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by The Great United Kingdom of Axelotl. . 99 reads.

Guide to Kelios (Outdated)

This guide is outdated. Second Edition will be added soon.
Contents
  1. Ministers

    1. The Delegate and Founder

    2. The Vice President

    3. Minister of Foreign Affairs and International Relations

    4. Minister of Communication

  2. The Constitution

  3. Inter-Regional Ties

    1. The Policy

    2. The Obsidian Highlands

  4. History

  5. Kelios: What to expect and how to Help.

  6. Summary of Kelios


Ministers
The Delegate and Founder
The Federal States of Heromerland is the fair Delegate and Founder of this wonderful region.
The Federal States of Heromerland is a colossal, genial nation, ruled by King Jamailar Jones with a fair hand, and renowned for its digital currency restrictive gun laws, and devotion to social welfare. The compassionate, democratic population of about 6.5 billion Hermerishes enjoy a sensible mix of personal and economic freedoms, while the political process is open and the people's right to vote held sacrosanct, according to the nation's page.
The currency of the giant nation are FH Sollars, with a GDP of 141,359, making the economy worth 918 trillion FH Sollars a year.
Devolution, government power is substantially delegated to local authorities, Compulsory Organ Harvesting, citizens have no say in the medical use of their bodies after death, Gun Control, citizens are forbidden from owning firearms, Capitalism, the private industry is permitted within a market-based economy, No WMDs, the nation opposes the use of WMDs.
The top three leading causes of death in the Federal States of Heromerland are Old Age at 86 percent, Lost in the wild at 12.6 percent, and Dolphin attack at just over 1 percent.
The biggest parts of the Hermerish Government Expenditure are Administration at 21.5 percent, Education at 18.4 percent, Healthcare at 13.2 percent, Industry at 12.8 percent, and Environment at 7.9 percent.
The private Industry gets 59 percent of the economy, followed by government at 36.4 percent, and the rest is from state-owned Industry.
Heromerland is the top 0.4 percent or first for Pacifism, Safety, and Compassion of the region.
The Economy is a perfect 100/100, political freedoms at 79/100, and civil rights are at 64/100, getting an average score of 81.
Vice President
The Moss Lands of Homalia is the Vice President of this great region.
The Moss Lands of Homalia is a colossal, genial nation, ruled by Elizabeth Clara with an even hand, and renowned for its state-planned economy, devotion to social welfare, and stringent health and safety legislation. The compassionate, humorless population of 6.221 billion Homalians are fiercely patriotic and enjoy great social equality; they tend to view other, more capitalist countries as somewhat immoral and corrupt, according to the nation's page.
The currency are Homalian Dollars, with a GDP of 111,479, making the economy worth 693 trillion Homalian Dollars a year.
Devolution, government power is substantially delegated to local authorities, Compulsory Organ Harvesting, citizens have no say in the medical use of their bodies after death, Gun Control, Citizens are forbidden from owning firearms, Socialism, Industry is owned and run by the government in a centrally planned economy, a climate treaty is in place.
The three leading causes of death are Old Age at 76.2 percent, lost in the wild at 21.1 percent, and Dog attack at 2.1 percent.
The biggest parts of the Homalian Government Expenditure are Education at 18 percent, Administration at 17.5 percent, Healthcare at 12.4 percent, Environment at 10.4 percent, and Law and Order at 9.3 percent.
The Government gets 55.3 percent of the economy while State-Owned Industry gets the rest. The Private Industry is unheard of.
Homalia ranks the best for nation artwork and weather in the region, while being a second in pacifism behind Heromerland.
The Economy is 97/100, Civil Rights is 66/100, and Political Freedoms 45/100, they get an average score of 69.333.
Minister of Foreign Affairs and International Relations
The Night Time Protection of Joot is the Minister of Foreign Affairs and International Relations.
The Night Time Protection of Joot is a massive, socially progressive nation, ruled by Teddy with an even hand, and renowned for its stringent health and safety legislation. The compassionate, devout population of 1.913 billion Jootians are fiercely patriotic and enjoy great social equality; they tend to view other, more capitalist countries as somewhat immoral and corrupt, according to the nation's page.
The currency is ruble, with a GDP of 14,186, making the economy worth 27.1 trillion rubles a year.
The only two policies the nation has are Autocracy, meaning that the nation does not hold democratic elections, and Capitalism, the private industry is permitted within a market-based economy.
The leading causes of death are Old Age at 90.1 percent, Acts of Religiousness at 7.5 percent, and being lost in the wild at 2.5 percent.
The biggest parts of the Jootian Government Expenditure are Healthcare 17.3 percent, Welfare at 16 percent, Law & Order and Spirituality share a place at 12 percent, and Defense at 9.5 percent.
The Private Industry gets 40.8 percent of the economy, State-Owned Industry gets 30.1 percent of the economy, and the government gets 24.9 percent of the economy. The Black Market gets the rest.
Joot is in the top ten percent, or ranks twenty-seventh, on Income Equality, 9 percent, or twenty-forth, on Primitiveness, and top 3 percent, or eighth, on niceness.
Civil rights are at 69/100, Political Freedoms at 46/100, and Economy at 8/100. An average score of 41.
Minister of Communication
Axelotl is the minister of communication.
The United Kingdom of Axelotl is a huge, environmentally stunning nation, renowned for its prohibition of alcohol, free-roaming dinosaurs, and irreverence towards religion. The compassionate population of 244 million Axelotlians are fiercely patriotic and enjoy great social equality; they tend to view other, more capitalist countries as somewhat immoral and corrupt, according to the nation's page.
The currency is Axo Coin, with a GDP of 43,139, making the economy worth 10.5 trillion Axo Coins a year.
Compulsory Organ Harvesting, citizens have no say in the medical use of their bodies after death, Gun Control, Citizens are forbidden from owning firearms, Capitalism, private industry is permitted within a market-based economy.
The leading causes of death are Old Age at 73.8 percent, lost in the wild at 23.8 percent, and the remaining deaths are from Axolotl attacks.
The biggest parts of the Axelotlian Government Expenditure are Law & Order at 19 percent, Education at 17.8 percent, Administration at 15.3 percent, Healthcare at 14.1 percent, and Social Policy and Welfare are competing for a spot on the list, both with 8.6 percent.
The Private Industry gets 42 percent of the economy, followed by government at 33.9 percent, State-Owned Industry at 24 percent.
Axelotl ranks top two percent, or third, for Pacifism and World Assembly Endorsements and top two percent, or fifth, for safety.
Economy is 48/100, Political Freedoms at 45/100, and Civil Rights at 38/100, or an average of 44.

