a code can be used in every location, it will be denoted by E. All tags will be in square brackets [ ] and will need both an open bracket [ ] and a close bracket [/]. In addition, you can stack multiple tags on the same piece of text, but be sure to close them in the reverse order of which they were opened. In other words, if you used the bold tag, then the italics tag, you’d close the italics tag, then close the bold tag.
Text Formatting Codes (E):
You can make your text bold by surrounding the text with the b tag.
This text is Bold.
You can make your text italicized with the i tag.
This text is Italicized!
You can underline your text with the u tag.
This text is underlined
You can strike out text with the strike tag.
This text shows a strike out.
You can use superscripts and subscripts with the sup and sub tags, respectively.
Here is a Superscript and here is a subscript example.
If you want to show someone an example of your code, but do not want it to automatically turn into formatted text, you can use the pre tag (E).
This text will not format even if I use [b]bold[/b], [i]italics[/i] or [u]any[/u] other tags..
Useful NS Codes (E):
You can refer to Nations and Regions by using the nation and region tags.
The nation tag has 3 variants: nation, nation=short, and nation=noflag, and the latter two are able to be combined into nation=short+noflag. Nation will include the pre-title of a nation, short will just include the nation name and noflag will remove the little flag icon from the mention. An even faster way to get the nation tag is to use @nationname, and the game will automatically create the tag for you.
East Durthang or East Durthang or East Durthang and finally East Durthang.
You can link to a region by enclosing the region name with the region tag: The Pacific is the best region in the game.
There are two WA related tags, proposal and resolution, that can help you campaign for, or discuss things related to the WA. You can use these tags everywhere. To use [proposal, you’ll need the proposal ID. It looks like this: [proposal=ProposalID]Here is a proposal[/proposal].
To use the resolution tag, you’ll need the the Council ID (GA, SC, or UN) and Resolution ID (#X) which looks like this: Some Text Here.
Sometimes you want to hide your content to save space. In that event, you can use the Spoiler tag (E). You can either go with the default tag,
You can also use links with the url tag. There are Internal links (E) and External links (D, W). To use this, you put your Link text here. If the link is internal, you can omit the tag altogether and it will format for you.
You can also use NSCode to make bulleted lists (E). The tags are list and *. Using the list tag will also let you set what kind of bullets you’d like to use. Left empty, your bullets will be standard, but the other options are 1, a, i, A, I. This will create lists with numbers, lowercase letters, lowercase roman numerals, uppercase letters, and uppercase roman numerals, respectively. The * tag is used for each item in the list. In addition, you can nest a list within a list to switch which kind of bullet you are using.
Some places allow the use of color (D, W). The color tag (also works with colour) can take both names of colors and hexadecimal color codes. Red text or Orange text.
In the RMB, you can use the quote tag without using the quote button, but you’ll need the author and post ID to do this. [quote=nationname;postID]Here is some text that I said.[/quote].
The rest of the codes only apply to dispatches. You can highlight some text by using the background and background-block. Again, you can choose the color by name or hexadecimal. Use background for a single line or a few words, and use background-block for longer sections of text consisting of multiple lines.
You might also want to change the font itself, in which case you’ll want the font tag. You can specify which font you want, or multiple in the event your font does not display on someone else’s screen--just separate them by commas and put them in order of preference. This is courier font.
You can align your text with the align or center/centre tags. The options for the align tag are left, right, center, and justify.
If you want to put an image in your dispatch, you can do so with the img tag. [img]url.jpg[/img].
You can float images or text with the float tag. This lets you, for example, surround text by images on both sides.
You can also make nice looking boxes with the box tag. These cannot be nested to make a box within a box. You can, however, use a sidebar tag to create a second box that will float on the right side of the page.
You can indent your text with the tab tag, and the number of pixels you would like to indent said text. This text is indented.
You can create anchors in your dispatch so that you can link to specific parts of the dispatch. You create the anchor by using the set, and then you can link to that spot with the url tag, substituting #NAMEOFANCHOR where the URL went previously: Go here!.
Finally, there are tables available in dispatches. You use the table tag to open a table, a tr tag to create a row, and then td tags within tr tags to create the cells. You can choose to have borders or get rid of them by using
First row, first cell | First row, second cell |
Second row, first cell | Second row, second cell |
Third row, first cell | Third row, second cell |
Be careful to make sure you put the same number of td tags inside each set of tr tags.
That’s all there is to know about NSCode, but if you need a more in-depth, visual version of this, there’s an excellent dispatch.
The World Assembly is the world's governing body, à la the United Nations. It also is the main way through which Delegates can be elected. There are three major functions that the World Assembly serves.
First, members of the World Assembly can propose (so long as they have more than 2 endorsements) legislation to the General Assembly or Security Council. The former primarily deals with international legislation. The latter primarily deals with regional politics and community recognition of players.
Second, in every region, the Delegate is the person with the most endorsements. Those endorsements are effectively votes given by WA members.
Third, in every region, the number of endorsements a person has determines the rate at which they gain something called 'influence', which determines the cost to ejecting and banning some person and can be spent on regional access actions.
While you may only have one nation in the World Assembly at some time, acquiring WA membership is easy. You will need to link your nation to an email. Then, simply go to the WA page and click apply. After receiving the verification email, click the link, and you will be a WA member. The game has a number of sophisticated checks to determine whether someone has multiple World Assembly nations. The administration team is very wary of releasing information on those checks, but all indications show they are reasonably effective.
Endorsing a nation is quite simple. If you are a WA member, simply go to the page showing the nation you want to endorse, scroll to the bottom, and click the button saying 'Endorse'.
To protect our nation from invaders, the Pacific mandates that you endorse our emperor: East Durthang and if you wish: Xoriet, Jar wattinree, Samasbhi and The Seeker of Power. Two of our regional officers use their WA account in our military so may or may not be a member of the WA. They are: Marinas island and Shnailand you can endorse them if they are currently in the WA on their main nations.
To safeguard our region, nations can have no more than 10 endorsements. Exarchate can have 25 and Senators can have 100. If you get pushed over the endorsement cap—don’t worry, you won’t get punished, but ask them to unendorse you, and if they still haven’t the PG will deal with it. Remember you are not allowed to actively ask for endorsements, as this could get you banned from the region
From time to time, the World Assembly will have votes. There, there are two classes of voters: Delegates and nations. Delegates receive a number of votes equal to the number of endorsements they have, plus one, for their own nation. Nations all receive one vote. These votes are cast in World Assembly page. There are two chambers, the General Assembly and Security Council, both of which these votes are applicable in. Delegates also serve a secondary function in determining whether or not a proposal can reach the general voting populace. This is a screening function, requiring that legislation gain approval from 6% of Delegates before coming to a general vote. As of this writing, out of 1,368 Delegates, 6% means 83.
The General Assembly is the world's legislative body. There, international legislation is debated and voted upon. The Assembly has passed legislation on many different topics, ranging from prohibitions on slavery, protections for humanitarian aid workers, rights for the people to petition the government and express themselves, to protecting the environment.
The Security Council is a body with three powers: Commend, Condemn, and Liberation. Commend and Condemn are resolutions which give nations or regions badges. Generally, people consider these to be rewards for playing the game well in a good or evil manner. Thus, prominent raiders are rewarded for their skill with Condemn badges. And people like GA resolution authors or defenders are rewarded for their skill writing resolutions with Commend badges. Liberations strike down delegate imposed passwords. It does not affect Founder-imposed passwords. And it is generally used to aid in the liberation of regions which have imposed passwords.
The General Assembly has a relatively complicated ruleset, which has a number of requirements. You can read it
here., The people in charge of determining whether something meets the requirements of that ruleset are the members of the GA Secretariat, also known as GenSec. Some of the more complicated of these rules are the Category and Originality rules. The Category rule requires that the text of some proposal match the description of the category under which it is submitted. Thus, a proposal dealing with food waste cannot be classified under Human Rights, which is described as 'A resolution to improve worldwide human and civil rights'. The Originality rules are two-fold. But in summary, a proposal cannot violate or duplicate the provisions of another one. For example, as the World Assembly has legislation banning slavery, there is no need to ban slavery once again. The Security Council is more simple and has four rules. They are prohibitions on commending or condemning staff members, plagiarism and duplication, a requirement that there be an operative clause and a requirement that texts be written so to represent the opinion of the World Assembly. If you have a proposal that you want to send before either chamber, it is recommended that you post that proposal to that chamber's forum for comment. Proposals can be submitted without such comment, but due to the many intricacies of the ruleset, it can be hard to figure all of these out without assistance. However for both chambers, after submission, a proposal must gain approvals from delegates before it can be voted upon. There is a few-days-long limit on how long proposals remain up for approvals. As nowhere near six per cent of delegates regularly check the queue (and fewer still will approve), you must campaign for your proposal.
There are three ways to campaign for a proposal. The first is manual campaigning, which is effectively the same as sending a telegram one after another for hours. Unless you do not value your time, this is infeasible. The second method is to use stamps. This is relatively cheap but requires that you have a non-zero amount of money to spend. The third is to use the API. That is probably too technical for this, but you may want to refer to
this guide After writing a telegram politely asking delegates to approve your proposal, it will take around a day or two until it gains the necessary number of approvals. When the floor is empty and your proposal is the first proposal in the queue that meets quorum, it will be promoted to the floor and the vote will begin.
Did you know the World Assembly used to be called the United Nations? For the first six years of NationStates’ existence (from 2002 to 2008) member nations were called U.N. Members, nearly 244 U.N. resolutions were passed, and the WA page url (page=un) came from this era. That changed when, on April 1st 2008, the creator of the game, Max Barry, received a Cease-and-Desist letter from the actual United Nations regarding NS’ usage of their name! How cool is that!
You can read more about it here.
1.6 The World
The World is the page where you'll find the featured region of the day, plus that day's world census rankings, and an activity section for the entire game.
Search Bar
The most important feature of this page is the Search Feature at its top. The obvious "magnifying glass" search symbol at its right top (with a search bar when on PC) is the best tool of this page.
How to use the Search Bar :
Click on the Search Bar (or the search symbol on phone) at the top right of the World Page.
Type the name of the region or nation that you want to search. For nations, only type the name and not the pretitle.
Suggestions will appear in the drop-down table as you type.
Click on a suggestion if you find what you wanted, or click search.
The results will display nations and/or regions that match your exact search term.
This function is especially useful for searching & moving regions and searching for nations.
Featured Region
One region is selected at random from all existing regions to be the featured region for the day. Its World Factbook Entry (WFE), number of nations, Founder, and Delegate are mentioned.
World Rankings
This section just displays the world's top nations in the stat chosen for the day. For instance, if today's stat is Weather, the top few nations will be shown here. A similar section exists on each region page.
That's all there is to the World Page. To access the page, click on the "The World" link at the left tab, or the expanded menu (click on the 3 horizontal lines) on phone. Just in case someone didn't know.
1.7 Dispatches
You might have seen various articles onsite about various topics ranging from guides to campaigns. The very guide that you are now reading has been published by a nation and can be accessed by navigating to the second symbol on a nation's page, right below your motto, called Dispatches.
So what are these dispatches?
When you click on the [factbook image] symbol, it takes you to the Create Dispatch page , where you can choose between Factbook, Bulletin, Account, and Meta. It is explained there as to what each of these are for, but basically, Factbook & Account are for In-Character things while Bulletin & Meta are for Out Of Character (regional or general non-nation) stuff.
Some examples are :
Dispatches (OOC) (with categories)
The RMB Roleplay Guidebook which is a Bulletin->Policy.
How to join the WA which is a Meta->Reference.
Factbooks (IC) (with categories)
Administrative Offices (Factbook->Politics)
Nation Wiki (Factbook->Overview)
Creating one is easy. Just type your content in a nice readable way and you're good to go! Don't miss the BBCode section of this Guide if you want to do those cool looking dispatches with index, tables, images and stuff. Have fun, and don't hesitate to ask for help.
1.8 Settings
In this section, we are going to look at the Settings page. This is the place where you can set the parts of your nation that are unique to you.
We'll first look at how to access it :
In the sidebar present at the right side (press the 3 horizontal bars in mobile version), you'll find "Settings". Click (or touch) on it to enter the Settings page.
Once here, you can set any of these:
Pretitle (or Classification)
Motto
Currency
Animal
Capital
Leader
Religion
Flag
and Banner
This is easy, as everything is on a single page, and you just need to scroll down to find the part that you want to edit or change.
Let us look at all the elements sequentially :
Nation Name -
Your nation name is unchangeable once the nation is created. However, you can change the capitalization however you want. Just click on the box to type.
Pretitle -
The Pretitle is the part of your nation name that comes before the name. You set it while nation creation itself, like "Commonwealth", "Empire", "Republic", among others. It will look like this : The ...Pretitle... of nation name.
Example - The Empire of Samasbhi. (With pretitle Empire)
Click on the box at "Classification" to set it.
After reaching a population of 500 million, the pretitle dropdown menu disappears, and you get to have a custom pretitle (type it in the box).
"The" and "of" are unchangeable, so titles like "The Great" will show as The The Great of *nation-name*" with the bolded "the" and "of" permanent.
So to get The Seventh Dimensional Realm of Samasbhi, I just type "Seventh Dimensional Realm" in the box.
Flag -
The flag section has a drop down menu where you can choose from the flags of real life nations. Else, you can upload your own custom flag ! Just follow these steps :
You need an image for your flag. Create it yourselves, take one from the internet, or go click one. It's up to you.
Now that you have selected an image, you need to save it on your device, in order to upload. Name it such that you can locate it easily. Image links don't work, so don't waste time there.
Below the grey (blank) flag image, you'll find a "Create Custom Flag" option. Click on it.
This will open a window displaying files &/or folders on your device. Navigate to where you have stored the image, and select it.
This should upload your image file, and show it in the blank flag's space. That's it. You now have a custom flag ! Don't close the page. You need to press the "Update" button at the page's end to save the changes.
If the image doesn't show, or you get some error, it is probably because of the following-
You accidentally chose the wrong file (which may not be an image).
Your image format is not PNG, JPG, or JPEG, which are the only formats supported. Try using a format converter.
Your image size is too large. It should preferably be less than 1 MB.
The universe doesn't want you to have a custom flag. But don't lose hope. Try the whole thing again.
Unlockables -
The following things are unlocked on reaching a certain nation size, that is, a certain population.
Capital - Unlocked on reaching 250 million citizens.
Custom Pretitle - Unlocked on reaching 500 million citizens. This is the only unlockable that is not preceded by an Issue.
Leader Name - Unlocked on reaching 750 million citizens.
National Religion -Unlocked on reaching 1 billion citizens.
Four banners can also be unlocked on reaching certain population levels.
Currency, Animal, & Motto -
Go through the settings page to find the boxes for Currency, Animal, and Motto. Click (or touch) on them and type what you want.
Don't forget to press the "Update" at the end of the page before exiting.
Demonym -
The Demonym decides what referencing elements of your nation will get. Clicking (or touching; yeah I'm not ignoring the phone people.) on the "?" will open choices constituting noun, adjective, and plural. You can set up each of them individually, or just the first one. The others will be set automatically.
Alternatively, you can choose to completely ignore this part, as the game provides you with a demonym (however inaccurate it may be).
Banners -
Banners are the images that you see on your nation page at the top, above your nation name. At various population levels, up to 5 custom banners can be unlocked where you can upload images of your choice to be displayed on your nation page. The banner part is found at the bottom of the settings page.
The uploading procedure is nearly the same as that of flags so you'll get this easily. Just make sure the image you choose is of appropriate dimensions (approx. length:breadth=5:2) otherwise it will be flattened and distorted.
Another way to access banners is by clicking on the picture on your main nation page. It will also take you to the same page as by through settings. There, you can choose whether to deactivate any banner or make one primary (it will be shown first when someone visits your nation page). Banners are randomly shown every time.
E-Mail -
The email section enables you to set an email for your nation. It is visible only to you, and is used for WA purposes and to notify you if your nation is going to CTE (Cease To Exist). It is also useful to recover your nation password.
Password -
As is apparent, here you can change your nation password. Simple enough.
Don't forget to press the UPDATE button at the bottom of the page before exiting Settings, else your changes won't be saved.
This brings us to the end of the Settings Section. Hope you have understood everything. Have fun in NS !
1.9 NS Forum
The NationStates forum is considered separate from the actual NationStates game (NS) and has its own rules governing how conduct is to be done. But the forum is where the vast majority of interactions on NationStates happens, and one will miss a lot if they do not check out the forum at least once.
There are a number of subforums within the greater NS forum, each with its own speciality and brand of rules for participants. They are as follows:
National and International Roleplaying — this is where nations can roleplay with others without having to use embassies or gathering in regions. Of all of the subforums on NS this explicitly is In Character, e.g. you are speaking as a member of your nation and not as you as a player. This subforum has a number of smaller forums devoted to various aspects of roleplay.
They are:
Factbooks and National Information — a place to put your factbooks, embassy exchanges with other nations, and miscellaneous information.
NationStates — a place where nations can talk about various things In Character, e.g. wars or legislation.
International Incidents — a place where nations can declare war on one another or issue international sanctions, but mostly relating to warfare.
Global Economics and Trade — a place where your the nation can sell your wares to others, everything from tanks and antimatter bombs to concrete and lunar colonies.
NS Sports — a place where you can send your nation’s athletes to participate in Football, American Football, Tennis, or national animal ball; and other sports-related activities.
World Assembly — the forum relating to matters of the World Assembly, where nations can submit proposals and have them peer-reviewed. It is divided into three subforums:
General Assembly — for submitting proposals on improving the international world, and for other WA members to offer critiques and advice.
Security Council — unlike the GA, the SC is devoted to three things: Condemning and Commending nations and regions, and Liberating regions. Condemnation and Commendation are badges given to nations or regions who are (in)famous throughout the NS world and can be given either for gameplay or roleplay reasons. Liberations are limited to regions only and are used to free regions from invaders.
WA Archives — a read-only forum, the Archives are where passed Resolution threads are stored for posterity. It contains a sub-archive for historical resolutions.[/list
National and Regional Gameplaying — the forum where the politics of the WA and the style of Roleplay is combined. Players can interact either by themselves or as representatives of their region.
Gameplay — this is where regions post their regional updates in their own specific threads, where citizens and officers alike can comment, similar to how nations IRL interact with one another.
Got Issues? — this is where the Issues one encounters every day are drafted and posted for peer-review before being submitted into the game.
Nuts and Bolts — the forum where the mechanics of the site are discussed, usually by nations who have found bugs or glitches, and where admin tests betas. This is also where the NS Forum rules are reported to for the moderators to enforce.
Technical — this is for bug reports, questions on the game, suggestions for improvements, and beta testing.
Moderation — this is where one can go to the mods for help regarding an issue on the forum anywhere. Do not confuse this with the Getting Help Center.
General Discussion — the forum where one can discuss anything. Quasi-social media section.
General — this is where one can discuss virtually anything relating to the real world, most notably politics. One must have a cool head, for there are many opposing views held by many extreme nations. This is not a roleplay forum.
Arts & Fiction — this is where one can discuss anything related to literature and culture, and existential angst.
Fifth Dimension — the forum where everything else is discussed. Non-NationStates roleplaying, chatting, and the Card game.
Portal to the Multiverse — for non-NationStates roleplay.
Trading Cards — for the NS Card game introduced for the 2018 April Fools event and is now a permanent event as of December 21st, 2018. Originally it was called NS: The Lootboxing, which is a pun on Magic: The Gathering.
Forum 7 — for relaxation, sharing jokes, having fun.
Archive — the graveyard for all threads that have reached 500 pages worth of posts.
1.9.1 NS Forum EtiquetteThe NS forums are one of the primary ways to get your nation warned or deleted, none of which, contrary to the belief of a few certain players, is a good thing. It is advisable to familiarise yourself with
this, as lack of knowledge of the rules does not exempt you from them. Broadly, using common sense, keeping things PG13 and being nice to other players is the general gist. If you’re unsure about something or think there might be the faintest possibility of getting hit for something, read the rules and ask an older nation, one of the Praetorian Guards, or a Senator. If you get warned, or an unofficial warning, jump off for a bit, then revisit it. If you still don’t see anything wrong with what you did, contact one of the PG or Senate for help with the appeal. Don’t flame moderation, as that can be an easy way to gain more warnings and lose a nation.
Specifically, regarding the Gameplay and Security Council forums, try to avoid posting in threads without talking to Senate first. They are filled with players who will attempt to twist your words for political gain and use them to harm the Order. Read the thread without posting first, and if you feel that you must post, get a Senator to run through your post first. Always exercise caution.
The Moderation forum, unless marked with [Discussion], is a report only forum. Unless you are reporting someone, or have been reported, try to ignore the forum. If you are reporting or have been reported/warned, ask PG or Senate, rather than stumbling in and clocking up a series of warnings and getting kicked from the game. It has happened far too many times, no you’re not going to be the exception, there is no shame in getting a second opinion for something, and no, we don’t mind.
There a few rules to pay particular attention to:
Flaming: Attacks against players, and you can be penalised even if you didn't intend it.
Flamebaiting: Posts that aren't illegal on their own, but will likely get someone to respond angrily.
Spam/Gravedigging/Threadjacking: Posting lots of posts, bumping topics, posting in super old posts, posting stuff that sidetracks the thread etc. Also don't call people trolls, as you’ll be warned.
Rule lawyering: Basically, disagreeing with mods. There are correct ways of doing this, but they are situational, so ask for assistance rather than relying on a guide on how to do this. Also don't pretend to be a mod/fake warn people. This is against the rules.
Harassment: Both keep everything PG-13 (innuendos included), and don't target someone. If you're in doubt whether you’re an issue, the likely answer is you are.
In general, follow the NS rules and don’t be stupid. Treat the SC, Moderation and Gameplay as read-only. General is where the majority of warnings are handed out. If you make someone “butthurt” they may report you, and it doesn’t matter if you’re right or wrong, it’s the wording you use. When you are unsure about something or need to appeal something ask one of the Senators or a member of the Praetorian Guard. Following the above, you should be fine.
1.10 NationStates EventsOn two or three occasions per year, Max Barry and the NationStates Admin team put together special events for the players. These events consist of different games, which engage the entire site. Some you can choose not to participate in, and some you are automatically involved in. The day where the most diverse games are found is April Fools (the games differ every year). The other days are in August and October, called N-Day and Z-Day. Here is an explanation of the main events:
1.10.1 Z-DayZ-Day is an annual event that takes place in the Halloween vicinity. It runs for 32 hours. Zombies gradually infect your nation, turning your population into zombies. When you are hit by any of the means to cure, kill, or turn, your nation is relegated to a cooldown period. For the period of time of the event, any region may be passworded for no cost to prevent invasions from the outside. The same applies to ejecting nations who threaten the region. The site documents statistics and keeps a leaderboard up for you to view throughout the event. The three ways in which you may deal with zombies are:
Cure the Zombies: “Research Cure” enables you to develop a method to combat the zombie menace (Cure Missiles). Cure Missiles are fired at other nations to cleanse them of zombies. With each upgraded Cure Missile, a greater number of zombies are cured. Most regions attempt to cure their zombie infestation.
Kill the Zombies: “Exterminate Zombies” gives you the power to deploy military forces (Tactical Zombie Elimination Squads) to kill the zombies in other nations. This will kill the population of that nation. With each upgrade, your military force will kill more zombies per nation. A sizeable but not considerable number of regions elect to kill the zombies.
Turn the Humans: “Embrace Undead” will give you the ability to turn the population of other nations into zombies via deployment of zombies (Hordes). As you upgrade, the Hordes grow larger and more infectious. Regions who choose this option typically invade other regions to infect them.
The thorough run-down to Z-Day can be found in this news release
1.10.2 N-DayOn August 26, the International Day Against Nuclear Tests, the site hosts N-Day, which is where the ability to nuclear bomb everyone is spawned. The event lasts for 24 hours. If you refrain from joining a Faction, you will not be affected; however nor will you be able to participate. Only nations in a Faction may fire Nukes at other nations. Being hit with a Nuke or Shield will reset the countdown to your next use of either. A nation is targeted with a Nuke before it actually makes contact, which gives you or an ally time to respond with a Shield on your nation. When a Nuke hits a nation, it is afflicted with Radiation, which slows Production and makes it more difficult to generate Nukes or Shields.
Nations participating are assigned a speciality, which designates what their nation can accomplish during N-Day. The specialities are as follows:
Military Specialists: Receive 50% more Nukes when converting Production (can build more Nukes).
Strategic Specialists: Receive 50% more Shield when converting Production (can build more shields).
Economic Specialists: Their cap for Production is 200% higher (can build more of both).The site explanation for attacking and defending reads as such:
Attacking:
On your Production screen, spend some of your Production to build Nukes. These go into your stockpile.
On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.
Once targeted, it takes 10 minutes for your Nukes to reach a READY state. Note that your targeted page is public: All nations can see who is targeting whom.
When your targeted Nukes are ready, click/tap LAUNCH.
Your Nukes are now categorized as launches for you and incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn strikes for you and inflict radiation on the target, which reduces their rate of Production. This also earns score for your Faction and reduces the enemy Faction's Score. A nation with 100% radiation is out of the game.
Defending:
On the Production screen, spend Production to build Shield.
Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.
Click/tap DESTROY to deploy 1 Shield per Nuke.
Factions:
Factions are the centre of how the game works. As stated above, you need to join a faction to participate. Usually, your region will have chosen a faction, which may consist of one or more regions banding together for the event. You can use multiple nations in this. Factions are typically organized on an offsite Discord or directed on the Regional Message Board for those who don’t have Discord. Your faction might enter into alliances or sign non-aggression pacts (NAPs) with other factions. Pay attention to those so you don’t ruin relations between your Factions.
1.10.3 Trading CardsTrading Cards was originally the April Fools event for 2018. Max Barry decided to expand it into a constant event. Trading Cards is a game wherein the nations of NS have been converted into card form. Originally this included some ex-nations, but in the new expansion that will be released, that will no longer be the case. Current nations make up the cards. Some cards sell for much higher prices than others.
The most common way to make money was puppet farming, which is using puppets to make money which was then transferred to the main nation by selling off unwanted cards for high cash amounts. The currency is online, not real, and no profit can be made from this off the site.
Playing With The Cards:
To play this game, you open a Loot Box, which your nation will receive at regular time intervals, and can build your deck. In the revival, the loot boxes have a 15% chance of dropping every time you open an issue. You have the option of keeping the card, selling the card or junking the card for profit. Junking the card grants you the same amount of profit as the card is worth at base price. Selling the card on the market can be completely profitable.
To learn the best ways to make money for the more expensive cards, feel free to ask on the NPO Discord (https://discord.gg/g5x6UZ4) when this event goes back up.
Go to Dispatch Two: The New Pacific Order
This is a Reference plus Encyclopedia of the various Terms tossed around on NationStates.
ADMINISTRATOR: The highest-ranking site staff, in charge of writing code for new features and maintenance. They include Site Admin [violet], whose nation (if any) is unknown; Game Admins Ballotonia, Eluvatar, SalusaSecondus, and Pythagosaurus; and Forum Admin Reploid Productions. The nation Testlandia, which is used jointly by the site staff as a test bed, is labeled as a Game Admin.
ANTIQUITY: Founding date listed for any nation created before December 2003. Prior to this date, NationStates did not track founding dates. This is also used as a general term for the time period from November 2002, when the game launched, to December 2003.
Antiquity is also the name of the site theme used from November 2002 to January 2011. It was replaced by the Century theme.
API: Short for "Application Programming Interface." In terms of NationStates, it is essentially a data feed that allows player-created scripts to interact with the site. It is frequently used for automatic telegram programs and data-collection sites like NSDossier.
APRIL FOOLS' DAY: Annual event celebrated on NationStates, often with temporary coded features. Past events have included a population reset (2004), a shutdown of the site by "Homeworld Security" (2005), the "NationDates" dating service (2006), Regional Moderators and the Most Likely to be Deleted census (2007), the change from the UN to the WA (2008), the
Nintendo DS port of NationStates (2009), the
Liberal and
Conservative themes (2010), a mass-hacking hoax (2011), an Initial Public Offering (2012), a zombie apocalypse (2013), the ByteCoin exchange (2014), a Cards Against NationStates minigame (2015), the WA Secretary-General election (2016), and the nuclear war (2017). Some events have also included subforums, which are archived
here.
BANJECT: Simultaneously banning and ejecting a nation. Requires Influence.
BAN: In gameplay, barring a nation from entering or reentering a region, as well as posting on that region's RMB via embassy. A nation can only be banned if it exists, and if it appears on the Regional Happenings list or has posted on the RMB in the past. The banned nation can be unbanned by any nation with Border Control powers. Bans can be viewed on a region's Region Admin page. Each region is limited to two hundred banned nations at any one time, and any particular nation's bans expire shortly after that nation ceases to exist.
A ban can also be levied on a player by a moderator. This could be a forum ban, a Regional Message Board ban, or a telegram ban. These bans are in response to egregious rule-breaking through one of those mediums, and expire after a set amount of time. It is important to note that unlike a regional ban, a moderator ban applies to all a player's nations, not just one.
BANNER: The slideshow images displayed at the top of nation pages. The banner selection can be modified by hovering over the banner and following the "Choose Banners" link. New banners are unlocked by achieving various national attributes. Custom banners, which are player-uploaded images, are unlocked at populations of 50 million, 200 million, 1 billion, 10 billion, and 20 billion.
BBCODE: Formatting codes used on phpBB forums, such as the NationStates forum. A special kind of BBCode called NSCode is present everywhere on the site, except the forum. Examples of BBCodes include:
[b] = Bold [i] = Italics [u] = UnderlineBORDER CONTROL: Authority to eject and ban nations, or password regions.
BONEYARD: Page used to find old nations, located here. The Boneyard was introduced after the 2011 Name Release, and continues to function as the most reliable way to check the status of dead nations. Details given include when a nation was founded and ceased to exist, when previous incarnations were founded and ceased to exist (if any), whether it can be refounded by a new player, and if not, what criteria it fails to meet.
CAMPAIGN: Can refer to several things. WA campaigns consist of telegrams sent to delegates, or WA members in general, in an attempt to promote or attack a proposal or resolution at vote. These telegrams must be specially marked as campaign telegrams.
Endorsement or unendorsement campaigns are usually telegram-based, and are meant to convince WA members in a particular region to endorse or unendorse a specific nation, respectively.
A campaign can also be any attempt to gather support for a nation's run at political office in a region.
CATCHER: An infrequently-used term for The Rejected Realms, due to the fact that it "catches" nations that have been ejected. The term is parallel to Feeder or Sinker.
CEASE TO EXIST: The fate of nations that have not been logged into for 28 consecutive days. This timeline is extended to 60 days for nations with Vacation Mode enabled. Nations that have ceased to exist due to inactivity can no longer be viewed, but their owners may recover them at any time by logging in and following the prompts.
The term "ceased to exist" can also refer to nations that have been deleted for rule-breaking. These nations may never be recovered. It is more common to refer to such nations as simply "deleted."
CENTURY: Site theme used from January 2011 to February 2015.
CIVIL HEADQUARTERS: Former name for the Regional Message Board, under the Antiquity theme. It was frequently called the Regional Message Board at the time, although that name was never used officially until its adoption in the Century theme.
CIVIL RIGHTS: One of three major World Census categories on nation pages, along with Economic Efficiency and Political Freedom, and one of the three freedom categories, along with Economic Freedom and Political Freedom. It is affected by most issues pertaining to personal freedoms.
CHALLENGE: Mini-game added for NationStates' 10th birthday, located here, and accessible from nation pages. The game allows players to compare their nations on a randomly-selected list of statistics, with the winner receiving points that contribute to a worldwide ranking.
CHASING: A type of defending that involves preventing tags. When chasing, a group of defenders cross-endorse, then watch the Reports page to spot tag raids in progress. Upon sighting one, they all move to the target region.
CHQ: See Civil Headquarters.
CLASS REGION: Region specifically designated for use by a school class. For more information, see here.
CLASSIFICATION: Government type assigned by the World Assembly. Classifications are based on political freedom, economic freedom, and civil rights, each of which can be low, medium, or high.

