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«12. . .1,7941,7951,7961,7971,7981,7991,800. . .2,6342,635»

Zeeseburger wrote:You're so kind but don't even sweat it. I'm here bc Forest seems pretty dope. I just wanna chill and see what NationStates has to offer.

your flag is pretty dope as well :)
what is it?

Lord Dominator, Middle Barael, That one country that stole your cheezit, The young ur, and 1 otherCamden forest

cameroi would quell its population growth, conceives of itself as having done so, because we like small and cozy, and resources are finite, and the details of neither war nor economics are what primarily interests us, near as much as the intersection between environment and infrastructure, which is why we chose to join an environment oriented region.

moving up on the greenness index seems like a worthy goal too. 53 out of close to 300 isn't bad, but i'd rather get up there somewhere in the top 20.
public transportation built to small form factor and powered by clean energy is a cornerstone of our approach, and by limiting sapient fertility, resource depletion is greatly reduced and over-consumption, which prompts conflicts and shortages, are thus also avoided.

i only understand these things as real world general principals rather then game mechanics.
but i do understand issues are created by the nation states population generally, and introduced, debated and finalized in the general assembly.
they are ordinary players who create these issues and their results, and not environmental nor social psychology scientists, so their results in terms of realism is by no means reliable but rather represents the cultural expectations of the players who introduce and finalize them.

its a game and most game players are more interested in war and economics. well that's fine for those who are. but again my own interests are what they are. and creating the kind of world and culture i would actually wish to live in, as opposed to playing war in, is are, what interests me in playing, and to the extent possible in the context of 'the game' simulating the process of evolving and creating such a world.

Frieden-und Freudenland, Mount Seymour, Atsvea, Ruinenlust, and 4 othersLord Dominator, Middle Barael, That one country that stole your cheezit, and The young ur

It seems that many nations don't accept in-game stats as 'canon' for their nation, and population is the one stat accepted as canon least often, largely due to how unrealistic it is.

I've been attempting to develop the lore of my nation in its planet canon, and I'm thinking of making it the canon of my NS nation too.

In my planetary canon, Lura is a planet about a 1/3 the size of Earth (subject to change, but smaller than Earth for sure), but the population is rather low and reasonably constant, with a fertility rate around replacement rate and negligible immigration because the government discourages it. I haven't yet determined the population of Lura properly, but I'd probably set it to 2 billion or less.

Cameroi, Mount Seymour, Gloriosya, Atsvea, and 7 othersRuinenlust, Lord Dominator, Outer Bele Levy Epies, Middle Barael, That one country that stole your cheezit, The young ur, and Camden forest

Lura wrote:It seems that many nations don't accept in-game stats as 'canon' for their nation, and population is the one stat accepted as canon least often, largely due to how unrealistic it is.

I've been attempting to develop the lore of my nation in its planet canon, and I'm thinking of making it the canon of my NS nation too.

In my planetary canon, Lura is a planet about a 1/3 the size of Earth (subject to change, but smaller than Earth for sure), but the population is rather low and reasonably constant, with a fertility rate around replacement rate and negligible immigration because the government discourages it. I haven't yet determined the population of Lura properly, but I'd probably set it to 2 billion or less.

Personally, me and my friends in Portugal just divide the population by 100, so this nation would have almost 90 million people

also, you should really see if a planet so tiny could possibly mantain an atmosfere
it could if it was made of really denser materials, which in the core could develop a magnetic field, protecting the planet from cosmic rays and solar wind
if you want a more realistic canon, astronomically speaking, you should consider it, just a tip

Octopus islands, Mount Seymour, Atsvea, Ruinenlust, and 7 othersLord Dominator, Outer Bele Levy Epies, Lura, Middle Barael, That one country that stole your cheezit, The young ur, and Camden forest

Gloriosya wrote:Personally, me and my friends in Portugal just divide the population by 100, so this nation would have almost 90 million people

also, you should really see if a planet so tiny could possibly mantain an atmosfere
it could if it was made of really denser materials, which in the core could develop a magnetic field, protecting the planet from cosmic rays and solar wind
if you want a more realistic canon, astronomically speaking, you should consider it, just a tip

Hence the "subject to change", but a quick Google search tells me that a planet about 1/3 the size of Earth is Mercury, which is definitely smaller than what I envisioned to be honest. My revised size, looking at comparisons, is about 2/3 the size of Earth.

