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Ecosociala wrote:Is anyone concerned that our region seems to be losing member nations? It has decreased from 150 to 130 in the last week or so

Pardon me, but I just arrived a couple of days ago. Had it been very stable for a long while and then you lost 20 or so nations in one go? If so, it could be that one person controlled many of those nations.

maybe. Btw new WA proposals out "Freedom of Dress" and "Commend Deadeye Jack"

I also want to note that in the SC proposal, Deadeye Jack has had historically pretty bad civil rights.

Abinaki wrote:

Pardon me, but I just arrived a couple of days ago. Had it been very stable for a long while and then you lost 20 or so nations in one go? If so, it could be that one person controlled many of those nations.

It's probably because Kassimo hasn't been able to do the recruitments.

Greslew

Kassimo wrote:
I haven't been able to run the recruitment program recently and probably won't for the foreseeable future, due to personal circumstances. So as nations CTE, which is normal, they are not replaced by new members. Our population will continue to decrease until someone is able to pick up the slack on recruitment.

I wouldn't be worried though. In the short term, the total population number doesn't matter nearly as much as the number of people actively engaging on the RMB and discord. In the long term, however, it is important to keep new people coming into the region as even active players eventually CTE or move region.

How do you do recruitments?

Fachumonn wrote:I also want to note that in the SC proposal, Deadeye Jack has had historically pretty bad civil rights.

Some of Deadeye Jack's policies are very authoritarian and socially conservative. They have banned same-sex marriage, abortions, contraception, religious worship, internet, video games...

Ecosociala wrote:Some of Deadeye Jack's policies are very authoritarian and socially conservative. They have banned same-sex marriage, abortions, contraception, religious worship, internet, video games...

They also allow child labor, the death penalty, and capitalism.

Ecosociala wrote:How do you do recruitments?

I wrote up a quick guide here:

There are three methods of recruitment in this game:

1. Inviting nations on an individual basis.
2. Mass recruitment through telegram stamps.
3. Mass recruitment through an API script.

The first method is good for bringing in nations who are especially aligned with the principles and spirit of the region, but is slow and has little effect in the bigger picture. Recruiting nations that are already settled in other User Created Regions is often considered bad practice and maligned as "poaching". Poaching nations from allied or friendly regions may even set off a diplomatic incident.

The second method requires that telegram stamps be bought with real money, and therefore will not be considered.

The third method is free, automatic, and can be effective at bringing many new nations into the region. However, it requires some technical setting-up, and functions only so long as the script is left running, requiring a computer be left on for as much time as possible. Below I will explain how to set up and use the pyNSrecruit telegramming script for recruiting nations to the Libertarian Socialist Confederation.

For a detailed explanation please consult The Simple Guide to Sending Telegrams via API.

STEP 1:

You need a Client Key to be able to use the NationStates API. This key is specific to the region you are recruiting for. Someone in the region (most likely part of the current or preceding Outreach Committee) should already have a Client Key for the LSC which you will need to ask them to share. If there is no active Client Key for the region, you will need to request one from the game admins, as follows:

Open a Getting Help Request (GHR) here. Select 'Other' from the drop-down box. In the text box enter the following:

Hello, I would like to request a Client Key for the purposes of recruitment to my region.
Nation: <enter nation name>
Region: Libertarian Socialist Confederation
Thank you in advance.

Then click 'Lodge Request'. It may take a while for the game admin to get back to you, as keys are granted manually, so be patient. Only request a key if you are sure you will actually use it.

STEP 2:

While waiting for your Client Key to be assigned, you can create your recruitment telegram template. This template will be automatically sent when you run the script.

Go to your telegrams page and click 'New Telegram'.

Address the telegram to tag:api and click the down arrow for advanced options.

Select the tick box, so that it should read: "This is a recruitment telegram for Libertarian Socialist Confederation."

*Note that your nation must be in the LSC to be able to send recruitment telegrams for the region.

You now need to write the recruitment telegram. The telegram should clearly depict the region, its main features, and why nations should join. It should not be too long or pushy.

An example is shared below:



"We are convinced that freedom without Socialism is privilege and injustice, and that Socialism without freedom is slavery and brutality." -- MIKHAIL BAKUNIN

For the attention of %NATION%,

Welcome to the world of NationStates! Now, your people must choose a path. Will they surrender to a fearful tyranny, endure unremitting exploitation, or will they rise to the challenge of freedom?

Those in pursuit of a new world - a society of individual autonomy, social equality and solidarity - will find a home in the Libertarian Socialist Confederation.

We are an easy-going, amicable region, with an established system of delegation, a regional map, and a discord channel for conversation.

