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«12. . .17,16617,16717,16817,16917,17017,17117,172. . .17,70417,705»

Land land country country

Niastia wrote:You have a population of 5 million and lack of a functioning economy. Most nations in this region could annex you within seconds.

Small nations are indeed snacks in this region

Niastia and Plutoracy

Land land country country wrote:Small nations are indeed snacks in this region

Pretty much. Every small nation that somehow doesn't know their place is essentially just free resources for every bigger nation.

Plutoracy

Well, my issues lately are borderline absurd in normal circumstances... like cannibalism two days ago(do you want making your country people a ranch?) and now a death app on a song? Like... wth dude, and I barely making my country safety go up with the last one because all solution is pretty absurd itself.

Niastia wrote:Pretty much. Every small nation that somehow doesn't know their place is essentially just free resources for every bigger nation.

This isn't real world you know.

HAHAHA... I mess up a little bit....

Betweener wrote:This isn't real world you know.

When N-Day and Z-Day come around I think you'll have a change of heart on that sentiment.

Niastia wrote:When N-Day and Z-Day come around I think you'll have a change of heart on that sentiment.

Who? What's N-Day and Z-Day? Zombies and Nuts?

Betweener wrote:Who? What's N-Day and Z-Day? Zombies and Nuts?

N-Day is basically nuclear war between nations and Z-Day is a zombie apocalypse event that occurs around October

Niastia wrote:N-Day is basically nuclear war between nations and Z-Day is a zombie apocalypse event that occurs around October

... I already had absurdly issues and in waiting days there will be issues like that? Ho, boy.

Niastia

Yuts knenxland

Betweener wrote:... I already had absurdly issues and in waiting days there will be issues like that? Ho, boy.

Oh no, it's more of real time action rather than an issue

... so World Assembly thing?

Niastia wrote:You have a population of 5 million and lack of a functioning economy. Most nations in this region could annex you within seconds.

Hee, at least my country is safe despite the lack of freedom... 12 mil is a pretty good for a starter right?

Let me see my people stat... 90.9 died of old age, hm, pretty good if that's the case, acts of god 7.3%, er, is the meaning of it was the cult doing it or something like thunderstorm? and 1.8% was ... lost in wilderness... WHAHAHAHA! Why the last one sound funny to me.

Potimus prime

Betweener wrote:... so World Assembly thing?

More like it's own unique minigame that's only avalible during the holiday.

You know you have problems when your laptop wallpaper is [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/eebc169c-f7cc-4e02-9648-8faf89d108c2/dd9ff3u-2c18c692-881c-40ef-a728-8b2ea79b75a1.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZWViYzE2OWMtZjdjYy00ZTAyLTk2NDgtOGZhZjg5ZDEwOGMyXC9kZDlmZjN1LTJjMThjNjkyLTg4MWMtNDBlZi1hNzI4LThiMmVhNzliNzVhMS5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.hnTkLVsgNrHcpFZ2JPTf2s7TENkykzbtmImM8WAvKsg[/img]

Cublion octornodia

Hoyo! I exist now. Cause...seems chill and not crazy here. Or super crazy, in a chill way. Still. Hi.

Anarchic Chaos and also Insanity, Yuts knenxland, Niastia, Yellowkorea, and 1 otherPlutoracy

Cublion octornodia wrote:Hoyo! I exist now. Cause...seems chill and not crazy here. Or super crazy, in a chill way. Still. Hi.

welcome to iwaku

Anarchic Chaos and also Insanity wrote:welcome to iwaku

Did you know Iwaku sounded in my country without 'u'? It meaning became 'fish' and 'Iwakku' mean 'my fish' wkwkwk.

Greetings The Glorious Nations of Iwaku! Please vote in our weekly poll!

Who's your favourite Roman Emperor?

Brought to you by Aurrelius

Elvato and Yuts knenxland

Yuts knenxland

Betweener wrote:... so World Assembly thing?