Supposedly, it is possible that planets even smaller than Mercury could potentially be habitable, but I'd imagine the chances of that are very low. This revised size of Lura is smaller than Venus, but it doesn't seem too impossible that a habitable planet could exist of that size.

My 'Lura Project' is very much in an early stage, with very few things being developed. The most major thing that has been developed is the calendar, I think: 1 Luran year is made up of 504 days of 26 hours, with a leap day every 9 years (meaning a true orbital period of 504.111... days). There wasn't really a reason for the numbers, I just wanted it to be somewhat even (and can be easily explained by the speed of orbit and rotation, so long as the numbers aren't too wild, which I don't think they are). I recently produced a proto-calendar organising the days into 15 months of 33/34 days each. I maintained the 7 day week for my convenience more than anything else.

Gloriosya, Ruinenlust, Lord Dominator, Outer Bele Levy Epies, and 4 othersI like fire, Middle Barael, That one country that stole your cheezit, and The young ur

Lura wrote:Hence the "subject to change", but a quick Google search tells me that a planet about 1/3 the size of Earth is Mercury, which is definitely smaller than what I envisioned to be honest. My revised size, looking at comparisons, is about 2/3 the size of Earth.

Supposedly, it is possible that planets even smaller than Mercury could potentially be habitable, but I'd imagine the chances of that are very low. This revised size of Lura is smaller than Venus, but it doesn't seem too impossible that a habitable planet could exist of that size.

My 'Lura Project' is very much in an early stage, with very few things being developed. The most major thing that has been developed is the calendar, I think: 1 Luran year is made up of 504 days of 26 hours, with a leap day every 9 years (meaning a true orbital period of 504.111... days). There wasn't really a reason for the numbers, I just wanted it to be somewhat even (and can be easily explained by the speed of orbit and rotation, so long as the numbers aren't too wild, which I don't think they are). I recently produced a proto-calendar organising the days into 15 months of 33/34 days each. I maintained the 7 day week for my convenience more than anything else.

yeah, its perfectly possible, even moons of jupiter may have life without an atmosphere.
an atmosphere simply is the best way, I imagine, for a planet to develop the kind of intelligent life we conceive.
without it there would be no ozone layer.

for example, before the supposed crash of a mars sized object with primordial earth (whichi would eventually give birth to the moon), earth was possibly a giant ocean planet, with massive tides and gigantic (really really big, i can´t even discribe it) waves, in which the most intelligent form of life would be a species of octupus or so, animals that today are very smart and can even use "tools".

to summarize, obviously you just want to build a story of your planet that matches NS stats, and thats ok.
but, if you want to build something reaaaaaallly accurate, astronomy is very helpful, as is geology - a subject i hated learning this past few years, but which is really interesting when applied to astronomy - and also chemistry and biology, since the chemistry of the materials that constitute the planet really explain how life develops in each place.

i hope i have been of some help if you want to make a more accurate model

Octopus islands, Mount Seymour, Atsvea, Ruinenlust, and 6 othersLord Dominator, Outer Bele Levy Epies, Lura, Middle Barael, That one country that stole your cheezit, and The young ur

Hello everyone! I have traveled across many regions. Now I have stumbled upon here.

Gloriosya, Atsvea, Ruinenlust, Lord Dominator, and 7 othersOuter Bele Levy Epies, Roless, Newvigen, Middle Barael, That one country that stole your cheezit, The young ur, and Camden forest

Gloriosya wrote:the most intelligent form of life would be a species of octupus

Splatoon or Octopus islands?