COMMENDATION: Type of resolution contained by the Security Council. A commendation places a blue and gold image on the page of the target nation or region.
COMPARE: Predecessor to the Rank feature added in 2016. It continues to function, and is located here. It allows players to create side-by-side comparisons of any nations, up to a certain limit, in any statistical category.
CONDEMNATION: Type of resolution contained by the Security Council. A condemnation places a black and orange image on the page of the target nation or region.
CROSS-ENDORSING: A group of World Assembly member nations all endorsing each other.
CTE: See Cease To Exist.
DEAT: Slang term for "delete," when referring to the deletion of a nation by a moderator. The origins are unclear, but it probably began as a corruption of the word "death." It is not an acronym.
DEFENDING: In the context of military gameplay, moving World Assembly member nations into a region en masse to endorse either a defender nation or the native delegate, for the purpose of preventing a raid. There have been many organizations dedicated to defending over the course of history. Frequently, they are differentiated by their motivations. Some defending organizations are "moralists" (ie, they defend because they believe it is right), while others defend strictly for enjoyment.
DELEGATE: Representative of a region before the World Assembly. The delegate of a region is the nation with the most endorsements in that region when it updates. When voting on resolutions in the World Assembly, their number of endorsements is added onto their individual vote, which gives major delegates significant power over the result. Delegates also have the power to approve proposals.
The delegate of a region is also important in political and military gameplay, especially raiding and defending. The position may have executive authority if the founder has allowed it or is absent from the region for any reason. In this case, the delegate's power over the region is limited only by influence.
DELETE ON SIGHT: The most severe level of punishment used by the moderation team. When a player is declared Delete On Sight, all their nations are deleted, and any nations they create in the future will be deleted upon discovery. Occasionally, Delete On Sight players are also IP-banned from the site, but due to the imprecise and changing nature of IP addresses, this is not always a deterrent.
DOS: See Delete On Sight.
DISCORD: Offsite chat platform used by regions and organizations in NationStates as a more private and flexible alternative to the Regional Message Board. Its use became widespread in 2016, largely supplanting platforms like Skype and IRC.
DISPATCH: Pages written by a player for any purpose. Common subjects include news posts, policy announcements, and reference articles like this one. They are attached to a specific nation, are visible through that nation's Dispatch tab, and may be formatted with NSCodes. A list of all dispatches can be found here.
DOSSIER: List of nations and regions kept by a player for the purposes of intelligence or quick access. Every nation has an individual dossier, which is capable of storing 2500 nations and regions, and players can upload and download text files containing the names. Dossiers can be used for recruiting, by recording nations that have received a telegram; military intelligence-gathering, by tracking known R/D puppets; or accessibility, because the first twenty nations and regions in a dossier are displayed when mousing over the Dossier button.
EASTER EGG: Special issue unlocked by secret criteria. Unlike normal issues, each one can only be received once by any particular nation, but receiving all of them over time is possible. Upon receiving its first Easter Egg, a nation gains the Easter Egg trophy, which is placed next to the Founder and Supporter trophies, if applicable. The color of the trophy varies depending on the number of Easter Eggs received.
ECONOMIC FREEDOM: One of the three World Census freedom categories, along with Political Freedom and Civil Rights. It is not the same as Economic Efficiency, and is not displayed on nation pages.
ECONOMY: One of three major World Census categories on nation pages, along with Civil Rights and Political Freedom. It is more correctly known as Economic Efficiency, and it is not the same as Economic Freedom. The category is based on Average Income, Business Subsidization, Population, and potentially other categories.
EJECT: In gameplay, forcibly removing a nation from a region. This action can be taken by any nation with Border Control powers. Ejections from any one region are limited to one per second.
EMBASSY: An in-game connection between two regions. A region's embassy regions, if any, will be listed under its World Factbook Entry, and embassy openings and closures are recorded on both regions' History pages. Nations in regions connected by embassies can post on the other region's RMB, if the appropriate setting is enabled on the Region Control page by a nation with Embassies authority.
ENDO: See Endorsement.
ENDO-CAP: An artificial limit placed on the number of endorsements that nations can have, usually by their region's government. Endo-caps are not a game function, so to enforce such policies, regional officials usually telegram nations that have exceeded the number, eject those nations from the region, or both. Most of the time, endo-caps are put in place to prevent nations from replacing the delegate.
ENDO-SWAP: For a nation to endorse all or most of a region's WA member nations, in an effort to gain endorsements in exchange. This method may be accompanied by telegrams or RMB posts asking for endorsements.
ENDO-TART: See Endo-Swap.
ENDORSEMENT: A display of support from one nation to another. Endorsements can only be exchanged between two World Assembly member nations residing in the same region. They have a number of gameplay effects, including the determination of each region's delegate, and an increased rate of influence gain for the receiving nation.
EXECUTIVE: A permission in Region Control that allows a founder or delegate (where applicable) to appoint, dismiss, and modify Regional Officers. An executive founder can also change the executive status of their region's delegate at no cost.
F&NI: Commonly-used initialism for the Factbooks and National Information subforum.
F7: Commonly-used initialism for the Forum 7 subforum.
FACTBOOK: Pages written by a player for the purpose of showcasing specific aspects of their nation, such as its culture, military, or government. They are attached to the publishing nation, are visible through its Factbook tab, and may be formatted with NSCodes. A list of all factbooks can be found here.
FAQ: Frequently Asked Questions about the site, located here.
FEATURED REGION: A randomly-selected region displayed on the World page and changed daily. To be chosen, a region must have at least five nations and no password.
FEEDER: A founderless region in which new nations are created. These regions, which were created by the game in Antiquity, include The Pacific (the first public region ever created), The West Pacific, The East Pacific, The North Pacific, and The South Pacific.
FORUM: Generally, a structured, online communication platform. In context, the term usually refers to the game's onsite forum, located
here. Regions and other organizations frequently have their own offsite forums for various purposes.
FOUND: Creating a nation or region. Usually this implies doing so for the first time with a particular name. Otherwise, "refound" is used.
FOUNDER: The player credited with the founding of a region. This can also refer to the nation used to found that region. Founders were introduced in 2003, at which time regions were given the option of selecting a nation as their founder. Some user-created regions formed prior to that date are still in existence without founders.
FOUNDERLESS: In gameplay, any region without a founder. This is usually because the founder has ceased to exist, but there are several regions that were created before the introduction of founders in 2003, and survive to this day. Game-Created Regions also fall under this category.
FT: See Future Tech.
FUTURE TECH: A roleplay term referring to nations that exist in the future and rely on highly advanced technology, such as vehicles capable of deep space travel.
GA: See General Assembly.
GAME-CREATED REGION: Any region that is built into NationStates, as opposed to user-created regions. Game-created regions include the Feeders, Sinkers, and Warzones, and they cannot be passworded or refounded. Because they have no founders, they are controlled by their delegates. They make up a very small percentage of the world's overall number of regions, but typically contain about a third of all nations.
GAMEPLAY: Area of the game concerned primarily with regions. Gameplay encompasses R/D, regional politics and conflict, and community-building. This term also refers to the subforum of the same name, located
here.
GCR: See Game-Created Region.
GE&T: Commonly-used initialism for the Global Economics and Trade subforum.
GENERAL ASSEMBLY: One chamber of the World Assembly. The General Assembly concerns itself with passing resolutions that affect each member nation in important areas like the environment, economics, or education. These resolutions cause minor changes to the statistics of member nations at the time of their passage.
GHR: See Getting Help Request.
GI: Commonly-used initialism for the Got Issues subforum.
IN CHARACTER: Refers to actions or statements by a fictional person, nation, or other entity, as opposed to the actual player controlling the character.
IC: See In Character.
II: Commonly-used initialism for the International Incidents subforum.
INFLUENCE: Regional Influence is an automatically-generated measure of how powerful a nation is in its region. It is only relevant in a gameplay sense, and has no impact on roleplay. It was established in 2006 as a way of mathematically determining which nations were native to a region, as opposed to outside invaders.
IRC: Short for "Internet Relay Chat." In the past, frequently used by regions and organizations in NationStates as a more private and flexible alternative to the Regional Message Board.
IRL: Short for "In real life."
ISSUE EDITOR: A player tasked with editing new issues for use in the game. For a player be selected by the moderation team as an Issue Editor, they must demonstrate a great deal of proficiency with writing issues and critiquing the drafts of others.
MACRO: Back-end code that displays some variable information to the front-end viewer. In telegrams, the only available macro is %NATION%, which displays to the telegram recipient as their nation name. In issues, there are a large number of macros available, including @@NAME@@ (the name of the viewing nation), @@RANDOMNAME@@ (a randomized pairing of a first and last name), and many others.
MAJOR UPDATE: Update beginning at 0000 EST/EDT and ending at 0100 EST/EDT. Influence calculations, endorsement tallies, delegate switches, embassy completions, proposal and resolution events, CTEs, trophy checks, Residency increases, and population increases take place during this update.
MAX BARRY: Creator of the game. An Australian author, Max Barry has written a number of titles including Syrup, Jennifer Government, Company, Machine Man, and Lexicon.
MINOR UPDATE: Update beginning at 1200 EST/EDT and ending at 1245 EST/EDT. Influence calculations, endorsement tallies, delegate switches, embassy completions, proposal and resolution events, and CTEs take place during this update.
MODERATOR: A player who has been selected to enforce the rules of the site and/or the forum. Moderators are volunteers, not paid staff, and are permitted to participate as normal players. Forum moderators can warn and ban players for offenses occurring on the forum. Game moderators can warn and ban players for offenses on all areas of the site, delete nations, and perform a number of basic technical functions, such as re-synchronizing broken accounts.
MODERN TECH: A roleplay term referring to nations that exist in the present and rely on currently available technology.
MT: See Modern Tech.
MULTIING: The act of controlling more than one World Assembly member nation at a time. This is against site rules, and automatic detection methods are used to seek out such nations and ban them from the World Assembly. Players are permitted to apply for the World Assembly with an unlimited number of nations; this is not considered multiing, and in fact happens regularly. Multiing is impossible if a player only uses one email address for all their nations.
NATIONSTATES: Political simulation game created in November 2002 by Max Barry to promote the novel Jennifer Government. There are many ways to participate on the site, mostly centering around emergent gameplay and player interaction.
NS: See NationStates.
NS++: A browser extension originally created by the former player Afforess, and now owned and maintained by the site staff. NS++, short for NationStates++, offered features not provided by the vanilla site, such as an automated recruiting tool and regional newspapers.
NSCODE: A modified form of BBCode that includes tags for nations, regions, proposals, resolutions, and Regional Message Board quotes.
NSDOSSIER: Offsite calculator for national and regional statistics created by the player NewTexas.
NSECONOMY: Offsite calculator for national and regional statistics created by the player Commerce Heights.
NSG: Commonly-used initialism for the NationStates General subforum.
NSTRACKER: Offsite calculator for national and regional statistics created by the player Assorro.
ONE STOP RULES SHOP: Comprehensive list of site rules and moderator rulings, located
here.
OOC: See Out Of Character.
OP: Short for Original Poster, the person who begins a forum thread. This can also mean Original Post, the first post in a forum thread.
ORIGINAL POSTER: The person who begins a forum thread.
OSRS: See One Stop Rules Shop.
OUT OF CHARACTER: Refers to actions or statements by an actual player, as opposed to any fictional characters they may control.
P2TM: Commonly-used initialism for the Portal to the Multiverse subforum.
PAST TECH: A roleplay term referring to nations that exist in the past and rely on outdated technology, such as sail-powered vessels.
PMT: See Post-Modern Tech.
POPULATION: Number of citizens living in a nation. This number begins at five million for new nations, and the daily growth increases for several days before stabilizing at five to seven million citizens per day. Nations cannot lose population, nor can they set their own. Should a nation cease to exist, its population will flatline until it is revived.
POSTMASTER: Site supporter package that enables unlimited custom telegram folders of 100 telegrams each. Postmaster can be purchased from the Store.
POSTMASTER-GENERAL: Site supporter package that enables unlimited telegrams and includes 500 stamps. Postmaster-General can be purchased from the Store.
PRETITLE: Text string describing a nation's type, such as "United States," "Dictatorship," or "Constitutional Monarchy." Pretitles are always preceded by "The" and followed by "of." Once a nation achieves a [rul=#population]population[/url] of 500 million, they are able to set a custom pretitle with a character limit of 28.
PUPPET: Any nation controlled by a player that they do not consider to be their main nation. These can exist for a wide range of purposes. It is likely that an enormous majority of the world's nations are puppets, and that main nations only make up a small portion of the total population.
R/D: Frequently used term for the raiding and defending game.
RANK: A nation's position in a World Census for one of 81 different categories. A full list of categories with respective ranks for any nation is accessible from that nation's page.
REGION: Container for nations. All nations must be within exactly one region at all times. Regions have a World Factbook Entry and Regional Message Board, and can have a founder, a delegate, Regional Officers, tags, embassies, and polls.
REGIONAL POWER: A measure of a region's total influence relative to the total influence existing in the world. Ratings include Low (not displayed), Moderate, High, Very High, and Extremely High.
RMB: See Regional Message Board.
RO: See Regional Officer.
SC: See Security Council.
STORE: Page on the site allowing players to purchase site supporter packages like Supporter, Postmaster, and Postmaster-General, as well as telegram stamps.
SUPPORTER: Site supporter package that permanently reserves a nation name and removes ads from the site. Supporter can be purchased from the Store.
SUPPRESS: Hiding a post on a Regional Message Board. This can only be done by a Regional Officer with Communications authority. Suppressed posts can still be viewed by clicking a button in the right corner. Moderators can also suppress posts, which hides them permanently from the view of normal players.
TECH LEVEL: Roleplay term referring to the chronological era in which a nation exists, and by extension, the most advanced technology available to that nation. These can include Past Tech, Future Tech, and others. Generally, nations will not roleplay with others well outside their tech level.
THORN: In raiding, the tactic of briefly moving to a region other than the target to distract defenders.
UCR: See User-Created Region.
UN: See United Nations.
UNITED NATIONS: Predecessor to the World Assembly. In 2008, the real United Nations sent a cease-and-desist letter to Max Barry, forcing him to rename the organization.
UPDATE: Event that occurs twice daily, at midnight (major) and noon (minor) Eastern time. During update, the game recalculates key nation statistics. Updates proceed one region at a time in a set order, as the nations in each region update individually.
USER-CREATED REGION: Any region that is founded by a nation, as opposed to game-created regions.
VACATION MODE: A setting that extends a nation's maximum inactive time from 28 days to 60 and prevents the nation from receiving further issues. It can be enabled or disabled with a checkbox on the Settings page.
WA: See World Assembly.
WFE: See World Factbook Entry.
WORLD CENSUS: Rankings in 81 different categories, compiled by the game on a running basis. A different census is featured at random every day, but any census may be viewed at any time by going to a region page or the World page and selecting a category from the menu on the right. The rank of a specific nation may be viewed by going to that nation's Rank page and selecting a category.
WORLD FACTBOOK ENTRY: Section of informative text at the top of all region pages. World Factbook Entries frequently include links to offsite forums, lists of current officials, and regional descriptions or mottos. Dispatches can be pinned to the bottom of this section.
ZOMBIES: Annual event celebrated on NationStates, which began with the 2013 April Fools' joke, but now takes place every Halloween.
To request a new term, please visit this page, fill out the following form, and send.
Term: Area of NS (RP, GP, etc): Definition:Submitted definitions will be reviewed and edited before publication. Specific nations, regions, and organizations will not be accepted as terms.
Created by August. Do not reproduce, in whole or in part, without explicit permission.
FAQ for New Players, including flag designers

*Or more sadly, the "I wished I had this comprehensive, yet mildly funny guide when I was new" Guide to NationStates
Please bear with us as we add more and more content.
Thank you all for your support!
Hello newbie, welcome to NationStates! NationStates is a multiplayer text-based nation state simulator which was created to promote a new novel known as Jenn- oh whoops you drifted off already.
Yeah no .. I'm not going to bore you. You're welcome. The guide is written in chronological order, but you can skip to specific parts using the contents page.

Yep. This sh*t is so comprehensive it has a table of contents.
Single player mechanics
1. My telegrams are being bombarded. How the f*ck do I stop this spam?
2. What are issues?
3. What are civil rights, economy and political freedom? Isn't 'political freedom' an oxymoron?
4. What are policies? And lul wut since when did I legalise polygamy?
5. What are the 'people', 'government' and 'economy' statistics?
6. What are ranks? Is this just more statistics?
Multiplayer mechanics
1. What are regions?

My telegrams are being bombarded. How the f*ck do I stop this spam?

Oof. The first thing most new players get is a cascade of junk mail in their inbox. A large majority of your spam mail are recruitment telegrams which want you to join their region (I'll explain that in the future, but basically they're like tribes or clans).
But right now you don't give a sh*t. Firstly, we need to stop more garbage polluting your inbox. To do this, click this link. Under Filter, go to Recruitment and click Block All.

Click update filter when done. Now you will no longer receive more recruitment bullsh*t! Hooray🎊! All you need to do now is to delete your inbox and send angry telegrams telling your spammers to never spam you again.

What are issues?
Issues are the main feature of NationStates and it's the thing that makes the game fun! You are the leader of your country, and issues are scenarios your country is going through. Each issue has a list of different options you can pick to resolve these scenarios. The fun thing about all the issues is that usually none of the options are 'good'. They all have drawbacks and some of the options you pick can have unintended consequences.
Let's take a look at an example...

Oh dear. In this issue, you basically have two options: force the company to give the pay rise or frankly fire the fish farmers furiously (I apologise for the abject alliteration).

So let's assume you go for the "DSJFJISDFJISDFJIPSDF CAPITALISM! DESTROY CAPITALISM NOW!!111" option. Under this scenario, the workers now have a 20% pay rise and the prospect of not having fish and chips this Friday has been thoroughly diffused. Power to the workers🚩! Viva la Revolution or whatever you hip socialists say nowadays, idk.
The unintended consequence however is that now your people know if they want something, they can go on strike. So they will do... like all the time. And you'll be getting a f*ckton of strikes now.
To illustrate why this may not be a good thing, I have hired an economist from the Department of the Treasury of His Excellency to draft a graph showing the relationship between economic productivity and the amount of people going on strike:

In other words, your economy is going to die. Oof.

So let's go for the other option then, i.e. "Tiannamen Square 2: Electric Boogaloo (ft. Margaret Thatcher)". Crush those fish f*ckers! Now you've given companies and corporations more power to make your economy more competitive. Yay to laissez-faire economics📈!
As a side effect of relaxing industrial laws, now thousands of people will randomly be fired (because their bosses don't like them or something), creating mass unemployment. And also.. uh.. rolling in the tanks isn't very.. shall we say.. conducive to democracy I mean like, as a dictatorship this is actually a very very good thing, but this guide is supposed to be "impartial" so pshhh.
So overall, none of the options are 'good' options. They all have glaring flaws in them. So you have to pick the best one out of all your crappy options. But that is what makes this game so fun! There is no 'right' answer, and some options have wildly unanticipated side effects. Issues are important because the way you answer issues affect the statistics and status of your country (which will be explained in more depth in the next question).

What are civil rights, economy and political freedom? Isn't 'political freedom' an oxymoron?

Civil rights, economy and so-called political freedom are the main gauges of your nation. Every time you do an issue, your civil rights, economy or political freedoms will go either up or down. Your nation classification (in this example, the classification is Civil Rights Lovefest) depends on how much civil rights, economic freedom and political freedoms your country has.

In this example, a progressive policy has led to the economy to go down. But don't worry! You'll soon have lots of other issues which will give you opportunities to get it back up. It is possible to have any classification and increase your statistics even if they're currently crappy, it just takes time and answering specific issues.
So to roughly recap, here is a table you can refer to tell you what your country is like:
Statistic | Having lots means.. | Having little means.. |
Civil rights | Pot-smoking, gay rights loving, liberty spreading, freedom embracing lovefest | Slavery is a good idea as it gives people jobs which they can never resign from |
Economy | GDP is bigger than a potato | GDP is a potato |
Economic freedom | Pinochet did nothing wrong | Stalin did nothing wrong |
Political freedoms | Rule by ballot | Rule by ballistic missile |

It is also possible to check your statistics over time. If you go to Trend, you can see the ups and downs of your basic metrics (civil rights, economy and political freedoms) in the form of a graph.
Presumably you are a noob, in which case your graph will consist of three straight lines. If you're an old player, you can see something slightly more interesting than straight lines like squiggles, bumps, dramatic falls and exponential rises. *The audience proceeds to go "ooooh"*
Just look at this very exciting graph!
What do you mean you don't care?

However, civil rights, economy and political freedom aren't the only metrics and measurements you can use to gauge your nation. There are also other ways you can measure your nation such as the policies it has enacted (which will be discussed in the next question).

What are policies? And lul wut since when did I legalise polygamy?

Policies are general laws your nation has passed. You get new policies by answering issues. Depending on what policies your country has, you may get certain issues. For example, if you are an autocracy (dictatorship), you won't get any issues related to democracy. The fun thing about policies is they are a by-product of issues, and therefore sometimes you will enact a new policy as an unintended consequence.

For example, look at this cute little boy on the right. He has a passion for acting. Who could dare to crush his innocent dreams of being an aspiring actor? me lol SURPRISE BISH💥 You just legalised child labour. Now go work in the factories for the fatherland! *throws the cute child into the assembly line*
Or, another example, marriage laws. If you have a compassion level that is higher than a literal kidney stone, you would be naturally inclined to legalise gay marriage. However, read the small print very carefully. Or ... SURPRISE BISH💥 You just legalised polygamy. Not what you meant? Sorry, your civil servants got a bit overzealous and now you have this weird law you did not ask for or maybe you did, I mean I won't judge😒.
Like statistics and all the other metrics, policies are reversible. So don't worry if you have a democratic robo-socialist polygamous pot-smoking feudal society. Just give it time, answer the right issues, and it will change.


What are the 'people', 'government' and 'economy' statistics?
The categories of "people", "government" and "economy" are another form of metrics to gauge your nation. Each three of these options are presented in a pie chart. [insert sarcastic amusement here] It's not really that exciting unless if you like maths and yes I call it maths do you have a problem, no that's what I thought.
So unless if this arouses you in some way...

You really needn't bother. I am only aroused when 100% of money is spent on defending oil- I mean uh self-defence yeah.


What are ranks? Is this just more statistics?
Ranks are individual statistics to measure your nation. They vary from boring statistics such as "economic output", to more average ones like "averageness" (yes there is a literal statistic on averageness), to more exciting interesting ones like level of public "nudity".
"Holy sh*t. Why are there so many statistics in NationStates?" That's a dumb question. You're playing a text-based simulator you dimwit. What did you expect? "Are you making me ask stupid questions to insinuate and perpetuate stereotypes of my ignorance as a noob?" Yes.

Depending on how you answer every issue, your plethora of statistics change. To see these changes, you can scroll down after answering an issue.
What makes ranks so much more different that the other eight million other statistics in NationStates, is that you can get badges for ranking high on each of these ranks!

These badges appear below your nation's main page and they are usually a source of honour and pride for the owner of the account. Green badges are given to top 10% of nations (of that certain statistic) in the entire game, orange badges are given to the top 5% and golden badges given to the top 1%.
As you can see, this is my own private collection. I'm extremely proud and honoured to have the Top 1% for Public Nudity. "I don't care, do you have any other information regarding ranks?" My golden badge reflects on a sadder tone of general society. Societal progres- "Yeah OK, I'm going then." - WAIT WHERE ARE YOU GOING?