The Constitution
Note: This is a simplified version of the important document. To see the real thing, click here.

  • ACT I: General:

    -This region is named Kelios, the must be respected within every member of the region.
    -Nobody can overtake the founder, Heromerland.

  • ACT II: Territory:

    -Kelios has finite space, so all members must recognized the borders of each other.
    -The previous statement is true to regions.

  • ACT III: Diplomacy:

    -Kelios will not intervene any other regions' internal politics if not necessarily.
    -Every region can propose a regional embassy.

  • ACT IV: Security:

    -if a nation seems suspicious, an official and Heromerland can ban&eject them after consideration.
    -abusing authority in the region will not be tolerated.

  • ACT V: Amendment of Constitution or Adding Anything on the Constitution
    -every nation can propose an amendment if they see something not right.
    -when proposed, it goes through a process.
    -the process goes as following: Heromerland or the delegate at the time must hold a vote; if the vote is 60% in favor or more, it gets added or amended. Everyone must accept the they will get ban&eject. Heromerland, the delegate at the time, officers, and the top five oldest nations can veto the addition or amendment, again, voting. If 70% or more are against the veto, it can be overruled. Vetoes only have an affect if half or more nations that can veto agree.

  • ACT IV: Legislation:

    -Every nation can propose a new legislation.
    -Goes through a similar process as amendments and additions to the constitution.

  • ACT IIV: WA Delegate:

    -If Kelios is a frontier at the time, Heromerland is the Delegate.
    -If Kelios is not a frontier, an election is held. Who ever gets the most votes wins.
    -Note: If #2 is true, the delegate won't have any executive power.