But seriously, it is good to hear from others on worldbuilding, which is really hard to do. Not only do all of these things concerning habitable planets have to be considered, but also the species of life, and the history, language and culture of the sapients that live there. It's a truly mammoth task to undertake, and in my process, I won't be surprised if I sacrifice some accuracy for some artistic liberties that sound somewhat plausible.

Octopus islands, Mount Seymour, Gloriosya, Atsvea, and 7 othersRuinenlust, Lord Dominator, Outer Bele Levy Epies, Middle Barael, That one country that stole your cheezit, The young ur, and Camden forest

Lura wrote:In my planetary canon...

I absolutely love envisioning planetary projects. Mine are always fairly "basic", essentially Earth look-alikes that differ only in geography and human history, for the most part. Or, they are "Earths gone wrong," in which one planet that is pristine and beautiful watches from within an Inner Solar System as its Earth-like twin absolutely ruins everything after seeming to be much more prosperous and successful. I'm so creative and original, I don't know how I'm not a millionaire yet. ;-)

But, you might find some mental stimulation and ideas from the YouTube channel "Artifexian," which goes into more than enough depth for my idle purposes. "Atlas Pro" has also come out with excellent videos lately about biogeography and things like that.

Octopus islands, Mount Seymour, Atsvea, Lord Dominator, and 5 othersTurbeaux, Outer Bele Levy Epies, Lura, Middle Barael, and That one country that stole your cheezit

Lura wrote:Splatoon or Octopus islands?

But seriously, it is good to hear from others on worldbuilding, which is really hard to do. Not only do all of these things concerning habitable planets have to be considered, but also the species of life, and the history, language and culture of the sapients that live there. It's a truly mammoth task to undertake, and in my process, I won't be surprised if I sacrifice some accuracy for some artistic liberties that sound somewhat plausible.

You should check out he YouTube channel Artifexian. I watch it, and I hear that Octopus islands uses it to help with the regional map.

Octopus islands, Gloriosya, Atsvea, Lord Dominator, and 6 othersTurbeaux, Outer Bele Levy Epies, Lura, That one country that stole your cheezit, The young ur, and Camden forest

On the topic of worldbuilding alien worlds, I once spent way too much time building... an impossible solar system (it was fourteen stars total), a really complicated history that I gave up trying to make because it made my head hurt, an attempted post-apocalypstic civ that somehow had spaceships and hegemony over a large number of Jovian satellites, their spaceships (which were essentially 2009 Avatar ripoffs, but they were my favorite thing to try and design even if they ended up becoming unrealistically enormous), and my personal favorite an alien planet that started out as a rogue planet but captured into the solar system, so life evolved inside a massive ocean that was protected by the huge hydrogen atmosphere and a convenient moon that gave out from tidal stressing, and an alien species that loosely resembles this creature here:
https://static.wixstatic.com/media/f660b1_e99046cd745947038eb2ad11f226c140~mv2.png

Atsvea, Shwe Tu Colony, Lord Dominator, Turbeaux, and 7 othersOuter Bele Levy Epies, Lura, Middle Barael, That one country that stole your cheezit, The young ur, Mowte, and Camden forest

Lura wrote:Splatoon or Octopus islands?

But seriously, it is good to hear from others on worldbuilding, which is really hard to do. Not only do all of these things concerning habitable planets have to be considered, but also the species of life, and the history, language and culture of the sapients that live there. It's a truly mammoth task to undertake, and in my process, I won't be surprised if I sacrifice some accuracy for some artistic liberties that sound somewhat plausible.

nor is it possibly to create a totally accurate planet, you would have to think about the star(s)
it's fine to simplify if you need, noone will hit you XD

Mount Seymour, Atsvea, Lord Dominator, Turbeaux, and 5 othersOuter Bele Levy Epies, Lura, Middle Barael, That one country that stole your cheezit, and The young ur

Lura wrote:It seems that many nations don't accept in-game stats as 'canon' for their nation, and population is the one stat accepted as canon least often, largely due to how unrealistic it is.