You can learn more about our political philosophy in the Libertarian Socialist Compendium, and join in discussion on our message board.

Take care.


The %NATION% code is replaced by the receiving nation's name when they read it, so it appears it is written directly to them and is less impersonal.

Once you have completed all of the above you can click 'Send', which doesn't send the telegram to anyone, it just creates the template.

Now if you go to the Sent Items folder of your telegrams page, you will see the template.

In the bottom right corner, click 'Recruitment & Delivery Reports', where you will find the TGID and Secret Key. Save these for later as they will be used, along with your Client Key, for setting up the script.

STEP 3:

The next step is to download and set up the python script that will be used to automatically send the telegram via API.

There are multiple scripts available, but I would recommend using pyNSrecruit.

You need to have python3 installed to run the script. Download from Linkhere and install before continuing if not.

Now, download the pyNSrecruit ZIP or TAR.GZ from Linkhere. You will need to extract the files (e.g. unzip).

You can now run the script by executing the main.py file. (You might need to make the file executable first.)

STEP 4:

Now you will need to configure the script. You can read the provided LinkQuick Start Guide and follow the directions below.

First you need to set the inclusion filter (which nations to target). Click the '+' button on the right hand side of the user interface.

Select 'Include' in the top drop down box and 'By Action' in the bottom dropdown box, then click OK. In the new window select 'Nation Founding' and click OK.

Next you can narrow down the nations targeted by setting the exclusion filter. Click the ‘+’ button again and select 'Exclude' in the top drop down box and 'By Category' in the bottom drop down box, then click OK.

A list of NationStates political categories are presented as tick boxes. Recruitment telegrams will not be sent to nations with the categories selected. This is especially useful for a specifically political region such as the Libertarian Socialist Confederation, both because we want to invite people who share our values, and also because you can cut down on wasted recruitment telegrams by not sending them to right wing and authoritarian nations who obviously will not be liable to recruitment by the LSC.

I chose to exclude: Anarchy [it means ancap in this game], Authoritarian Democracy, Benevolent Dictatorship, Capitalist Paradise, Capitalizt, Compulsory Consumerist State, Conservative Democracy, Corporate Bordello, Corporate Police State, Corrupt Dictatorship, Father Knows Best State, Free-Market Paradise, Inoffensive Centrist Democracy, Iron Fist Consumerists, Iron Fist Socialists, Libertarian Police State, Moralistic Democracy, Mother Knows Best State, New York Times Democracy, Psychotic Dictatorship, Right-Wing Utopia, and Tyranny by Majority.

Click 'OK' once finished. The two filters should now be listed in the 'Filter Targets' box.

Next you will need to enter your Client Key, Telegram ID (TGID), and Secret Key in the fields provided.

In the 'Sending Rate' section, select '180s (Recruitment Telegram)'.

The 'Campaign Enabled' button should be ticked.

Before starting, you need to save everything as a campaign. Click the 'Save' button at the bottom of the list on the left, give the campaign a name, and click 'OK'.

Select the newly saved campaign in the left hand box, and click 'File'>'Save' to save to disk.

You can now click 'Start', and the script will begin sending out recruitment telegrams.

STEP 5:

From then on, when you open the script, you will need to open the campaign you have created by clicking 'File'>'Load', and then selecting the campaign on the left hand side and click 'Load' at the bottom of the user interface.

The rate at which recruitment telegrams can be sent is limited to 180 seconds. Every time a telegram is sent, the log at the bottom will show:
[DEBG] Trying <nation> with 'Campaign'.
[DEBG] Got category <non-excluded NS category>.
[INFO] Telegramming <nation> with 'Campaign'.
[DEBG] Got status: 200.
[INFO] Waiting 180 seconds.

The script will continue to search for and send telegrams to filtered targets as long as the script is left running. It stops every now and then when there are no new nations left to search, but will automatically continue after a time.

To double check that the telegrams are indeed being sent, and to see how well your recruitment telegram is doing in attracting recruits to your region, go to the Sent Items folder of your telegrams page again, find your recruitment template, and in the bottom right corner, click 'Recruitment & Delivery Reports'.

You will see how many telegrams have been delivered, and how many nations have been recruited. The latter only counts nations that specifically clicked the 'Join <region>' button in the recruitment telegram, it doesn't count those who joined via the 'move' button on the region page after reading your telegram. In my experience a conversion rate of between 1% and 2% is as good as it gets. At first this might seem worthless, but over the weeks and months it will be effective.