  • ACT IIIV: Conversion of Region status:

    -Can only be done once a month.
    -The conversion must have a vote.

  • ACT IX: Economic and Military:

    -Every member must join the TKZ (The Kelios Free Trade Zone)

  • ACT X: Judiciary System:

    -The Kelios Court (TKC) is the court that decides if a member state is doing something wrong.
    -The Judges of TKC are Heromerland, Joot, Budinie, and Rainmaker.

  • ACT XI: Parliament:
    -Parliament has twenty members.
    -The Parliament is held on Discord.

Inter-Region Ties

The Policy
This is the simplified thing. Click here for the real thing.
  1. No ties at all. The regions in both of these category have no ties to us. If they fulfill one of these, they don't have ties to us.

    1. No embassy.

    2. Having Invader Tag.

  2. Only having an Embassy. We call these places 'Embassy Regions.' If they fulfill one of the following, they are no longer considered embassy regions.

    1. Having an Embassy that's being withdrawn.

    2. Doesn't share ideas or communicate between us.

    3. Being Neutral for too Long.

  3. Allies. This is a bit different. If we have very close ties, you and your region are considered this (e.g. the Obsidian Highlands)

    1. Having a complete treaty of friendship,

      1. declaring friendship,

      2. or agreeing on being in a diplomatic alliance.

    2. Helping us in liberating operations, we got invaded and got help.

    3. The Inter-Regional Communication is being used (Go see the official one for understanding).

    4. Having an embassy with us.

  4. Half-Ally, regions that help with liberating us but don't fill the other criteria.

The Obsidian Highlands
These next few paragraphs are devoted to show our greatness to our friendly neighbor!
The region of the Obsidian Highlands is our friend for many reasons, it even includes at least one nation that has a Keliosian main account as an outreach state!
The W.A. Delegate of O.H. (being the Obsidian Highlands) is Kincones, and Ancientania is the Vice Executive.
The main reason why are allies with O.H. is because they helped us in the War of the Wolves. Check the history chapter if you're curious what that is.

History
The age of Kelios today is about 2.55 years. 2 and a half years ago, it looked different.
Heromerland founded the region. Wald dschungel land endorsed Heromerland, making them the first W.A. delegate. WDL (Wald dschungel land and Heromerland trade spots being W.A. delegate until it landed on Heromerland until they disappeared. Before they disappeared, a new era had begun. The Pre-Wolf era. We had no idea what was going to hit us.
Heromerland must've reappeared a week or a week and a half later, as they were re-elected as W.A. delegate. History is interesting. The next time Heromerland disappeared, Homalia became the W.A. delegate. Then Heromerland reappeared. Then everything was put back into order, and Heromerland never disappeared since then. Everybody was thinking about the War of the Wolves.
The War of the Wolves was when Kelios got invaded by the LWU, beginning the Late 23 Era, too. That's when Kelios and luck met. As well as the Council of Asia and the Obsidian Highlands. Two days later, the War of the Wolves ended. Thankfully, we survived the War of the Wolves. Since the Obsidian Highlands helped us, we created a diplomatic alliance. And Heromerland made some people the ministers and Homalia the vice president.
At least one of every hundred regions got invaded. That may not sound like a lot, but a good majority (~65%) of regions are single nation regions.
The summary could be described as what would expect a region to go through.

Kelios: What to Expect and How to Help
Kelios, though having over 250 nations, is by means not a dystopia, it is confusing some of the time, and not most of the time. The flag/banner is two dark blue against a white background, with globe emoji like thing, or the thing you get on your device when you go far enough away from a wifi source, but red with a star at the center.
Only help when it's necessary. You can help by telling other regions about our struggles.

Summary of Kelios
To sum it all up, Heromerland is the founder and W.A. delegate, Homalia is the vice president, Joot is the minister of Foreign Affairs and International Relations, Axelotl is the minister of communication, and Kelios is pretty cool.
If you're not a nation already in Kelios, join the region.

Sincerely,
Axelotl.

The Great United Kingdom of Axelotl

Edited:

Raw • Report