I've been attempting to develop the lore of my nation in its planet canon, and I'm thinking of making it the canon of my NS nation too.

In my planetary canon, Lura is a planet about a 1/3 the size of Earth (subject to change, but smaller than Earth for sure), but the population is rather low and reasonably constant, with a fertility rate around replacement rate and negligible immigration because the government discourages it. I haven't yet determined the population of Lura properly, but I'd probably set it to 2 billion or less.

I formulated some fairly accurate population conversion calculations a while back that you may find helpful. You can find the dispatch here:

As we all know, NS Statistics are not particularly realistic for RP purposes particularly when it comes to national populations. That being the case, I have devised the following methods of converting NS stats to a rough equivalent in RW stats. When using these formulas, the following definitions apply:

NSP = Nationstates Population
SRPP = Simple Roleplay Population
BRPP = Basic Roleplay Population
ARPP = Advanced Roleplay Population
ALM = Available Land Mass

The first, and simplest, method will result in a population ranging from slightly smaller than modern day China to somewhat larger than Vatican City:

NSP*0.034184=SRPP

The above method is easy and gives a good general range but is not particularly precise. For somewhat more precision and control, use the following conversion which best matches your NSP:

If NSP=5mil-461mil then: NSP*0.000005=BRPP
If NSP=462mil-907mil then: NSP*0.00004=BRPP
If NSP=908mil-364mil then: NSP*0.0003=BRPP
If NSP=365mil-1.3bil then: NSP*0.001=BRPP
If NSP=1.4bil-1.8bil then: NSP*0.002=BRPP
If NSP=1.9bil-10bil then: NSP*0.001=BRPP
If NSP=10.1bil-18bil then: NSP*0.0008=BRPP
If NSP=18.1bil-26.1bil then: NSP*0.001=BRPP
If NSP=26.2bil-34.1bil then: NSP*0.002=BRPP
If NSP=34.2bil+ then: NSP*0.02=BRPP

Again, the above method is relatively easy and will give you a RP population that is closer to real world populations. However, there are other factors that could be used to give us an even more precise and realistic number. Specifically, available land mass and population density. If you have not already determined the available land mass for your nation, you can use the following simple calculation:

If Nation is Extremely Low Density: SRPP/10.34=ALM in km2
If Nation is Low Density: SRPP/26.67=ALM in km2
If Nation is Growing Low Density: SRPP/43.00=ALM in km2
If Nation is Below Average Density: SRPP/64.17=ALM in km2
If Nation is Average Density: SRPP/85.33=ALM in km2
If Nation is Above Average Density: SRPP/134.83=ALM in km2
If Nation is High Density: SRPP/184.33=ALM in km2
If Nation is Growing High Density: SRPP/3777.50=ALM in km2
If Nation is Extremely High Density: SRPP/7370.67=ALM in km2

Once you have determined your available landmass, or if you have already determined your available landmass, you can use it and your preferred population density to determine an even more accurate RP population by using the appropriate calculation below:

If Nation is Extremely Low Density: (ALM*10.34)+(BRPP)/2=ARPP
If Nation is Low Density: (ALM*26.67)+(BRPP)/2=ARPP
If Nation is Growing Low Density: (ALM*43.00)+(BRPP)/2=ARPP
If Nation is Below Average Density: (ALM*64.17)+(BRPP)/2=ARPP
If Nation is Average Density: (ALM*85.33)+(BRPP)/2=ARPP
If Nation is Above Average Density: (ALM*134.83)+(BRPP)/2=ARPP
If Nation is High Density: (ALM*184.33)+(BRPP)/2=ARPP
If Nation is Growing High Density: (ALM*3777.50)+(BRPP)/2=ARPP
If Nation is Extremely High Density: (ALM*7370.67)+(BRPP)/2=ARPP

