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Bruv.
I mean of all the options Tex is sooooooooo so low on the list.
Krozland and Ci Arovannea
That’s exactly what I was planning
Like a pre WW2 Yugoslavia
"If you ever change your mind you know where to find me" Meir says with a smile
The World is Mine 🫸🌎🫷
The cringe one?
This is essentially how I imagine Yuri to look like in the Vocaloid story:
A Truthful Proclamation.
"We hold these truths to be self-evident: that the Homo-felis is not the equal of Homo sapiens. This can be argued both on religious and naturalistic grounds. Their very existence is a mistake and an offense on those two grounds of authority. Religiously wise, God made mankind in His own image, and as such, we can state without a doubt that the Homo-felis is a mistake and an insult to God's perfect creations. Naturally, we can argue that the Homo-felis is an impossibility and an offense to the laws of nature. The Homo-felis is a creature inherently unequal, lacking the same intellect, common sense, decency, and civility. Their DNA predisposes them to petty crimes, murder, and betrayal. It is self-evident that their biology is limited to these factors, and as such, they cannot, under any circumstances, be labeled as 'persons.' It is within common sense that these creatures cannot perform duties like holding office or managing stores. Their only justified usage can be as laborers under very strict and limiting conditions.
It is, therefore, our moral obligation as a people and as followers of God to put an end to these evolutionary mistakes. To put them out of their own misery and to release them from their cursed chains. We must contain and eliminate their presence from the face of the planet."
Dumas are you back on the map?
No, I just felt like writing something.
Ah cool, I was just gonna say… if there’s a crusade brewing…
Also I think it would be funny if the Dumasians started taking up residency in GY as alike an underground religion, tho technically they did have some support by the far-right as well as more Nonscio/Araseos populace in GY
Might I ask what the point of that would be?
Idk I just find it funny, I imagine like a Joe Rogan podcaster spewing Dumas beliefs online.
I am okay with them exisiting but I wouldn't be a fan of them being used as prominent characters in RP. I would also seriously be anoyed if you attempted to "corrupt" my lore.
That I wasn’t aware of. Will add that to the list.
Oh no no dude I’m not gonna do it, I just thought it was an interesting premise, I respect your lore and characters, I don’t wanna take them away from you.
Ok great!. Now looking back on the premise, A Dumasian podcast wouldn't last long on an internet space I believe. Would get booted off a platform the minute a decent size viewed it....
Could you image? "Listen folks, today we are going to dicuss the moral obligation of extermination every infidel religion".
Lmao probably, would they do a trump and create their own social platform?
Lmao see!! You see what I’m talking about tho right? That would be f*cking hilarious. I imagine they would invite a Graham Hancock sort of pseudo-intellectual who would BS their way with fake facts and such to prove the Dumasians were like the one true religion.
What a great proclamation, it is rare but quite pleasant to see a Coloratan speak something so truthful, there is still hope.
That I could see! They would need a space to express their views, what platform would allow such nonsense?
I could see it, "Next topic, kindnapping children away from their horrible infidel parrents". or "Government controle of orphanages and the loyal patriot plan."
Seal of Abnan
(1989-present)
Official Flag of Abnan
(1989-present)
Motto: Mdinare Miedineba (Pezya: latinised)
"As the river flows" (English)
Anthem: Khujin silazmaze
(Ancient Beauty)
General Information |
Capital | Ogromitsa |
Official Language(s) | Pezya |
National | Pezya | Size | 783,562 km² | [/tr]
People | |
Population | 33,978,944 (est. 2038) |
• Density | 43/km² |
Ethnic groups | 23.01% Abnani |
Religion | Buddhism |
Government | |
Government | semi-constitutional |
Mep | Bidzina III |
Shemdegi | Temo Otgonbayar |
Legislature | Shekrevi |
• Upper House | Knoni |
• Lower House | Shadgenan |
Abnan's capital city is Ogromitsa, which is historically, religiously and culturally important and plays a key role in the national identity of the confederacy. Its second-largest city: Hapar is ranked as an alpha city by the World Census and is a major global trading port, spreading its influence across the continent. Other major cities include Sazai (7,163,694), Laharnu (5,761,224), Hameshan (5,160,990), Yenawarad (4,696,212) and Pagast (2,234,759). The commonwealth is 783,562 km² in size with a population of just below 34 million. The country is known as a biodiversity hotspot with alpine creatures from the northern peaks, desert species from the central wilderness and tropical animals of the southern jungles. Abnan has a GDP scraping 1 trillion with a nominal GDP per capita of roughly thirty thousand.
