«12. . .72,04272,04372,04472,04572,04672,04772,048. . .128,808128,809»
Post self-deleted by Ducen viagua.
To make sure people are kill each other 24/7
Why are they mad?
You can marry, why not?
That is stupid. Stop making up someone else’s laws.
Hi new around here
Kastonvia, New celoveniortan, Tameside, and Ducen viagua
Hello there nice to meet you
Post self-deleted by Ducen viagua.
You should join the World Assembly and endorse McMasterdonia, Cretox state and the Security Council!
See more info here:
~ If you are not already a member, join the World Assembly.
~ If (or once) you are a World Assembly member, become a Keeper of the North.
~ After you have become a Keeper, continue exchanging endorsements.
~ While you are a World Assembly member, vote on World Assembly resolutions.
· Welcome!
· Why you should be in TNP
· Ways to get involved
· WA Development Program
· RolePlay
· Trading cards
What is this?
The North Pacific WA Development Program (WADP) is a campaign to increase awareness among nations in The North Pacific of the benefits of World Assembly (WA) membership, maintaining high endorsement counts, and voting on WA resolutions. We hope that this campaign will result in a significant increase in the number of WA members, the number of endorsements exchanged, and the number of WA votes cast within The North Pacific. If these objectives are achieved, The North Pacific will become a much more influential and secure region.
Who is running this campaign?
This campaign is organized and coordinated jointly by the Delegate and the Security Council of The North Pacific. The regional security aspects are managed by the Security Council of the North Pacific and the voting aspects are managed by the World Assembly Delegate.
I am interested in helping. What can I do?
First of all, you should make sure to do what is mentioned in the TL;DR box above: first join the World Assembly if you are not already a member, continue to become a Keeper of the North, then continue exchanging endorsements, and finally make sure to vote on World Assembly resolutions.
If you want to go above and beyond, you can help promote this campaign in the following ways:
~ Send telegrams to nations in The North Pacific pointing them to this dispatch, or directly encouraging them to join the World Assembly, become Keepers, and exchange endorsements.
~ Advertise the campaign in materials you publish by using the campaign logo (shown below with code) and linking to this dispatch.
[url=/page=dispatch/id=338370][img]https://forum.thenorthpacific.org/images/wadp_general/tnp_wa_development.png[/img][/url]
How can I keep track of how well we are doing?
Take a look at the reports tab above, which includes many statistics informative of the progress of the campaign.
What do I gain from all this?
First, as mentioned above, by participating in this campaign, you help make our region safer and more influential. This is good for all nations in The North Pacific, including you!
Second, if you do decide to join the World Assembly member, become a Keeper of the North, actively exchange endorsements, and consistently vote on World Assembly resolutions, your nation and your game experience overall will improve in several important ways, described in detail in the three previous links.
Third, if you show that you are actively exchanging endorsements, we will promote your nation so that you can gain endorsements even faster!
Fourth, we will be handing out a generous amount of participation awards and achievements. That's right, there will be a lot of bling you can use to show off. We will also be maintaining special regional censuses, to highlight the most active and consistent endorsers in the region. You can find out more by looking at the benefits tab above.
Last but not least, every day we give away free legendary cards through the card lottery. By participating in this campaign, you can expand your collection to include some of the most valuable cards in the game.
I have some thoughts on improving the WADP, whom do I contact?
Thanks! We greatly appreciate all constructive feedback. Please contact Vice Delegate Chipoli with any comments or questions you may have. The Security Council runs regular surveys regarding the WADP and other areas. No survey is currently open. This page will be updated with ongoing surveys.
This dispatch is updated automatically on a daily basis. Please do not edit manually.
Hello and welcome to The North Pacific!
This will come in handy:
Motto: ""Where the democracy is strong, the debate robust, and the rum plentiful."" | |
Flag | Coat of Arms |
Forum: | |
Chat: | |
Map: | |
Capital: | Magicality City |
Demonym: | North Pacifican |
Government: | Republic |
Delegate | |
Vice Delegate | |
Speaker | |
Chief Justice |
Welcome to The North Pacific!