The above should give you a pretty accurate population level for early-modern to post-modern periods and technology. However, this can vary significantly at other times and tech levels. Below are a few simple calculations for those of other tech and eras (if you have a mix of high and low tech, it is probably best just to use the standard numbers given above instead):

If Nation is Extremely Low Tech: ARPP*0.0128= Final ARPP
If Nation is Low Magic or Low Tech: ARPP*0.0504= Final ARPP
If Nation is Magic or Early to Post Modern Tech: ARPP*1.0000= Final ARPP
If Nation is High Magic or High Tech: ARPP*1.0945= Final ARPP
If Nation is Extremely High Tech: ARPP*1.3723= Final ARPP

The above should serve well for most RP purposes, however it does throw off the NS GDP. The simplest way to correct your nation's GDP for this variation is to multiply your RP population by the currency per person given in the Economy tab for your nation.

Read dispatch

Ownzone, representing Forest, is the winner of our first match of the Forwintrr League Championship! They will next appear in the final!

As we speak, The church of satan, representing The Rejected Realms, and French Albania, representing Wintreath, are going Head 2 Head in our second match!

Championship

Four nations are going head-to-head to compete for the title of our very first Pokemon Master!

These nations are:
Ownzone representing Forest
The Atlae Isles representing The Rejected Realms
The church of satan representing The Rejected Realms
French Albania representing Wintreath

Through 24-hour elimination face-offs using the Challenge system, one of these four nations will be declared a place of Mon-Masters!

Match One: Ownzone v The Atlae Isles

Prior Encounters: 0-0

29 May 2020 - 30 May 2020

16:00 UTC START - 16:00 UTC FINISH (12:00 pm EST - 12:00 pm EST)

Encounters: 4-1

Winner: Ownzone

Match Two: French Albania v The church of satan

Prior Encounters: 0-0

30 May 2020 - 31 May 2020

16:00 UTC START - 16:00 UTC FINISH (12:00 pm EST - 12:00 pm EST)

Encounters: 151-183

Winner: The church of satan

Final Championship Match: Ownzone v The church of satan

Prior Encounters: 0-0

1 June 2020 - 2 June 2020

16:00 UTC START - 16:00 UTC FINISH (12:00 pm EST - 12:00 pm EST)

Encounters: 11-0

Winner: Ownzone

It is with great veneration that I announce Ownzone, Forest as the home of our first ever Pokemon Master!

A round of applause for the Pokemon Master of Ownzone and all other challengers, and my deepest appreciation for our Gym Leaders who identified all this outpour of talent coming from so many of our nations.

Read dispatch

Do doggy dogs doggily dog or dog doggily?

page=poll/p=158717

TSP Polls: Asking the Questions No One Else Dares To Ask

Yo wassap guys, I can't help but notice that a bunch of my posts have been endorsed by a higher power, and I just want to establish that I'm chill with being part of the majority, and that I'm chill with seeing whatever happen, as long as it's interesting.

Badivermeraed prime

Osiris

Thalassia's founder, Sho, has put together a dispatch with some peeps, and we need you to spread the word and upvote! page=dispatch/id=1380930

This dispatch will spread the word about different organizations that are helping small businesses, plus Goerge Flyod's family!

Hm, worldbuilding alien worlds.

Shwe's world, known as World Machine, is a giant computer simulation modeled after a video game and I design characters and concepts with rapid impulse (i.e. I make characters practically the moment I see art of cute guys). It results in a hot mess that's apparently pretty weird, but it's my mess dang it and I'm really probably way too used to it at this point because I really don't remember what parts are weird—

Post self-deleted by Newvigen.

how can I ask questions to the moderators?
and if they can answer me directly here,

That one country that stole your cheezit, The great parkguinius, President george washington, and the others? We're already theorizing they did something inappropriate in the telegrams but I would like to know the full story if I can, privately if necessary.