Abnan's history is complex and involves several empires of several peoples. It first became an entity in the year 604, when King Bidzina of Maghal took advantage of a power vacuum in the northern kingdom of Hyazgar caused by the death of their king: Soso, and was then dealt a terminal blow with the arrival of the Great Heathen Army of the Mokhatjal in 600. Bidzina then amassed a force to attack Hyazgar and threatened to ally with the Mokhatjal if they didn't hand him the crown, which they did. After a series of conquests in Mokhatjal-held Abnan and the crushing of a combined force of Mokhatjal and Hyazgar rebels at the Battle of Hahhal, Bidzina established the solidity of 'Abnan' and his grip on the region. Abnan would later become part of the Agteshi Empire in 1521 until gaining independence on May 16th, 1989, celebrated as Independence Day, almost 5 decades later.
Abnan is a leading exporter of cotton and copper with both sectors making up 34 per cent of the GDP and the country ranks high in terms of export. The Tsfima Rainforest also has decent quantities of copper, tin, nickel, bauxite, manganese, iron ore and gold, making it fairly attractive to mining companies all around the world. The agriculture sector follows next, with delicacies such as the wāwalan and the hemedafruit, most present in the rich and humid tropics of Abnan. Abnan is also a good tourist destination. The warm, windy beaches of Tsohilt Island and its cyan seas offer a pristine vacation spot. Other landmarks include the Great White Wall, known natively as 'Tsagān', a series of fortifications extending across southern Abnan, the Zazale, one of the largest, most colourful and renowned palaces of Valsora, and the Stonetowns natively known as 'Kviskveta', a collection of underground stone-carved cities, towns, and walls. They contribute to the renown of Abnan.
Etymology
Appanan, the name featured in the Iyarinu Stele has been adopted by several nations to describe the people living in the area after the Harganites and not the land but later was due to the Harganites being assimilated, persecuted and wiped out leaving Abnani as the dominant race. The land and the peoples were previously known as Harganu and Harganite respectively and are still sometimes referred to in religious contexts. The name Harganu means 'conquered' in Nesalite. The name Apnan, which later evolved into Abnan, was used by the Agteshi and comes from appanan meaning behind to describe the new invading peoples. Geographically speaking, this would be accurate as from the perspective of the Nesilites, the land was beyond the [Jaryt] mountains.
History
Signs of Neolithic culture, and the transition from foraging and hunting to agriculture and stockraising, are found in Abnan from at least the beginning of the 6th millennium BC. The so-called early Neolithic sites are chiefly found in western Abnan. In the 5th millennium BC, the Pargi basin also became stably populated, and settlements along the Pargi in eastern Abnan are distinguished by a long lasting cultural tradition, distinctive architecture, and considerable skill in stoneworking. Most of these sites relate to the flourishing late Neolithic or Eneolithic archaeological complex known as the Fexri culture.
thing
The Mysterious Preacher (5)
-[2034, Administrative Council Building, Astovets, Yastreovakia]-
O.K. Maryja you’ve just been put in charge of the Counictva. As Chuvak’s health declines. And political vultures prepare their dissent. No pressure. Everything is fine. Very very fine. All will be well. Just watch and manage the state. Just continue his plans. They’ll work, yes. The country is doing well, yes.
Let’s look at public morality. Surely we’re improving everything. That’s our main point. Our ideal goal. Our primary objective. Just give me that paper and… oh… yes… I see. That’s… that’s a lot of reported adultery. And that’s a huge increase in fornication. Rudeness… oh dear. Happiness is down. Separations are high. Spiritual devoutness is at a three year low. You know, let’s stop looking at that.