Time to finally explain what regions actually are. While your individual nations are the single player aspect of the game, regions are the multiplayer aspect. Regions are basically groups, clans or guilds. Every nation must be part of a region. As you've probably encountered beforehand, there are a f*ckton of regions and they all want you to join them.
If you are a newbie, you are probably in one of the five main starter regions: the Pacific, the North Pacific, the South Pacific, the East Pacific and the West Pacific. New nations are automatically randomly assigned to be born in one of these starter regions, s-pacifically known as 'feeder' regions. I refuse to apologise for this pun.
Last Updated 23 July 2019
Welcome to NationStates! In the course of recruiting people who are new to the game in our region, we get a lot of questions back from them about NationStates, regions, and just how to get started and what to do. In the hopes of helping other players that are new to the game, we've comprised this list of frequently asked questions along with their answers. We hope that this helps you understand some of the basic aspects of the game so you can get a better start!
If you have a NationStates question that is not answered here, feel free to send me a telegram and I'll be happy to help you out individually as well.
NationStates itself is a very simple game. You answer issues which change your nation's stats, and you can participate in the World Assembly, whose passed proposals also change your nation's stats if you are a World Assembly member. For many, this may be satisfactory, but for those that would like to do more or to interact with players, check out the "What are regions?" question below.
Your nation's stats change based on the way that you answer issues, and to a lessor extent on passed World Assembly proposals if you are a member of that body. If you want to change your stats in a particular way, answer issues in a way that will benefit it...for example, choosing a pro-business option if offered will usually raise your economy.
Unlike other stats, your population will grow at a fixed rate over time, at a rate of about a billion every six months. There's nothing you can do to change this rate, you just have to keep playing and have patience!
Not immediately, but eventually you'll get the same issue again. Just answer it a different way when you do.
Regions are portions of the NationStates community that have their own unique people, culture, government, activities, and allegiances, much like guilds or clans do in any other game. No two regions are alike, and one will potentially offer a vastly different experience from another, so selecting a region is probably one of the most important decisions that you can make, especially if you want to socialize with region-mates or participate in group activities.
As an example of what a region can offer its members, check out Wintreath's region guide here!
Regions recruit to new and returning nations because that's the best way of bringing in new people, which they need to do in order to maintain their communities and grow. If you do not want to receive recruitment telegrams, you can block them by going to your telegram preferences, selecting block all beside the Recruitment telegram type, and hitting the Update Filter button.
The World Assembly is the in-game equivalent to the United Nations, and it's page can be found here. From there you can join the World Assembly and view any proposals that are up for a vote. Once you are a member, you can vote on proposals and endorse other nations. Nations need two endorsements in order to submit proposals to the World Assembly, and the nation with the most endorsements in each region becomes its delegate.
Please be aware that while you can have multiple nations in the game, according to game rules you may only have ONE nation in the World Assembly at any one time. It's recommended that you use the same email when creating all of your nations, so that you will receive a warning if you attempt to join the World Assembly on one nation while you are already in it on another.
The Delegate of a region is the nation with the most endorsements in that region. While most nations get one vote when voting for a resolution, the delegate gets a vote for every nation that has endorsed them. The delegate of a region may also have access to the regions controls, which allows them to update the region page, send telegrams to every nation in the region, eject nations from the region, and more.
Because the delegate of a region may have such powers over them, many regions have controls in place to ensure that the delegate selected by their own customs remains the delegate. Please be sure to read any rules or laws on endorsing other nations in your region (these can usually be found in the World Factbook Entry at the top of its region page).
First of all.......Welcome to NationStates!
NationStates is a world full of regional communities of all kinds, with a wide variety of interests. We hope you will enjoy it as much as we do!
In addition to this quick guide, we recommend you also read the full NationStates FAQ
The in-game FAQ will provide you with more detail than this quick guide.
For more information on game rule details, we also recommend every player read through the
One Stop Rules Shop
This vital information can save you from The Wrath of the Game Moderators.
For another excellent FAQ, also see
The Almighty NationStates FAQ pinned in the NS Technical forum.
.
- NationStates was created in 2002 by Max Barry to promote his novel, Jennifer Government. Since then, the game has grown into a community of with thousands of individual players from around the world.
When your nation is created, your nation will start out in a Game Created Region (GCR) known as a “Feeder region”, one of five Regions where new nations are born.
The Feeder regions are:
Other types of Game Created regions include the three "Sinker" regions where nations that have ceased to exist (CTE'd) are 'refounded':
The region where all ejected and banned nations go:
And the Warzone regions:
All other regions are 'founded' by players and are known as 'User Created Regions' (UCRs). Any player can create his or her own region(s).
So, now what?
- After your nation is created, it's all up to you, the player.
How can I stop all these recruitment telegrams?
- You can adjust your Telegram Inbox preferences here.
What are some of your options ?
-
- You can stay in the Feeder region in which your nation is created, or you can move your nation to a different region.
(note: Some User Created Regions are password protected)
- You can create your own region via the Found Region page.
- You can make decisions on 'Issues' your nation receives. Making decisions on issues is what alters your nation's economy, civil rights, and politics, and many other national statistics.
Fair warning: NationStates issues tend to be humorous, satirical, and sometimes just plain bizarre. Just as in RL, there can be unintended consequences. Don't take NS too seriously. ;)
- You can alter your nation's flag and it's motto, as well as it's currency and national animal.
More options will become available to your nation over time:
-===>Capital City: Unlockable with 250 million citizens.
#241: A Capital City For @@NAME@@?
-===>Leader: Unlockable with 750 million citizens.
#242: Follow The Leader
-===>National Religion: Unlockable with 1 billion citizen
#243: A Question Of Faith
- You can write Factbook entries and Dispatches for your nation.
- You can participate in the discussion on the Regional Message Board (RMB).
- You can telegram other nations.
- You can apply to join the World Assembly.
- About the joining World Assembly: Please be aware that while a player may have more than one nation, a player may only have one nation as a member of the World Assembly at any time. Trying to violate this game rule can get your nation deleted. (Or worse, some Moderators are said to have bad breath.)
- Once you've joined the World Assembly, you can vote on General Assembly and Security Council Resolutions, as well as give and receive Endorsements.
- Once you have received two endorsements, you can submit your own World Assembly Resolutions.
- We recommend you bring Resolution proposals up for discussion on the in-game forum before submitting it. There are many helpful players to assist in getting the proposal ready for submission.
Anything Else to do?
- Oh yes, it all depends upon what interests you.
- - For example, you can join off-site regional forums[/url]. This is where regional governance and events take place. Many regions, both GCR's and UCR's also maintain their own off-site forums, separate from the NationStates forum.
- Speaking of the NationStates forum, you'll find
technical assistance for the game there,
Roleplay's,
World Assembly Debates and more there.
- Join a Government. Many, if not most regions, have some form of Regional Government. Most regions would be happy to have more people participate in these.
- Join a Roleplay. In addition to the RP hosted on the NationStates forum, many regions have their own RP communities.
How do I go to war?
- - NationStates does not provide a warfare system, however players do engage in 'military' gameplay operations that generally employ the use of World Assembly endorsements to control a region's Delegacy. This is often known as Raiding and Defending (R/D gameplay.) Speak with a region's military leader for more info, most would be happy to train you.
- You might want to read this
Complete Guide to Military Gameplay pinned in the NS Gameplay forum.
- Oh wait, you meant Roleplay war? See the NationStates
National and International Roleplaying forum, or the offsite forum of a region that hosts Roleplay.
How can I increase my population more quickly?
- - In short, you can't. Population growth is a set game mechanic that cannot be controlled by the player. Every day your nation exists, it will grow a few million in population. Of course, if your nation ceases to exist (CTE), it will no longer gain in population until you restore your nation.
How do I win the game?
- - Sorry, there are no 'win conditions' line or 'end game' to NationStates, the game is not played on that basis. Although you can compete with other nations to see where your nation ranks in the lastest NationStates Census. Your answers to issues will alter where your nation stands in the rankings. Some regional player communities also hold their own contests and issue graphic awards for winning them.
- However, there are a couple 'mini games' that were created for April Fool's days past (the annual prank/treat is a tradition in NS), There is the Challenge Game, and Cards Against NationStates.
Anything else I should know?
- Well, probably more that I think to write here. But you might keep in mind:
- - A reminder again....Don’t join the World Assembly with more than one nation. (we don't want your nation to get deleted)
- Do not flame, troll, post racist statements. But really, using common courtesy will keep you safe and respected. Give respect and it will be given to you.
- Your nation will automatically 'Cease to Exist' (CTE) if you haven’t logged in for 28 days. Although you can set your nation to “Vacation Mode” to extend that to 60 days.
- In the event that your nation has CTE'd, you can restore it by simply logging in. You’ll find your nation restored in one of the Game Created 'Sinker' regions :Lazarus, Osiris, or Balder.
Most importantly, have fun and enjoy the game!
Simple Flag Designers:
Population Milestones and related Issues, Deletion and Vacation
It will start at 5 million, and increase exponentially as follows:
5 million to 10 million - 1 million per day
10 million to 20 million - 2 million per day
20 million to 32 million - 3 million per day
32 million to 40 million - 4 million per day
40 million to 50 million - 5 million per day
50 million to 62 million - 6 million per day
By my calculations you should reach 62 million in 20 days, after 62 million, population increases 5-7 million per day randomly.
Below are the lower and upper extremes of how many days to the population milestones:
58 days maximum to 250 million.
108 days maximum to 500 million.
158 days maximum to 750 million.
208 days maximum to 1 billion.
47 days minimum to 250 million.
83 days minimum to 500 million.
119 days minimum to 750 million.
155 days minimum to 1 billion.
47 - 58 days to 250 million.
83 - 108 days to 500 million.
119 - 158 days to 750 million.
155 - 208 days to 1 billion.
250 million: Your nation will receive an issue that allows you to set a Capital City in some circumstances.
500 million: You can write a custom pretitle in your Settings.
750 million: The Leader issue.
1 billion: The Faith issue.
250 million: Capital City issue.
500 million: Custom pretitle.
750 million: The Leader issue.
1 billion: The Faith issue.
About deletion, vacation and notification for inactivity: page=faq#technical
Answering Issues: Options and Effects, Policies and Banners
Some people want to know what the effects of each option is, or desire their Nations to turn out a certain way. Others wish to Implement certain Policies or Unlock Banners.
2020 Oct 5: NationStates News Bulletin about dismissing issues: Regarding Issue chains, dismissing any issue in a chain will forever prevent your nation from ever receiving the chain again.
In an issue with options you dislike, it may be better to choose the least-terrible option from among all the horrible options, rather than to dismiss an issue, because one issue can lead to other related issues with options you prefer.
Use these sites if you want to know what the outcome of each option is.
https://nsindex.net/wiki/Issues
This site lists the Stats Effects and Policies of the options (not all options are available to all nations). Use in conjunction with site above.
http://www.mwq.dds.nl/ns/results/
NationStates Policies Dispatch
The following are all the NationStates policies known to nation kind.
If you find any unlisted policies, incorrect descriptions, or wrong list orders,
post on the thread!
Autocracy - The nation does not hold democratic elections.

Theocracy - Worship of the official state religion is mandatory.

Monarchy - The special status of a royal family is enshrined in law.

Feudalism - The nation practices a feudal system of lords and serfs.

Devolution - Government power is substantially delegated to local authorities.

State Press - Only state-controlled media is permitted.

Public Protest - The right to unfettered public protest is enshrined in law.

No Dissent - Public protests are illegal.

Sortition - Parliamentarians are randomly selected.

Pledge of Allegiance - The daily singing of an anthem or reciting of a pledge is compulsory in schools.

Proportional Representation - Votes translate linearly to elected representation, with no seats or electoral college.

Native Representation - Only native-born citizens may hold elected office.

Term Limits - Elected representatives must leave office after a legally mandated amount of time.

Marriage Equality - Citizens of the same sex may marry.

No Marriage - Marriage is prohibited.

Permanent Marriage - Divorce is illegal.

Heterosexuality - Same-sex relationships are illegal.

Polygamy - Citizens may have multiple spouses.

No Adultery - Adultery is prohibited by law.

Atheism - Religious worship is prohibited.

No Contraception - Contraception is illegal.

No Abortion - Abortion is illegal.

Geronticide - Citizens are not permitted to reach old age.

Euthanasia - Citizens are legally entitled to end their lives.

Compulsory Organ Harvesting - Citizens have no say in the medical use of their bodies after death.

Vat-Produced Infants - Biological reproduction is prohibited.

AI Personhood - Artificial beings are legally recognized citizens.

Vegetarianism - Vegetarianism is compulsory.

Parental Licensing - Citizens must acquire a license in order to have children.

Child Self-Rearing - Children are left in the wilderness to raise themselves.

Cannibalism - Consuming the flesh of fellow humans is legal.

Body Integrity - Citizens may not pierce their bodies nor circumcize their children.

Prudism - Strict modesty laws govern how citizens may dress.

Nudism - Clothing is forbidden.

No Sports - Physical contact sports are prohibited.

Sex Education - School-age children receive mandatory sex education.

No Smoking - Smoking is prohibited, even in private.

No Zoos - Animals may not be kept in confinement.

Capital Punishment - Citizens may be executed for crimes.

Corporal Punishment - Criminals may be ordered to undergo physical punishment.

Human Sacrifice - Religious sacrifice of human beings is legal.

Conscription - A period of military service is compulsory for all citizens.

No Judiciary - The nation has abolished the court system.

Gun Control - Citizens are forbidden from owning firearms.

Gun Ownership - All citizens are required to own a firearm.

Curfew - The nation enforces a national curfew.

No Prison - Jails and prisons are not employed.

State Surveillance - The state heavily monitors citizen behavior and communication.

DNA Harvesting - Citizen DNA must be submitted to the state.

ID Chips - Citizens are administered an under-the-skin ID chip.

Socialism - Industry is owned and run by the government in a centrally planned economy.

Capitalism - Private industry is permitted within a market-based economy.

AI Planning - The nation runs an AI-backed planned economy.

Child Labor - Children may be legally employed as workers and contractors.

Maternity Leave - Mothers of newborn children received paid leave from employment.

No Computers - Computers are banned.

Universal Health Care - The state provides health care to all citizens.

No Internet - Citizens may not connect to the Internet.

Cannabis - Cannabis may be legally purchased.

No Drugs - All recreational drugs are prohibited.

No Automobiles - Cars are banned.

Slavery - Slavery is legal

Prohibition - Alcohol is banned.

Autarky - The nation pursues a policy of economic self-sufficiency.

Affirmative Action - Organizations are required to meet demographic quotas.

No Gambling - Gambling is illegal.

No Video Games - Computer games are banned.

No Nuclear Power - Nuclear power generation is prohibited.

Nuclear Power - The nation is nuclear powered.

Space Program - The nation runs a space program.

No Aircraft - Aircraft are banned.

Metricism - The state mandates the use of the metric system.

Weapons of Mass Destruction - The nation claims the legal right to use WMDs.

No WMDs - The nation opposes the use of WMDs.

Climate Treaty - The nation is a signatory to an international climate treaty.

No Immigration - Foreigners cannot become residents.

No Emigration - Citizens are not permitted to leave.

NationStates Banners:
http://zehos.com/relay/n/nationstates.net/banners.html
Writing Issues
When you write an Issue, you get a pretty Issues Author trophy! It looks like a gift box tied with ribbon.
"Got Issues" forum has a lot of draft issues to read and get a feel. Submit drafts to "Got Issues" forum to get feedback to increase chances of moderators accepting submitted issue.
pages/submit_issue_guidelines.html
Euroda has not written an issue before. Fiscali has.
The World Assembly: Joining, Voting, Writing Legislation and Influence
Brief FAQ: page=faq#UN
Dispatch on WA Membership and Endorsements
Discord |Hey, there, player! You have stumbled across NJ's Helpful Guide to everything WA related! Hopefully, you have already learned the basics of this game and are coming here for extra help. I am going to cover the basics of this mechanic of the game and some tips, tricks, and guides on how to begin participating. I will round it off with some frequently asked questions. I will hopefully be able to answer all of your questions. If not, feel free to reach out to me via telegram or on Discord at Lies Kryos#1734.
So, you want to join the World Assembly? Perfect. In the next few steps, I will explain how to join the World Assembly quickly and painlessly.
1. The first step is to make sure that you have an email attached to your nation. Don't worry, no other players can see this.
2. The next step is to visit the World Assembly page here: World Assembly or on the little sidebar of the NS website. Once you have done that, you'll need to hit the "Apply to Join" button. The website will then instruct you to check your email for a message from the NationStates website.
3. You'll need to click on the link that is in the email. Once you have done that, it will confirm that you are part of the World Assembly. Now you can vote on proposals, submit new proposals, endorse other nations in your region, and even become the Delegate!
Note: Having more than one nation in the WA, known as WA-multiing, is against the rules of the site and can get your nation or nations removed from the World Assembly or even banned. Don't think you can outsmart the site; you can't. Better to just follow the rules!
Now that you have joined the World Assembly, it is time for you to start racking up the endorsements. I'm gonna get a bit technical here, so proceed at your own risk. The main purpose of endorsements is threefold. First, endorsements increase your regional influence within the game. I will explain the influence mechanic later. Second, endorsements also increase your bid for World Assembly delegate; the person with the most endorsements becomes the delegate for their region. Finally, endorsements are the best way of securing your region from raiding or attacks by military organizations. Regions with a large number of endorsements and a large amount of influence are much harder to raid. In the next few steps, I will outline how to endorse someone.
1. First, you should start by endorsing your region's World Assembly Delegate (WAD). Click on their nation, scroll to the bottom of the page, and hit the little button "Endorse". This will let you endorse them.
2. Once you have done that, you should endorse all the other WA members you can find. The best way to do this is to endorse everyone endorsing the WAD. Click on each nation's page and scroll to the bottom and hit "Endorse". Rinse and repeat. Once you have done all the nations you can find, you won't ever have to endorse them again, unless you resign from the WA or other nations leave the region or WA, but don't worry. The majority of people you endorse will usually remain in the region or in the WA for a long time.
Pro Tip: If you are on a Discord server with the AugustinAndroid v2 (props to August for making that), you can use the ">swap" command to get a list of nations you have not endorsed and a link to their nation page. Super helpful!
Pro Tip: If you go to your region's census page for "World Assembly Endorsements", that will provide you with a list of all nations in the World Assembly, from most endorsed (your WAD) to least endorsed. For example, Conch Kingdom's is at this link. This can be found at:
https://www.nationstates.net/page=list_nations/region=REGION_NAME_HERE?censusid=66
Pro Tip: Your region might have a resident registry with all of their World Assembly nations listed. For example, Conch Kingdom's can be found here: CK Resident Registry
Pro Tip: You will also need two endorsements in order to submit any proposal to the World Assembly, so keep that in mind.
Pro Tip: Review your region's endorsement rules to make sure that you are within their requirements. Unless you are in a Game Created Region, you should be able to endorse everyone and gather as many endorsements as possible.
Influence is... well, complicated. I am going to try and explain this as simply and as easily as possible, but bear with me.
Influence is a gameplay feature that allows for the protection and security of regions, mainly. It has other functions for regional officials, but we won't get into that now. Influence, much like population, is calculated at a set rate. Your influence will increase every 12 hours (0000 EST and 1200 EST) at this rate: # of endorsements + 1. For example, having spent 12 hours in Conch Kingdom with 10 endorsements, [example nation] would have increased their influence by 11. Your influence determines a few things.
Your influence determines how much influence is required to eject or eject and ban (called a banjection) your nation
Your influence will contribute to the regional influence levels
Your influence will contribute to the cost of placing a regional password
Your influence determine your regional influence "title" (i.e. "zero" or "hermit")
Pro Tip: Keep in mind that your influence will halt if you are inactive for seven days. This means you should be logging on at least once a week.
Well, now we can leave the somewhat technical whatnot behind and move on to the real meat of the World Assembly: Proposals. There are several types of proposals and all have exactly the same submission and voting process. However, they do various different things. But first, we will discuss the two houses of the World Assembly.
The General Assembly
The General Assembly is the first branch or house of the WA we will discuss. It deals with the non-military aspects of the WA. This means that all resolutions that deal with anything, ranging from scientific regulation to space exploration to the regulation of cat breeding, will be proposed and voted upon here. There are three severities of legislation: Mild, Signifigant, and Strong. There are thirteen categories of proposals, from "Advancement of Industry" to "Social Justice".
Note: Some categories will have specific and unique subcategories (e.x. "Health" as the subcategories "Healthcare", "International Aid", "Research", and "Bioethics"). In addition, you can repeal all resolutions with the "Repeal this Legislation" button at the bottom of any previously passed resolution.
The Security Council
The Secutiry Council is the second branch of the WA we will discuss. This branch deals solely with the liberation, condemnation, and commendation of regions and nations. The Security Council is permitted to use the "Liberation" proposal to strike down regional passwords imposed by raider organizations. The Secuirty Council (SC) is also permitted to hand out condemnations and commendations. Condemnations are the SC's way of telling a region or nation that they are displeasing the international community. The commendation is the opposite, showing a region or nation that they are pleasing and supporting the international community. In addition, you can repeal all resolutions with the "Repeal this Legislation" button at the bottom of any previously passed resolution.
Steps to a Proposal
1. First, you will have to be a World Assembly member, but you should have already read on how to do that above. In addition, you will need two endorsements.
2. Then, you should submit your proposal draft to a forum for the appropriate branch or house. For GA proposals, that is the
General Assembly Forum. For SC proposals, that is the
Secutiry Council Forum. You should also make sure you looked for another previously passed resolutions on the Past Resolutions Page. You should do this because you can both gain advice and recommendations for change from experienced members of the WA community as well as make a good impression on voting members and delegates.
3. Once you have edited your proposal to a good point, you can submit it on the World Assembly Proposal page. This page will allow you to edit the type, severity, and category of your proposal. You will then be able to submit and edit the text of your proposal. Keep in mind the rules of the WA Proposal: the
General Assembly Rules and the
Security Council Rules.
4. After you have submitted your proposal, it will then go into the proposal stage of its life. Here, three things will happen. The General Secretariat (GenSec) will declare the proposal either legal or illegal. Illegal proposals can be designated as such for a breach of any of the proposal rules, linked above. Illegal proposals will be discarded after three days unless the GenSec votes for "Legal" outweigh those for "Illegal". Legal proposals will only be moved to vote if they receive a certain percentage of votes from regional delegates, shown at the top of the Current Proposals page. They will be moved to vote on at a time. Proposals may be discarded by the GenSec, using the "Discard" vote. If there are more "Discard" votes than "Legal" votes, then the proposal will be completely removed. The process is the same for the SC proposals.
5. Once your proposal has made it to the top of the queue, it will be presented to the World Assembly as the "At-Vote" proposal. Then, delegates and members alike will vote on it for three days. If your proposal receives more than 50% of the vote, it will pass. Congrats! If not, your proposal failed and it is time to start all over.
Pro Tip: If you get the support of delegates to approve your proposal in the proposal phase, you will get approved faster. You can also do the same when it is "At-Vote" since delegates' votes count in proportion to their endorsement count (i.e., a WAD with forty endorsements will get forty votes counted in addition to his own one vote).
Pro Tip: If you make sure to incorporate the edits of the people who comment on your proposal forum topic, it is more likely to get delegate approval and support. It is best to take the advice of the GenSec members who might comment on your proposal topic.
2. How much does it cost? No fees or costs at all. Just a little bit of your time.
3. What else is the WA used for? It can be used for all kinds of things, one of which is raiding and defending, the only military function possible on NationStates.
4. Can I have multiple nations in the WA? Nope, there are site rules against that. Don't try and outsmart the mechanics of the site; you can get booted from the game for repeat offenses.
5. How come people won't endorse me back? This is where patience comes in. Sometimes you'll just have to wait for people to log back on and endorse you. Some, sadly, won't. Just know that you are improving the region's influence and power.
6. Who should I endorse? Everyone, if you can. Most regions will have an open endorsement policy that allows you to endorse everyone in the region. If not, check your region's rules about endorsement caps and endorsing the delegate.
7. I have 14 people endorsing me, but the game only says 12! The game updates every 12 hours (at 1200 and 0000 EST), so just wait for the next update and your endorsements will update.
Created by New Jaedonstan. Do not replicate, in whole or in part, without express permission. If you have found this dispatch to be helpful and informational, please consider upvoting and sharing with your friends! Make a suggestion or give feedback!
Influence:
Being Endorsed helps your Influence in the Region increase faster. It makes it harder for your nation to be banned or banned-ejected (banjected) from the Region in the case of a Raid.
Nations with the highest number of endorsements will be the WA Delegate for the Region.
Nations with Higher Influence in the Region can ban or banject Nations with low-ranking Influence.
Influence rankings from lowest to highest are: Zero, Unproven, Hatchling, Newcomer, Nipper, Minnow, Sprat, Shoeshiner, Page, Squire, Apprentice, Vassal, Truckler, Handshaker, Duckspeaker, Envoy, Diplomat, Ambassador, Auxiliary, Negotiator, Contender, Instigator, Dealmaker, Enforcer, Eminence Grise, Powerbroker, Power, Superpower, Dominator, Hegemony, Hermit
With 2 endorsements, the Nation can write, propose and second legislation in the World Assembly. (Euroda has not tried this.)
Dispatch on Influence:
1. What is Regional Influence?
Regional Influence is an automatically-generated measure of how powerful your nation is in your region. It is only relevant in a gameplay sense, and has no impact on roleplay. Influence was created in 2006 in response to the ability of players to eject large numbers of other nations and password regions unchecked. These actions contributed to the total destruction of many regions, an act known as "griefing." Influence, at its core, is designed to protect regions from this fate.
2. How do I get influence?
Influence is gained by every nation at every update, provided that nation has logged in at least once in the last week. If the nation is more than one week inactive, influence remains constant. For most nations, influence increases at a rate of one Soft Power Disbursement Rating (SPDR) point per update. For a WA nation, the influence gain is one plus its endorsement count, every update. For example, a WA nation with three endorsements would gain eight influence points per day, whereas a non-WA nation or a WA nation with no endorsements would gain only two influence points per day.
3. What can I use influence for?
Influence can be used to eject and ban nations or password regions. A nation's influence also protects it (to an extent) from ejection or banning by a delegate or Regional Officer. There are no other uses for influence.
4. Who can use influence?
Delegates and Regional Officers with Border Control authority can use influence. It costs a delegate one half of the target nation's influence to eject and ban them, and one third of the target nation's influence to simply eject them. The cost for Regional Officers is twice as high as the cost for delegates, so it costs a BC-enabled Regional Officer all of the target nation's influence to eject and ban them, and two thirds to simply eject them.
Nations with Border Control authority can also use influence to password regions. To set a visible password, a delegate or Regional Officer must spend 20 points per nation in the region, with a minimum of 200 points. To set an invisible password, the cost is 40 points per nation in the region, with a minimum of 400 points. Removing a password requires no influence.
Founders can eject, ban, and password at no cost to their influence.
I thought I had enough influence to eject/ban/password, but I ran out! Why? Skip to #11 for a possible explanation.
5. What do the ratings mean?
The ratings are as follows, from lowest to highest.
Rank | Descriptor | Percentage in Region |
1. | Zero | 0% of total |
2. | Unproven | 0 - 2.0E-4 |
3. | Hatchling | 2.0E-4 - 5.0E-4 |
4. | Newcomer | 5.0E-4 - 1.0E-3 |
5. | Nipper | 1.0E-3 - 3.0E-3 |
6. | Minnow | 3.0E-3 - 1.0E-2 |
7. | Sprat | 1.0E-2 - 3.0E-2 |
8. | Shoeshiner | 3.0E-2 - .10 |
9. | Page | .10 - .20 |
10. | Squire | .20 - .50 |
11. | Apprentice | .50 - 1.0 |
12. | Vassal | 1.0 - 1.5 |
13. | Truckler | 1.5 - 2.0 |
14. | Handshaker | 2.0 - 2.5 |
15. | Duckspeaker | 2.5 - 3.0 |
16. | Envoy | 3.0 - 3.5 |
17. | Diplomat | 3.5 - 4.0 |
18. | Ambassador | 4.0 - 4.5 |
19. | Auxiliary | 4.5 - 5.0 |
20. | Negotiator | 5.0 - 6.0 |
21. | Contender | 6.0 - 7.0 |
22. | Instigator | 7.0 - 8.0 |
23. | Dealmaker | 8.0 - 9.0 |
24. | Enforcer | 9.0 - 10 |
25. | Eminence Grise | 10 - 15 |
26. | Powerbroker | 15 - 20 |
27. | Power | 20 - 25 |
28. | Superpower | 25 - 50 |
29. | Dominator | 50 - 80 |
30. | Hegemony | 80 - 100 |
31. | Hermit | 100 |
These are a measure of relative influence. In other words, they show how much influence you have compared to the total influence present in the region. A nation residing in a very small region might have very little influence, but have a high rating. Conversely, a nation residing in an extremely large region might have a great deal of influence, but have a very low rating, because they have a very small portion of the overall influence pie.
Before a region passes its first major update, all resident nations will be displayed as Hermits.
6. How much influence do I have?
The easiest way to check your absolute (non-relative) influence value is to go to your Rank page and click on the link for Influence. This number represents the exact amount of influence you have in all regions combined. It is possible to have influence in multiple regions at once, but generally speaking, the vast majority or all of your influence will be from one region.
7. What is Regional Power?
A region's Regional Power rating is a measure of the total influence present in the region, relative to the sum of all influence in the world (496M points as of July 22, 2021). The ratings, along with percentages of the world's influence and an estimation of their absolute influence values, are as follows.
0% to 0.01% (roughly 0 to 50k points): Low
0.01% to 0.05% (roughly 50k to 250k points): Moderate
0.05% to 0.2% (roughly 250k to 1M points): High
0.2% to 1% (roughly 1M to 5M points): Very High
1% and up (roughly 5M points or more): Extremely High
Regional Power is not displayed in regions with a Low rating.
It usually takes many years to achieve a rating of Extremely High, and only a small number of regions have ever reached that point, including some of the game-created Feeder and Sinker regions. As time passes and the cumulative value of the world's influence increases, achieving higher Regional Power ratings grows more difficult, and some regions fall to lower ratings. Over the course of 2020 alone, the nominal threshold for Very High increased by 200k points, or 28%.
8. How much influence does my region have?
The easiest way to determine a region's absolute influence is by going to any nation's Influence census page, clicking the "Other" link at the bottom, and adding the region to the chart. This will tell you the average influence of all its nations. Multiply that number by the region's population to find the total influence. The population number used for this calculation must be the nation count at 0335 EST / EDT. When finding total influence retroactively, population numbers on regional History pages can be used.
On rare occasions, there will be a region with more influence than its Regional Power rating would suggest. This happens when high-influence nations move in from other regions and bring up the average. A region's Regional Power rating only takes into account influence from that particular region. However, the average influence number includes any influence left over from resident's past regions. The effect of this is usually negligible.
9. Can I use my influence in other regions?
No, your influence in one region cannot be used to eject, ban, or password in another region. However, there is some amount of carry-over. If you have influence in one region, then move to another permanently, you will have more influence in the second region than you would had you started from scratch. This is especially the case if you have more endorsements in the new region than you did in the old one (ie, your influence gain is higher than it was).
10. Why am I losing influence?
There are four possible reasons for this:
a) You ceased to exist. Nations deleted for inactivity immediately begin to lose influence rapidly (though not as fast as nations that leave their regions). Additionally, when a nation ceases to exist, all influence it holds from other regions is instantly erased. Thus, if a high-influence nation is ejected from Region A, ceases to exist in The Rejected Realms, and is revived the next day, it will have no influence left from Region A.
b) You left your region for at least one update. Leaving a region briefly does not cost you influence, but if you leave the region when it updates, you begin to lose influence. If you are gone for a long time, you will probably lose all your influence in that region. Influence decay following a permanent move is calculated as follows: four points lost after the first day (two updates), nine points after the second day, and fourteen after the third. From then on, the day-to-day loss increases by eight points per day. For example, a nation that left its region two weeks ago will have lost 705 points, provided it had that much to begin with. Meanwhile, it will have begun to accumulate influence in its new region.
c) You are in a Feeder or Sinker. These include the five Pacifics, Lazarus, Osiris, Balder, and The Rejected Realms. Influence in these regions expires after roughly six months, so after spending half a year there, your influence may flatline. If you have more endorsements than you did when you arrived, it may continue to increase for a while. If you have fewer endorsements, your influence will begin to fall. The exact formula for influence decay in feeders and sinkers is unknown.
The influence of a nation residing in a feeder or sinker will not decay below 4015 points, which is the influence accumulated in half a year by a nation with ten endorsements. A nation with ten endorsements or fewer may accumulate this much influence before plateauing.
d) You spent influence without realizing it. If you are a delegate or Regional Officer and you ejected or banned a nation by accident (or on purpose), it cost you influence. The cost does not show up until after the next update.
11. Why did my influence change between updates? or, Why did I run out of influence for Border Control actions?
Both of these phenomena are due to the "influence advance." The amount of influence displayed for a nation after it updates is actually the amount of influence it will have after the next update, provided nothing changes before then. In other words, a nation's true influence level is the displayed value, minus its endorsement count, minus one. If that nation's endorsement count increases before its next update, its displayed influence will as well. Conversely, if the endorsement count drops, or the nation resigns from the WA and resets its count to zero, it will lose as many influence points as it had endorsements. A nation's influence level at one update is not "locked in" until after the next update.
For most players, the influence advance is inconsequential. However, it can have serious effects for regional officials and military gameplayers. If a twenty-endorsement delegate has an influence score of 100 and wants to eject a nation with a score of 300, they should be able to do so. Once the influence advance is taken into account, that delegate's true influence score is only 79, and they will not be able to eject any nation with a score of over 237.
Created by August. Do not reproduce, in whole or in part, without explicit permission.
Writing a Post, Factbook or Dispatch: Formatting BB Code Tags for Regional Message Boards (RMB) and Dispatches
Some of you may like to write a Facebook for your nation, or a Dispatch about Other Related Matters.
Here are 2 dispatches about formatting codes -- and which ones apply to RMB posts (a limited list) and which apply everywhere.
Valid: Everywhere
Tags: b, i, u
I [b]really[/b] like text that [i]makes a point[/i], you [u]know[/u]?I really like text that makes a point, you know?
Valid: Everywhere
Tags: strike, sub, sup
I [strike]like[/strike] [sub]love[/sub] love [sup]love[/sup] this region!I like love love love this region!
Valid: Everywhere
Tag: nation
Shortcut: @
Options: long, noflag, noname
I am [nation]Testlandia[/nation]. Or, to use my full name, [nation=long]Testlandia[/nation]. If you prefer to omit flags, you can call me [nation=noflag]Testlandia[/nation] or [nation=long+noflag]Testlandia[/nation]. In dispatches (only), I can be a mere flag: [nation=noname]Testlandia[/nation]I am Testlandia. Or, to use my full name, The Hive Mind of Testlandia. If you prefer to omit flags, you can call me Testlandia or The Hive Mind of Testlandia. In dispatches (only), I can be a mere flag:

(Tip: When writing a post or dispatch, hit "@" and begin typing a nation name for an auto-completing shortcut.)
Valid: Everywhere
Tag: region
Shortcut: @
[region]The Pacific[/region] was the very first region in the world.The Pacific was the very first region in the world.
(Tip: When writing a post or dispatch, hit "@" and begin typing a region name for an auto-completing shortcut.)
Valid: Everywhere
Tag: proposal
Option: proposal ID
Please support [proposal=separatist_peoples_1416233457]my proposal[/proposal]!Please support my proposal!
Valid: Everywhere
Tag: resolution
Option: council ID (GA, SC, or UN)#resolution ID
The foundation of modern WA legislation is [resolution=galegacy#2]the Rights and Duties law[/resolution].The foundation of modern WA legislation is the Rights and Duties law.
Valid: Everywhere
Tag: spoiler
Options: text to display on button
[spoiler]Surprise![/spoiler]
[spoiler=Try this one, too!]Boo!![/spoiler]
Valid for nationstates.net links: Everywhere
Valid for other sites: Dispatches, WFEs
Tag: url
Options: URL
Did you know the guy who wrote NationStates is [url=http://maxbarry.com]Max Barry[/url]?Did you know the guy who wrote NationStates is
Max Barry?A lot of people live in [url=http://forum.nationstates.net/]the forums[/url]!A lot of people live in
the forums!You can actually omit the [url] tag for full URLs, like this: http://www.nationstates.net/page=faqYou can actually omit the [url] tag for full URLs, like this: page=faq.
But it's usually most helpful to provide descriptive text, so people know [url=http://www.nationstates.net/page=faq]this link leads to the FAQ[/url].But it's usually most helpful to provide descriptive text, so people know this link leads to the FAQ.
Valid: Everywhere
Tags: list, *
Options: 1, a, i, A, I
[list][*]One [*]Two [*]Three[/list]
One
Two
Three
[list=1][*]A more complicated list, which contains a nested list: [list=i][*]"1" is 1, 2, 3... [*]"i" is i, ii, iii... [*]"a" is a, b, c...[/list] [*]And the above can be capitalized, for A, B, C... and I, II, III...[/list]
A more complicated list, which contains a nested list:
"1" is 1, 2, 3...
"i" is i, ii, iii...
"a" is a, b, c...
And the above can be capitalized, for A, B, C... and I, II, III...
Valid: Everywhere
Tag: pre
[pre]You bold like [b]this[/b]![/pre]
You bold like [b]this[/b]!
Valid: Dispatches
Tag: size
Sometimes you want [size=150]big text[/size] but other times only [size=90]small text[/size] will do.Sometimes you want big text, but other times only small text will do.
Valid: Dispatches, WFEs
Tag: color
Alternative name: colour
Options: name or hexidecimal code of color
I [color=red]love[/color] a little [colour=#FF9900]color[/colour].I love a little color.
Valid: RMBs
Tag: quote
Options: name of author;post ID
[quote=testlandia;4970610]It's an outrage![/quote]
Valid: Dispatches
Tags: background, background-block
Options: name or hexidecimal code of color
Backgrounds can be applied to [background=yellow]highlight a few words[/background].Backgrounds can be applied to highlight a few words.
[background-block=yellow]Backgrounds can also be applied at the paragraph level, which is especially noticeable... ...when it flows over multiple lines.[/background-block]
...when it flows over multiple lines.
Valid: Dispatches
Tag: font
Options: name of font(s), in order of preference
[font=Courier]What a beautiful font![/font]What a beautiful font!
[font=Times New Roman, Arial, sans]What a beautiful font![/font]What a beautiful font!
Valid: Dispatches
Tag: align
Alternative names: center, centre
Options: left, right, center, justify
[align=center]Centered text.[/align]
[align=right]Right-justified text.[/align]
[centre]This is also centred, especially if you're British.[/centre]
Valid: Dispatches
Tag: img
Options: view (standout, shadow, border)
[img]http://www.nationstates.net/images/foot_jg.png[/img]

You can also set some visual options:
[img view="shadow"]https://www.nationstates.net/images/flags/Switzerland.png[/img]

[img view="standout"]https://www.nationstates.net/images/flags/Switzerland.png[/img]

[img view="standout border shadow"]https://www.nationstates.net/images/flags/Switzerland.png[/img]

Valid: Dispatches
Tag: float
Options: left, right
[float=right][img]http://www.nationstates.net/images/foot_jg.png[/img][/float] [float=left][img]http://www.nationstates.net/images/foot_jg.png[/img][/float] Images float on either side of this text.


Images float on either side of this text.
Valid: Dispatches
Tag: box
[box]A pretty box.[/box](You're looking at it. Sadly, boxes cannot contain other boxes.)
Valid: Dispatches
Tag: sidebar
[sidebar]Sidebars are very similar to box + float-right, but don't stretch across the whole screen (except on mobile devices).[/sidebar]
Valid: Dispatches
Tag: tab
Option: number of pixels to indent
[tab=100]Some indented text[/tab].Some indented text.
Valid: Dispatches
Tag: anchor
Option: name of anchor (no spaces or punctuation!)
[anchor=JUMPHERE][/anchor]Useful for tables of contents. Jump to [url=#JUMPHERE]my anchor[/url].Useful for tables of contents.
Jump to my anchor.
Valid: Dispatches
Tags: table, tr (table row), td (table cell)
Options: plain
[table][tr][td]A table's first row looks different[/td][td]Next cell[/td][/tr] [tr][td]Second row[/td][td]Next cell[/td][/tr] [tr][td]Third row[/td][td]Next cell[/td][/tr] [tr][td]Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!! See?[/td][td]Next cell[/td][/tr] [tr][td]Hovering over a row highlights it[/td][td]Not bad, eh?[/td][/tr] [/table]
A table's first row looks different | Next cell |
Second row | Next cell |
Third row | Next cell |
Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!! See? | Next cell |
Hovering over a row highlights it | Not bad, eh? |
[float=right][table=plain] [tr][td]Table type:[/td][td]Plain[/td][/tr] [tr][td]Decoration:[/td][td]None[/td][/tr] [tr][td]Excitement level:[/td][td]Low[/td][/tr] [tr][td]Usefulness for formatting:[/td][td]High[/td][/tr] [/table][/float]
Table type: | Plain |
Decoration: | None |
Excitement level: | Low |
Usefulness for formatting: | High |
The usage of different kinds of text modifiers, layouts, etc. can help enhance your posts and telegrams.
These tags do not work everywhere. A red star means RMB posts and telegrams, and a blue star means dispatches. If the star is solid, it means that that function works. If it is empty, it means that the function does not work for that type.
Syntax Guide
This mini-guide of syntax aims to clarify how the syntax works. BBCode is a language that uses tags that are within brackets (
[ ]) to modify text, organize layout, create links and images, etc.
One important thing to know is that there are opening tags and closing tags, which will generally look this
[tag]Information here[/tag]. The information within the brackets defines what actually happens with the information inside.
When you create multiple tags, you must layer them properly. For instance, if you had tags organized like
[1][2][3]Information here[/1][/2][/3], it will sometimes not work and can even cause the page to break. The correct way to do this is
[1][2][3]Information here[/3][/2][/1].
For instance, if you wanted to combine bold, underline, and italics, it would look like
[b][u][i]Woah, so many effects![/i][/u][/b], which would turn out looking like Woah, so many effects!.
★ ★
Bold makes words [b]thick[/b].Bold makes words thick.
★ ★
Underline draws lines [u]under[/u] text.Underline draws lines under text.
★ ★
Italics makes words [i]slant[/i].Italics makes words slant.
☆ ★
Strikethrough puts a line [strike]through[/strike] the text.Strikethrough puts a line through the text.
☆ ★
Color can make words [color=#5555BB]pretty[/color]!Color can make words pretty!
★ ★
Nations can be linked fully and simply by saying [nation=aramonda]Nations can be linked fully and simply by saying Aramonda
★ ★
You can also link nations with their flag and short name by saying \@aramondaYou can also link nations with their flag and short name by saying Aramonda
If you want to still display the @ sign, you can use \@aramonda. To display \@aramonda, you have to type \\@aramonda.
You can also link them in tags with special modifiers. There is short, noflag, and noname, which can be combined with a + sign. (Short, noname, and @aramonda all do the same thing for some reason)
★ ★
If you want the nation name to be regular, you can say [nation]aramonda[/nation]If you want the nation name to be regular, you can say Aramonda
★ ★
If you want the nation name to be short, you can say [nation=short]aramonda[/nation]If you want the nation name to be short, you can say Aramonda
★ ★
If you want the nation name have no flag, you can say [nation=noflag]aramonda[/nation]If you want the nation name to have no flag, you can say Aramonda
★ ★
If you want the nation name to have no name, you can say [nation=noname]aramonda[/nation]If you want the nation name to have no name, you can say
★ ★
If you want, you can combine them to make [nation=short+noflag]aramonda[/nation]If you want, you can combine them to make Aramonda
★ ★
The region tag only displays when you do it like [region]United Nations of Blockland[/region]The region tag only displays when you do it like United Nations of Blockland
★ ★
Lists are used to display a list of elements in a vertically-assorted, equally-indented catalogue that carries a symbol before it that indicates the part of a whole.
Simple bulleted lists are done like this:
[list] [*]Element 1 [*]Element 2 [/list]
They can also be done with no spaces like this:
[list][*]Element 1[*]Element 2[/list]
Both methods result in this:
Element 1
Element 2
With the listed elements by each individual point will continue until the list ends or another
[*]tag is used.
You can also put lists inside of lists for organizing purposes, something I like to call "list trees."
[list] [*]Element 1 [list] [*]Sub-element 1.1 [*]Sub-element 1.2 [/list] [*]Element 2 [list] [*]Sub-element 2.1 [list] [*]Sub-sub-element 2.1.1 [/list][/list][/list]
Element 1
Sub-element 1.1
Sub-element 1.2
Element 2
Sub-element 2.1
Sub-sub-element 2.1.1
Input | Output |
[list=1] [*]Element1 [*]Element2 [*]Element3 [/list] |
|
[list=I] [*]Element1 [*]Element2 [*]Element3 [/list] |
|
[list=A] [*]Element1 [*]Element2 [*]Element3 [/list] |
|
[list=i] [*]Element1 [*]Element2 [*]Element3 [/list] |
|
[list=a] [*]Element1 [*]Element2 [*]Element3 [/list] |
|
Putting all sorts of different types of these in list trees can help to define proposals of bills and make them clear and easy to read.
For instance, if bills were organized from Article (A), to Section (§), to Sub-section (§§), to Title (T), to Sub-title (t), and I wanted to express A.I, §.1, §§.A, T.i, t.a, I would say:
[list=I] [*]Article 1 [list=1] [*]Section 1 [list=A] [*]Sub-section 1 [list=i] [*]Title 1 [list=a] [*]Sub-title 1 [/list][/list][/list][/list][/list]
Which turns out like:
Article I
Section 1
Sub-section A
Title i
Sub-title a
☆ ★
Size tags on NS work by using percentages of the normal text size. The largest is 1000%, and the smallest is 70%. Anything that you try to input that is outside of those bounds will be corrected back to 70 (if the value is <70) or 1000 (if the value is >1000).
Some [size=80]may[/size] say that [size=175]size[/size] [size=205]matters[/size], and it [size=500]does![/size]
Some may say that size matters, and it does!
☆ ★
Remember first that not all platforms or browsers have the font that you are trying to use, and thus the reader may not be able to read the font.
[font=Times New Roman]Woah, this is fancy![/font]Woah, this is fancy!
☆ ★
Unfortunately, due to site limits, images' height and width cannot be re-sized through the tags.
[img]https://www.nationstates.net/images/bymax9.png[/img]