Newvigen wrote:how can I ask questions to the moderators?
and if they can answer me directly here,

That one country that stole your cheezit, The great parkguinius, President george washington, and the others? We're already theorizing they did something inappropriate in the telegrams but I would like to know the full story if I can, privately if necessary.

the official channel is the moderation forum viewforum.php?f=16&sid=51b728b61df1fdc77ae9bce86fb9fcd2 but i don’t know if they deal with requests for information

you can make a thread there labelled [discussion] or something similar and try

Octopus islands, Mount Seymour, Lord Dominator, Turbeaux, and 4 othersOuter Bele Levy Epies, Newvigen, Middle Barael, and The young ur

Lura wrote:It seems that many nations don't accept in-game stats as 'canon' for their nation, and population is the one stat accepted as canon least often, largely due to how unrealistic it is.

I've been attempting to develop the lore of my nation in its planet canon, and I'm thinking of making it the canon of my NS nation too.

In my planetary canon, Lura is a planet about a 1/3 the size of Earth (subject to change, but smaller than Earth for sure), but the population is rather low and reasonably constant, with a fertility rate around replacement rate and negligible immigration because the government discourages it. I haven't yet determined the population of Lura properly, but I'd probably set it to 2 billion or less.

Yeah. it is the least used stat in NationStates RP. My old region had to actually put more into the population to give it more a realistic look as it was a Futuristic Region.

Lura wrote:It seems that many nations don't accept in-game stats as 'canon' for their nation, and population is the one stat accepted as canon least often, largely due to how unrealistic it is.

I've been attempting to develop the lore of my nation in its planet canon, and I'm thinking of making it the canon of my NS nation too.

In my planetary canon, Lura is a planet about a 1/3 the size of Earth (subject to change, but smaller than Earth for sure), but the population is rather low and reasonably constant, with a fertility rate around replacement rate and negligible immigration because the government discourages it. I haven't yet determined the population of Lura properly, but I'd probably set it to 2 billion or less.

Calenmor wrote:I formulated some fairly accurate population conversion calculations a while back that you may find helpful. You can find the dispatch here:
As we all know, NS Statistics are not particularly realistic for RP purposes particularly when it comes to national populations. That being the case, I have devised the following methods of converting NS stats to a rough equivalent in RW stats. When using these formulas, the following definitions apply:

NSP = Nationstates Population
SRPP = Simple Roleplay Population
BRPP = Basic Roleplay Population
ARPP = Advanced Roleplay Population
ALM = Available Land Mass

The first, and simplest, method will result in a population ranging from slightly smaller than modern day China to somewhat larger than Vatican City:

NSP*0.034184=SRPP

The above method is easy and gives a good general range but is not particularly precise. For somewhat more precision and control, use the following conversion which best matches your NSP:

If NSP=5mil-461mil then: NSP*0.000005=BRPP
If NSP=462mil-907mil then: NSP*0.00004=BRPP
If NSP=908mil-364mil then: NSP*0.0003=BRPP
If NSP=365mil-1.3bil then: NSP*0.001=BRPP
If NSP=1.4bil-1.8bil then: NSP*0.002=BRPP
If NSP=1.9bil-10bil then: NSP*0.001=BRPP
If NSP=10.1bil-18bil then: NSP*0.0008=BRPP
If NSP=18.1bil-26.1bil then: NSP*0.001=BRPP
If NSP=26.2bil-34.1bil then: NSP*0.002=BRPP
If NSP=34.2bil+ then: NSP*0.02=BRPP

Again, the above method is relatively easy and will give you a RP population that is closer to real world populations. However, there are other factors that could be used to give us an even more precise and realistic number. Specifically, available land mass and population density. If you have not already determined the available land mass for your nation, you can use the following simple calculation:

If Nation is Extremely Low Density: SRPP/10.34=ALM in km2
If Nation is Low Density: SRPP/26.67=ALM in km2
If Nation is Growing Low Density: SRPP/43.00=ALM in km2
If Nation is Below Average Density: SRPP/64.17=ALM in km2
If Nation is Average Density: SRPP/85.33=ALM in km2
If Nation is Above Average Density: SRPP/134.83=ALM in km2
If Nation is High Density: SRPP/184.33=ALM in km2
If Nation is Growing High Density: SRPP/3777.50=ALM in km2
If Nation is Extremely High Density: SRPP/7370.67=ALM in km2

