Governor: Man or astroman

WA Delegate: None.

Founder: Man or astroman

Last WA Update:

Maps Board Activity History Admin Rank

Highest Wealthy Incomes: 149th Largest Insurance Industry: 155th Largest Populations: 160th+30
Highest Economic Output: 178th Largest Mining Sector: 249th Fattest Citizens: 299th Highest Disposable Incomes: 333rd Most Advanced Defense Forces: 343rd Greatest Rich-Poor Divides: 362nd Largest Black Market: 366th Most Avoided: 478th Largest Manufacturing Sector: 588th Largest Arms Manufacturing Sector: 606th Highest Unexpected Death Rate: 609th Most Corrupt Governments: 778th Highest Average Incomes: 989th Most Patriotic: 1,210th Largest Gambling Industry: 1,280th Largest Timber Woodchipping Industry: 1,363rd Largest Retail Industry: 1,451st Most Influential: 1,467th Most Scientifically Advanced: 1,507th Largest Soda Pop Sector: 1,544th Largest Governments: 1,898th Most World Assembly Endorsements: 1,990th Lowest Crime Rates: 1,991st Most Advanced Public Transport: 2,027th Largest Automobile Manufacturing Sector: 2,035th Largest Information Technology Sector: 2,097th Largest Furniture Restoration Industry: 2,414th Most Secular: 2,519th Highest Foreign Aid Spending: 2,698th Most Politically Apathetic Citizens: 2,804th
World Factbook Entry

This realm was originally created as a dumping ground for puppets of The Most Glorious Hack, specifically, his "Most Gloriously Modified" puppets which are used as temporary Founders in regions that have been griefed. However, things have changed a bit, and this is a region that any nation may join. There is no password, and everyone's welcome to come in and relax, or simply stash a few puppets of their own here.

While the vast majority of nations here are puppets of the Hack, not all of them are. As long as they don't trying to pass themselves off as me, they're fine. If you do try to impersonate me, you'll be subject to the usual punishment, namely deletion.

Embassies: Antarctic Oasis, Zhaucauozian Friendship, The Pleiades, The Moon, NationStates Bus Terminal, and The Hill.

Tags: Capitalist, Casual, Featured, Free Trade, Governorless, Minuscule, Multi-Species, Neutral, Password, Puppet Storage, and Silly.

That Place Over There contains 3 nations.

Today's World Census Report

The Most Stationary in That Place Over There

Long-term World Census surveillance revealed which nations have been resident in their current region for the longest time.

As a region, That Place Over There is ranked 4,777th in the world for Most Stationary.

NationWA CategoryMotto
1.The Ze'zhuanth Valsharen Che'eln of ShalThassan-NalCompulsory Consumerist State“Phor dal l' eairthin, udos ku'lam h'uena mzild.”
2.The Scorching Desert of New SaradushCorporate Police State“You, you wouldn't hurt a gnome would you?”
3.The Shahdom of AtemanankiCapitalist Paradise“No doubt a bribe begging me not to destroy them”

Regional Happenings

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That Place Over There Regional Message Board

clapclapclap

Happy St. Patrick's day to you laddies!

Beagles about

Whys everyone so old over here? Become young again! :D

Just joined

rip hack

:o

*Unintelligable Grunting Noises*

*grunts back*

Hon hin hin bagitt

Stay active !

Just tidied up my Factbook, hope you guys like it. Please check it out and upvote it if you think it's any good. Thanks a lot and stay safe out there!

The Triceraton Republic was a glorious empire, whose warriors and citizens followed a strict code of honour throughout their lives. But when Prime Leader Zanramon took over, the Republic soon began to regress into a dictatorship, with few warriors and nobles left to follow the true path of honour.

Prior (and succeeding) to these darker times, The Republic was once a society of honor and glory. The Triceratons have a proud and continued warrior history, with 30% of every new male generation (and now females inside of scout organisations) expected to serve the Triceraton military at some early point.

This new warrior code of honour and discipline is far more laid back than previously, and because of this is now accepted amongst the general population, and no longer percieved as cruel by the civilian masses.

Up till most recently, the Triceraton armies consisted primarily of the Triceraton Warrior— it was these poorly trained, but stubborn conscripts who made up the Republic's billion strong armies. These warriors were supported by elite formations of close combat specialists called gladiators, and professional century old veterans known as Longhorns. The infantry was supported by numerous vehicle formations of well drilled crewmen, and small units of figher-bombers supported them from the clouds above. Like a sledgehammer, the Triceraton military was unwieldy, but otherwise unstoppable. The Triceraton way of war was direct and brutal, where the infantry was expected to enter into honourable close combat during the battle, after brief and cumbersome fire-fights, where blade and Triceraton muscle could do its work. This millenia old tactic, to this day, still held an impressive success rate. But casualty rates were always, always insurmountably high.

The Triceraton Space navy/Air force was organised primarily around the large colony ships made up from the Triceratons lost and shattered homeworld. These motherships were supported by smaller pilot ships, connected to the colony dreadnaughts via giant metallic clamps. The main forces were supported by a small number of escort frigates and commerce vessels, and by numerous bomber strike fighter squadrons.

