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No, we allow magic in warfare. TRU is a precedent. We allow magic as long as it is of a "firepower" that could be equated to the tech found on the SA chart.
For example, TRU's fire magic can be comparable to napalm or those area denial systems.
uhhhhh use this I guess. It seems like there's some useful bits in there.
https://copywritingcourse.com/event-name-generator/
Since when? Hasn't always been, No magic in war, at all?
What I do
Xeosia later, Untecna, and Cesarina von Bingen-lotharingia
Are you guys just like not inviting me to tgs sometimes, I know used to do that until i complained about it.
I think this was established on the RMB long ago and was open to all to see.
Please someone give me RP ideas
"Artillery Super Happy Fun Time!!"
Wait. I just used it myself and oh no it's just some kind of business thing. I'm sorry, so here's a website I found. It's on Space encounter because I was doing something. To get something else you can access other generators at the top.
https://rollforfantasy.com/tools/space-encounter-creator.php
I have one, used to call it "Tug-o war", 1950s-1990s. Kept it nice and simple, cold war stuff.
Okay, Then can we just have a seperate rule dispatch for the use of magic, So no more confusion happens?
Cheers
Xeosia later and Kingdom Of Englands
I dont get it
You're welcome.
Wait, is it only if its fire? You said firepower.
Yeay! I SUPPORT CHILD LABOR
The last thing I suggested was bad, so here's a good website for what you wanted.
Beh
If TRU gets a smidge of an idea about using fire magic on the battlefield, I'm going to get every single fire truck in my nation and turn them into high-end military equipment.
We'll get around to it. In the mean time, please stop assuming things and ask first. And note down these past rulings independently too so you don't forget. Also, I'll link one more RMB post in addition to the previous two just so I can keep track of the relevant stuff.
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