Links to anywhere within the nationstates.net domain: ★ ★
Links to anywhere else: ☆ ★
If you want to view your telegrams, click [url=https://www.nationstates.net/page=telegrams]here[/url].If you want to view your telegrams, click here.
If you want to the Blockland Forums topic, click [url=http://forum.blockland.us/index.php?topic=278799.0]here[/url].
If you want to the Blockland Forums topic, click
here.
☆ ★
Anchors work by defining a specific place within the page, and by clicking on a link, you jump to that place on the page with the defined area at the top of the browsing area. If you have been using the table of contents and the "Back to Top" links, you have been using anchors.
To name an anchor, you simply define it as follows:
[anchor=example1]Text[/anchor]
It looks like this:
However, if you don't want to get that annoying anchor link, you can immediately close it before the text.
[anchor=example2][/anchor]Text
It looks like this:
If you want to jump to the part of the page that you are currently on, and apply it into a url tag like usual, however, add #(anchorname) at the end.
[url=https://www.nationstates.net/page=dispatch/id=418534#example1]Click this to jump to "Example 1"[/url] [url=https://www.nationstates.net/page=dispatch/id=418534#example2]Click this to jump to "Example 2"[/url]
Click this to jump to "Example 1"
Click this to jump to "Example 2"
☆ ★
[center]If you put text in here, it goes to the middle.[/center]
☆ ★
[align=right]This goes right.[/align]
☆ ★
[align=left]This goes left.[/align]
☆ ★
[align=center]This goes to the center.[/align]
☆ ★
[align=justify]This makes things evenly-spaced with the borders of the text within this field. It attempts to make text within these rows have different spacing in order to try to make the text form a uniform block shape. It will always conform to the left, but it is different because it tries to remain in a block shape. As you can see, I needed to type out a large amount of text to show you what this does so bla bla bla here it is and I'm sorry that this had to be rediculously spammy in order to prove a point.[/align]
☆ ★
Tables are used to fit data in rows an columns.
To build a table, you need these:
[table][/table]
tags must be placed on the outside of the table. They dictate where the table starts and ends.[tr][/tr]
tags must be inside the[table][/table]
tags. These dictate the rows of the table.[td][/td]
tags must be placed inside the cells within the rows of the table. Make sure that you have an equal amount of cells in all your rows.
For more info on proper syntax, see the Syntax Guide.
Example:
[table][tr][td]Competitors[/td][td]Round 1[/td][td]Round 2[/td][td]Placement[/td][/tr] [tr][td]Competitor 1[/td][td][center]Wins [size=80]vs. Competitor 2[/size][/center][/td][td][center]Looses [size=80]vs. Competitor 4[/size][/center][/td][td]2nd[/td][/tr] [tr][td]Competitor 2[/td][td][center]Looses [size=80]vs. Competitor 1[/size][/center][/td][td][center]Defeated[/center][/td][td]3rd[/td][/tr] [tr][td]Competitor 3[/td][td][center]Looses [size=80]vs. Competitor 4[/size][/center][/td][td][center]Defeated[/center][/td][td]3rd[/td][/tr] [tr][td]Competitor 4[/td][td][center]Wins [size=80]vs. Competitor 3[/size][/center][/td][td][center]Wins [size=80]vs. Competitor 1[/size][/center][/td][td]1st[/td][/tr][/table]
Competitors | Round 1 | Round 2 | Placement |
Competitor 1 | Wins vs. Competitor 2 | Looses vs. Competitor 4 | 2nd |
Competitor 2 | Looses vs. Competitor 1 | Defeated | 3rd |
Competitor 3 | Looses vs. Competitor 4 | Defeated | 3rd |
Competitor 4 | Wins vs. Competitor 3 | Wins vs. Competitor 1 | 1st |
As you notice, the top row will always be formatted with larger, bold text, and a darker background.
☆ ★
Floating is a type of aligning that does not displace horizontal space, but displaces horizontal space.
[floatright][table][tr][td]This is[/td][/tr][tr][td]a random table.[/td][/tr][/table][/floatright]If you want the text to be next to the table that has been floated to the right, you place it after the ending float tag. Text will wrap around it.
This is |
a random table. |
☆ ★
Backgrounds can allow highlighting of [background=yellow]individual passages[/background], or with background blocks: [background-block=#BBEEBB]They can be used to highlight entire lines.[/background-block]Backgrounds can allow highlighting of individual passages, or with background blocks:
☆ ★
[box]Boxes can surround text and stuff.[/box]
Sadly, boxes do not work within other boxes. The individual sections of this guide are build within boxes, so you get the idea. Boxes can also be aligned and floated.
☆ ★
You can vertically separate text... [hr] ...with horizontal rules.You can vertically separate text...
...with horizontal rules.
☆ ★
Parsing is essentially what the page does to interpret BBCode. When you tell it not to parse a passage, it will display the raw code. This is what has been done to allow you to see all the portions of code.
[pre]All the secrets are [b]revealed[/b]![/pre]
All the secrets are [b]revealed[/b]!
☆ ★
Spoilers are small buttons that can be used to show or hide text.
[spoiler]Woah, so secret![/spoiler]
You can also add your own custom text (replacing "Click to show..." only).
[spoiler=Mind =]Blown[/spoiler]
☆ ★
Supscript puts stuff [sup]above[/sup].Supscript puts stuff above.
Subscript puts stuff [sub]below[/sub].Supscript puts stuff below.
There is a forum where people can craft Factbooks about their nations:
viewforum.php?f=23
Here are some Dispatches on how to write and craft Factbooks.
How often have you come across a bloggy factbook, consisting of multiple articles with only a few sentences each? A wiki-style factbook allows you to condense a lot of information in only one factbook, and looks much more professional.
Wiki style factbooks are inspired from Wikipedia articles and other wikias. In this guide, I will show you how to create an article that is highly informative, organized, and visually appealing.
Disclaimer: This guide is designed for the gameside factbooks, found on your nation page. Some codes and templates do not work well on forumside factbooks, and will not work at all on sites like IIWiki. If you have any questions, please submit them in the thread here. I prefer not to receive telegrams with questions.
Contents
Sidebar
Title and Introduction
Table of Contents
Body
Largest Cities Table
Images
Template Source Code
Sidebar
This is a major part of a wiki factbook. It provides quick facts and statistics about your nation.
What to Include
- Nation name and pretitle
- Flag
- Motto
- Anthem Title
- Small map or orthographic showing where your nation is located (no details!)
- Capital and Largest City
- Demonym
- Government (e.g., national leader, legislature, etc)
- Geographic Statistics (land area, water percentage, etc)
- GDP
- And more. See my factbook or Wikipedia entries to draw inspiration.
How to make it
The sidebar will be the very first thing in your factbook code. It will involve the use of
1) Put a [box] and a [floatright] tag at the beginning of the code.
2) Start filling in information! Use small images for your flag and orthographic, and divide each section with underscores or {hr} tags.
3) Finish the sidebar with the appropriate end tags.
Sidebar Template
CODE: SELECT ALL
[floatright][box]
INSERT FLAG HERE
Flag
Motto:
NSERT SMALL MAP OR ORTHOGRAPHIC
Location
Population:
-Density:
Capital:
Largest City:
Official Language:
National Language:
Demonym:
Government:
- President:
- Vice President:
- Speaker of the House:
- Chief Justice:
Legislature:
- Upper House:
-Lower House:
Establishment: from (INSERT OTHER NATION)
Independence: INSERT FOUNDING DATE
Land Area: mile²
km²
Water Area: km²
Water %:
Elevation
Highest Point:
Lowest Point:
GDP (nominal):
GDP (nominal) per capita:
Human Development Index (NS Version):
Currency:
Time Zone:
Drives on the:
Calling code:
Internet TLD:
Title and Introduction
The title of your factbook is automatically set across the top of the page. There is no way to remove it. If you’d like a second, more colorful title, feel free to add it.
Your introduction section is basically a summary of your nation. The first paragraph is typically a description of where your nation is located, which nations border it, and a list of territories. The second paragraph (often merged with the first) is a brief description of your nation’s geography, usually including land area and population.
The next few paragraphs are often a summary of your nation’s history. If you’re like me and can’t be bothered to write a very detailed history of your nation, leave it all for the body.
The final paragraph of your introduction describes your nation’s position in the present day. It is essentially a ego-rub that brags about your nation’s economic status, positions of world power, and freedoms. If you’d like, you could otherwise use this space to talk about how dirt-poor your nation is. It doesn't matter. Nobody’s going to read it anyway.
Remember, leave details to the body paragraphs!
Table of Contents
If you want a bit of a challenge, you can add a table of contents to your factbook. This typically comes after your introduction. This involves the use of [anchor] and [url] tags.
1) Write your Table of Contents without any BB code. Just a list format.
2) Put
3) Publish your factbook and obtain the url (or internet address).
4) Go back to the editing page. Put [url]tags at the beginning of each item, and paste the url into the tag.
5) Add a hashtag and some other word that will identify the part of the wiki that the table of contents will link to. The code for your table of contents should look something like this:
CODE: SELECT ALL
[box][floatleft]
1 Etymology
2 History
3 Geography
6) Go to each section of your factbook and add [anchor] tags to each section’s title. [anchor=] will allow you to link each section to the table of contents. For example, to link to the table of contents above, use the code below.
CODE: SELECT ALL
Etymology
History
Geography
Body
This is going to be the meat of your factbook, where all the tiny details you excluded above will now be recorded. If you have even more in-depth articles, you can add an indented link to your “main article” like so:
CODE: SELECT ALL
Becomes:
Main Article: Religion and Religious Policy in Ponderosa
The body can really have whatever you want in it. Some popular sections include, in order:
Etymology - This is the origin of your country's name! This section will probably be one of your shortest. Don't forget to add your demonym at the bottom.
History - This will be one of your longest sections. No story is complete unless you start here, but a good place to start might be with the prehistoric tribes in your country's geographic area. Maybe your country exists in a real world place (Ponderosa, for example, is an alternative to what is really the Southwestern US) in which case your history may be largely drawn from real-world history. Or, you might get even more creative, inventing a country in the far future or even in another world entirely! It's all up to you, but no factbook is complete without the History section. Go all out here!
Geography This is a mid-sized section, but it should be pretty easy - especially if your country is located on Earth. Start out with some basic facts about land and water area, which part of the world your country is located, and a short list of its overseas territories and whatnot. Then, go into more depth about all the various regions (the west is dominated by Mediterranean coastline, the north is mostly desert, etc). If you want, include some pictures - a satellite image, perhaps, or photos of various plants and animals. Did I mention that? Climate and wildlife information are good sub-sections for this section.
Demographics - All about people. Begin with some information about population size and estimated growth rates, including immigration effects. Then, add short paragraphs about the composition of your population: race, religion, language, sexual orientation, etc. If you have information about population density and largest cities, it should also go here. Be sure to check the largest cities section of this guide!
Government - A description of your government system. This includes what it is ("The Federation of Trapjackistan is a theocratic dictatorship...") followed by sections on your political divisons, election system, foreign relations, and taxation.
Military - This is often a subsection of your government section. This is often where factbook writers make a huge mistake - they forget that the military section should be a brief overview. Nothing is more annoying then getting a telegram asking me to look at a factbook, only to find that my template has been used as little more than dressing around a main course of enormous photos of military hardware. If you must include a picture, limit yourself to one. Also include information about military size, major divisions (like Air Force or Army, not detailed information about the Twelfth Stormtrooper Platoon ffs), and budget.
Economy - A mid-sized section about your economy. Some questions that should be answered: What economic system does your country use? What's your GDP, and how fast is it growing? Is your country rich or poor? How big is the private sector compared to the public sector? What products do you export, and who do you trade with? Income, poverty, and homelessness are also good sections to have here.
There's lots more you can include. Sections on education, infrastructure, health, science and technology, and culture are good additions to have here. Just have fun with it, and don't feel obligated to write about how the roads are built if you don't want to.
Largest Cities
I have recieved a lot of personal messages about my lovely little city chart, showing off my top ten cities. This was a relatively recent addition to my factbook, and was thus absent from the guide. I will attempt to resolve that problem now.
This part of the factbook usually belongs as a subcategory of your Demographics section. If you don't have one of those, make one. Then, make a table. Start with a
Images
I've received several questions on how to post images in your factbook, and I will attempt to answer them. You will need to upload your images to an image-sharing site, such as Photobucket, Tinypic, or Imgur. For the purposes of this guide, I will demonstrate how to use Imgur to upload images.
1) Go to . Now you have your image! However, you may not like the size. Luckily, back on step 4, there is a link in the upper-right that says "Edit image." After clicking that, you can resize your image using the box in the upper-right. Make sure the proportions are locked! Once you've set the image to the preferred size, click "Apply", then "Save." By the way, the answer to any image question I get (how to make maps, orthographics, flags, whatever) is always just Microsoft Paint. Edit existing images, or make one from scratch. I don't have any special tricks for design, which is why all my designs are very minimalist. Template Source Code INSERT FLAG HERE Motto: NSERT SMALL MAP OR ORTHOGRAPHIC Population: Capital: Official Language: Government: Legislature: Establishment: from (INSERT OTHER NATION) Land Area: mile² Elevation GDP (nominal): Human Development Index (NS Version): Currency: Time Zone: Drives on the: Calling code: Internet TLD: The PRETITLE of NATION commonly called NATION, is a GOVERNMENT TYPE in LOCATION. It is bordered on the north by OTHER-NATION, on the south by OTHER-NATION, by the east by OTHER-NATION and on the west by OTHER-NATION. NATION covers LAND AREA square kilometers and has has an estimated population of POPULATION. NATION comprises of NUMBER SUBDIVISIONS and NUMBER TERRITORIES. DESCRIPTION OF YOUR NATION’S ROLE IN THE WORLD DESCRIBE ORIGIN OF NATION NAME The standard way to refer to a citizen of NATION is as a "DEMONYM." DESCRIBE HISTORY DESCRIBE GEOGRAPHY DESCRIBE CLIMATE DESCRIBE ENVIRONMENT INSERT MAP Population Language DESCRIBE RELIGION Race
2) Under the "Upload images" header, you will see a link that says "Computer." Click on that.
3) A window will open, allowing you to search for and select your file from your computer. Select your file, and click "Open."
4) After uploading the image, you will arrive at a new page on which your image is in the center. If you like the image, copy the code under the heading "BBCode (message boards & forums)."
5) Paste the code into your factbook.
As part of this guide, I have included the source code for a wiki factbook template. If you don’t understand this guide, or just don’t want to read it, you can simply copy/paste this template and fill in the information.
CODE: SELECT ALL
Flag
Location
-Density:
Largest City:
National Language:
Demonym:
- President:
- Vice President:
- Speaker of the House:
- Chief Justice:
- Upper House:
-Lower House:
Independence: INSERT FOUNDING DATE
km²
Water Area: km²
Water %:
Highest Point:
Lowest Point:
GDP (nominal) per capita:
NATION NAME
[url=INSERT-FACTBOOK-URL#Ety]1 Etymology
2 History
3 Geography
4 Demographics
4.1 Population
4.2 Language
4.3 Race
4.4 Largest Cities
5 Government
5.1 Foreign Relations and Military
6 Economy
7 Culture
8 Infrastructure
8.1 Energy
DESCRIBE POPULATION
DESCRIBE LANGUAGE
DESCRIBE RACE
Rank | City | Metro area population | State |
1 | CITY#1 | CITY1POPULATION | CITY1STATE |
2 | CITY2 | CITY2POPULATION | CITY2STATE |
3 | CITY3 | CITY3POPULATION | CITY3STATE |
4 | CITY4 | CITY4POPULATION | CITY4STATE |
5 | CITY5 | CITY5POPULATION | CITY5STATE |
6 | CITY6 | CITY6POPULATION | CITY6STATE |
7 | CITY7 | CITY7POPULATION | CITY7STATE |
8 | CITY8 | CITY8POPULATION | CITY8STATE |
9 | CITY9 | CITY9POPULATION | CITY9STATE |
10 | CITY10 | CITY10POPULATION | CITY10STATE |
DESCRIBE GOVERNMENT
Foreign Relations and Military
DESCRIBE DIPLOMACY
DESCRIBE MILITARY
Rank:
Currency:
Fiscal Year:
GDP (nominal):
GDP (nominal) per capita:
Labor Force:
Unemployment:
DESCRIBE ECONOMY
DESCRIBE CULTURE
DESCRIBE INFRASTRUCTURE
Energy
DESCRIBE ENERGY
Template by
The Free Republic of Ponderosa
Template may be found
here.
Last edited by Ponderosa on Wed Apr 12, 2017 11:02 pm, edited 24 times in total.
If this help you please upvote.
What is sidebar? How to write sidebar?
Sidebar are main informaions on wiki. That immediately teleleport you to a wanted section. How to write?
Start by putting
[floatright][/floatright]this will move your sidebar on right side! After put some of most needed informations. For example insert region map (territory of region.) Or RP MAP.
[floatright][center]PRETITLE AND NAME OF REGION [hr] INSERT MAP OF REGION OR RP MAP. [hr] [b]Established[/b]: DATE, BY NATIONS or NATION [hr] [b]Regional Leadership:[/b] Founder: OTHER POSITION [hr] [b]NATIONS NUMBER[/b] Nations [b](WA) NATIONS NUMBER[/b] Nations [hr] *[b]Parties or Party[/b] [hr] [b]Currency[/b]: (can be created) **[b]Main Religions[/b]: [b]Internet Domain[/b]: .domain [hr] [b]Drives on[/b]: LEFT/RIGHT[/floatright] *If region is dictatoship then choose party. If multi-party democracy than parties **Optional[/box]
This is main menu of factbook! Here you will see why you need anchor links. That is option where you creating a shortcut!
Okay first start with floatleft BBcodes. Than use anchor links. The hashtags will tag that section is in factbook.
[floatleft][box]Table of Contest [url=http://www.nationstates.net/page=dispatch/id=671845#Etimology]1. Etimology[/url] [url=http://www.nationstates.net/page=dispatch/id=671845#culture]2. Culture[/url] [url=http://www.nationstates.net/page=dispatch/id=671845#history]3. History[/url] [url=http://www.nationstates.net/page=dispatch/id=671845#geography]4.Geography[/url] [url=http://www.nationstates.net/page=dispatch/id=671845#military]5. Military[/url] [url=http://www.nationstates.net/page=dispatch/id=671845#economy[/url]6. Economy[/url] [url=http://www.nationstates.net/page=dispatch/id=671845#diplo] 7. Diplomacy[/url] [url=http://www.nationstates.net/page=dispatch/id=671845#rp] 8. Rolpeplay[/url][/box][/floatleft]
Okay! When you finished a table of contest editing let's create a body. Start with body titles. Finish it by describing something about your region
First size your body titles to 150
Then use anchor links.
[size=150][b][u][anchor=Etimology ][/anchor]Etimology[/b][/u][/size]
DESCRIBE EVERYTHING ABOUT ETIMOLOGY.
[size=150][b][u][anchor=culture][/anchor]Culture[/b][/u][/size] You can create main qrticle by creating this. [pre][i][url=[url of main article dispatch]Main Article: Culture[/url][/i][/size][/url]
Create a specific region culture. Based on all cultures. Islam and Christianity. And others, mix it.
[b][size=150][anchor=history][/anchor]History[/size][/b]
Describe something about your region history. Wars, tensions..
[b][size=150][anchor=geography][/anchor]Geography[/size][/b]
Describe something about territory of your nations on map.
[b][size=150][anchor=military][/anchor]Military[/size][/b]
For this you need to go on NSEconomy and calculate all soldiers from all your nations from region. Describe it also.
[b][size=150][anchor=economy][/anchor][/b][/size]
For this go again on NSEconony and use numbers from Real-Time economy section, nations who have it the best, he have best economy. Also tell the rating of economical feeedoms.
[b][size=150][anchor=diplo][/anchor]Diplomacy[/b][/size]
Tell about diplomacy beetween regions
[b][size=150][anchor=rp][/anchor]Roleplay[/b][/size]
Tell about something from RP happenings sports, wars...
My opinion is TinyPic. On tjat site you c
can resize photo. Also you can do it on Imgur. But for me TinyPic is better.
Refferences
page=dispatch/id=444406 very helpfull by Amerion
viewtopic.php?t=256878&f=23 also this is helpfull to make a wiki factbook for nation by Ponderosa
Role-Playing
Role-Playing (RP) for those who are interested!
Region roleplay
We have a Discord Server with a roleplay channel, feel free to roleplay there! Or on our RMB.
Roleplay Ideas:
page=dispatch/id=1153677
Roleplay Dispatches:
If you are reading this then you are probably here to find out how to get started. Role-Playing is quite fun, but it's sometimes difficult to know what to do. This document will help show you where to begin. If you have any questions, please telegram someone or ask on the RMB!
Firstly, you will want to develop your nation's character. Some things you could do...
Make a map
Consider what your nation's culture is like
Write out a basic history of your nation
Think about how, based on its history, your nation might react to different situations
Once you have some ideas, go to your region page and click "Factbooks" and you can write down your ideas for everyone to see
If you want to do something, but are not sure where to begin, here are some ideas...
Put up a news article discussing an event in your nation
Send an official statement or request from your government to another
Talk about a controversial law that was passed in your country
Explain a new military program
Make some other interesting story that will get others engaged and allow for some interactivity between nations
Try writing from the point of view of a citizen, rather than always from the government
Some tips and other things...
Make your country have its own style
Don't be too unrealistic or unreasonable
Its fun to use fancy politician words
See things happening in other nations and respond to it
Be honest and courteous about things
Keep track of when you are saying things in and out of character
Don't keep others waiting for responses. If you are busy, say so
Do some research! Seeing how things work out in real life will make your nation much more realistic and respectable
Be enthusiastic and have fun!
Helpful tools:
Name
Generators: Creating people necessitates creating names. For those of us who have countries containing cultures that already exist on Earth, there are ready-made generators that can create names for people. Both of the generators that I've linked to are not perfect; they don't have all of the same options, names may be limited for some cultures, and the Behind the Name generator doesn't give patronymics to Russian names. However, they're easy to use and are incredibly helpful for naming people.Roleplaying Guide: This is a helpful dispatch written as a general guideline to roleplaying.
Day of the Week Calculator: This will help you figure out what day it is on what date so we're not just picking out of a hat.
Flag Maker: For those of us who aren't experts in an image editing program, this will be very useful. This software allows people to create flags; all modern countries have flags.
Constructed Country Generator: This tool will calculate population statistics given different social/environmental variables.
G.Projector: Convert between map projections, make pretty globes for your factbooks.
NS Military Realism Thread: This thread is a help to everybody whose country has a military. Be sure to go in with an open mind and plenty of ideas and/or questions. Be sure to check out the other realism consultation threads as well.
1. Understand and respect the rules.
Every roleplay has rules. Sure, they may take the direct route out of a situation sometimes, but the fun comes from using the limitations in creative manners to get to your intended destination. Plus it stops everyone from doing pretty insane things (which I'll talk about later).
There is usually a list in the first post about what will and will not be tolerated. Read this, it will save you a lot of grief. But there are also a lot of "unwritten rules", like etiquette and...well, essentially what this post is all about. So I suggest you bone up on them too.
Oh yeah, did I remember to state how important this is? No? Well, it is very important. On this forum, when we RP, if you disrespect the rules, we will tell you. Usually this gets everyone back into line again, and things carry on as normal. On the NS forum, however, it can get a little more heavy, as they have moderators who are specifically there to keep things running smoothly. (Yes, our staff here do the same, but we participate as much as everyone else here, we're a little easier on you guys, plus we don't have our own little staff cave where we hold stuff akin to the Mod Olympics.) And given the sheer size of the game, they can afford to come down a little harder on rule breakers. That means bans. And getting banned not only from an RP but from the entire game, for however long it is, is not a good look.
2. Do your research.
This is also very important, from multiple standpoints. Know about the roleplay that you're participating in. The signup thread usually gives a rundown on what's happening, so you know what's going on. The first post also sets the scene for you. Read these intently, as it'll save you a lot of grief and embarrassment.
Also, make sure you have a working knowledge of the sciences such as mathematics, physics, chemistry, biology and technology, as well as anything else you may need to know. People will give you grief for mixing up basic information. A simple rule of thumb is, "if you don't know how it works, don't include it."
Get to know your fellow players' characters. This bit of research is both an in-character and out-of-character exercise, and builds a lot of rapport with your fellow players, as it means you're willing to participate and cooperate, even if you're eventually going to stab them in the back. (No, not everyone does that, but you get where I'm going.)
Finally—and this last one is recommended, but not mandatory—get to know about something called tropes. These are storytelling devices, and since roleplaying is essentially telling a story, getting to know these devices can help you out when it comes to playing.
3. Allow some character development.
"No, my character wouldn't get herself into that kind of situation. I refuse to play any further until this is rectified." I haven't heard anyone say this exactly, but there are some players out there who seem to know everything about their character, and hence do not allow their character to grow. A big problem with that: what if they're in a situation that is outside their experience/your consideration? Character development is what allows your character(s) to grow, and also give you an opportunity to grow as a writer, as every new situation provides you with a new chance to get creative.
It is possible that characters will enter familiar situations, but usually something is a little different the second time around, which means a modified solution (and another chance to get creative).
Speaking of characters...
4. Don't play someone else's character.
It's a respect thing. They created the character, so do not assume you know their reactions to what you say or do, because they will surprise you.
On a more general note here, though, respect your fellow players. Insulting them in-character is okay if the plot warrants it; go overboard, or do it out of character, and whatever respect you earned will be lost immediately.
5. Don't godmode.
This kind of combines points two through four, and is generally included the roleplay rules, but I'm going to list it here, because this is a very important thing to remember, and a very easy mistake to make on your first time. I said in point three that you don't know everything about your character; the same extends to your character's knowledge. You don't know everything, you can't do everything, and you can't be everywhere; neither does/can your character. Godmoding tends to break the game, and stop making it fun for everyone else. Keep your characters—and your gameplay in general—grounded and realistic.
Allow me to give you an example:
I have a character, Gempidon Deach, who acts as a sort of agent on orders solely from the Emperor (and never a third party). Now, say she had been asked (however unlikely it is) to assassinate an influential citizen of another nation. Sniper-style, for the sake of this example. So she sets herself up and takes the shot.
Now, he could avoid the shot. How is up to the player, and the direction he chooses will determine whether he godmodes or not. A person walking in front of the shot is acceptable, albeit unlikely in real life (it does, however, happen). Him spotting her without any visual aids and dodging the shot of his own volition is not acceptable, unless he is a cyborg, in which case it would've been revealed earlier. That second one is godmoding.
As I said before, godmoding breaks the game, and takes the fun out of the roleplay. I've been in an RP where the OP godmoded, and believe me, it's no fun when everything you do ends up with the ruler of the nation completely obliterating your cast. (Many of the senior region members have too been in situations where godmoding has occurred, and their experiences are exactly the same.) Moderators on NS don't take too kindly to godmoders, and tend to deal with them very quickly. We don't like them here either, although we tend to go more towards ignoring those posts (and, in rare cases, suppressing godmode posts, although at the time of writing, we had managed not to resort to that). Even if you don't get caught, you realise very quickly that continuously playing the god means you lose a lot of players from your game, and it gets very boring and very "unfun" very quickly, because no-one wants to play with someone who can essentially nullify everything they do.
There is, however, a way to avoid that...
6. Don't be afraid to ask for help.
The main NS game has something called "mentors", who are essentially highly experienced roleplayers who have been recognised for their contributions. Because of their experience in the RP world, they know a lot of what makes a quality roleplay post. Don't be afraid to ask them questions about how to roleplay, because they may very well have the answer to that bugging query.
Here on the regional board, we don't really have mentors; that job falls mostly to our staff. But we are still willing to answer questions about roleplay, including any concerns you have about how you play something.
In either case, make sure you take what is suggested to heart; we aren't just throwing around random stuff here. We are helping you out here, so having our advice completely ignored can lead to...well, I've already spoken about it.
7. Don't gatecrash.
Have you ever been to a party when someone who wasn't on the guest list turns up and starts wrecking the atmosphere? Pretty terrible, isn't it? Same feeling occurs when someone gatecrashes an RP. It throws everything out, because you have this new unknown come in, and it's especially bad if they start posting from the get-go, completely nullifying everything you've worked towards.
Many RPs have a signup thread for this very reason. A few other RPs are invitation-only, which means you need to ask to join before you can post. Only a very minute number of RPs (less than 0.1%, by approximations) are completely open.
8. Have fun.
This should go without saying, but this is why we RP. If it becomes a chore to RP, then you need to take a break from it.
Roleplay Rules
In Realpolitik, we wish to foster a fun, active roleplaying environment for all players. In order to do this, we encourage our players to roleplay creatively, utilizing discretion to formulate their national identities. However, we have a few rules and guidelines to be aware of:
1) Role Playing (RP) are only permitted to those who have at least one land claim process on the regional map. A player can roleplay any and all aspects of their own nation on the RMB.
- A player nation CANNOT RP FOR, IN OR ABOUT ANOTHER PLAYER NATION WITHOUT PERMISSION. Permission must be given on the RMB. You can discuss the details over Telegrams.
- A player nation CANNOT RP FOR, IN OR ABOUT AN NPC. If you wish to interact in anyway with an NPC please notify the founder or one of the regional moderators so they may act as and for the NPC. Please notify the appropriate regional moderator for where the NPC is.
2) When speaking outside of characters (OOC) during RPs are advised to use double parentheses ((...)) so that there would be little confusion during conversations.
Note: If a nation, for example Nation X says something that is OOC but you, Nation Y would want to use what they said in the RP, you may request Nation X to incorporate it into the RP and only if Nation X agrees to it. It is optional if you Nation X would want to re-log the message in RP format.
This also applies to collaborated actions or events with two or more nations. The event/action must be agreed upon by all of the involving nations and should be broadcasted by one of the two or more involved RPing nations if the actions or event is agreed. (The 2 or more parties must agree to the planned event. If not then the event or actions is null or voided.)
Example: Nation X (announces that the there was an high-profile assassination caused in Sample City Train Station of Nation Y). A General and his staff were killed.
No nation can be compelled to participate in any RP event without its own consent. However, once RP event is commented on ‘in character’ (IC), that nation has now become involved and must abide by the situation. Think before you post.
3) To differentiate Roleplay actions from OOC, you should use asterisks or bold your actions. ((For example: *He sets the table.* or She answers the door.))
4)Do not cause unprovoked and unreasonable war without reason. If done those actions may be voided.
5) You may redact your own actions/announcements if need be. However, please limit the redaction occurrences to a minimum.
6) If you make an announcement and action, you are expected to respond to it when someone reacts to it.
7) Be realistic in the technology that you possess, military or nonmilitary. It should be based on reality.
8) NS issues and statistics do not apply in this region. Therefore, results are not needed for roleplay usage nor reference.
9) The regional exchange rate of currency is 1=1, meaning all money is worth the same everywhere. Until a further exchange system is developed, all value is nominally balanced.
10) Factbooks and dispatches are important to use and therefore required to use if you want something officially recognized in RP.
-- This also means that if you want military equipment recognized, it needs to be in a factbook. If you want tech development projects or infrastructure development projects, make a factbook before you post your plan on the RMB. Basically, if it's not in the factbooks, it will not be official in the RMB.
11) Powerplaying/God Mode will not be tolerated. This means be realistic in what you do, to the best of your ability; and not planning an absurd amount of self-recognized power. Fairness is essential to a successful roleplay environment.
You can't suddenly just spawn hundreds of thousands of troops and equipment on the border of another nation, when your economy is failing, and your national technology capacity is limited. It’s OP and drains the fun out of a situation.
12) Metagaming is strictly prohibited. Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. It's essentially turning OOC knowledge and turning it in RP knowledge with no real basis.
NOTE: The easiest thing to do is just be realistic and reasonable. Please don't panic if you broke any of these rules. We’ll let you know or you'll just fix it. It's no big deal. (Unless you make it one...)
"Keeping it Realistic" Examples:
What factors stimulate economic growth?
- Discovery of new sources of natural resources: Keep in mind it is difficult if not impossible to increase the physical amount of natural resources in a country. Base any new discovery of a natural resource off of discoveries that may have occurred in the real world.
- Increased investment in physical capital: Physical capital such as factories, machinery, and roads will lower the cost of economic activity.
- Increased investment in human capital: Investment in human capital can improve the quality of the labor force. A strong labor force can have a significant effect on growth.
- Institutional Framework: A specific set of rules or laws that are meant to regulate the economy. There are no specific sets of institutions that promote growth.
- Trade Policy: Countries with more restrictive policies (high tariffs, embargoes, etc.) have not grown as fast as countries with open and less distorted trade policies. Exporting more than importing is crucial as well (but keep in mind national needs; it is alright to import more on occasion).
- Knowledge Gap: Investments in education allow for a more knowledgeable populace capable of more advanced job markets, increasing productivity.
Government Budget:
- Players are free to set their own government budget, so long as it is realistic and makes sense. Regional staff can void your government budget if it is deemed unrealistic.
- Common Equation for determining Govt. Budget: Govt. Budget // Multiply % to GDP
-- (Using this formula is highly recommended.)
- Keep in mind the following factors when setting a Government Budget:
-- Government Type
-- Economic Type
-- Your own government expenditures.
- In order to have a program your government needs to pay for it. If you don't fund Law Enforcement, then you won't have Law enforcement. If you give little to no funding to education, don't expect an educated populace.
-- Keep in mind some of these government expenditures when setting your own budget:
--- Defense
--- Law and Order
--- Education
--- Healthcare
--- Policy
--- Welfare
--- Environment
--- Administration
--- Industry subsidization
--- Public Transportation
--- International Aid
--- etc.
How to Interact with Your Neighbors: Potential Avenues
As with all roleplay in NS, you will be interacting with other players controlling nations, or various NPC nations/organizations. To provide an idea of what you can do to engage with your neighbors, here are some examples of what you can cooperate on (bear in mind, this list is not extensive and should not limit all interactions). There are two sections; how neighbors work, and our experimental NPC system.
Interacting with Players:
1) Cooperative Measures
a. Diplomacy: Exchanging Embassies, Diplomat Meetings, Events, etc.
b. Trade: Goods and Services Exchanges, Stock Markets, Trade Deals, etc.
c. Culture: Cultural Exchanges, Tourism, International Events, etc.
d. Military: Wargames, Technology Sharing, Military Attaches, etc.
e. Aid: Gifting resources, providing expertise, etc.
2) Competitive Measures:
a. Diplomacy: Sanctions, Border Closures, Summoning Ambassadors, etc.
b. Trade: Sanctions, Embargoes, Boycotts, etc.
c. Military: Military Movements, Cooperating with known Rivals, War (See Military Rules).
d. Espionage: Intelligence Gathering, Sabotage, etc (Discuss with Staff).
As mentioned before, NPCs exist on the map for now in order to help flesh out the world until the map begins to fill up. These NPCs typically operate autonomously from players and maintain a safe degree of stability. They have established cultures, peoples, and government styles. Some NPCs may possess passive or aggressive tendencies for their behavior; and will have certain beliefs about other states. Players can interact with NPCs in several ways as listed below. However, there are somethings that will not occur:
Ways to Interact with NPC:
1) Trade: Mutual Trade Agreements, Open Commerce between Nations
2) Diplomacy: Embassies, Information Sharing
3) Culture: Cultural Exchanges, International Events
4) Military: (Requires Consultation with Staff)
Things NPCs won’t do:
1) NPCs will not declare war for you.
2) NPCs will not let you walk your troops through them. (Unless specifically stated through regional staff).
3) NPCs will not let you annex their territory without a fight. If you go to war with an NPC, combat rules will go into effect.
4) NPCs will not form uneven trade agreements or accept uneven demands.
5) NPCs do not share technology.
Ultimately, interaction with your surrounding neighbors and outside nations will help create the story around us. We ask that you do be mindful of other rules currently in place.
Rules for National Militaries & War:
General Rules on War/Conflict:
-Nearly all war/conflict roleplay must have a degree of pre-planning. What that means:
--All belligerents in the conflict must be willing to participate, if a player isn’t willing the conflict will not proceed.
---Note: There are exceptions to the above rule. Nations that commit atrocities may find themselves in a war without their willingness. Other exceptions can also be made, so long as it is clarified with a regional staff member.
-All belligerents must agree to a short term or long-term plan for the conflict. While it would be too difficult to plot out individual troop movements and actions for every part of a battle, players should both give an account of an engagement. This means they should plan battles partially ahead of posting them on the RMB. All war discussion/arguments must be kept off the RMB. Contacting the military adviser or a regional staff member is always welcome when determining a victor for a battle.
-A planned conflict must be brought to the attention of regional staff before it begins. This will ensure there is just roleplay cause for a war to commence and all parties have time to prepare their roles.
Note: Roleplay is meant to be fun, if it appears that a conflict is bringing more harm than good to a roleplay experience, a regional staff member has the right to suspend or end a conflict. Players acting in bad faith of the roleplay may face consequences.
Military Technology:
- As stated in the general rules, our region uses only presently existing technology in our world. That means technology that doesn't exist yet at the time of roleplay, can't be used. This is especially true for military technology. If a player is found using technology outside the realm of established reality, expect the roleplay to be voided.
- Given our dedication to realism and the established time period of 1930, all military technology must be both based on real/similar designs to the period. However, due to the alternative Earth we have, there is no nationality-restriction in place on certain technologies (provided they are not custom designs by players). That said, be mindful of your nation’s capabilities during research and development.
- Keep in mind the wealth of your nation, a struggling, agrarian nation with few industrial capacities will be unlikely to develop advanced weaponry of any sort.
- Consult the acting Military Adviser if you have any questions.
- NOTE: Remember, in order to win conflicts, numbers are not always your best friend. A nation can be powerful in military numbers but you must keep in mind to add in your own citizens morale and your internal politics (Be imaginative and think to the very last detail) Nobody can escape from these internal issues such as protests, and as a true RPer you must master the arts of applying realistic amounts realism. If you've been in a lot of international conflicts or when to experience economic decline when your main trading partners enact a trade embargo or when your people conduct mass protests because your government decides to enact a controversial law. Most importantly to become a true RPer, you must know when it is realistic to win and when to lose in a war.
Statistics and Production/Training Realism:
Production:
- As per our guidelines, all nations must have technology that exists from 1927-1930 (IRL). Weaponry/projects that are currently being developed in 1927-1930 to early 1931 may be completed and processed.
- Everything takes time and money to produce. When building tanks, planes, or other types of military equipment it is important to spend a realistic amount of time to produce it. Keep in mind your country's own manufacturing capabilities when determining how much your country can produce in one day. It is sometimes better to purchase equipment elsewhere.
Manpower:
-You want to make sure you have an appropriate and realistic amount of people in your military. If you have too many people in your military, your economy will suffer.
- A peace-time military shouldn't consist of more than 4% of your population, and a wartime military shouldn't consist of more than 8% of your population.
- "During WW2, the US had about 9% in the military by 1945, and had to resort to "Rosie the Riveter" just to keep industry going. Germany had about 11% in the military, and by 1945 their economy was completely collapsed. Of course, allied bombing had something to do with that as well, but with so many in the army, it was nearly impossible to repair the damage effectively. When players start getting above those numbers, it is godmodding, no matter how they want to justify it. That is why myself and several others will call out the folks who start with the "I have 50%/75%/etc in my military". It just isn't feasible. -Courtesy of Grays harbor, found on NStracker.
Financing and Resources:
- Why do I need to finance my military with monies and resources? It’s quite simple: Nothing is free in life, and materials are needed to create certain forms of matter.
- Likewise, you need resources to create your war machine. Really, materials are self-explanatory. You need steel for your vehicles, plastics for your equipment, oil for fuel, etc. Not everyone has all these things on hand, and trade is important to make sure such resource management is vital to ensuring a stable military industrial complex.
Military Factbook:
- You should always have a factbook that contains all information on military production, costs, and inventory. We request to have full transparency, there are no "secret" projects.
-- Secret projects must still be in a factbook, they must be labeled as "classified" to be secret.
- Every nation that has a military is expected to have a factbook regarding their total national military. These factbooks should include a realistic amount of military population of [u]all but not limited to armed fields (Army, Navy, Airforce, etc) and the specific types/details of the weaponry in which your military utilizes.
- Failure to present military data will lead to a removal or voiding of one’s ability to be involved in RP military affairs until there is data provided and approved by a member of regional staff.
- As such, we only leave the following pieces for advice to limit interruption by said regional staff:
-- Do Your Research: With such freedom, we expect all players to be realistic and conscientious of the effort that will be required in your project. Like many things in the region, proper costs, manpower numbers, estimated scheduling, and resources are required before any project may proceed. It is required that special projects be placed in a factbook for quick reference.
-- Please Don’t Powergame: Please bear in mind of your nation’s ability to begin such projects; for their economic abilities are reciprocated through you. This means that not everyone can have a light-rail system spanning their whole country, nor can everyone have a space program. Regional staff will be quick to correct whether your nation has the ability to build such projects with their current resources. If you are unsure if your nation can build “x” project, feel free to ask moderation!
Maps if you want it: I thought that maybe we could use a Discworld Map, so I went ahead to google that, but we could use any other maps! Let me know which maps you prefer. I can edit this post and put the links here.
These are links I found online. Two maps, coloured differently:
Map 1
Map 2
The maps are from this forum, from a user who seems to be active there.
https://forums.civfanatics.com/threads/discwiot.508427/#post-12748293
I have asked for and obtained permission to use the maps!
RP outside of this Region: there is a whole forum dedicated to this.
RP forum:
viewforum.php?f=3
Lots of experienced RPers and activity there.
Easter Eggs: How to get them
It will start at 5 million, and increase exponentially as follows:
5 million to 10 million - 1 million per day
10 million to 20 million - 2 million per day
20 million to 32 million - 3 million per day
32 million to 40 million - 4 million per day
40 million to 50 million - 5 million per day
50 million to 62 million - 6 million per day
By my calculations you should reach 62 million in 20 days, after 62 million, population increases 5-7 million per day randomly.
Below are the lower and upper extremes of how many days to the population milestones:
58 days maximum to 250 million.
108 days maximum to 500 million.
158 days maximum to 750 million.
208 days maximum to 1 billion.
47 days minimum to 250 million.
83 days minimum to 500 million.
119 days minimum to 750 million.
155 days minimum to 1 billion.
47 - 58 days to 250 million.
83 - 108 days to 500 million.
119 - 158 days to 750 million.
155 - 208 days to 1 billion.
250 million: Your nation will receive an issue that allows you to set a Capital City in some circumstances.
500 million: You can write a custom pretitle in your Settings.
750 million: The Leader issue.
1 billion: The Faith issue.
Brief post, most updated
viewtopic.php?p=37445366#p37445366
Verbose Dispatch with options and results listed
"Most Easter Egg issues are ones which in some way break the game's basic design philosophy, such as by including elements considered non-canon in the general NSverse (#80: aliens, #223: zombies, #266: spaceships, #375: leprechauns, #430: real-life people and acknowledgment that this nation is part of a game, #471: Santa), or whose main point of interest is some meta factor other than the issue's actual narrative (#77 was originally to celebrate the game's anniversary, #1122 is clearly far more notable for its writing style than as a case study of the problems associated with drug use). However, there are exceptions. #215 is the Easter Egg that comes closest to potentially having made a viable normal issue - it's technically a valid political question, even if it's a very, very, very minor one."
As hinted at above, many of the Easter Egg issues are not related to your usual NationStates affairs such as statistics, population, or policies, but are jocularly pointed at the custom fields of your nation's Settings. Thus, many Easter Egg issues can be triggered by appropriate words in your currency, motto, or animal fields, etc.