Welcome to The North Pacific (TNP)! You might be a new nation to the game or in TNP, and you don't really know what is going on or where to start. Or you may be an experienced member but have several questions regarding some of the activities going on. Whatever the case, we have put together this handbook that you can use to familiarize yourself with the game and TNP, and to make the most out of your time in NationStates (NS).
The handbook has a number of different sections. The index below will help you navigate them. If you have any questions not answered in this handbook, feel free to send a telegram to Delegate Kaschovia, Minister of Home Affairs Lionsroar, or any of the Gameside Advocates and Mentors. They will be glad to help! Additionally, we are always looking to improve this handbook, so let us now if you think something should be added or changed.
Onboarding Checklist
This section covers the very first items you should check off as a newcomer to the game and TNP.
Why you should be in TNP: Selecting a region for your nation is one of the most important decisions you will make in the game. We hope you will make TNP your home, and this link explains why. If you have already decided to stay here, that's great!
Join the regional forum: The forum is where most government and roleplay activities take place. Registering an account is very easy. You should get yourself an account so that you can check out what's going on and join in on the fun.
Join our regional chat: Our Discord server is where our members hang out and chat about the game and real life subjects. You can join and introduce yourself to our community. Additionally, if you have any questions, asking on Discord is the fastest way to get help.
Apply for citizenship: Citizenship is your ticket to TNP. As a citizen, you can vote to elect our Delegate and other government officials, hold them accountable, and even run for these positions yourself. All you need to apply is a nation in TNP and an account on the forum.
Ways to Get Involved
Now that you have cleared the basics, you must be looking for things to do. Below are some of the opportunities TNP offers.
Get involved in the government: There are many ways to get involved in the government straight away after joining TNP. You can write the regional laws in the Regional Assembly. You can take part in the day-to-day running of the region in the Executive Staff. Or, you can protect TNP at home and abroad in the North Pacific Army.
Get involved in the World Assembly: Joining the World Assembly (WA) is one of the best ways to empower your nation, especially in TNP. Thanks to our WA Development Program, as a WA member you can determine international laws, have one of the highest endorsement counts in the entire game, and even win awards!
Get involved in RolePlay: We have not one, but two vibrant RolePlay (RP) universes, Eras and Strangereal. Each comes with its own map, chronology, and physics laws. If you commit to being active in RP, you can claim a spot in either universe's map, and join others in weaving stories about your nation and its role in the world.
Get involved in trading cards: Our regional cards guild provides many resources you can take advantage of to increase the value of your deck, including several offerings of free cards. As a member of the guild, you can also participate in many other cards-related activities, including themed collections, pull events, and regular publications.
Regional Publications
Through our regional nation, The Northern Light, we post a number of regular regional publications. You can follow them to stay up to speed with what's going on in TNP.
The Northern Lights: Produced by the Ministry of Communications, this is our regional newspaper. It includes both general news and op-ed articles about various aspects of TNP and NS.
The North Star: Produced by the Ministry of Communications, The North Star informs TNPers of current internal matters and government activities.
The Roleplay Reel: Produced by the Ministry of Communications, The Roleplay Reel showcases roleplay works by members of TNP's two RP communities.
The Monthly Snapshot: Produced by the Cards Guild, The Monthly Snapshot includes news about trading cards.
Press Releases: Produced by the Ministry of Home Affairs, press releases focus on news about the Executive Government, elections, and other regional issues of general interest.
Regional Assembly Digest: Produced by the Speaker's Office, the digest focuses on news about the legislative and other business of the Regional Assembly.
Information for WA Voters: Produced by the Ministry of WA Affairs, IFVs provide vote recommendations and analysis about all resolutions that reach the floor of the General Assembly or Security Council.
Weekly Anthologies: Produced by the Gameside Advocates, this series highlights dispatches produced by TNP nations.