No, not really. This may help in understanding

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

Also, in future, could you combine your posts into just a single post? Double, triple posting gets spammy after a while. You can simply use the "edit" button to add on anything extra you think of afterwards.

Cublion octornodia wrote:Hoyo! I exist now. Cause...seems chill and not crazy here. Or super crazy, in a chill way. Still. Hi.

Welcome! Would you like a cup of tea?

Yuts knenxland wrote:No, not really. This may help in understanding

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

Also, in future, could you combine your posts into just a single post? Double, triple posting gets spammy after a while. You can simply use the "edit" button to add on anything extra you think of afterwards.

Boy, it literally an apocalypse scenario right there

Yellowkorea wrote:You know you have problems when your laptop wallpaper is [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/eebc169c-f7cc-4e02-9648-8faf89d108c2/dd9ff3u-2c18c692-881c-40ef-a728-8b2ea79b75a1.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZWViYzE2OWMtZjdjYy00ZTAyLTk2NDgtOGZhZjg5ZDEwOGMyXC9kZDlmZjN1LTJjMThjNjkyLTg4MWMtNDBlZi1hNzI4LThiMmVhNzliNzVhMS5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.hnTkLVsgNrHcpFZ2JPTf2s7TENkykzbtmImM8WAvKsg[/img]

how did you learnings speak uzbeks?

hhdjhhuf45.jbh,rf.
you too, ubek traitors

After reading thet N-day article me, :O am shooketh.

Yuts knenxland

Yuts knenxland

Spookapolis wrote:After reading thet N-day article me, :O am shooketh.

Oh, take a look at Z day too :D

Z-day

by New fakeland

DONT PANIC!
While your nation will automatically be involved in Z-day, you don't have to actively participate, and all effects to your nation due to Z-day will be reversed once Z-day ends















Notes:
-Some information here is based on last years Z-day. This year's Z-day may have changes.
-Some terminology I have used here may be different that officially used.
-I will continue making changes to this bulletin up to the beginning of Z-day, so check for changes at the beginning of Z-day.

What is Z-day?

Z-day (also known as zombie apocalypse, z-6, and more) is a special zombie-themed NationStates event, where your nation is slowly be invaded by zombies, and you have various ways to react to this.
This will be the 6th Z-day in NationStates history.

When is Z-day?

The date hasn't been revealed yet, but it usually occurs around Halloween, usually a weekend (the 28-29th) or the day before, and on Halloween (30-31st), and last 36 hours (and not actually a day).
For the exact time, keep an eye on the NationStates News

How is Z-day played?

At the start of Z-day, your population is counted as "survivors", and over time, infection will spread, slowly converting "survivors" into "zombies".
To access your "Zombie Control" page, on your nation's home page, click the biohazard symbol .

You are presented with 3 "research" options, each of which unlocks an "active effect", which you can use once every 20 seconds.

Option

Active Effect

Cure the zombies

Allows you to send cure missiles to other nations, which converts "zombies" back into "survivors"

Fight the zombies

Allows you to send anti-zombie squads to other nations, which converts "zombies" into "dead"*

Embrace the zombies

Allows you to send zombie hordes to other nations, which converts "survivors" into "zombies"

*Note:"Dead" can not be converted back into "survivors" or "zombies".

Notes:

  • Balder's official stance is "Cure"

  • You will not be able to do anything until your first research has completed

  • Even if you did not embrace zombies, it will still have "Hordes" in your superweapon research list, as this is based on the % of infected in your nation.

  • If your nation is hit by another nation, you will have to wait 2 minutes until you can perform an active effect.

  • Each game-hour lasts 1 real hour, but doesn't necessarily begin/end on the hour.

    Subsequent levels of research are more effective, but take longer to research.

    Your nation will also gain a "passive effect", which is the same as your "active effects", except it occurs automatically every hour to your own nation.

  • How to survive?