There is a total of 15 Easter Egg Issues as follows:
Issue #077 World To End, Or Possibly Just Mark Anniversary
Issue #078 Should We Pull The Lever?
Issue #080 Aliens Wish Peace/Trade Agreement
Issue #215 What's Your Favourite Colour?
Issue #256 Suburbs Are Out Of This World
Issue #266 Breaching the Great Fourth Wall of Name
Issue #375 Keep Your Hands Off Those Lucky Charms
Issue #430 Please, Sir, We Want Some More Issues
Issue #622 A Holiday Masquerade
Issue #1549 20 Years A Workin'
Issue #1804 You Must be Yolking
There is a good thread on Easter Eggs here at
viewtopic.php?p=37445366#p37445366
All issues can be viewed at:
viewtopic.php?f=13&t=88&sid=fb21ee1ada18959d4beb2c1cbaacf0e7
#077: World To End, Or Possibly Just Mark Anniversary {One Year Anniversary issue, now an Easter Egg bonus}
viewtopic.php?f=13&t=88#077

The Issue
Along with the rest of the world, the citizens of Name have been stunned by the revelation of a small team of geophysical philosophers that the world turns exactly one year old today, as measured by what they call "RL units". (Congratulations on finding so many easter eggs. As a reward, here is the special issue our players got when NationStates turned one year old.)
The Debate
1. "Frankly, I saw this coming -- all the signs of the Apocalypse are here," says local community leader RANDOMNAME. "Moral standards are falling, the government is making increasingly erratic decisions, and people are neglecting their work to play bizarre political simulation games on the internet. There's only one sensible reaction: declaring a state of emergency, sending out the military, and shooting curfew breakers until the crisis is over."
2. "With respect, I don't think falling moral standards are the problem," says cubicle dweller and Slashdot karma god RANDOMNAME. "The issue is what's going to happen to our computers if the world clock ticks over from 0 to 1. This Y1 problem, as I call it, could be devastating for our IT industry unless it's tackled swiftly. And by tackled swiftly, I mean given a massive injection of public money."
3. "Why panic when you should be partying?" says RANDOMNAME, not completely soberly. "It's the first birthday of the world, man -- let people go nuts! If the government has a shred of decency, they'll order the cops to back off and let people really enjoy this incredible moment in history."
4. "This is neither a time for clamping down, nor, as they say, going off," says religious leader RANDOMNAME. "Rather, we should encourage people to reflect on the great mysteries of life. For example, what is God, to each of us? What is the true meaning of faith? And is the world around us reality, or are we instead living inside a simulated reality that exists only for the amusement of beings we cannot even imagine?"
5. "Well, I know what I'll be doing," says obscure author and Perl amateur Max Barry. "Sitting at home with a good book! Jennifer Government, for instance, is a cracking read. And I hear that some of the profits go into maintaining a cool web game. But of course, that's just my opinion. People should celebrate however they want."
1. Tens of thousands of revelers have been arrested for trying to celebrate the recent world anniversary.
2. Over-inflated fears of a "Y1" bug have turned humble IT workers into millionaires.
3. The nation is cleaning up after a national night of celebration left most people with headaches and dim memories.
4. Residents firmly believe there is no spoon.
5. Citizens are bleary-eyed after staying up all night with a good book.
#078: Easter Egg: Should We Pull The Lever? [Meddlers; ed:SalusaSecondus]
viewtopic.php?f=13&t=88#078

The Issue
During the middle of the night, someone has mysteriously put a lever in the middle of the city park. On it, it says, "Pull the Lever, And See The World End."
The Debate.
1. "I've always wanted to see the apocalypse." says an elderly man on a park bench. "All that fire and brimstone. To see God's wrath. Something I can tell my grandchildren about later on. I say we should."
2. "Not on your life!" says his wife sitting next to him. "If you pull that lever, we'll have no grandchildren, no life, only heaven and hell. Don't you dare pull that lever."
3. "Now, don't think of it as a do/don't option," says a hot dog vendor. "What if we give tours so that people can see the lever? Not to touch it of course, but to see that humanity can be ruined by such a contraption. We can make a profit."
1. Thousands of cute furry kittens are trampling everything in their path.
2. A doomsday device lays untouched in a public park.
3. There is now a private sector based on doomsday devices.
#080: Easter Egg: Aliens Wish Peace/Trade Agreement [Exiled; ed:SalusaSecondus]
viewtopic.php?f=13&t=88#080

The Issue
Aliens have landed in the fields of Name and they wish to trade and have peace.
The Debate.
1. "Take us to your kneader!" says RANDOMNAME_REVERSED, alien lawyer. "We have heard wonders of @Name's pizza, and must have it. We are certain that a valuable trade route can be set up between our peoples. You could have our first born, for example." Your Secretary of Trade is shocked, "First Born?! That's slavery!" but quickly calms down upon discovery that their young are considered a great delicacy there. "You know, maybe we should open up trade with them?"
2. The Coalition of No ETs wants you to stay out of this. RANDOMNAME says "Them darn aliens thingies are going to take advantage of the situation an kill us all! You must ban all trade with them. If they want my cattle, it will be over my dead body!"
1. Pizzerias often get delivery orders for Saturn and alien first born are considered a delicacy
2. Alien kidnapping of both cattle and humans are headline news on most respected newspapers
#215: Easter Egg: What's Your Favourite Colour? [Antioch and the East; ed:Sirocco]
viewtopic.php?f=13&t=88#215

The Issue
During a national press conference, a little girl with ribbons in her hair asks you what your favourite colour is. Your panicked advisors have frantically called an emergency conference to come up with possible answers.
The Debate.
1. "Tell her it's red," says RANDOMNAME, sharing out the meeting's doughnut tray. "It'll show them that our nation has nowt to do with money grabbing capitalists."
2. "Tell her it's blue," says RANDOMNAME, who inexplicably appears to be sitting in a tin bath and playing with a rubber duck. "Blue like the open ocean - it will show our devotion to all things marine. Quack."
3. "Tell her it's yellow," says RANDOMNAME, embracing you warmly and giving you a soppy kiss. "It is such a shining, bright, happy colour. It will fill your citizens with such joy to hear it is your favourite."
4. "Tell her it's green," advises RANDOMNAME, while caressing what appears to be a cabbage. "It'll draw attention to your benevolent environmental policy!"
5. "Tell her it's orange," advises RANDOMNAME, running a lap around the conference room. "Such a vibrant colour I've always felt! I'm sure if officially approved it will put some vim and vigour in the people!"
6. "Tell her it's purple," advises Roger Jefferson, relishing his own gourmet doughnut sprinkled with shredded truffles. "It speaks of the finer things in life, of luxury, and shows you as a man of distinction. Not like the riff-raff you see around these days..."
7. "Tell her it's pink," advises RANDOMNAME, your premier expert on all things gay. "It will send a message that we here in @Name are not prejudiced against homosexuals and accept them with open arms."
8. "Tell her it's gold," advises RANDOMNAME, hands rubbing together in avaricious delight. "Give the people a hint that you'll be focusing on the economy!"
9. "Tell her it's black," says RANDOMNAME, ripping up pictures of kittens and scowling. "Black like the eternal emptiness of our withered, stilted, and twisted souls."
10. "Tell her it's white," advises RANDOMNAME, reclining in the lotus position. "It is a pure, peaceful colour, befitting the moral stance your government should embrace!"
11. "Tell her it's grey," advises RANDOMNAME, who is decidedly nondescript. "It's nice and neutral, won't upset anyone. Speaks of proper military bearing and protocol. People will like that."
12. "Tell her you don't have a favourite colour," says RANDOMNAME, the president of Open Our Perimeters Straightaway, on walking in. "@Name is a modern country that does not discriminate between colours. We should allow everyone whether they be Bigtopian, Lilliputian, or Maxtopian into our bountiful nation."
1-11. The nation's favourite colour is the color of Option chosen i.e. 1=red, 2=blue, 3=yellow, 4=green, 5=orange, 6=purple, 7=pink, 8=gold, 9=black. 10=white, or 11=gray.
12. The nation loves all colours indiscriminately
#223: Easter Egg: Zombie Attack! [Naliitr; ed:Sirocco]
viewtopic.php?f=13&t=88#223

The Issue
The dead are rising from their graves to feast on the flesh of the living! Currently, only ANIMAL City has been affected. An immediate quarantine has been placed on the city, but with time running out for the survivors an emergency meeting has been called to decide what to do.
The Debate.
1. "You have to destroy the city!" gasps RANDOMNAME, one of the few who escaped before the quarantine. It's hell in there! If those things manage to escape then the whole country, nay the whole WORLD is doomed! We must send our biggest bombs into those streets and wipe them out!"
2. "No, there are people in there who need our help," says RANDOMNAME, armed with a Winchester rifle. "We can't leave them to the mercy of the undead hordes. I say before we blow anything up we call in the army and anyone else willing to help, go in, track down any survivors we can find, and get them out. It's dangerous, but it's got to be done."
3. "I think we should study these creatures," muses Professor RANDOMNAME, expert in biological warfare. "Zombiism? Reanimated dead tissue? Fascinating! This is a golden opportunity for our nation... why, we could unleash these on our enemies! Everyone would shake in terror of our undead army!"
4. "Wow, these unholy terrors are really scary," notes RANDOMNAME, selling sausages in buns to bystanders. "They would make a great honey pot. I mean, how often do you see the living dead?! We could really turn a profit if we turn this place into a first-class thrill ride for visiting tourists. Want mustard?"
5. "I think we're forgetting that these 'zombies' are people just like you and me!" objects RANDOMNAME, head of the newly-formed Undead Protection Alliance. "They deserve the respect that any deceased person should, if not more! Leave them alone, and let them have the city. It will be a victory for oppressed minorities everywhere!"
6. "Braaains... braaains...?" asks ardent anti-quarantine activist RANDOMNAME. "Braaains... braaains... braaains!"
1. The nation has a strict 'no marauding undead' law.
2. Volunteers are signing up to take arms against an incursion of flesh-eating zombies.
3. International organisations everywhere are united in their condemnation of the nation's zombified military.
4. The flesh-eating lost souls that wander at night serve as a major tourist attraction.
5. The undead are an officially recognised ethnic minority.
6. The undead roam the streets and countryside at night.
#256: Easter Egg: Suburbs Are Out Of This World [Scolopendra; ed:Sirocco]
viewtopic.php?f=13&t=88#256

The Issue
High crime rates have made the inner cities of @Name's largest conurbations increasingly dangerous and undesirable places to live. The mass exodus of the middle class from city centers has escalated to the extent that the suburbs and exurbs of major cities are beginning to collide, leaving no land for expansion. In response, a group of well-to-do soccer moms are petitioning the government for funds to establish white-collar living space... on the Moon.
The Debate.
1. "Crime is perpetually increasing," says Chastity Elizabeth Prescott as she adjusts the sweater tied like a cape over her shoulders. "Just yesterday my little John Alexander Stuart's after-school Bigtopianese tutor was attacked by a gang of hoodlums! Our children deserve safe housing and exactly manicured lawns no greater than two inches in grass blade height! With a sufficient colonization effort, we can commute from communities on the Moon to the industries in our big cities. You must support this--think of the children!"
2. "Rockets?!" shrieks noted bleeding heart Sunflower Earthchild Starbeam, pulling her knit cap more closely over her ears. "Think of the pollution, and the danger! What if there's an accident? This cockamamie scheme must clearly be banned! And you thought cars were bad- wait! Cars ARE bad!"
3. "Everyone knows urban blight is caused by the flight of capital to the suburbs and exurbs," notes the prominent left-wing economist Engelbert Pinquo. "Running away to the Moon will solve nothing. Capital, and those who have it, must be brought back to the inner city... by force if need be."
4. "Stone the crows! We're trapped between hippies, communists and soccer moms," grumbles Vice Admiral RANDOMNAME. "We need breathing room, and everyone knows there ain't no air on the Moon! So let's get it the old-fashioned way - by invading our neighbors! REGION will fall to the might of @Name!"
1. The entire country is an urban wasteland as the well-to-do commute from space
2. White-collar unemployment skyrockets as the suburbs are not within bicycling distance to work
3. White-collar workers and their families are rounded up by the military and forced to relocate to the inner city
4. The country is constantly under siege trying to protect soccer moms who've settled in occupied territory
#266: Breaching the Great Fourth Wall of Name [Reploid Productions; ed:Reploid Productions]
viewtopic.php?f=13&t=88#266

The Issue
After the recent eXtra-Kinetocam Cartographic Digital satellite survey revealed that @Name is a surprisingly tiny section of land on a peninsula of a much larger continent, expeditions sent to explore these new lands have found a wide assortment other landmasses- all with new cultures and foreign civilizations. Of course, now people are wondering what to do with... or about... their newly-discovered neighbors.
The Debate
1. "Isn't it obvious? We must establish contact and trade with these other countries!" the CEO of one of the major mining companies notes happily, gesturing toward the XKCD survey map with a laser pointer. "The land claimed by Stalclaft is noted to contain a particular gaseous resource that could prove profitable for us! Never mind the report also says that the place is a war zone!"
2. "Are you insane? We're completely and totally vulnerable to attack!" declares General RANDOMNAME while flailing at the new world map in a dramatic fashion. "We know nothing about these civilizations, what their intentions are, what they're capable of! Look at how massive that Cea-Dicee is, just to the south of us! What little we do know about them implies that they have SPACESHIPS! We need to strengthen our military to protect against these threats at all costs!"
3. "Don't mind the paranoid ravings of the General there." Noted scholar RANDOMNAME states calmly while tapping a spot on the map just offshore to the northeast of the peninsula. "We're simply expanding our understanding of the world and where we fit in it. The report says that the ancient ruins of Subspais are on the seafloor here, and I think it would be a most worthy endeavor to study them. It won't be cheap, but knowledge is the greatest resource we can have! As the saying goes, knowledge is power!"
4. "This hippie professor doesn't get it." Admiral RANDOMNAME scoffs. "We have an opportunity here! For instance, this island of Uoeq to the west of us. They'd never see us coming; after establishing forward bases there, we could easily begin a campaign against Cea-Dicee and take their land and technology for ourselves! With that turned into a colony of @Name, the island of Sekonlif would fall easily, and we could seize Stalclaft's precious gas. Just imagine, eventually the entire continent could be under our control... or rather, YOUR control."
5. "Don't believe these lies for a minute!" Notorious and arguably very crazy conspiracy theorist RANDOMNAME quickly unrolls a chart over the XKCD survey map before giving you what looks like a hat made of tinfoil. "These 'new lands' are all part of a conspiracy by the evil alien Bunny-Knights of Violet! I have evidence here that proves that these bunnies from space want us to THINK there are lands beyond what we already know. It's quite clear that this map is completely phony and that if we fall for it, we feed them our delicious mind-carrots! Forget this map of lies LEADER, for the sake of our mind-carrots!
1. Trade is bringing a wide selection of strange resources and technologies into name although importers have the highest mortality rate in the nation
2. The [Nation Initials]AF has poured billions of [National Currency] into anti-spaceship defenses to protect [Nation] against outsiders
3. Several universities in name have assembled expensive research teams to explore and study new lands and old ruins
4. name has begun an effort to aggressively conquer neighboring countries
5. In a bizarre move the government of name has destroyed all information about a new world map in order to protect the nation's 'mind-carrots'
#375: Easter Egg: Keep Your Hands Off Those Lucky Charms! [Vile Island; ed:Sanctaria]
viewtopic.php?f=13&t=88#375

The Issue
The sudden appearance of a bouquet of rainbows in the skies above CAPITAL has bedazzled the city's natives. Initial investigations by amateur scientists have revealed the source of the phenomena to be a previously undiscovered ancient barrow just outside the city limits, apparently teeming with hoards of gold. Efforts to procure the gold, however, have been in vain, with rumours that mysterious men of a limited stature are mischievously playing tricks on would-be treasure hunters.
The Debate
1. "This is spectacular", squeals RANDOMNAME, presenter of popular entertainment show 'Us Nightly'. "All this GOLD for FREE! I can think of a thousand ways to spend it all. So what if there are a few weird dwarves - we could use all of this gold to fund the national budget! Let's blow that ditch to hell, grab the loot, and go on a shopping spree!"
2. "Gold? Dwarves? Rainbows? This is a travesty!" decrees RANDOMNAME, an infamous mendicant preacher who wandered into a live report on the lunchtime news. "These are no mere dwarves - these are leprechauns; demons sent here to deceive us! They are wicked, sinful tricksters, who have become manifest because of our tolerance of ancient pagan burial grounds on our sacred and holy lands. We must purge these abominations and destroy all that which is connected to this Plague; the leprechauns, their evil gold, and that unholy barrow!"
3. "Top o' the morning to you laddie!" says Patrick O'Malley, a twinkly-eyed leprechaun, all clad in green. "Ara, let's not be talking about blowing up this and blowing up that. Sure we'd just love to be friends, you and I and us. Now look a chara, how's about we come to a wee deal, aye? We'll swap some of our lucky Irish gold for a couple o'drops to drink. We do be dying of the thirst and wouldn't say no to an aul whiskey or two ... dozen. Just between us, mind! Our wee secret."
1. The nation's gold reserves are said to be over the rainbow.
2. Rainbows have been replaced by gloomy rain clouds as a result of the mass burning of leprechauns.
3. Drunk leprechauns pelt countryside ramblers with gold coins.
#408: Easter Egg: Pony Peril [Sedgelight Sparkle; ed:Sedgistan]
viewtopic.php?f=13&t=88#408

The Issue
A revolution in Maxtopia in which the state was taken over by brightly coloured, anthropomorphic magical ponies, has made the government aware of the threat posed by ponyists in NAME.
The Debate
1. "It's clear what we must do" bellows RANDOMNAME, four-star General in the NAME Armed Forces. "These creatures, cute though they are, would seek to undermine our way of life, and threaten our very existence. This infestation cannot continue! We must round up all the ponies in NAME, execute them, and leave their carcasses to the crows."
2. "What a waste" interjects adhesives magnate RANDOMMALENAME, rubbing his hands with glee. "These ponies are one of the great resources of NAME. It's simple. Just slaughter them, dismember their corpses, and boil them down into glue. Our industry will be the envy of REGION."
3. "Don't you think they're both overreacting?" asks RANDOMNAME, owner of DEMONYM Salt Co. "These ponies are dangerous, but we must show some compassion when dealing with them. Instead of killing them, do the humane thing and force them into slavery. In fact, why not make it compulsory for DEMONYMPLURAL to travel everywhere by pony?"
4. Psychiatrist RANDOMNAME implores you to see sense. "These poor creatures aren't actual ponies. They're misguided, delusional humans, wearing silly costumes. We must help them. A dose of electrotherapy should fix their warped minds, and any deviants who aren't cured can be lobotomised."
1. Ponies are brutally murdered before being left to rot.
2. Pony-dried products are greasing the wheels of industry.
3. Ponies working in the nation's salt mines have a life expectancy of weeks.
4. Young girls who ask their parents for a pony are routinely lobotomised.
#430: Easter Egg: Please, Sir, We Want Some More Issues [Eta Carinae; ed:Luna Amore]
viewtopic.php?f=13&t=88#430

The Issue
With the same old dilemmas confronting @Name time and time again, people are demanding to know why there aren't more genuinely new issues.
The Debate
1. "Well, that's because they're all twaddle,” says [violet] matter-of-factly while twirling a lighter in her hands. "I'm sick and tired of reading that garbage. I've decided to scrap the player-submitted system -- but don't tell anyone that. The endless waves of hate mail would overwhelm the server."
2. "The aim of this site is to promote my novel, not the writing talents of literary wannabes," scoffs Max Barry while sipping an iced-Margarita on a yacht in the South Pacific. "I've ordered the mods to only approve mediocre issues to ensure that no one discovers there are better writers out there than me."
3. "I've been combing through the queue, carefully examining each draft and determining its potential," sighs Sedgistan who is sitting next to an orderly stack of drafts stamped 'no way in hell'. "I'm confronted with thousands upon thousands of issues. I have to manage multiple editors and somehow still place in the Mod Olympics. Do you have any idea how much stress that puts on me? That's why it takes so long. Stop breathing down my neck. If you want to be useful, go help out the newbies in Got Issues."
4. "Huh? What's that?" says Sanctaria absentmindedly, looking up from an intimidating series of flow charts. "More issues? Well, it's your lucky day! I'm working on my next great chain. It will dwarf my last one in size and complexity. Forget everything you know about issues, every rule you think we can't break, because this chain is going to break them all."
5. "I couldn't agree with this more!" yelps Comrade Lenyo, his arms full of drafts. "We've received over 6,000 submissions! If we just got rid of the delete button, that'd be over 6,000 more issues. Who doesn't want that? Why are we still wasting time talking about this? Why are you reading this instead of submitting more drafts for us to add? EVERY. SECOND. COUNTS!"
6. The deafening Voice of Mod booms down from the heavens, "You will receive new issues when you receive new issues. Your questioning is undermining the authority of the mods. I've deleted enough nations to know flaming when I read it. You have been warned."
1. Player submitted issues are printed just so they can be burned by [violet].
2. It is universally agreed that the first 31 issues are the only ones with humor and charm.
3. Aspiring authors begrudgingly help proofread issue submissions.
4. Players panic as they discover the newest chain can reset their populations and even delete their nations.
5. Common misteaks slip threw as the Issues Editing Team adds issues by the hundread. {Note by Medio: the spelling mistakes are DELIBERATE}
6. Red text rains down on the head of anyone who dares to step out of line.
In addition, you receive the banner Platform for Expansion:
#471: Easter Egg: Red Sleigh Down [Nation of Quebec; ed: Sanctaria]
viewtopic.php?f=13&t=88#471