Northern Broadcasting Service: Produced by the Ministry of Radio, this is our very own regional radio station in which our broadcasters provide their insight into current events in TNP and Nationstates.
WADP Awards: Produced as part of the WADP, this monthly publication presents regional awards to nations that actively participate in the World Assembly.
Literary Awards: Produced by the Gameside Advocates, this monthly publication presents regional awards to nations that actively post on the regional RMB or publish dispatches.
The Vice Delegate's Weekly Update: Produced by the Vice Delegate, this weekly publication provides updates on the activities of the Security Council.
Other Useful Links
Below are miscellaneous resources useful for all nations.
Government index: Get to know your government by using this list of all government officials in TNP. If you have questions or suggestions about any aspect of the regional governance, feel free to send a telegram to the corresponding government official.
Law index: This is a compilation of all legal documents currently in force in TNP. This includes our Constitution and Bill of Rights, which form the basis of our government.
RMB Guidelines: Posting on the regional message board (RMB) is a great way to socialize and get to know other TNP nations. Just make sure to follow these guidelines.
World Assembly voting policy: Look here to learn how TNP's Delegate casts the regional vote on World Assembly resolutions, and how you can help determine that vote.
Embassy policy: If you are here as a diplomat from another region, please take a look at our policy for in-game and forum embassies.
Recruitment policy: If you are here to recruit for another region, please take a look at our policy on permissible and prohibited types of recruitment.
This dispatch is updated automatically on a daily basis. Please do not edit manually.
"Please read our RMB rules: clicking here
We have a forum!
https://forum.thenorthpacific.org/
Join our discord:
https://discord.gg/7JWMWTm
2. If you make a post on the RMB asking to be put on the map, or put it in a factbook or dispatch, you will be ignored, please refrain from doing so.
3. Try your best to find out in advance WHERE you would like to claim, not just "can i join the map pls" or a vague "this rough area pls" *points at an entire continent* Get yourself paint.net, make a thing, show where you want it. Or at the very absolute least try to put in words exactly where, it's not that hard.
4. When you know where you want to be, stay there, don't ask carto if you can move. "B-b-but that spot is nicer and-" Should have thought of that in advance.
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Claims must be:
1. Reasonable enough to be put onto the map. No beginner nation will be the size of Friently, or higher, for their claim. If you want more accurate claims and you have Paint.net, beginner claims have a limit of 40k pixels. Your secondary nation will have to be at 20k pixels or less. However a secondary cannot be claimed immediately upon joining the map.
2. Picky is good. Feel free to request changes to borders if you aren't happy with them.
3. This map's planet is the same size as Earth, so we won't be making the map any bigger. If Earth can fit 200 nations, so can this.
4. We are not changing or adding new territory to the map. Use the existing land more efficiently and we won't need any more.
5. Not on any body of water.
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Map removal will occur when:
1. AFRP, or Away From RP (not RPing for 30 days, 20 days in the case of people on other RMB maps)
2. RMB RP Ban (if one clause states "therefore, the RMB Cartography Staff shall remove <nation> from the map")
3. Cease to Exist (when the nation dies in the 28th day. Exceptions apply.)
4. Moderator Sanctioned
5. RP posts are not up to standard (refrain from making posts that are just one sentence)
Map Version:403: Got oil?
Reminder: The alliance map is not handled by the carto team but by independent people who only work on it when they feel like it, this may cause the alliance map to be outdated, do not ask for it to be updated, it will be when a new version is finished.