Well, maybe things are morally bad but at least no one is injuring each other. Surely we’ve at least brought some peace to the area… oh. 126% rise in murders this year. 156% in theft. Gangs are mobilizing and smuggling in weapons, drugs, and illegal medications. Abortion is high, but worse is the attempted. Sodomy has tripled. Even the petty crimes have severely exploded, five times their normal amount!
That’s bad, that’s definitely bad. Surely there’s something we’ve done right one thing we’ve managed to accomplish in this country. One thing to make up for all of our effort. Let’s see, the economy, the reconstruction. That must have been good right? Let’s just see… we’re poor. We’re on the brink of poverty. No, we are in poverty. It’s just that we’re so far in that it’s completely acceptable. And the Administrative Council balance… we should not have that much debt. That much debt is horrible. That is far too much debt. Can we… can we even repay that?
Stability, stability. We have done that. There aren't violent mobs outside. I can tell... ok ok... it's only better than... it's only better than the time of the civil war. Gangs and partisans are getting volunteers in droves. There have been attacks and seizures of rural regions. We're unable to respond due to our security policy. No, no! We were supposed to solve this! All was supposed to be peace!
The plans, the plans! They must have worked. They must have done something! One of Chuvak’s schemes must have managed to achieve something! I refuse, I refuse to believe that these years have all been meaningless! I refuse to believe that we have done nothing to fix this land! That our ventures are shattered upon the rock of failure, that we shall never bring forth our land of God! Please please, let there be something. Oh, yes the sexual reconciliation program. That must have worked. That at least must have gone somewhere. Let me just see my paper and… … … Lord help us.
Ci Arovannea and Abnan
Hey, where might I get the numbers to plug into this economy guide?:
Part 1: Foundational Economic Nationbuilding
Actually understanding basic macroeconomics
By: Dormill and Stiura
Original Tutorial
Foreword
Hello all!
This is going to be a unique tutorial from me since it is a corollary to a previous tutorial written by one of TWI's own, Atnaia. Most of what I will be writing in this initial version (as of 7 Oct. 22) will derive from his original work as a springboard for new players to get a stronger grasp on authentic macroeconomics for modern tech nationbuilding and roleplay. There will be math involved as I include equations but everything I will be dealing with here is centered on ease of access.
That said, as with my government tutorial, questions, comments, and suggestions can be left with me via TGs.
All the best,
Preface: Rules and Realism Guidelines of The Western Isles
For all the people of my home region, this is for you especially!
To start this off, I'm going to specifically talk to the people who are in The Western Isles, since this is my home region and most of what I'm going to be using as a basis for my math is directed towards conformity with TWI rules.
As you may have been informed in the past, there are two strict rules when it comes to TWI macroeconomics, regulated by Office of the Interior Executive Order 3 and Office of Roleplay Executive Order 4. Together, they regulate that the Soft Caps for Population and Gross Domestic Product per Capita (GDPpC) are 30,000,000 (Thirty Million) and $50,000 (Fifty Thousand USD) each. The Hard Caps for Population and Gross Domestic Product per Capita (GDPpC) are 40,000,000 (Forty Million) and $60,000 (Sixty Thousand USD) each. Those that wish to have either of these two stats rest between the Soft and Hard Caps must appeal to the Secretary of Roleplay the reasons why the higher stats above the Soft Cap is an authentic part of your intended nation's roleplay and story. Typically, the nature of these claims is that one exchanges an increase in one stat above the Soft Cap for a reduction in the related stat (such as a higher population for a smaller GDPpc and vice versa).
In addition to these hard rules, as a community, TWI encourages its players to respect realistic authenticity with relation to these stats and the general macroeconomic trends explored below. This generally means that very high development (eg. USA, Scandinavia, Korea, Japan, Singapore) nations need to better justify the nature of their economic development to avoid perceptions of powergaming, that is using high stats for the sake of having a powerful country just because you the player want to have a powerful country. That's not to say we expect a highly in-depth economic examination, but that we ask for you, the player, to take an appropriate amount of effort in thought to develop your nation's economy in a way that reflects a desire to use more with it as a part of your nation's story within TWI.
Chapter 1: Definitions
It's all about determination and education ... but mostly determination!