    To survive, you must rely on teamwork, as passive effects aren't enough on their own, and you can't use active effects on yourself.

    The basics of teamwork are: if you need help, ask. If someone else asks for help, help them.
    If you need help:
    - If you have a high zombie population, ask for cures for your nation.
    - If you're under attack by zombie hordes at you, say who is attacking you.
    If someone else asks for help:
    - If you have cure missiles, send them to people asking for cures, or who are being attacked
    - If you have anti-zombie squads, send them to attacking zombie nations
    - DO NOT sent anti-zombie squads to survivor nations, it will kill their population and decreases their effectiveness.

    Tips

  • If saying a nation's name while in NationStates (e.g. in the Regional Message Board) putting an "@" in front of the name will turn it into a link (e.g. @New Fakeland becomes New fakeland). This means people can get to that nation with one click, rather than having to search for the nation.

  • If saying a nation's name outside NationStates (e.g. in a Discord or Skype chat) use the URL (the text in the address bar) for that nation's page (e.g. http://www.nationstates.net/nation=new_fakeland). This means people can get to that nation with one click, rather than having to search for the nation.

  • Check out the "national happenings" at the bottom of a nations page, it will tell you what actions they've been taking, or have been taken against them. Use this to double check you haven't mixed up which nations are friend and foe.

  • Learn how to use the "Activities" page (from the top menu). You can see the recent actions in your region, filter it to show different things (e.g. show only foundings to see what nations have entered the region, so you can check if they're zombie nations).

  • If you are keeping an eye on some friendly nations (that may be inactive), add them to your national dossier. This will allow you to quickly check up on all of them using the activities page, to see if anyone has been attacked by zombies.

  • Notes to remember about Z-Day for next year:
    -Cure missiles can't be used until the first research is complete, which may take about 2 hours (depending on nation size, and scientific advancement). So after starting research, there's nothing to do for an hour or 2.

    -To get to zombie_control where you can research cures and such, click on the biohazard symbol on the menu near the top of your nation's page

    -to fire a cure missile, go to the nation you want to cure, and click the button at the top.


    The Issue

    Recent reports suggest the existence of an infectious virus causing its victims to display aggressive, flesh-eating behavior. The virus appears to spread via the exchange of bodily fluids, such as biting. This may be New Fakeland's darkest hour.

    The Debate

    1.“One is always tempted to err on the side of compassion, in these situations, hoping the infected might be able to be cured,” says General Renee Cho. “And that would be a terrible mistake. We must marshal the full force of New Fakeland's military might against these undead abominations while we still have the ability to do so.”

     EXTERMINATE ZOMBIES

    2.“No! No!” cries bespectacled science type Wojciech Ono. “I know this looks bad, but these people aren't monsters! They're husbands, wives, brothers, children! Our efforts must go into researching a cure—a cure that could not only save New Fakeland but also our neighbors in Balder! Working together with our fellow nations is the only way out of this nightmare!”

    RESEARCH CURE

    3.“I'm going to just float something here,” says political advisor Kitty Kaine. “What if instead of gunning down our infected, or throwing money after a cure that may not even exist, we get on board with the zombie apocalypse? If we work with the zombies, not against them, maybe this needn't be so bad. Perhaps we can even figure out a way to sustain an undead population indefinitely.”

    EMBRACE ZOMBIES


    [] Cure research
    [] Zombies
    [] Anti-zombie squad

    [nation] was struck by a Cure Missile from [nation], curing [number] million infected
    [nation] was ravaged by a Zombie Horde from [nation], infecting [number] million survivors.
    [nation] was cleansed by a Tactical Zombie Elimination Squad from [nation], killing [number] million zombies.

    World Z-day page: page=zday_tally
    Your Z-day page: page=zombie_control

    Read dispatch

    Cublion octornodia

    Yuts knenxland wrote:

    Welcome! Would you like a cup of tea?

    You have any cocoa? If not, I'm sure we can work something out. :P

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