Last update: 10-29-'23
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Map 57 |
Overview |
Welcome to the Pegasia, a new world as you may say that houses many ideologies and is home to two resident superpowers; the Imperial Federation(ping AGU and Tonga) and the Republic of Yingguo(Ping Krustevland). With the technology year being 1975, it is currently the cold war period presently being butted between the nations of what Yingguo considers as the "Free World" and the Imperial "Monarchist League" with many inbetweens such as Gayogohono/Overhadamine and Verisaw. In this world, you decide how your nation acts, reacts and conducts itself on the world stage, so long as it follows our rules on the discord. The cold war rages on by the day, and the nuclear clock continues to roll as the few sit ontop of the many with their masses of power and strength. Come join us today, we need you to fight on the good fight - or your own fight, if you may. STANDARDS OF REALISM |
If you are interested in submitting a claim, be sure to contact the following nations: -Truavania (For Pegasia) |
map 10 *nations in either one of these types of alliances, can be in the other type of alliance, ie, a nation in a defence alliance can be in a economic alliance. *Alliance member limit is 15 members OMAN |
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Forum RP:
https://forum.thenorthpacific.org/forum/3024521/
Territorio di Nessuno, Kastonvia, Tameside, and Grand caymans
im not making up your laws
im making a point about how there is a conflict of intrest incentivising you to put more people in "jail" (more like labor camps)
Hello and welcome to The North Pacific!
*hands you a bottle of TNP's famous rum*
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.
Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.
Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.
Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.
The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.
Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=GA#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates | Max Barry created NationStates |
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] | |
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Here are the game rules!
viewtopic.php?f=16&t=260044
You can join our forum!
https://forum.thenorthpacific.org/
We also have a discord!
https://discord.gg/7JWMWTm
Go here, and press apply at the top of the page.
page=un
Then, supply your e-mail and once you get your message, click the link and you're in the World Assembly!
Once you’re in the World Assembly, please endorse our delegate, McMasterdonia!
You can endorse everyone in the region using this.
http://forum.thenorthpacific.org/pages/endorse/
If you want to roleplay as a fictional nation, you can join Strangereal here.
2. If you make a post on the RMB asking to be put on the map, or put it in a factbook or dispatch, you will be ignored, please refrain from doing so.
3. Try your best to find out in advance WHERE you would like to claim, not just "can i join the map pls" or a vague "this rough area pls" *points at an entire continent* Get yourself paint.net, make a thing, show where you want it. Or at the very absolute least try to put in words exactly where, it's not that hard.
4. When you know where you want to be, stay there, don't ask carto if you can move. "B-b-but that spot is nicer and-" Should have thought of that in advance.
-
-
Claims must be:
1. Reasonable enough to be put onto the map. No beginner nation will be the size of Friently, or higher, for their claim. If you want more accurate claims and you have Paint.net, beginner claims have a limit of 40k pixels. Your secondary nation will have to be at 20k pixels or less. However a secondary cannot be claimed immediately upon joining the map.
2. Picky is good. Feel free to request changes to borders if you aren't happy with them.
3. This map's planet is the same size as Earth, so we won't be making the map any bigger. If Earth can fit 200 nations, so can this.
4. We are not changing or adding new territory to the map. Use the existing land more efficiently and we won't need any more.
5. Not on any body of water.
-
Map removal will occur when:
1. AFRP, or Away From RP (not RPing for 30 days, 20 days in the case of people on other RMB maps)
2. RMB RP Ban (if one clause states "therefore, the RMB Cartography Staff shall remove <nation> from the map")
3. Cease to Exist (when the nation dies in the 28th day. Exceptions apply.)
4. Moderator Sanctioned
5. RP posts are not up to standard (refrain from making posts that are just one sentence)
Map Version:403: Got oil?
Reminder: The alliance map is not handled by the carto team but by independent people who only work on it when they feel like it, this may cause the alliance map to be outdated, do not ask for it to be updated, it will be when a new version is finished.
Last update: 10-29-'23
If you want to RP on the forum, go here!
https://forum.thenorthpacific.org/forum/3024521/
You can also join the roleplay Discord server!
https://discord.gg/QRCxEYZ
That sounds like a violation of human rights
Republica Guilleana, Tameside, and Ducen viagua
Republica Guilleana and Ducen viagua
Republica Guilleana and Tameside
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