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«12. . .7,9677,9687,9697,9707,9717,9727,973. . .11,51311,514»

someone is targeting me with 141 nukes holy crap

Haivon and Querdan

POTATO ALLIANCE ORDERS

We are expecting a large incoming strike in a moment. Please be ready with your shields!

Ground rules for Potato Alliance’s N-Day strategy can be found here. A more in depth guide can be found here.

Kohnhead and Haivon

POTATO ALLIANCE ORDERS

Current Orders for members of the Potato Alliance are to begin targeting Horsemen of the Apocalypse (page=faction/fid=1).

After 10 minutes of targeting, you should launch

Ground rules for Potato Alliance’s N-Day strategy can be found here. A more in depth guide can be found here.

Kohnhead, Haivon, Porymonia, and Haivonian europa

HumanSanity please don’t double post, use the edit button instead

(Sorry just had to do it)

HumanSanity, Creeptopia, Hohenzollern-habsburg, Kohnhead, and 6 othersHaivon, Liberdon, Solarampa, Mat She, Zaberaz hapang, and Kiu ghesik

Horsemen of the Apocalypse is a hella cool name though - I'd feel very conflicted about attacking them.

I'm staying out of this - I live for the annual Zombie Invasion. So to speak.

Creeptopia and Nixeland

POTATO ALLIANCE ORDERS

Current Orders for members of the Potato Alliance

FIRE ON ALL TARGETS. LAUNCH LAUNCH LAUNCH page=faction/fid=1

FOLLOWING LAUNCH - ALL NATIONS. ALL NATIONS ARE TO SWITCH TO SHIELDS AND MASS STOCKPILE

Ground rules for Potato Alliance’s N-Day strategy can be found here. A more in depth guide can be found here.

HumanSanity, Kohnhead, Haivon, Porymonia, and 1 otherNixeland

POTATO ALLIANCE ORDERS

Current Orders for members of the Potato Alliance

Military specialist stockpile nukes.
Strat stay on shields.
Econ on nukes.

AT HALF PAST THE HOUR TARGET

page=faction/fid=1

AND WAIT FOR LAUNCH ORDERS

Ground rules for Potato Alliance’s N-Day strategy can be found here. A more in depth guide can be found here.

HumanSanity, Kohnhead, and Skamor

So I joined the NDay but I have no idea wtf is going on. I didn’t choose a specialty because I don’t know what I should choose nor can I find that thread in the discord again

Anyone have time to help an NDay newbie?

Megistos

Creightland wrote:So I joined the NDay but I have no idea wtf is going on. I didn’t choose a specialty because I don’t know what I should choose nor can I find that thread in the discord again

Anyone have time to help an NDay newbie?

The Faction to join is at the top of the region page here. There will be a new icon on your nation page to take you to the N Day Dashboard.

Instructions on how to do the rest are in this dispatch

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

Watch the RMB here for instructions if you're not on the Faction Discord.

The full dispatch, with link to the Faction discord is here...

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Ground Rules
Potato Alliance N-Day Guide

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  1. DO NOT FIRE upon any nation which is not a member of one of the target factions listed on our faction page.
    This is the single most important rule of N-Day play. Even if they are your friend, your roleplay enemy, or your brother, never fire on anyone in a faction not specifically listed on our page without checking with N-Day Command first. While it may seem fun and harmless, doing so can get our entire faction into a war we never asked for, and by doing so you can single-handedly jeopardize our entire faction. Don’t do it.

  2. Join the Potato Alliance N-Day Discord server.
    Even if you never would join Discord otherwise, or are hesitant to do so, it is imperative for fully participating in the N-Day event.

  3. Follow the Potato Generals’ instructions.
    Always listen for and follow any further instructions from the Potato Generals. The Potato Generals are experienced members of our regions. They are keeping aware of happenings both in our faction and in other factions around the world and coordinating with the leadership of other factions to make our attacks and our defence more effective. They are negotiating to prevent our involvement in conflicts we'd rather avoid. Their word ALWAYS takes precedence over anything in this guide or another Potato Alliance N-Day guide.