It will also show the number 'Blocked by Category', which means those nations who have blocked recruitment telegrams in their preferences. Class Members also don't receive recruitment telegrams so they will be shown in red. 'No Such Nation' counts nations that were deleted by mods before the telegram was received (usually due to rulebreaking nation names). After a large number of telegrams have been sent, the number that have actually been read will also be displayed.

As mentioned before, telegrams will only be sent as long as the script is running, ideally for as much of the day as possible, or even leaving it running overnight.

You will probably get a few replies every now and then that can be rude and insulting. Needless to say, please ignore such messages, or else politely inform them that recruitment telegrams can be blocked in their preferences.

Don't forget that once nations are recruited to your region it is just as important to welcome them, help them to participate in regional activities, and settle into the community.




Read dispatch

Ecosociala wrote:Some of Deadeye Jack's policies are very authoritarian and socially conservative. They have banned same-sex marriage, abortions, contraception, religious worship, internet, video games...

yeah i voted against

Experimental experimentlsc

We need to discuss the matter of discord moderation. As it stands the same rules will apply both onsite and offsite, which if accepted means that we need to specify how the discord will be moderated.

The first option for applying newly agreed rules to the discord would be simply to give the Safeguard Committee mod roles on the discord. This would be simple - avoiding needing to set up a separate process for electing discord mods - and would ensure regular rotation, as the committee goes through elections every three months. The downside would be that there will only be between 1 and 3 councillors on the Safeguard Committee, which may not be enough to actively moderate the discord. Also, some region members are more active on the discord than the website, and vice versa, so the people elected to the committee onsite may not be active (or even have an account) on the offsite discord. The people more active on the discord may also have a different preference to the people more active onsite when it comes to who they will accept as moderators.

Another route, therefore, would be to have a separate set of discord moderators subject to election and recall on the discord, but several options are possible here.
1. Much the same as the Confederal Council, there could be a specified number discord mod positions that are elected on a regular basis.
2. A continuous team of discord mods, which to join any region member could volunteer themselves at any time, subject to approval by a vote on the discord, and would continue in that role until either they resign or they are recalled by a vote on the discord.
3. An idea put forward by Stroznia is similar to option 2, but instead of isolated votes to approve and recall mods, they would face a kind of "rolling election", whereby all the mods would be listed on a discord channel, with emojis for each representing 'approval' and 'disapproval'. When there approval rating is positive (above zero), they will be given / allowed to keep the mod role, but if their approval rating falls to zero or below they will have they mod role revoked (i.e. recalled). This allows them to be approved or recalled at any time, not just at a periodic election.

Stroznia, Masseillyia, Utarchous, Red green and black, and 2 othersMitsuko, and Fachumonn

My new factbook :)

Kassimo [IC]

by Kassimo


The temperate woodlands, chalk hills, and sweeping grasslands of the territory are bewitching in their beauty. A world removed from time, it appears a serene arcadia. The quiet which reigns, however, belongs to the dead. River and lake, soil and root, all turn and heave with pollutants and poisons. By summer the land is ravaged by wildfires; by winter, quelled by terrible floods and storms. Little escapes the aftermath of capitalist ruination.


Nestled in the more forgiving and stable domains, human communities grow anew. Liberated from the tyranny of the State machine they walk a path of their own choosing, driven by a strong sense of egalitarianism and mutuality. They fly the black flag, symbolizing the death of the Old World. With scientific ingenuity and imagination they work to survive on the defiled earth, and slowly begin to heal its many wounds. A mournful love keeps the blood flowing with passion, while bitter determination sharpens the mind.


No one rules, and no one obeys; all things are agreed collectively as an accord between equals. The movements of life - creation, dissolution, circulation, interaction - are directed by an elaborate weave of voluntary agreements, associations, and networks. These coalesce into, overflow, and connect many autonomous communes. The social life and economic activity of each commune is dynamically adapted to the regional ecology, its carbon cycle, nutrients cycle, and whole web of life.


The material, intellectual, and cultural wealth of Kassimo is created and distributed freely: from each according to ability; to each according to need. The land and its gifts belong to no one. People work and rest as suits their needs, seeking only to produce things of beauty and utility. None shall eat while another goes hungry. Co-operation and self-discipline provide the optimal basis for individual creativity and skill.


The many unique communes of Kassimo interconnect through shared cultures, free movement of people, and circulation of goods. They are federated on common principles of an-archy and mutual aid. Each commune sends a number of spokespeople to a regular federal gathering, entrusted with expressing their assessments and decisions. There are no permanent offices of the federation, and spokespeople routinely change, such that no set of people specialize into a fixed political class.


Removed from the alienation and violence of every kind of hierarchy, the people of Kassimo face one another bare, in all their suffering and joy.