Gross Domestic Product (GDP): In general, Gross Domestic Product is a measure of the total value of your nation's economy expressed as a dollar value. To be more specific, it is the total measure of national spending, investment, and net exports. An often used measure is through expenditure which expressed by the following equation:
Where Y is our final GDP, which comes from C (Consumption by the national population, everyday spending) plus I (investments, such as private spending on infrastructure or the means of production, but not necessarily stocks or bonds) plus G (government spending, which for our cases is the total government budget) plus Net Exports (X being Gross Exports and M Gross imports). For our purposes, most of the time, we will not be needing this equation but it is good to understand where the concept derives from. For our purposes, you will derive your GDP from other means.
Population/Capita: This is simply the amount of people that permanently reside in your nation, citizens or otherwise.
Gross Domestic Product per Capita (GDPpC): This is the measure of your nation's Gross Domestic Product divided by your Population by the given equation:
Where Yp is GDPpC. As mentioned earlier, this calculation relies on knowing a GDP which I said you don't need to calculate as above. Fortunately, by the transitive property, the actual equation we will be using at the center of this tutorial can be reconstructed as
Otherwise known as GDPpC times Population, which for my friends in TWI, is regulated by the figures back in the Preface.
Purchasing Power Parity (PPP): For the sake of more advanced macroeconomic design, this is necessary to understand. I also use this as a recommendation for your overview factbooks for your unit of measurement. Essentially, the Purchasing Power Parity reflects the general value of one unit of your currency against the United States (or NationStates, or Isles Accounting) Dollar ($, NSD, IAD). As mentioned by Atnaia, an effective framing for this is the Big Mac Index, which tracks the cost of a Big Mac sandwich between the Average Cost in USD and the Average Cost in your currency. Take for example if a Big Mac cost $1 USD in the United States, but it instead costs $2 in your nation. As a result, you can express that your currency is worth $0.50. More advanced design can highlight more details but the important aspect to understand from this is that
Tax Rate/Average Tax Burden: This expresses the average amount of GDP that is taxed by the national government in any given year, including Income, Sales/VAT, Tariffs, Duties, Excise, and others, as a percentage. In general, it is recommended to cite from an existing country but you may also generalize this as a value between 10-30% of GDP.
Government Budget: This expresses the amount of money (often in Dollars) your government has expressly budgeted for spending on various goods and services throughout a given year. As a rule of thumb, this is identical to the dollar value of your tax rate, though it may be higher if your government deigns to take on loans (which they often do).
Chapter 2: Building your Base
Getting started is the hardest part
Now that we have our most important definitions set for the time-being, it's time to start actually constructing an economy for your nation. For this, I will be citing the works of my good friend Alteran Republics and his calculator of national macroeconomics to help you along the road of building out an economy alongside using a shorter version originally crafted by Atnaia which will require future alterations. For this tutorial, we will be focusing on the short way.
For the purposes of Atnaia's original tutorial, you can generalize the average wealth of your nation's population (GDPpC) by a combination of the four main Industrial Sectors:
- Primary: This is generally the industries that deal in raw resources and extraction. Ranging from mining to logging to oil drilling. Agriculture is also a Primary industry.
Secondary: This is generally the industries that deal in resource processing and manufacturing, the "traditional" industrialized work of heavy industry and manufacturing.
Tertiary: This is generally the industries that deal in the provision of Goods and Services, and are often at the center of consumption-driven economies.
Quaternary: This is generally the industries that deal in high-skill professional services, such as Education, R&D, and Healthcare.