    If you are unsure of what you should do or a command seems strange, ask for clarification. Ambiguity has no place where nuclear weapons are involved.

  4. Shields > Nukes.
    One of our main goals as a faction is to finish the game with no radiation on any nation in our faction. This means that it is much more important for us to protect ourselves than to aggressively attack others. If you ever must decide whether to create nukes or create shields and are having a hard time doing so, all other things notwithstanding, choose shields.

  5. Have fun!

Read dispatch

Kohnhead, Valentian Elysium, and Skamor

Creightland wrote:So I joined the NDay but I have no idea wtf is going on. I didn’t choose a specialty because I don’t know what I should choose nor can I find that thread in the discord again

Anyone have time to help an NDay newbie?

Leaf on the wind has a guide that can help you as well as THX Has the Testlandia dispatch

POTATO ALLIANCE ORDERS

Current Orders for members of the Potato Alliance

FULL STRIKE - ALL MISSILES LAUNCH ON HORSEMEN ENEMIES: GO GO GO IT'S TIME TO PARTY

FOLOWING THAT ECON SPEC AND STRAT SPEC ARE TO GO SHIELDS

milspec may remain building nukes

page=faction/fid=1

Ground rules for Potato Alliance’s N-Day strategy can be found here. A more in depth guide can be found here.

Kohnhead, Haivon, Skamor, and Nixeland

I cannot believe it, we surpassed the Horsemen in score
I truly cannot believe it. Good job mates

THX1138, Krystalveil, Thedairos, Hanrimac, and 1 otherMegistos

When targeting your nukes, aim for nations that are not already heavily targeted or already wiped out.

To target: Visit the Horsemen's faction page by clicking on their name at the very top of page, then click 'nations' to select who you want to target. If a nation already has a mushroom cloud icon beside the name, or is already 'targeted' move down the list.

Kohnhead, Krystalveil, Valentian Elysium, Megistos, and 1 otherPianaville

So when we come from behind
negative to positive
hell has turned into hell
all is good

I just can't believe it!

Well this was a fun N-Day. I got wiped out in the first 4 hours of the game:/
and I was an Economic Specialist so I hadn't done anything yet.

The Soylent Green Party wrote:Well this was a fun N-Day. I got wiped out in the first 4 hours of the game:/
and I was an Economic Specialist so I hadn't done anything yet.

Yeah the start was very rocky. Immediately targeted by the horsemen, many didn't survive...

Valentian Elysium wrote:Yeah the start was very rocky. Immediately targeted by the horsemen, many didn't survive...

but we've come back from the dust
we've come back to where we belong
so sorry for the nations that turned into rust
but they aren't going to be like that for long

Post self-deleted by Alleida.

Still hours left, if you have a couple puppets, you can get back in the game.
(just remembered you can't use new nations)

Vivolkha, Kohnhead, Krystalveil, Valentian Elysium, and 2 othersOnfande, and Megistos

THX1138 wrote:Still hours left, make a couple puppets and get back in the game.

Just a question:

Am I allowed to go trigger happy on the horses?

Megistos wrote:Just a question:

Am I allowed to go trigger happy on the horses?

The idea is to have everyone launching at the same time, so it overwhelms their shielding ability. Sending missiles at random times, they usually just get picked off.

THX1138 wrote:The idea is to have everyone launching at the same time, so it overwhelms their shielding ability. Sending missiles at random times, they usually just get picked off.

That was what I was thinking To stay up to the late parts and yeet them with everyone else

So are we just going to try to destroy the Horsemen to oblivion for the rest of the day, or will we target someone else?

Onfande and Megistos

THX1138 wrote:The idea is to have everyone launching at the same time, so it overwhelms their shielding ability. Sending missiles at random times, they usually just get picked off.

Yes I learned that the hard way by firing my precious 139 nukes, they all got destroyed within a minute

ALL TARGETS LAUNCH AT HORSEMEN. WE'RE MAKING GLUE

FOLLOWING THAT :

econ and strat, go all in on shields

mil, all in on nukes but stockpile them hard

«12. . .7,9677,9687,9697,9707,9717,9727,973. . .11,51311,514»

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