Read factbook

World Anarchic Union, Masseillyia, Red green and black, Libertia-Columbia, and 1 otherFachumonn

Luckynia wrote:Given this game's portraying of capitalism as equivalent to a free market...far beyond any accuracy, probably.

Would you cite the difference between capitalism and free market as you see it? I may not have thought of it the same way. Dont work too hard.

Red green and black and Fachumonn

Kassimo wrote:My new factbook :)

Kassimo [IC]

by Kassimo


The temperate woodlands, chalk hills, and sweeping grasslands of the territory are bewitching in their beauty. A world removed from time, it appears a serene arcadia. The quiet which reigns, however, belongs to the dead. River and lake, soil and root, all turn and heave with pollutants and poisons. By summer the land is ravaged by wildfires; by winter, quelled by terrible floods and storms. Little escapes the aftermath of capitalist ruination.


Nestled in the more forgiving and stable domains, human communities grow anew. Liberated from the tyranny of the State machine they walk a path of their own choosing, driven by a strong sense of egalitarianism and mutuality. They fly the black flag, symbolizing the death of the Old World. With scientific ingenuity and imagination they work to survive on the defiled earth, and slowly begin to heal its many wounds. A mournful love keeps the blood flowing with passion, while bitter determination sharpens the mind.


No one rules, and no one obeys; all things are agreed collectively as an accord between equals. The movements of life - creation, dissolution, circulation, interaction - are directed by an elaborate weave of voluntary agreements, associations, and networks. These coalesce into, overflow, and connect many autonomous communes. The social life and economic activity of each commune is dynamically adapted to the regional ecology, its carbon cycle, nutrients cycle, and whole web of life.


The material, intellectual, and cultural wealth of Kassimo is created and distributed freely: from each according to ability; to each according to need. The land and its gifts belong to no one. People work and rest as suits their needs, seeking only to produce things of beauty and utility. None shall eat while another goes hungry. Co-operation and self-discipline provide the optimal basis for individual creativity and skill.


The many unique communes of Kassimo interconnect through shared cultures, free movement of people, and circulation of goods. They are federated on common principles of an-archy and mutual aid. Each commune sends a number of spokespeople to a regular federal gathering, entrusted with expressing their assessments and decisions. There are no permanent offices of the federation, and spokespeople routinely change, such that no set of people specialize into a fixed political class.


Removed from the alienation and violence of every kind of hierarchy, the people of Kassimo face one another bare, in all their suffering and joy.

Read factbook

cool i love it

Kassimo and Experimental experimentlsc

Acrovos wrote:Would you cite the difference between capitalism and free market as you see it? I may not have thought of it the same way. Dont work too hard.

Capitalism is a class system in which some individuals (capitalists) minimize the opportunities of others (proletarians) to produce and exchange goods and services without giving tribute (surplus value i.e. profit, interest); free market maximizes equality of opportunity for individuals to produce and exchange goods and services on a quid quo pro basis.

Kassimo, Masseillyia, Red green and black, Ecosociala, and 3 othersMitsuko, Fachumonn, and Experimental experimentlsc

Red green and black

Kassimo wrote:We need to discuss the matter of discord moderation. As it stands the same rules will apply both onsite and offsite, which if accepted means that we need to specify how the discord will be moderated.

The first option for applying newly agreed rules to the discord would be simply to give the Safeguard Committee mod roles on the discord. This would be simple - avoiding needing to set up a separate process for electing discord mods - and would ensure regular rotation, as the committee goes through elections every three months. The downside would be that there will only be between 1 and 3 councillors on the Safeguard Committee, which may not be enough to actively moderate the discord. Also, some region members are more active on the discord than the website, and vice versa, so the people elected to the committee onsite may not be active (or even have an account) on the offsite discord. The people more active on the discord may also have a different preference to the people more active onsite when it comes to who they will accept as moderators.

Another route, therefore, would be to have a separate set of discord moderators subject to election and recall on the discord, but several options are possible here.
1. Much the same as the Confederal Council, there could be a specified number discord mod positions that are elected on a regular basis.
2. A continuous team of discord mods, which to join any region member could volunteer themselves at any time, subject to approval by a vote on the discord, and would continue in that role until either they resign or they are recalled by a vote on the discord.
3. An idea put forward by Stroznia is similar to option 2, but instead of isolated votes to approve and recall mods, they would face a kind of "rolling election", whereby all the mods would be listed on a discord channel, with emojis for each representing 'approval' and 'disapproval'. When there approval rating is positive (above zero), they will be given / allowed to keep the mod role, but if their approval rating falls to zero or below they will have they mod role revoked (i.e. recalled). This allows them to be approved or recalled at any time, not just at a periodic election.