In general, it is possible to generalize your economy by identifying which sector is the most developed and derive a range of GDPs per Capita that you can be sure is generally realistic. For the purposes of this tutorial, you can understand it through the following table
Industrial Style | Projected GDPpC Range (in $) |
Subsistence (Low Value Primary) | 0-5,000 |
Cash Crops or Common Ore Extraction (2 Low Value Primary + 1 High Value Primary or 1 Low Value Secondary) | 5,000-10,000 |
Common Ore Rent* (1 Low Value Primary + 2 High Value Primary or 2 Low Value Secondary) | 10,000-15,000 |
High Yield Crops, Rare Ore Extraction, or Oil/Gas Extraction (2 High Value Primary or Low Value Secondary + 1 High Value Secondary or Low Value Tertiary | 15,000 - 20,000 |
Manufacturing, Resource Processing, Heavy Industry (1 High Value Primary or Low Value Secondary, 2 High Value Secondary or Low Value Tertiary) | 20,000-25,000 |
Valuable Manufacturing | 25,000-30,000 |
Consumption-driven, Services, Rare Earth/Fossil Fuel Rent (2 High Value Secondary or Low Value Tertiary, 1 High Value Tertiary) | 30,000-35,000 |
Finance, Professional Services, High-skill labor (1 High Value Secondary or Low Value Tertiary, 2 High Value Tertiary) | 35,000-40,000 |
Highly Developed Tertiary plus developing Research (3 High Value Tertiary or 2 High Value Tertiary + 1 Quaternary) | 40,000-45,000 |
Highly Developed Tertiary plus developed Research (1 High Value Tertiary + 2 Quaternary) | 45,000-50,000 Soft Cap |
Highly Developed Tertiary plus Highly Developed Quaternary or High Oil Rent | 50,000-55,000 |
Very Highly Developed All Sectors or Very High Oil Rent | 55,000-60,000 Hard Cap |
Now to address that * from earlier, it's time to address...
- Access to Education
Access to Healthcare
Automobile Ownership
Consumerism
Productivity
Quality of Public Transportation
Digitization and Access to the Internet
Automation
Investment in Infrastructure
Trade Relationships
We will call this number the Productivity Index (PI) for the purposes of this tutorial. Next up is the strength and presence of your various industrial sectors.
For the purposes of this tutorial, Altera has identified several industrial sectors that are important to your national economy, organized by Primary, Secondary, Tertiary, and Quaternary sectors. In general, your Primary industries deal in raw resources, unprocessed and uncrafted; your Secondary industries deal in manufacturing, energy production, and construction among others, these are your typical "industrialized" industries; your Tertiary industries deal in the provisioning of finished goods and services, such as retail, professional services, telecom, arts and so on; the Quaternary industries deal in high-end professional services, including public sector, education, research, and education.
In general, non-developed economies tend to be driven by the Primary industries, especially agriculture, and does not see a particularly distinct presence in other sectors.
Developing or Industrializing economies are driven by the Secondary industries, particularly in the historical case, heavy manufacturing (such as steelworks and other large scale processed goods), the modern case is generalized as less-than-heavy manufacturing, especially automobiles now but it also includes electronics and electrical components.
Developed economies tend to be lead by Tertiary industries, such as retail, real estate, or professional services. Developed economies also tend to also be consumption driven, and thus no longer have a high proportion of exports (aside exceptions like Japan and Korea, which through state direction have continued to engage in high manufacturing exports, Germany to a lesser extent also fits this exception).
Highly Developed economies, though still mostly driven by the Tertiary sector, also has a very noticeable Quaternary sector, especially in high-level research and development such as biotechnology, spaceflight, and so on.
For the purposes of this tutorial, the main industries within these sectors are rated on a Scale of 1 to 10 (for the subsequent calculation to work, you are advised to only give a 10 to a single industry):
Primary
- Agriculture
Resource Extraction
Secondary
- Construction
Energy Production
Heavy Industry
Manufacturing
Utilities
Tertiary
- Professional Services
Finance
Hospitality and Tourism
Information Technology
Retail
Telecommunications
Arts and Entertainment
Real Estate
Transportation (eg. Planes, Trains, Busses, Ferries)
Quaternary
- Education
Public Sector
Healthcare
Research and Development
The sum of which is expressed as your Industrial Index (NI) for the purposes of this tutorial.
The next addition is your Average National Tax Rate, expressed as (T) for the purposes of this tutorial. We'll be using this later on.
Though in almost every other case, you can skip this part by using a simple rate from an existing country, you can also derive this rate more finely by taking the average of the following rates:
- Income
Sales/VAT
Import Duties
Others
Which you can build off of in other ways. Other taxes for this tutorial are all other methods of taxation your government engages in expressed as an average.
Finally, you'll need the average hours the average person works per week in your nation, expressed as (H). As a rule of thumb, the modern average in developed economies is 40 hours and trending downwards, though this is the most affected by national or subnational policies, so you are free to express this however you feel is most reasonable.