The Issue
'Twas the night before Christmas, when all through your house, not a creature was stirring, not even a mouse. When out in the lawn, there arose such a clatter! You sprang from your bed, to see what was the matter. Away to your window, you ran like a flash, tore open the shutters, and threw back the sash. When what to thy wondering eyes did appear? Your advisers had gathered, some smelling like beer. They were shouting and arguing, filling the night with their cries; they were speaking of an emergency, that was happening high in @Name's skies.
The Debate
1. "We have an unidentified flying object violating our air space!" pants your Aviation Minister RANDOMNAME, turning a shade of purple, clearly out of breath from running all the way to your house. "It's not responding to our hails - you know, I don't think it even has a radio. We've issued numerous warnings to turn back too. This could be an armed drone, or some drunk yuppie, but I don't care what it is - the moment it crossed our borders, it became a security risk! I highly recommend that you allow us to shoot this terrorist down."
2. "Don'tcha know that you're talking 'bout Santa Clauseee!" slurs concerned parent RANDOMNAME, stinking to high heaven of sherry. "D'yareallywant t'shoot down Santa in front of the innocent eyes of DEMONYMADJECTIVE childers? Do you really want to kill the Christmas spirits? Let the flying thing come in. It's Santa Clauseee! The childer of @Name will - *hiccup* - thank you for it."
3. "I think there's an easier way to ensure security but doesn't ruin the holidays," muses your partner, also awoken by the commotion outside. "Just like any visitor to @Name, make Santa go through all the necessary hoops. Visas, taxes for his imported goods, and those flying reindeer of his probably have rabies and should definitely be quarantined. Santa might not appreciate being strip-searched, but hey, that's the price of security."
4. "Are we forgetting that Santa Claus is a wanted criminal in @Name?" asks overzealous police officer RANDOMNAME, brandishing a picture of Santa's mug shot. "The guy has literally countless breaking and entering, looting, and animal cruelty charges against him. Let's also not forget the hundreds of elves he's enslaving all year round. For all we know his so-called "gifts" are nothing more than anthrax-laced candy. And I hear his reindeer shoot lasers from their eyes! We must stop this threat before it's too late. Then he can face the full wrath of @Name's justice system!"
5. "Are we really taking this Saaanta thing this seriously?" yawns your teenage, social justice warrior daughter. "I hate to be the one to say this, but Santa isn't real. He was invented by the Seppsi soda company to deceive little children and boost their sales. If you really want to get into the spirit of the season, you should be less of a scrooge and spend more on social welfare, combating homelessness, and reducing the poverty levels. It's easy to do, especially if you order every working citizen to forfeit most of their month's salary in tax. Sure they won't be able to afford loads of toys, but Christmas is way too commercialized now anyway. The poor and homeless need money more than I need another Max Barry doll."
6. "Not real, you say?" questions a large, jolly man sporting a white beard, red hat, and thick boots who just slid down your chimney. "I can assure you that I'm the genuine article! Now all of this talk about shooting down my sleigh only proves what I've long suspected - @Name has been very, very naughty. Why, your crime rates are so high it sent my Naughty or Nice Detector haywire! Your unfeeling ways has killed your Christmas spirit. I'm afraid that you are all on my naughty list and will get no presents this year - only coal. Ho, ho, ho!"
1. Children across NAME are mourning the loss of Santa Claus after the military shot down his sleigh.
2. The government is lax about national security during the Christmas period.
3. Rudolph has been put down after fears he had foot-and-mouth disease.
4. Santa is trading presents for smokes while awaiting sentencing for crimes against humanity.
5. Homeowners often burn Christmas trees just to stay warm.
6. Smog covers CAPITALCITY as the populace burns record amounts of coal.
#622: Easter Egg: A Holiday Masquerade [The Grim Reaper; ed:Lenyo]
viewtopic.php?f=13&t=88&start=25#622

The Issue
A group of @Name's elite have put together a private party to celebrate the spooky holiday of Halloween in an abandoned and definitely not haunted house, which they got for almost nothing because of all the murders. You and some Ministers have managed to procure invitations, but there's one more question to address: what costume should you wear?
The Debate
1. "I made something perfect for you," enthuses your secretary, who was fired as an elementary school art teacher for having absolutely no artistic talent. "Minimalism is very in this year. I carefully trimmed a few holes in this white sheet for you and voilà: a ghost costume. It's classic, iconic even. And who could possibly be offended by someone wearing a white sheet?"
2. Your Environment Minister hops into the room in a plant-pot costume, and manages to get words out past the alcohol. "The other day, I saw a horror movie about a man who transformed into a half-ANIMAL monster. The big twist was that it just wanted to be loved, just like I - er, we people do. Anyway, I've always thought you had a touch of animal magnetism about you. You could be the were-ANIMAL that taught @Name to love ANIMALs as much as we love ourselves!"
3. "You really shouldn't drink so much," advises your geriatric and usually humorless Health Minister, who has made the shocking choice to dress as a sexy nurse. "If we're going to be sending a message to the public, it should be healthier lifestyle habits. You could wear a lab coat to the masquerade to announce an initiative promoting less alcohol for adults and fewer sweets for kids. Together we'll be the life of the party."
4. Your Minister of the Interior, dressed as a giant bat, steps out into the light before recoiling in horror. "Halloween is a chance to remind your fellow party-goers that you're always the one in charge. Plus, we could go as a pair - I as a bat, and you as a vampire! There's a nice cloak and some sharp canines your size in the wardrobe. Maybe we'll be able to trick, say, a dozen, two dozen potential dissidents to reveal something compromising."
5. Your Defense Minister marches into the room in full parade attire, shouting jovially. "SLOGAN! The new film Captain @Name has seen recruitment numbers triple overnight! Do your part - LEADER needs YOU! A nice shield, a big flag as a cape, you'll be a superhero in no time! Well, minus the abs."
6. "What a shame that no one here is celebrating our history," complains your Education Minister, whose knight in shining armor costume reflects an almost blinding amount of light. "This party is the perfect time for you to announce a new educational campaign to recognize the most patriotic moments in the saga of @Name. I'm sure you can dress up as one of our nation's more distinguished heroes for such an important occasion."
7. "You have very classical proportions," whispers a creepy stranger directly into your ear. "Frankly, you'd look good in whatever costume - or none at all, really. I bet you could find someone drunk enough to even turn it into a fashion line."
1. [Nation Leader]'s pathetic costume is the butt of many jokes.
2. [Nation Leader] spends Halloween alternatively growling and howling.
3. [Nation Leader] bores party-goers with healthy tips and sugar-free snacks.
4. Costume parties are swarmed by plainclothes police officers in disguise.
5. [Nation Leader] now dresses in spandex to work.
6. No one appreciates [Nation Leader]'s costume of King Oswyn V.
7. A drunk fashion designer has started a fashion label themed on nudity and titled "[Nation Leader]'s New Clothes"
#1122: Easter Egg: Just Say No to "E" [Zwangzug; ed: Zwangzug]
viewtopic.php?f=13&t=88&start=75#1804

The Issue
Today got off to a poor start. You had a plan to grab lunch with RANDOMNAME’s mayor, Anton Gadsby, to talk about important topics such as urban growth. But to your horror and shock, this man was tripping on XTC this morning, and by noon nobody could find him!
The Debate
1. “A tragic loss that shouldn’t occur in this fair city,” mourns doctor Cathy Gratwick, filing through Gadsby’s clinical history. “Politicians dosing too highly on drugs such as MDMA is not only a way to bring about a fatality, but also distracts you folks from your important work! As a policy wonk without flaws, you must stand up to this display by disavowing any kind of drugs.”
2. “I think you should know that my pop would focus on our town most of all,” sobs Gadsby’s son, Barry. “Don’t think about him so much as what you could do to honor him: continuing to build and maintain a thriving city. That is what brought about a proud spirit in Dad.”
3. “Oh, look, focusing on CAPITAL again,” groans Patrick Picard, mayor of a tiny rural municipality. “Big woop. This big shot had it coming. Stop crying about him and start funding, in contrast, stuff that’s actually important. Such as, I don’t know, transportation to backwoods burgs.”
4. “You must call for a manhunt!” barks cop Harold Callahan, flashing a shiny star at you. “Our boss is too important an individual for us to abandon to who-knows-what shady mishap. But don’t worry, our policing can do this job. Or, as a backup plan, find his body anyway.”
1. Anybody who is high on pot can't sit on a city council.
2. In [Nation] subways and skyways roar at all hours.
3. Out of work [Nation] inhabitants look for work in puny suburbs.
4. Usually [Nation Capital]'s roads fill up with shady cops patrolling at night.
#1549: Easter Egg: 20 Years A Workin' [Sanctaria, Pogaria, Verdant Haven, Zwangzug, Electrum, Gnejs, Candlewhisper Archive, Sedgistan, & Noahs Second Country; ed: Sanctaria]
viewtopic.php?f=13&t=88&start=75#1804

The Issue
The clock chimes as you finally get home. Eleven bells. Is it really almost midnight? Your head is swimming from a day filled with inane meetings about park benches, how big supersize meals should be, and whether or not nuclear annihilation would really be a bad thing in the age of global warming (you figured it’d probably be fine, on balance). As you settle at your desk to finish a couple of pieces of correspondence, you realise you’ve been doing this thankless job for twenty years now. Twenty years! A cause for celebration indeed, so maybe you can spare a couple of minutes to take a break. Thus the masochist within you has decided that, to celebrate this anniversary, “unwinding” on NationStates before bed would be “fun”. There are so many things to do, though, and so little time — so what do you focus on?
The Debate
1. Ah, the General Assembly. The perfect place to go if you really want to waste time debating whether or not “shall” or “will” in a piece of legislation results in banning opposite-sex marriages, or potentially criminalising making your favourite horse a member of parliament. The friendly regulars, the welcoming Old Guard; they don’t exist in the General Assembly. It’s a free for all. It’s sink or swim, baby. Publish or perish. Only lawyers need apply. Or something to that effect. If you want to exert control over what is and isn’t legal in other nations, though, and mould a multiverse in the image of your own ideals, the General Assembly is exactly where you want to spend your time.
2. Then again, your trigger finger is itching to do some damage in International Incidents. First, you need to find a willing enemy. Then, you can demarcate the boundaries of bloodshed so no uninvited armies can interfere. And finally, you can test out those weapons of mass destruction that you’ve been eyeing in the shop fronts — only with your enemy’s permission, of course. [Demonym] aren’t monsters.
3. Thinking on it, though, who needs permission? There’s a whole world of regions out there, ripe for the taking. Even working alone, there’s plenty to be accomplished if you’re content to play the long game. A word in the right ear here, a polite request for an endorsement there, it’s all too easy playing a role — they’ll never suspect who you were until it is far too late. Now which region was it you’ve always wanted to take down?
4. Of course, if a thrill is what you’re after then there’s bound to be a Sports tournament you can sign up for. Unfortunately, that’s no guarantee of success; [Nation]’s athletes are at the mercy of fate! Maybe you should call upon the priestess Margaret to sacrifice 1093 rubber chickens to the random number of deities on your behalf. But you’d better move fast, because it’s almost cut off time!
5. That said, something inside has been gnawing at you. It has been a while. You look at the top of the page and see that you have five issues to address. The reason you first joined NationStates was to continue making decisions outside of work, even if those decisions had no real-world consequences. Except for those meaningless little golden badges on your page. Deep down in your heart of hearts, you know it’s time to answer issues on all of your puppets. After all, you’re just a primate who can’t help but to push buttons for a dopamine release.
6. You then remember that the United Federation Intelligence Agency recently published the latest version of its World Factbook, a widely used resource amongst foreign diplomats for information about the world’s nations. Much of the information it contained about [Region] was just plain wrong, and your own diplomats found themselves fielding dozens of calls asking if it was true that you had been replaced as leader by a [National Animal]. How much easier it is to set the record straight when you write your own factbooks! The stats are all wrong anyway — your words will tell the real story. If only somebody would read them.
7. Going to your Nation Page, you spot the little card icon staring back at you. Clicking it, you realise you have twenty-two copies of your own trading card. Perhaps this is a good time to add some variety to your collection — there are plenty of ongoing auctions, ready for you to swoop in at the last moment. All it takes is a nation, or fifty, to start sending you some gifts to sell. If you become wealthy enough, you can disguise your narcissism as altruism and stage a giveaway, or hoard a card that nobody will care about until you inflate its price to a ridiculous valuation. With every new pack comes the possibility of a legendary find...
8. The real treasure, however, is the hidden content. Do people even know about the NationStates Against Humanity minigame? Or the Challenge System? You should load up the secret URL and just wait an hour, or three, to see if anyone starts a game. Who cares if no one turns up? You’ll get that great feeling of knowing that you’re part of a special elite, a secret Illuminati privy to mysteries that the hoi polloi know nothing of.
9. Out of nowhere, you’re struck with the sort of idea that normally only occurs to one of your loopy cousins after indulging in a mix of self-prescribed herbal remedies: what if you just bought the whole website? That Max Barry fellow certainly couldn’t object to a new swimming pool filled with cash, courtesy of your National Treasury. With NationStates under your personal control, the site could finally have an unending nuclear war! Zombie apocalypses that permanently affect your population! An IPO that actually earns you money! Maybe the admins could even bring back NationDates...
10. Seriously though, it’d be a terrible shame to waste all that money on a game where other people have the audacity to think their opinions matter — why, you’ve got literally all the answers to pressing real-life conundrums right here, inside of you! Indeed, people in general really should listen more to you. Wait, what is this? People in general arguing about left and right-wing extremism? Gun control? Opinions on capitalism and cancel culture? Oh, abortion! *knuckles crack* Yes, the world needs to hear from you on this.
11. Alas, the tyranny of choice is just exhausting. You had a long day, and you’ve spent so much time trying to decide what part of NationStates to play, it’s almost time for bed. So how about you roll up your sleeves, pour a drink, and then just chill in one of the spam game threads for five or ten minutes? Whether it’s pretending to be a brony, or calling the AN a talentless troubadour, sometimes reverting to childhood silliness is the best way to spend one’s time.
1. The first half of cabinet meetings include [Nation Leader] complaining about the reasonable nation theory.
2: The Laws of War require "enthusiastic consent".
3: [Nation Leader] is plotting to coup the Pacific.
4: The Random Number Gods do play dice with the universe.
5: The only issue that [Nation Leader] has is that there aren't enough issues.
6: [Nation Leader] is emphatic that The Dotty Dodo's HDI is much higher than it seems.
7: [Nation Leader] is convinced that other nations can simply be "junked".
8: [Nation Leader] knows that some internet activities are strictly solitary.
9: [Nation Leader] hands out warnings to mods who don't deliver enough danishes.
10: [Nation Leader] is generally seen as a know-it-all.
11: [Nation Leader] has decreed that one must think of cheese upon reading the word mouse.
#1804: Easter Egg:You Must be Yolking [Helaw; ed: Nardin]
viewtopic.php?f=13&t=88&start=75#1804

The Issue
There have been reports throughout NAME of chocolate eggs mysteriously appearing beside the beds of sleeping children. The scarce footage that exists of the culprit reveals that it is, to the disbelief of many, a rabbit. After scarfing down the eggs you received, you find yourself accosted by citizens egging you on to take action.
The Debate
1. "This thing invaded our homes!" insists RANDOM_NAME angrily, whilst smashing a collection of jeweled eggs under HIS_1 heel. "Not only that, but it wasn't even considerate enough to attach an ingredient list for those vile eggs. Do you have any idea how potentially dangerous they are? My daughter is lactose intolerant, and that damnable rabbit could have sent her to the hospital! We have to hunt down and kill this savage beast, even if it means chasing it through every rabbit hole in the nation."
2. "I wonder what we could learn from studying it," ponders mammalogist RANDOM_NAME while examining an egg under HIS_2 microscope. "Clearly this is a rabbit the likes of which we have never seen. If we acquire more footage maybe — even collect a few samples — we would be able to learn a staggering amount about the rabbit and why it acts this way. Think of the existential questions we could answer: Why does it leave these eggs? Why does it wear a green vest? Where did it get that cute little basket?"
3. "This has the potential to become a disaster," presses your economic adviser RANDOM_NAME, nervously caressing HIS_3 lucky rabbit's foot. "If we don't stop this creature, it could destabilize the entire economy! Think about it; this rabbit is freely giving away products that other companies have to sell to stay afloat! We must enforce a minimum price on sweets and snack products and force the rabbit to comply so that it can't cause any more economic damage. I'll have an agent deliver this offender a cease-and-desist notice posthaste."
4. "Your advisor knows not what HE_3 speaks of," claims Eggor Chokolov, a renowned socialist thinker. "The lagomorph has a point, LEADER. We must order chocolate and candy companies to provide for all residents of NAME on a regular basis, no matter how wealthy or poor they may be. None should be kept from tasting these great delicacies, and we cannot leave comrade rabbit to do it alone!"
5. You turn to see a small child happily gobbling handfuls of chocolate eggs. "These eggs are yummy," giggles the youngster. "Can we let the nice rabbit come again, please? All the other chocolate in NAME tastes bad; I want the bunny's chocolate!"
1. Heavily armed patrols circle rabbit holes'
2. Consuming chocolate is the fourth step in the scientific method.
3. Rabbits are pressed to reveal their tax returns.
4. Candy shops offer loans with record-low interest rates.
5. The chocolate industry is monopolized by a single rabbit.
General Notes:
After you have found your:
1st Easter Egg you will receive an Easter Egg icon coloured Blue and the banner
Oblong Secrets
2nd Easter Egg your Easter Egg icon will change to Green
3rd Easter Egg your Easter Egg icon will change to Brown
4th Easter Egg your Easter Egg icon will change to Gold and you will receive the banner
Eggcellent Detective Work
Any additional Easter Eggs you find will NOT result in a change to your Easter Egg icon colour :(
Passing your cursor over your Easter Egg icon, once you have got your first Egg, will show you the number of Eggs you have, but NOT which ones... more's the pity!
Once you have received an Easter Egg Issue, ANY selection made from the options will still reward you with an Egg, so don't fret about failing to select the 'correct' option!
You may have to wait for only a few days to receive some Easter Eggs issues but for some you may have to wait for weeks, months, or maybe years even if you have provided the correct laying conditions! So, be patient...
P.S. Please do not broadcast the information on this site too widely... well done for finding it but I would like the site to be mainly for the dedicated Easter Egg Hunter!
Trading Cards
Trading Cards are like Creator Cards in Discworld MUD, only every Nation can get a Card if they are Active when the Cards are made. No, you cannot lick or tear them!
Trading Cards are manufactured at particular points in time, and only for nations that existed at that moment.
Season One: April 1, 2018
Season Two: November 28, 2019 (link)
Season Three: Current guesses are around November to December 2020, but no one really knows except moderators.
Trading Cards are ranked by Rarity and by Market Value.
Rarity is determined by the involvement of the Nation (Moderator, Site supporter, Issues author), its age in the game and its number of badges. Rarity from lowest to highest is: Common, Uncommon, Rare, Ultra-Rare, Epic and Legendary.
Market Value is determined by how much players pay in bank (the Trading Cards currency is called "bank") for the cards. In other words, a Common Card can have a higher Market Value (MV) than an Epic Card. (Euroda has a few Common Cards with unusually high Market Value.)
The combined MV of all the Cards in a Nation's Deck is called the Deck Value (DV).
There isn't a win-lose point for Cards, you can collect any way you like (or not).
---
Euroda: This is my process of choosing which Trading Cards to junk and which to keep...
Cards have Rarity (Epic, Common) and a Market Value, as well as number of owners. Cards that are Kept are Cards with:
High Rarity (Ultra-rare, Epic, Legendary),
High Market Value (higher than their Junk Value) and
Low Ownership (below 15 owners -- click on the card to see this).
Junking cards will give you Deck Space and the junk value of the cards in your bank.
The currency is called "bank", since there is no unit specified.

---
See the FAQ on Trading Cards: page=faq#cards
The Northern Light has written many detailed Dispatches on this. See the Links at the top of this Dispatch that link to The Auction System, Gifting, and Useful Tips and Strategies.

.
Trading cards are NationStates' own trading card game. You can generate, trade, and collect cards representing other nations, with each card having its own rarity and value. There is a whole dedicated market where you can buy or sell cards, and compete to rise through the rankings for most valuable decks, as well as increase the value of your nation's own card. Or, you can simply create your own themed collections, e.g., your friends, enemies, regionmates, best flags, and anything else you can think of!

Given that players from many regions (including The North Pacific, The West Pacific, The East Pacific, The Pacific, The Rejected Realms, 10000 Islands, and Texas, to name a few) have actively been involved with cards, deciding to get involved with this field will open players to an entirely new community to explore! (And yes, even
game administrators,
issues editors, and
moderators are heavily active.) Of course, not just the wide-ranging community is to take note of, but you're also entitled to making a name for yourself, whether by collecting the most cards of a specific theme, achieving one of the most valuable decks to ever grace the leaderboard, possessing the most bank out of any player, or by becoming a philanthropist whom continues to serve as an example of pure generosity (people have actually
done this in the past)!
Whoa. Sounds cool! But how do I start?
Each player has a (roughly) 20% chance to obtain a card pack from answering an issue. Answering these daily will reward you several packs, and the maximum you may store per nation is 9. You will know if you won a card pack by scrolling to the bottom of the screen right after answering an issue, as seen here:

... or by answering all your issues, going back to your nation's main page, and clicking on the card logo:

... in order to check whether you've won any packs! Each pack contains 5 cards, and some might already have bids placed on them. If you wish to quickly gain some cash, sell the card to that bidder, especially if said bid happens to be over junk value!
Junking is the act of trashing your card (done by clicking on the card and pressing "junk"; note that cards from rare rarity and upwards will require confirmation before junking) in order to accumulate a set number of "junked bank". This varies by rarity, with commons yielding a junk value of 0.01 bank, uncommons a value of 0.05 bank, and so forth. Players typically do this in order to quickly generate bank (since selling a card at auction takes a minimum 1 hour) and instantly pay for a card. Do this if you're short on time!
Of course, sometimes you won't immediately get a card you want. If you're caught in this situation, you are able to do the following: A) lodge a standing bid with the bank you have and wait for someone to notice, B) telegramming an owner of that card, or C) by
posting on the card forum to have people quickly check whether they can sell a copy!
Once you gain a card (whether from buying or simply opening packs), assuming you wish to actually keep the card (and not junk/sell it), you can then A) start a collection (done by clicking "Create a collection" at your nation's card page and adding cards to said collection) and/or B) view the cards you have in your deck, and you may even use deck filter buttons to narrow down the list of cards you possess in case you want to view specific ones!