I'm not on Discord, but option 3 seems the best.

Kassimo, Fachumonn, Concejos unidos, and Experimental experimentlsc

Red green and black

Kassimo wrote:My new factbook :)

Kassimo [IC]

by Kassimo


The temperate woodlands, chalk hills, and sweeping grasslands of the territory are bewitching in their beauty. A world removed from time, it appears a serene arcadia. The quiet which reigns, however, belongs to the dead. River and lake, soil and root, all turn and heave with pollutants and poisons. By summer the land is ravaged by wildfires; by winter, quelled by terrible floods and storms. Little escapes the aftermath of capitalist ruination.


Nestled in the more forgiving and stable domains, human communities grow anew. Liberated from the tyranny of the State machine they walk a path of their own choosing, driven by a strong sense of egalitarianism and mutuality. They fly the black flag, symbolizing the death of the Old World. With scientific ingenuity and imagination they work to survive on the defiled earth, and slowly begin to heal its many wounds. A mournful love keeps the blood flowing with passion, while bitter determination sharpens the mind.


No one rules, and no one obeys; all things are agreed collectively as an accord between equals. The movements of life - creation, dissolution, circulation, interaction - are directed by an elaborate weave of voluntary agreements, associations, and networks. These coalesce into, overflow, and connect many autonomous communes. The social life and economic activity of each commune is dynamically adapted to the regional ecology, its carbon cycle, nutrients cycle, and whole web of life.


The material, intellectual, and cultural wealth of Kassimo is created and distributed freely: from each according to ability; to each according to need. The land and its gifts belong to no one. People work and rest as suits their needs, seeking only to produce things of beauty and utility. None shall eat while another goes hungry. Co-operation and self-discipline provide the optimal basis for individual creativity and skill.


The many unique communes of Kassimo interconnect through shared cultures, free movement of people, and circulation of goods. They are federated on common principles of an-archy and mutual aid. Each commune sends a number of spokespeople to a regular federal gathering, entrusted with expressing their assessments and decisions. There are no permanent offices of the federation, and spokespeople routinely change, such that no set of people specialize into a fixed political class.


Removed from the alienation and violence of every kind of hierarchy, the people of Kassimo face one another bare, in all their suffering and joy.

Read factbook

Kas, you are a poet!

Kassimo, Fachumonn, and Experimental experimentlsc

Red green and black

Acrovos wrote:Would you cite the difference between capitalism and free market as you see it? I may not have thought of it the same way. Dont work too hard.

https://www.youtube.com/watch?v=kl2WH88wmWc

Post self-deleted by Experimental experimentlsc.

Red green and black

Acrovos wrote:Would you cite the difference between capitalism and free market as you see it? I may not have thought of it the same way. Dont work too hard.

Here's a little bit longer a video:
https://www.youtube.com/watch?v=IiMvcpRPUNE

this game portrays capitalism as free market? you think they would not make a mistake like that.

Luckynia wrote:Given this game's portraying of capitalism as equivalent to a free market...far beyond any accuracy, probably.

Ecosociala wrote:Some of Deadeye Jack's policies are very authoritarian and socially conservative. They have banned same-sex marriage, abortions, contraception, religious worship, internet, video games...

Ecosociala wrote:They also allow child labor, the death penalty, and capitalism.

Looks like many people didnt actually take a deeper look in and i think that's why its so overwhelmingly in favor

Ecosociala wrote:Some of Deadeye Jack's policies are very authoritarian and socially conservative. They have banned same-sex marriage, abortions, contraception, religious worship, internet, video games...

IMO, their achievements and their overall out-of-chatacter presentation is more important than stats they may have not been taking seriously. Jack is probably one of the most deserving nations out there, and I consider the author a friend, so I'll vote for.

Fachumonn wrote:Looks like many people didnt actually take a deeper look in and i think that's why its so overwhelmingly in favor

Deadeye Jack is a former GCR delegate ([region]The Rejected Realms)[/region]), so combine building building connections to other powerful regions and being an accomplished player, I can see why this has been so successful.

Red green and black

Regarding Deadeye Jack, I'm bound by policy to vote with the region, but I have no opinion on how out-of-region nations play their game.

Red green and black wrote:Regarding Deadeye Jack, I'm bound by policy to vote with the region, but I have no opinion on how out-of-region nations play their game.

ye. i dont really that much care either

The regions voting 10-2 against tho.

Fachumonn wrote:ye. i dont really care that much either

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