Now that you have all of this together, it's time to get your GDP, which is
The product of your Productivity Index times the product of your Industrial Index times 12, times 1,000,005 times the quotient of your Hours Worked divided by 36. The final number expressed is your GDP (Y) in terms of PPP, its value in USD.
In order to better express this process for the new reader, I am going to reflect the very same stats I used for D&S onto the process I showed earlier so you can understand the final result in context. First, the Productivity Index (PI), which is
- Access to Education = 81
Access to Healthcare = 73
Automobile Ownership = 68
Consumerism = 67
Productivity = 69
Quality of Public Transportation = 68
Digitization and Access to the Internet = 76
Automation = 56
Investment in Infrastructure = 73
Trade Relationships = 70
PI = 701
Next, my Industrial Index (NI), which is
Primary
- Agriculture = 3
Resource Extraction = 2
Secondary
- Construction = 5
Energy Production = 8
Heavy Industry = 3
Manufacturing = 9
Utilities = 7
Tertiary
- Professional Services = 10
Finance = 9
Hospitality and Tourism = 7
Information Technology = 8
Retail = 7
Telecommunications = 8
Arts and Entertainment = 6
Real Estate = 6
Transportation (eg. Planes, Trains, Busses, Ferries) = 6
Quaternary
- Education = 6
Public Sector = 5
Healthcare = 8
Research and Development = 7
NI = 130
Finally, Dormill-Stiuraians generally work 40 hour weeks, thus H = 40.
Putting it all together, we get
Which gives the indication that the GDP of The United Republics of Dormill and Stiura is worth $1,215,072,742,000. Divided by my current given population of 27,993,942, I can then derive from the original GDPpC equation
Which results in a GDPpC of $43,404.85.
Chapter 2.5: The Rentier State
Let's talk about the big black elephant in the room...
I will be brief. There are many times I have seen new people declare loudly and proudly something along the lines of "I have oil, therefore I am the richest nation!" To which I say, "But at what cost?"
See there is a hidden cost to having a high amount of oil, and that's related to being a Rentier State. To define, a Rentier State is a state that relies on income derived from the extraction, processing, and sale of its natural resources, normally obtained by Rent, that being foreign capital to facilitate said extraction and processing. In the nature of oil and other natural resources (such as common ores or rare earth ores), this generally means that your state is reliant on foreign capital both for the production and sale of your resources.
All of this is to say that by and large, your economy is not tied as closely to the productivity of your nation's citizens as other developed economies sharing your tier of wealth. The typical (though not exclusive) result of this relationship is that your nation's government has no incentive to invest in the well-being and future productivity of its citizens to maintain its income, and thus often doesn't. This has the tag-along effect of dis-incentivizing social programs and broader liberalization, meaning your government will trend towards the Authoritarian end of my Regime Types in the Government Tutorial. This can be counteracted by concerted government efforts to encourage productivity and redirect their resource rent into public funds or infrastructure (such is the case of Norway) but in a large number of cases, this does not happen because those in the government profit from this rent, and unchecked profit tends to produce greed which encourages corruption and the trend earlier described.
Additionally, being a rentier state for Oil and Rare Earths has an additional cost that your rent income is heavily reliant on market forces that at almost any moment can move wildly between highly profitable and a dead loss. This means that your government is likely to have a deeply vested interest in enforcing market stability, whether it's through international price-setting organizations (OPEC) or through enforcing their own control over the supply in the direction of establishing a monopoly (such as China's overwhelming command of certain Rare Earth markets), which may also encourage Authoritarian trends to suppress economic liberties in exchange for greater control over your rent prices.
So when you consider "Should I have an oil-dominant economy," next time, consider if you want your nation to be a Rentier state and start accounting for how those consequences affect your politics.
edit: originally asked what region it's attached to but answered that myself easily
My population's frozen, and i can't see much of the stats. Anyone also experiencing this?
Likewise. I just looked at the news and I think they're addressing that as "history data is missing and will hopefully be re-inserted in a few days" or something to that effect
Shame. Hopefully it's fixed soon.
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