Finally, it's important to know that all nations possess an official deck limit for how many cards each nation may store. Once you reach said limit, you must consume a certain amount of bank in order to expand your current capacity, otherwise gifting becomes unavailable and your nation will be restrained from opening further packs (though you may still purchase more cards from auctions).
Expanding your capacity increases by the squared exponent of every whole number (i.e. 1, 4, 9, 16, etc.), and purchasing the Site Supporter badge from the store grants you double the permitted capacity (along with doubling the capacity you gain each time your limit's expanded).
To give you an idea, here is a table of the expansion costs for (both) regular users and Site Supporters (brought to you by Valentine Z):
Without Site Supporter | With Site Supporter | Cost | Cumulative Cost |
50 | 100 | Automatically given to all players | None |
100 | 200 | 1 | 1 |
150 | 300 | 4 | 5 |
200 | 400 | 9 | 14 |
250 | 500 | 16 | 30 |
300 | 600 | 25 | 55 |
350 | 700 | 36 | 91 |
400 | 800 | 49 | 140 |
450 | 900 | 64 | 204 |
500 | 1000 | 81 | 285 |
550 | 1100 | 100 | 385 |
600 | 1200 | 121 | 506 |
650 | 1300 | 144 | 650 |
700 | 1400 | 169 | 819 |
750 | 1500 | 196 | 1015 |
800 | 1600 | 225 | 1240 |
850 | 1700 | 256 | 1496 |
900 | 1800 | 289 | 1785 |
950 | 1900 | 324 | 2109 |
1000 | 2000 | 361 | 2470 |
The list goes on, naturally. Don't think that this is the maximum number of cards you can store!
Any particular tools to help me trade?
Yes, actually! There are several useful player-created features to utilize at your convenience:
List of Cards in XML - Created by active code junkie and trader Ballotonia, this downloadable file contains an index for every single card in the game! In total, there are an estimated 180000 cards (per season), so use this list if you are aiming for a massive collection! [Note: it is highly advised that you download a text editor such as Sublime in order to better read this file.]2.
Card Queries Page - Created by (another) code junkie + trader 1 very fast endotarter, this tool allows players to look up cards of a particular type, including card rarity, badge type, government type, and more. Use this if you don't feel like manually searching for what you need!
3.
Card Market Watch - Another creation by 1 very fast endotarter, this document serves to actively track the statistical data regarding the entire card market, including auction activity, every legendary's combined market value, the total amount of cards currently pullable, and just how generous the gifting has gotten; all of these are noted daily and recorded up to its date of creation (i.e. July 7, 2019).
4.
Goldretriever-Web - Created by Java enthusiast Racoda (and inspired from the
original version by Valentine Z), this open source application will (automatically) output the total amount of bank + deck value (along with, should you input the password for each nation, the number of unanswered issues and unopened packs) for each nation listed! As to how it's done, 1) go to the website, 2) input the name of your nation(s) (if you have multiple accounts, press the "Enter" key each time you list a nation's name to add new lines), and 3) press "Start". [Note: if you wish to also calculate the number of unanswered issues + unopened packs per nation, you must ensure that the mode is set to "Auto" to enable the feature and then list both the nation's name & password and separate the two with a comma.]
5.
NationStates Card Management Queue - Created by long-time user Anozia (and later expanded upon by traders Destructive Government Economic System and Racoda), this script utilizes the Tampermonkey extension (instructions on how to use the script + extension being found
here) in order to allow many features, including 1) the saving of specific (or all, when using the
Card Queries tool) cards to a queue for selling/gifting when needed, 2) the addition of a cards icon at the top of your nation's page (clicking on the icon will conveniently redirect you towards the deck page), and 3) the removal of the nation-name from Season 2 cards (when the lower half of the card is clicked) to allow full access to the flag appearance of the cards! [Note: the script version that you must use to access these features is within
this post, as provided by Evrigenis.]
6. Firefox Containers - This guide - written by code expert Racoda - goes over an extension specifically made for the Mozilla Firefox browser, with said extension allowing you to trade/farm cards on multiple tabs simultaneously! Racoda's guide may take a while to understand, but it will definitely prove to be one of the most beneficial tools if you plan on utilizing multiple nations for card purposes!
Final thing, please note that using a script that automatically performs card-based actions (including answering issues to obtain card packs, placing bids/asks, or junking cards) has been ruled illegal, per Eluvatar's and
[violet]'s
respective
announcements, so if you plan on developing any of these tools... you'll probably realize that none of the players will actually use them. Other than that, have fun with coding!
Challenges Mini-Game: What is it, Tricks
Brief Explanation: 
viewtopic.php?f=15&t=423737
Verbose, With Tricks
https://nsindex.net/wiki/Nation_Challenge
Raiding and Defending (Regions tagged Game Player, Invader, Defender, Jump Points, Liberated)
Raiding and Defending: Game mechanics that are used for Regional Warfare in NS.
"Raiding" or "Invading": moving into another region with multiple WA nations to elect a candidate of your choice to take over the WA Delegate role (and powers) in that Region. Powers can be used to change World Factbook Entry (WFE), suppress posts, change region tags, ban or banject native nations.
Defending: Moving into an region which is being invaded like this to endorse the resident Delegate so that Raiders cannot take over the WA delegate position.
NS Index article on Raiding and Defending:
https://nsindex.net/wiki/Raiding_and_defending
Dispatch by a Raider:
-
Raiding is rather simple. All you need to do is:
Join the World Assembly. It is a raider's biggest weapon in terms of invasion. To join, click on "Apply to Join" when you are on the WA page. The site will give you directions from there.
Go into a region with at least one other WA nation. The size of the group depends on how much endorsements the region has. It is recommended to go into a small, founderless region.
Endorse one nation, or be endorsed. Make sure the nation you are endorsing has the most endorsements in the region, or else he won't become the WA Delegate, which is the objective of a raid. Also, be wary of defenders. What they do is go into a region we are trying to raid, and then seize delegacy before us and kick us out. Unlike invaders, however, they leave the region alone.
If/once you have seized the delegate position, then you will be able to administer the region. In raids, you must banject (ban and eject) the natives of the region. This may take some time, as you will need enough Regional Influence to ban them. When you select which nation you want to ban, you will be told how much Influence you are using up. Red Armor will then be able to occupy, destroy, and even refound the region.
Next, click this link. Copy the contents of the dispatch and paste it into the World Factbook entry of the region you just raided.
Then, construct an embassy with Red Armor. Go onto the administration page and find the "Embassies" section. Click on "New Embassy" and type "Red Armor." Click on "Visit Admin Page," then click on "Request embassies between Red Armor and (region)." If I get the invitation, we can construct embassies.
WHAT TO RAID OFTEN:
Founderless regions. They are especially vulnerable if they have no WA Delegate. However, if the founder refounds his nation, we are at extremely high risk of losing the region.
Regions with inactive founders. Even though the founder threat is still in the region, their inactivity can be a huge drop in their defenses. You can check his/her actions on the "National Happenings" page that can be accessed off of their nation's page.
Regions mentioned in region-wide telegrams. It will say "New Orders: Move to (region) and endorse (nation)" or something along those lines. We recommend making a puppet nation and put it in the WA instead of using yourself for the raid and resigning afterwards. You are free to perform raids without our consent if the current orders have been completed.
WHAT NOT TO RAID:
Feeder or sinker regions. These regions are:
The Pacific
The East Pacific
The West Pacific
The South Pacific
The North Pacific
The Rejected Realms
Lazarus
Osiris
Balder
The reason why you must not raid these regions is because of how much endorsements their delegates have. They are too powerful for our forces, or even The Black Riders, the largest founded raiding group. Plus, the Rejected Realms is eject free.
Regions that don't let WA Delegates administer the region. You can check this by going to the Administration page. You can access this off of a region's main page. If the page says, "The WA Delegate does not have administrative powers", then you cannot raid it.
Regions with active founders. If the founder of a region goes on NationStates often, then he can intervene with a raid operation very easily. You can check his/her actions on the "National Happenings" page that can be accessed off of their nation's page.
Warzones. Bans are only temporary in these places. And there is no founder. Regions take it from each other frequently, so if we want to keep our territory, do not raid these.
SUGGESTIONS:
Tag raiding. This is when multiple regions work together to raid a region. It is unknown who invented the technique, but The Black Riders popularized it.
Stealth raiding. This is making a puppet that seems innocent (no RA flags, or any other raider flags; no raider mottos), and following the process of simple raiding. However, you need to be in the region long enough to get a high amount of regional influence, convince the natives of the region to make you delegate, then destroy it slowly. This isn't the most recommended type of raiding, as the aforementioned founders can exile you at will. But it is effective in founderless regions... if they are willing to trust you. This technique was also invented by The Black Riders.
Password grieving. This is just like stealth raiding, but you don't convince the natives of the region to make you delegate. You just wait until your influence is high, then summon a group of raiders to endorse you (you can use a puppet that is in TRB). Next, password protect the region (make sure that the password is not displayed to residents), and then start emptying the region of natives. Ever since the technique was invented by The Alliance of Dictators, it has become very popular. This is different from Region Lockdowns, which is just passwording a region AFTER it is raided. That technique was popularized by the now-defunct Macedon.
Region snatching. Sometimes, you just want to do things the easy way, right? Well, this can help. Find a region with ZERO NATIONS and NO PASSWORD. Then, wait until the next update comes. Updates occur at 9:00 AM and 9:00 PM (Pacific Time Zone). The region should have been destroyed. When you try to visit the region again, it should say that it doesn't exist. Now, re-create the region with a puppet nation. Then, treat it like a region you just raided, but on the WFE, use "refounded" instead of "shot down." We, Red Armor, invented this technique.
DEFENDING:
Defending is like raiding, except that you enter a region about to be raided and get enough endorsements to become delegate and counter the raiders, kick them out, and leave the region alone. There is also a form of defending called liberating, in which you enter a region already raided, get delegate status, and repair the region (cancel embassy closures that were ordered, abort embassy constructions with the raider group, flag removal, etc.)
Very detailed Dispatch:
Background: Raiding, sometimes called Invading, is the term for offensive military gameplay. Raiders seek to take over a region, temporarily or permanently. Their motivations frequently include advertisement for their organizations, training, the total destruction of the target region, or pure enjoyment. There are many organizations dedicated entirely to this cause.
Raiding is not an in-character action (roleplay). Raiders operate using game mechanics, by joining the World Assembly with their nations, endorsing each other, then attempting to move into a vulnerable region to seize the delegate position. Should they move quickly enough, in greater numbers than natives and defenders can repel, they will succeed. The most vulnerable regions are those without living founders, because the delegate position in such regions automatically possesses total executive power.
Types of Raiding:
1. Occupations are operations in which raiders take over the delegate position of a region and hold onto it for some period of time. They can be permanent, ending in the total destruction and refound of the region, or temporary, planned in advance to last a week or two. Large-scale occupations can require more planning than any other type of operation, because of the need to contact piler forces, run influence calculations, and fight off liberation attempts.
To occupy a region, raiders first arrange to have enough endorsements to surpass the native delegate of the target region. They endorse one or two lead nations, then move into the target immediately before it updates. Once they have seized the delegate position, they dismiss all native Regional Officers and appoint some of their own. Regional Officers can only be granted Border Control authority once every 26 hours, but with all of them appointed at the start, pilers know which nations to endorse when they arrive. Finally, the WFE, flag, regional tags, and embassies are modified to promote the organization leading the raid.
Once a region has been occupied, the biggest question is that of the raiders' intentions. Some organizations refuse to damage native communities, while others have no such qualms. In the former case, the occupiers will usually make a public announcement about the operation, stay for a short time, then depart without ejecting anyone except defenders. In occupations led by the latter type, the region may still be handed back to its natives peacefully, but the raiders could also build up enough influence to eject all the natives and password the region, destroying it. In that case, should defenders be unable to liberate it, an SC Liberation may be drafted.
On rare occasions, stealth occupations are attempted, in which a region is taken over without any public announcement or fanfare, and none of the settings are changed. With all the potential for advertisement removed, these occupations are almost always meant to completely destroy (and possibly flash refound) the region. These are extremely difficult to conduct on active regions due to the obvious risk of natives noticing, but they can still be done if the raiders infiltrate the region and make the occupation appear as an internal coup to outside observers.
2. Tags are the most common type of raid, by sheer volume. At its core, tagging consists of small teams moving to regions and replacing their WFEs, flags, embassies, and regional tags with ones representing their organizations, with no intention of actually holding the region. To do this, raiders come online at update with a number of prepared puppets. They endorse a lead nation, then move into a target region, seizing the delegate position and appointing one of their own as a Regional Officer. If there are any native Regional Officers, they are dismissed. Then, they switch out and move onto the next region. After the tag run, they go back through all the successfully hit regions and modify their settings.
The primary purposes of tagging are advertisement and high-speed training. Large-scale tag runs are highly coordinated and may involve multiple teams moving to upward of a hundred regions in a single update, but most tag runs cover around twenty regions, turning them into virtual billboards for the participants and their regions. Targets are almost always small, inactive, and lacking a native delegate, so the only opposition to tag raids comes from defenders.
3. Flash Refounds are a stealthy type of raid that results in the total destruction of the target region. The raider lead, using a sleeper, infiltrates the target and builds influence, calculating how much they will need to eject all the other nations in the region. During this time, they attempt to gain Border Control authority. When they have enough influence, they clear out the region right before update, then depart themselves. When the empty region updates, it ceases to exist, and the raider refounds it.
Unlike traditional raids that require the delegate position of the target to be executive, flash refounds are technically possible in most regions, because they involve infiltration. However, they are extremely difficult to accomplish in older regions that have a lot of native influence built up, even with multiple raiders infiltrating the region together.
Targeting Regions: When searching for targets, raiders choose regions with executive delegate positions. In these regions, the founder has ceased to exist, has willingly deprived themselves of executive power, or is inactive and has enabled executive power for their delegate. Regions with delegates too powerful to overcome are removed from consideration. When seeking tag targets, raiders often use sheets because the proximity of targets to each other in the update is critical. For occupations, they may use the regional tag cloud. For example, this page lists all regions that are founderless, have no password, and are not feeders or sinkers.
Most passworded regions are safe, but sometimes raider spies can capture a region's password. In this case, the region becomes less safe, because defenders do not know the password and cannot chase the raiders into the region. Note: guessing or "cracking" a password, even an obvious one like "password1," is illegal. Stealing it from natives is not.
Background: Defending is the term for military gameplay that is intended to protect regions from offensive military action. When a region comes under attack from a hostile force of nations, known as raiders, defenders are there to stop them. There are many organizations dedicated entirely to this cause.
Defending is not an in-character action (roleplay). Defenders operate using game mechanics, by joining the World Assembly with their nations, endorsing each other, then attempting to move into a vulnerable region to support the natives in power. Should they move quickly enough, in greater numbers than the raiders targeting that region, they will succeed. The most vulnerable regions are those without living founders, because the delegate position in such regions automatically possesses total executive power.
Types of Defending:
1. Defenses are preventative operations--ie, they block raids before they happen. Defenders come online at update, cross up, and watch for raids. When they see raiders move into a region, they immediately move in behind them. This part is known as "chasing." If the defenders make it into the region before it updates, and they have more endorsements than the raider lead, they have made a successful defense. If the target region already has a delegate, the defenders will endorse that nation as well, to increase their likelihood of winning.
2. Liberations put an end to active raider occupations. To liberate a region, defenders often must plan the operation in advance and ensure that they have sufficient numbers to overcome the raider forces. The liberation force gathers at update, crosses up, and moves into the region. If there is a native ex-delegate in the region, the defenders will try to endorse that nation before the region updates. Adding difficulty are the raider leads, who watch for liberators at update and eject them as they arrive. As time passes in an occupation, raiders can appoint more and more Regional Officers with the power to eject nations. Because of this, most successful liberations take place in the first couple updates after the occupation begins.
3. Detags restore regions tagged by raiders to their previous state. These regions are usually inactive or are unable to appoint new Regional Officers themselves. To detag a region, defenders endorse a lead nation and move into the region at update. The lead nation becomes the delegate, appoints themselves as a Regional Officer, and dismisses any raider Regional Officers that remain. Later, they go back through all the regions they entered that update and reset the flags, WFEs, embassies, regional tags, and any dispatches pinned by raiders. To find old versions of the WFEs and flags, detaggers use the
WFE Index and
Flag Archive. When the detag is complete, the Regional Officer resigns, removing themselves from the WFE.
Defenders never leave any traces of their work in detagged regions, such as adding the line "This region has been cleaned up by The White Knights™!" Doing so is known as "retagging," and is frowned upon by other defenders.
4. Sieges/Attrition Runs are defensive operations that weaken occupations by forcing the raider leads to waste influence. Successful attrition runs can result in an occupation being drastically prolonged, keeping raider manpower tied up indefinitely, or even abandonment of the operation by the raider leads. They can also buy more time for defenders to gather reinforcements if adequate numbers for a liberation are not immediately available.
The usual method of conducting an attrition run is for a number of defenders to cross up and move in at update, just like in a liberation attempt. Every defender that updates before they are ejected gains influence. The raider leads must eject them, consuming their own influence in the process, which leaves less influence for ejecting natives or setting a password. If the raider leads have insufficient influence to remove the defenders, the defenders remain cross-endorsed in the region, forming a "beachhead" that gains influence every update and becomes increasingly difficult to remove.
Spotting Raids: In order to stop raids in progress, defenders must spot during update. To do this, raider jump points are monitored for activity before update. Raider puppets preparing for an operation are added to defender dossiers. Spotters then refresh their Reports pages constantly during update to be immediately notified of movements.
Experienced spotters may also use the World activity feed to spot for raids taking place outside of update (raiders moving in quietly during the day and waiting for update), and for raiders making clean puppets, which are not located in raider jump points. The activity feed can be used for ordinary update spotting, but it includes a three-second delay from real time, while the Reports page has none. This delay has a serious impact on defender response times, so most elect to use the Reports page.
Background: Most tactics are used on both sides of the R/D paradigm. At their core, both raiding and defending rely on the same game mechanics, with the only true difference lying in player intent. These tools and methods are common to all of military gameplay.
Discord: Military operations are dynamic and fast-paced. Most organizations coordinate via Discord, which offers much greater speed and security than RMBs and telegrams. To sign up, go to
Discord.gg or download their mobile app. In the past, Skype and IRC were popular options, but they have fallen out of use in the last couple years.
Update: Almost all military activity on NationStates centers around the update, because that is the time when endorsements are tallied and delegate changes are possible. The site updates twice a day*, at 0000 (midnight) and 1200 (noon)
EST /
EDT. The former is known as the major update, and lasts one hour. The latter is known as the minor update, and lasts 45 minutes.
A lot of things happen during the update, but the most important is the endorsement tally. All the endorsement counts in each region are compared, and the nation with the most endorsements becomes the delegate. If two nations are tied, the tie either falls to the incumbent or is broken by an algorithm. Even if a nation has the most endorsements in the region for most of the day, if another nation suddenly has more when the region updates, the second nation will become the delegate. This is why raiding and defending always happen at the same time every day.
Other important events at update include Regional Influence recalculation (see the Influence section below), Ceasing to Exist (which can be important if a native delegate or founder is about to be deleted for inactivity), and occasionally, the passage of SC Liberations (see the Liberations section below).
*There is technically a third update, when regional averages are calculated and all regions are simultaneously re-ranked. This occurs at 0335 EST/EDT and has no effect on military gameplay.
Jump Points: Nations update when their region does. If a nation changes regions while the update is in progress, moving from a later-updating region to one that has already updated, that nation will not update at all. Nations can only update once per update, so if a nation updates in one region and moves to another region that updates later on, it will not update again.
A nation must update in the target region order for its endorsements to count, which is a critical part of military gameplay. So, how does one guarantee that their nation will not update before the target region does? This is where jump points come in. Jump points are regions that fall at the very end of the update order, after all available targets, and can be used for storing military puppets. These puppets "jump" out of the jump point and into a target region.
Most raiding organizations have their own jump point, and using someone else's jump point is frowned upon unless permission is given. Most defenders work together and use a single jump point. A limited number of jump points are available, due to the nature of update mechanics and the difficulty involved in creating them. To make a completely new jump point, one must create a large number of regions and hope one of them falls at the end of the order. Fortunately, a region's place in the update never changes*, even if it ceases to exist and is refounded.
*The update order has shifted a number of times as a result of technical changes. This is an infrequent and unscheduled occurrence, with the last reshuffling happening in April 2019, and before that, December 2013.
Triggering: Each region updates one by one, always in the same order, but with a randomized length of time known as "variance" inserted between them. Adding to the confusion, because each nation in a region has to update, large regions take much longer to update than small ones. This means that while the order is predictable, the exact times are not. To pinpoint the precise moment when a target region will update, minimizing the time between the jump and the specific region's update, operation leaders use a technique called "triggering."
There are multiple types of triggering. The most common involves the use of a program that downloads the list of regions into an Excel spreadsheet. The list is in order of update and clearly marks regions that are vulnerable for raids. One such program is Spyglass, available for download
here. The operation leader checks the sheet for the rough time of the target's update, then finds a region that updates shortly before the target. A long trigger might be twenty seconds, while a tight trigger could be just one or two. Trigger length usually depends on the number of people making the jump and overall troop experience. Finally, when it is almost time to jump, the operation leader repeatedly refreshes the trigger region's page until the "Last WA Update" line at the top of the page indicates that the region has updated. The leader immediately sends a "GO" command to all their troops.
It is possible to completely automate triggering to the point that a program seeks out targets and sends the "GO" command without human prompting. The inverse is also true, in that a human can determine the update order by hand and pick out possible targets by checking individual regions' Regional Control pages.
Switching: Because nations can only update once per update, it is impossible to conduct multiple operations in a single update with only one nation. Switching is the practice of cycling WA membership through a number of puppets to circumvent this problem. Usually, a player expecting to jump many times in one update will apply to join the WA with all their military puppets, then join with one of them. Every time one of their puppets updates in a target region, they resign it from the WA and join with the next one. The ability to switch quickly is important in high-speed update operations where each target is separated by minutes or seconds.
Cross-Endorsing: Cross-endorsing is the term for a number of WA nations all endorsing each other. Raiders and defenders will frequently cross-endorse, or have a select group cross-endorsed, before jumping. This ensures that several nations have the highest possible endorsement count, just in case one of them is banned upon entry or misses the jump.
Sleepers / Clean Puppets: A sleeper is an anonymous puppet inserted into a region with the intent to use it for a military operation in the future, either a raid or a defense. Raiders may use sleepers to actively infiltrate regions and gain native trust, but raiders and defenders alike also use sleepers passively to gain Regional Influence.
Clean puppets are similar. Like sleepers, they are puppets that cannot be traced back to their creator's main nation. They have convincing flags and custom fields, answer issues, and follow recruitment telegrams, in an effort to appear like new players. Unlike sleepers, they are almost exclusively used by raiders for large, short-term operations where stealth would provide an advantage.
Piling: When the initial update force of an occupation is too small to hold the target region, the operation leaders will call in reinforcements to boost their endorsement counts. This is known as "piling," the nations providing reinforcements are "pilers," and collectively they make a "pile." Piling is more common among raiders, but defenders may pile to secure a region after it has been raided, or if a region is at a heightened risk of being raided in the near future.
SC Liberations: One of the World Assembly Security Council's functions is to pass Liberations, which remove the ability of a region to be passworded, so long as that region lacks an executive founder. Following the passage of such a resolution, a badge will appear on the region's page. Liberations are usually employed for defensive purposes, to prevent an occupying force from passwording and destroying a region, but there have been notable cases where Liberations were passed to allow regions to be raided, by removing passwords set by natives or defenders.
When considering the viability of a Liberation on a passworded region, it is important to remember that the nation which imposed the password has absolutely no impact on whether the Liberation will be effective. The game does not keep track of whether the password was put in place by a founder, delegate, or Regional Officer. All that matters is whether the region has an executive founder. If it does, the Liberation will still result in a badge on the region's page, but will have no other impact.
Influence Calculations: Calculating influence requirements for a major operation can be a highly complex task. To accurately predict costs and timelines, one must take into account decay, CTEs, inactivity plateaus, the influence advance, Regional Officer vs delegate costs, and other variables. Please see here for an in-depth explanation of influence.
Regional Controls: Regional Controls allow a nation to make changes to a region's settings, eject nations from that region, and more. Please see here for an in-depth explanation of Regional Controls.
Endorsements: Endorsements are a key element of military gameplay, as they determine which nation will become a region's delegate at the update. Please see here for an in-depth explanation of endorsements.
Created by August. Do not reproduce, in whole or in part, without explicit permission.
In Discworld MUD context, this is PK action within NationStates. The simple way to avoid this PK action is:
to password a Region so people have to ask for the password before joining (The effect of this is that a password-ed region will never be "Featured".) A password is a NPK tag for the Region.
to avoid assigning Executive Powers to a WA Delegate. This makes it less powerful, less attractive and less fun for Raiders. When the Founder ceases to exist (cte), the WA Delegate will get Executive powers in any case, so this leads to the next point...
to have an Active Executive Founder. Executive Founders (preferably Active or One who can come back from the Boneyard) can ban or banject Raiders without use of Influence.
Dispatch on Influence (Influence plays a big part in Rading and Defending)
1. What is Regional Influence?
Regional Influence is an automatically-generated measure of how powerful your nation is in your region. It is only relevant in a gameplay sense, and has no impact on roleplay. Influence was created in 2006 in response to the ability of players to eject large numbers of other nations and password regions unchecked. These actions contributed to the total destruction of many regions, an act known as "griefing." Influence, at its core, is designed to protect regions from this fate.
2. How do I get influence?
Influence is gained by every nation at every update, provided that nation has logged in at least once in the last week. If the nation is more than one week inactive, influence remains constant. For most nations, influence increases at a rate of one Soft Power Disbursement Rating (SPDR) point per update. For a WA nation, the influence gain is one plus its endorsement count, every update. For example, a WA nation with three endorsements would gain eight influence points per day, whereas a non-WA nation or a WA nation with no endorsements would gain only two influence points per day.
3. What can I use influence for?
Influence can be used to eject and ban nations or password regions. A nation's influence also protects it (to an extent) from ejection or banning by a delegate or Regional Officer. There are no other uses for influence.
4. Who can use influence?
Delegates and Regional Officers with Border Control authority can use influence. It costs a delegate one half of the target nation's influence to eject and ban them, and one third of the target nation's influence to simply eject them. The cost for Regional Officers is twice as high as the cost for delegates, so it costs a BC-enabled Regional Officer all of the target nation's influence to eject and ban them, and two thirds to simply eject them.
Nations with Border Control authority can also use influence to password regions. To set a visible password, a delegate or Regional Officer must spend 20 points per nation in the region, with a minimum of 200 points. To set an invisible password, the cost is 40 points per nation in the region, with a minimum of 400 points. Removing a password requires no influence.
Founders can eject, ban, and password at no cost to their influence.
I thought I had enough influence to eject/ban/password, but I ran out! Why? Skip to #11 for a possible explanation.
5. What do the ratings mean?
The ratings are as follows, from lowest to highest.
Rank | Descriptor | Percentage in Region |
1. | Zero | 0% of total |
2. | Unproven | 0 - 2.0E-4 |
3. | Hatchling | 2.0E-4 - 5.0E-4 |
4. | Newcomer | 5.0E-4 - 1.0E-3 |
5. | Nipper | 1.0E-3 - 3.0E-3 |
6. | Minnow | 3.0E-3 - 1.0E-2 |
7. | Sprat | 1.0E-2 - 3.0E-2 |
8. | Shoeshiner | 3.0E-2 - .10 |
9. | Page | .10 - .20 |
10. | Squire | .20 - .50 |
11. | Apprentice | .50 - 1.0 |
12. | Vassal | 1.0 - 1.5 |
13. | Truckler | 1.5 - 2.0 |
14. | Handshaker | 2.0 - 2.5 |
15. | Duckspeaker | 2.5 - 3.0 |
16. | Envoy | 3.0 - 3.5 |
17. | Diplomat | 3.5 - 4.0 |
18. | Ambassador | 4.0 - 4.5 |
19. | Auxiliary | 4.5 - 5.0 |
20. | Negotiator | 5.0 - 6.0 |
21. | Contender | 6.0 - 7.0 |
22. | Instigator | 7.0 - 8.0 |
23. | Dealmaker | 8.0 - 9.0 |
24. | Enforcer | 9.0 - 10 |
25. | Eminence Grise | 10 - 15 |
26. | Powerbroker | 15 - 20 |
27. | Power | 20 - 25 |
28. | Superpower | 25 - 50 |
29. | Dominator | 50 - 80 |
30. | Hegemony | 80 - 100 |
31. | Hermit | 100 |
These are a measure of relative influence. In other words, they show how much influence you have compared to the total influence present in the region. A nation residing in a very small region might have very little influence, but have a high rating. Conversely, a nation residing in an extremely large region might have a great deal of influence, but have a very low rating, because they have a very small portion of the overall influence pie.
Before a region passes its first major update, all resident nations will be displayed as Hermits.
6. How much influence do I have?
The easiest way to check your absolute (non-relative) influence value is to go to your Rank page and click on the link for Influence. This number represents the exact amount of influence you have in all regions combined. It is possible to have influence in multiple regions at once, but generally speaking, the vast majority or all of your influence will be from one region.
7. What is Regional Power?
A region's Regional Power rating is a measure of the total influence present in the region, relative to the sum of all influence in the world (496M points as of July 22, 2021). The ratings, along with percentages of the world's influence and an estimation of their absolute influence values, are as follows.
0% to 0.01% (roughly 0 to 50k points): Low
0.01% to 0.05% (roughly 50k to 250k points): Moderate
0.05% to 0.2% (roughly 250k to 1M points): High
0.2% to 1% (roughly 1M to 5M points): Very High
1% and up (roughly 5M points or more): Extremely High
Regional Power is not displayed in regions with a Low rating.
It usually takes many years to achieve a rating of Extremely High, and only a small number of regions have ever reached that point, including some of the game-created Feeder and Sinker regions. As time passes and the cumulative value of the world's influence increases, achieving higher Regional Power ratings grows more difficult, and some regions fall to lower ratings. Over the course of 2020 alone, the nominal threshold for Very High increased by 200k points, or 28%.
8. How much influence does my region have?
The easiest way to determine a region's absolute influence is by going to any nation's Influence census page, clicking the "Other" link at the bottom, and adding the region to the chart. This will tell you the average influence of all its nations. Multiply that number by the region's population to find the total influence. The population number used for this calculation must be the nation count at 0335 EST / EDT. When finding total influence retroactively, population numbers on regional History pages can be used.
On rare occasions, there will be a region with more influence than its Regional Power rating would suggest. This happens when high-influence nations move in from other regions and bring up the average. A region's Regional Power rating only takes into account influence from that particular region. However, the average influence number includes any influence left over from resident's past regions. The effect of this is usually negligible.
9. Can I use my influence in other regions?
No, your influence in one region cannot be used to eject, ban, or password in another region. However, there is some amount of carry-over. If you have influence in one region, then move to another permanently, you will have more influence in the second region than you would had you started from scratch. This is especially the case if you have more endorsements in the new region than you did in the old one (ie, your influence gain is higher than it was).
10. Why am I losing influence?
There are four possible reasons for this:
a) You ceased to exist. Nations deleted for inactivity immediately begin to lose influence rapidly (though not as fast as nations that leave their regions). Additionally, when a nation ceases to exist, all influence it holds from other regions is instantly erased. Thus, if a high-influence nation is ejected from Region A, ceases to exist in The Rejected Realms, and is revived the next day, it will have no influence left from Region A.
b) You left your region for at least one update. Leaving a region briefly does not cost you influence, but if you leave the region when it updates, you begin to lose influence. If you are gone for a long time, you will probably lose all your influence in that region. Influence decay following a permanent move is calculated as follows: four points lost after the first day (two updates), nine points after the second day, and fourteen after the third. From then on, the day-to-day loss increases by eight points per day. For example, a nation that left its region two weeks ago will have lost 705 points, provided it had that much to begin with. Meanwhile, it will have begun to accumulate influence in its new region.
c) You are in a Feeder or Sinker. These include the five Pacifics, Lazarus, Osiris, Balder, and The Rejected Realms. Influence in these regions expires after roughly six months, so after spending half a year there, your influence may flatline. If you have more endorsements than you did when you arrived, it may continue to increase for a while. If you have fewer endorsements, your influence will begin to fall. The exact formula for influence decay in feeders and sinkers is unknown.
The influence of a nation residing in a feeder or sinker will not decay below 4015 points, which is the influence accumulated in half a year by a nation with ten endorsements. A nation with ten endorsements or fewer may accumulate this much influence before plateauing.
d) You spent influence without realizing it. If you are a delegate or Regional Officer and you ejected or banned a nation by accident (or on purpose), it cost you influence. The cost does not show up until after the next update.
11. Why did my influence change between updates? or, Why did I run out of influence for Border Control actions?
Both of these phenomena are due to the "influence advance." The amount of influence displayed for a nation after it updates is actually the amount of influence it will have after the next update, provided nothing changes before then. In other words, a nation's true influence level is the displayed value, minus its endorsement count, minus one. If that nation's endorsement count increases before its next update, its displayed influence will as well. Conversely, if the endorsement count drops, or the nation resigns from the WA and resets its count to zero, it will lose as many influence points as it had endorsements. A nation's influence level at one update is not "locked in" until after the next update.
For most players, the influence advance is inconsequential. However, it can have serious effects for regional officials and military gameplayers. If a twenty-endorsement delegate has an influence score of 100 and wants to eject a nation with a score of 300, they should be able to do so. Once the influence advance is taken into account, that delegate's true influence score is only 79, and they will not be able to eject any nation with a score of over 237.
Created by August. Do not reproduce, in whole or in part, without explicit permission.
Traveling / Travelling / Touring NS
On the 25 of August, 2020, Deliciousness was Visited by the Travelling Region. They have been Travelling for a long time, led by a Nation known as
Migrating Geese. If you are interested in learning about Touring NS Regions, read their Region WFE and their
Off-site Forum, or send
Migrating Geese a Telegram to ask for advice.
META: Pictures of NationStates: Banners, Trophies and Default Flags
Directory:
Trophies: All the badges that a nation can have at the bottom of their page. (358 images)
Chart Backgrounds: All the backgrounds for nation spending piecharts. (14 images)
***All images and information in this series verified to be current and correct as of May 5, 2021 by The Unified Missourtama States***
If you have any additions, concerns, or questions please send a telegram to The Unified Missourtama States.
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