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Region: Catholic

Castle Federation wrote:That certainly explains how the political leanings in the mainstream regions of NationStates remain so monolithic. The ironic appeal to unique individuality makes most of those types quite unextraordinary and a reinforcer of unobserved group thinking.

I'm not picking on anyone, but I should probably provide an example. This player, commended by the Security Council, has held government offices in (1) the North Pacific, (2) the East Pacific, (3) the West Pacific, (4) Lazarus, and (5) Europeia. This player has also been a government officer in (6) the South Pacific and is a citizen of (7) the Rejected Realms.

https://tspforums.xyz/thread-1400.html?highlight=dyr+nasad
https://rejectedrealms.com/viewtopic.php?f=83&t=8418567

Again, I'm not picking on this player. There are plenty of players who are similarly cosmopolitan. Some of them use the same usernames across regions; others use different usernames (alternate identities).

When most of the major regions have very liberal citizenship requirements (residence, forum membership, a cursory security check, and maybe an oath) and when a number of players obtain citizenships and government offices across major regions, the ultimate effect is the emergence of a global governing class. The major regions often look the same not because they're thinking on the same wavelength. In fact, a lot of them are actually governed by the exact same players or groups of players. Discord has made this problem worse in recent years.

If all players used identical usernames across regions, if all the major regions made their rosters of citizens publicly accessible, and if you compared those rosters to one another, you'd see that the major regions are largely governed by a few dozen players, who hold citizenship in three, four, five, or sometimes even more major regions. It's not really a secret, but it's also not advertised to the ordinary NationStates player.

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