Once you have determined your available landmass, or if you have already determined your available landmass, you can use it and your preferred population density to determine an even more accurate RP population by using the appropriate calculation below:

If Nation is Extremely Low Density: (ALM*10.34)+(BRPP)/2=ARPP
If Nation is Low Density: (ALM*26.67)+(BRPP)/2=ARPP
If Nation is Growing Low Density: (ALM*43.00)+(BRPP)/2=ARPP
If Nation is Below Average Density: (ALM*64.17)+(BRPP)/2=ARPP
If Nation is Average Density: (ALM*85.33)+(BRPP)/2=ARPP
If Nation is Above Average Density: (ALM*134.83)+(BRPP)/2=ARPP
If Nation is High Density: (ALM*184.33)+(BRPP)/2=ARPP
If Nation is Growing High Density: (ALM*3777.50)+(BRPP)/2=ARPP
If Nation is Extremely High Density: (ALM*7370.67)+(BRPP)/2=ARPP

The above should give you a pretty accurate population level for early-modern to post-modern periods and technology. However, this can vary significantly at other times and tech levels. Below are a few simple calculations for those of other tech and eras (if you have a mix of high and low tech, it is probably best just to use the standard numbers given above instead):

If Nation is Extremely Low Tech: ARPP*0.0128= Final ARPP
If Nation is Low Magic or Low Tech: ARPP*0.0504= Final ARPP
If Nation is Magic or Early to Post Modern Tech: ARPP*1.0000= Final ARPP
If Nation is High Magic or High Tech: ARPP*1.0945= Final ARPP
If Nation is Extremely High Tech: ARPP*1.3723= Final ARPP

The above should serve well for most RP purposes, however it does throw off the NS GDP. The simplest way to correct your nation's GDP for this variation is to multiply your RP population by the currency per person given in the Economy tab for your nation.

Read dispatch

Gorthias wrote:Yeah. it is the least used stat in NationStates RP. My old region had to actually put more into the population to give it more a realistic look as it was a Futuristic Region.

The Pacific MegaVerse instituted a system of figuring it out and make it semi-realistic. According to that simpler guide:

Taken as 0.1 times NS population for all, except new & ancient nations. So a nation with 1 billion NS wise would be converted to 100 million.

  • Till 50 million : Considered as a constant 5 million.

  • 51 million to 15 billion : Considered as 0.1×(population).

  • Above 15 billion : Considered a constant 1.5 billion. (That is the maximum population achievable by 0.1×pop.)

A player may opt for a population lesser than what the formula gives them, and/or reduce the growth rate, if one so wishes.

So the most ancient, timewise, of nations are roughly China-like in population but that doesn't give them any real advantages for RP purposes. Any mapping of the nations are strictly governed by their placement on the map so creativity is encouraged. Thus, island-nations can have a voluntarily lower population. Then again, we have "tech-levels" based on the Scientific Advancement stat that govern just how "advanced" you can make your nation, with space stations and weapons satellites being the uppermost limit they can go in terms of sci-fi, so the population thing balances itself out.

Functionally speaking, there's an "upper-limit" to the stats since you keep increasing, but the unspoken consenses is, the higher your nation is in the stats, even in the absurd ones, they are generally more... powerful. Fortunately, most of the "powerful" nations are older RPers from about two years ago when the whole RP thing was formulated, so no power-hungry or tripping people here. (Unless you're TFGO, he has every right to flex military might, being the first one to reach above 25k Defense Forces well before the stat changes while everyone was sitting at 8k give or take. However, like all of the oldies, he's playing the trope of "sleeping giant" to a literal T, accidentally letting his nation CTE once.)

«12. . .1,7941,7951,7961,7971,7981,7991,800. . .2,6342,635»

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