In recent years however, after many humiliating wars and continued lack of success against new foes, the Triceraton Military has been going under major revolution. Whilst mass conscripted formation of Warriors are still commonplace, these bulk numbers are now supported by superior modern professionals. The backbone of the professional Triceraton war machine now comes in the form of the marines.

Whilst considered skulky by the older Warrior generations, the marines exhibit an undeniably successful form of war. The training is advanced and arduous, focussing on development of peak stamina within the soldiers as well as improving their core strength. The training is so intense that it pushes even the Triceraton physiology to the brink. The marines receive a year of training, which improves the soldiers's stamina, core strength, develops superior speed and reaction times and produces an impressive 360 degree situational awareness. With a far greater combat repertoir than the warriors, they are trained to appreciate the importance of a soldiers skills of marksmanship before his close combat prowess. Marines show no shame whatsoever in 'cover-hugging', and in using the surrounding enviroment to their own tactical advantage.

The marines perfect the arts covert and unconventional warfare, sharpshooting, and also are taught staples in martial arts and extencive knife-fighting techniques of which a marine is expected to be expert in. All this takes place, forming a Triceraton requit into the best marine possible (and after a year even hopeless requits will be conditioned into effective solders), before being pushed onto the frontlines for their first trial of fire.

Gone are vast infantry charges into enemy gun lines and kill zones. Their ranks are made up of the best of the Warriors and those directly recruited into the Marince Core. They are masters of urban and covert warfare: Acting as commandos, conducting raids behind enemy lines and as the spearhead of the Triceraton army. These well disciplined and brave troopers represent a revolution in Triceraton war ethos.

Marines are well drilled, and make use of more advanced battle dress, trading halberd-blades for firearms, and dressed in brilliantly designed camouflage suits.They maintain a strict ethos of duty and honour, and exhibit a proud devotion to the Republic. The standard Marine is looked up to with favour and respect by the other members of the Triceraton regiments - and whilst traditionalists may mock their 'skulky' style of warfare, the marines are singlehandedly responsible for putting the Triceraton armed Forces back onto the galactic stage.

These co-operating organisations are now supported by updated Longhorn veteran regiments. They are also supported by warrior shieldmaidens, who operate inside the pathfinder scout regiments. And thirdlly, rough-riding Triceraton Outriders who are well practiced in the usage of their energy shielded jet-bikes.

The Bread and Butter of this new military however is that of the Stormtroopers.

The Triceraton Stormtroopers represent the very best the Triceraton military has to offer. They take the most promising requits of the warrior disciplines, and are equipt with the best war technologies the Triceratons can produce. The war gear of the Chapter is produced with painstaking precision, and is often hand crafted. The weapons and equiptment of the Stormtroopers are maintained with almost obsessive thoroughness. They are known to almost never fail their operators on the field of battle.

They are the warrior elite—made of marine protégés and ancient longhorn veterans. They are armed with advanced weapon systems, and impregnable carapace armour suits. More rare is the possession of the imposing executor-class combat battlesuits worn by the Stormtrooper Primes—the very best, of the best, of the best. They effortlessly swap between loosely knit skirmishers and inpregnable phalanx formations as to best suit the demands of battle.

With next generation fighting vehicles, and a newly revised Navy and Airforce, the Triceratons are now utilizing great and maneuverable space cruisers as well as their newly refitted colony dreadnaughts and pilot ships.

Particle and Mass driver cannon, missile and EMP-like ion cannon for their navy, new battleships to replace the weak escort frigates and unsuitable commerce vessels, new fighter/bomber designs for their Airforce—plasma rifle, particle sniper, next generation blaster rifles and armour corrosive disruptor blades for their warrior and marines.

The Triceraton military is now the force the Republic always wished to possess, and with an ever widening score of victories (with near to no losses) the pride and reach of the Republic grows ever greater with each passing year. Much to the dismay of their once victorious enemies...

One of their most predominant advances is their developments in autonomous warfare. The Triceratons possess a number of highly advanced battle droid types—with remarkably advanced programming (so good that it actually mimics true Biological Intelligence). With a number of notable classes: Praetorian (Common Battle Biploid), Defiler (Advanced Support Biploid), Vulture (Autonomous Support Fighter/Quadploid), Grievous (Super Battle-Biploid), Destroyer (Rapid Fire-Support Pentloid), Longshot (Ambush and Sharpshooter Quadploid), Sidewinder (Advanced Jetpack Biploid). This classification system outlines these platform's recommended tactial use, and a rough estimate of their outload and maneuverablity by recording the number of legs each platform possesses (Biploid = 2, Triploid = 3, Quadploid = 4 etc.).

All are capable of autonomously waging war, whilst lacking the basic ingenuity of living infantry—they are fearless and utterly relentless combatants. So whilst a living soldier will always best his robotic component, the daunting prospect of fighting many relentless dozens your own number more than makes up for this inadequacy.

Whilst the Republic only possesses a small Cadre of these robotic soldiers, they're numbers are growing swiftly. The threat posed to her enemies via the potential ability to engineer an army of trillions is a...daunting prospect for the enemies of the Triceraton Republic.

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