«12. . .7,9947,9957,9967,9977,9987,9998,000. . .8,0538,054»
Haja-mishu, Graag brom, and Elfland
Cringe
Wobbegong and Graag brom
https://pics.me.me/okay-boomer-65336171.png
So this is going to be a new non-ICly thing! As some of you can tell by now, I do a lot of photography in my free time! Almost all the time it is a hobby thing - there were times when I do take photos with my family, or friends... and even then, I would not receive any money from it*. Not that I want to, actually. I do this for fun first and foremost, and being able to hone my skills just by taking a lot of photos have been nothing short of fantastic! And hey, you're your own boss in a hobby. I get free reign on where I want to go, and where I want to take shots!
* If in the event that I entered a photo for a competition with actual money involved, I will NOT be using NationStates to promote or involve it in any way, and will not tell about the contest until it's over.
My current equipment:
- Samsung Galaxy S24 Ultra.
- LG V60.
- DSLR first and foremost - Nikon D850, attached with 18-105 Sigma Lens, full-frame.
- Unfortunately, my D5100 has nearly kicked the bucket, thank you for serving for these 13 years.
- Sony AXP-35 (a camcorder, might do some little shorts, too).
WARNING: Photos are extremely large and might drain your data. Might be slow too! Each photo, unless panoramas or cropped, is typically 5-25 MB big. Please make sure you have unlimited / more-than-enough data before opening.
The rest of the photos can be found here. As a general disclaimer, I am NOT paid by anyone to promote anything at this convention. What I took today are of my own interest and for memory sake, and there is no money involved, other than perhaps buying a couple of stuff here and there (which you probably wouldn't know unless I told you).
More in here, though it's only 48 shots out of the 66 as Imgur crashed.
So here I am, shamelessly plugging my photography my stuff again. Hope you guys enjoy looking at it as much as I enjoy taking photos. ^^
Graag has bested me again as he does with every event.
Wobbegong and Graag brom
(This year was just dumb luck, more or less, and my global rank has been going down relatively quickly. At least in most such events I can immediately recall there was at least some skill/aptitude and/or sheer determination involved in doing so, here for all I know some people voted for me because their favorite letter is g. :p)
haja-mishu is the best nation in the world as expected
(Huh, I actually kept place as best nation in the region.)
(*Notices Price said that "normal polls are for NS"*
*All regionside poll powers outside of Founder and Lord of UIA got taken away by raiders back in January and have not been restored*
*Wonders if and when at least mine and Elfland's powers are to be reinstated given our current positions, if not also Vers'*
*On a somewhat related sidenote, would like to request my title of office be changed to Marquis d'Atlantica.*)
(Elffair can be described as very...fecund.)
Graag brom, Iransahr, and Elfland
(
https://www.youtube.com/watch?v=Y2Y5KVtU810
)
(Nun!Akel strikes again.
Red maidens intensifies)
(nation=the_islands_of_versilia/detail=trend/nations=wobbegong/censusid=32)
The islands of versilia, Graag brom, and Elfland
As expressed in the server, I'm about to do something extremely stupid
Pancerfare (Deoch: Panzerfahren; Frankish: Tankerie; Japanish: Sensha-dō) is a teamsport played between two or more onehoods each made of up to 30 pancer faretugs and footmen. Seen as a gruesome sport and by some as a light crigspiel, it is played by hundreds of teams in over 60 lands and landsgebedes, making it the twithe most liked crigsport after Paintball. The game is played on a great outfield called a Slaughtfield, and the goal of the game is to best all fiendly teams. Offhanging on what kind of game one is playing, this can mean shending the other teams' flagpancer, holding a toll of sigegebedes or to shend all pancers on every other team.
Pancerfare is overseen internationally by the Pancerfare International Forband (PIF, Deoch Internationaler Verband des Panzerfahren IVP; Frankish: Fédération Internationale de Tankerie FIT), which organises Worldcups between landsteams every four years. Most lands in Europe, North- and Southamerica, as well as some lands in Africa, Asia and Oceania have national forbands made of expert teams. School teams are not ungemean, though only found in the wealthiest of schools and universities in the richest Europish, Asianish and Northamericanish lands. Pancerfare was first meant to be a crigspiel between Europish lands after the twithe great crig, but became a sport first when a friendly game was played by two non-stridecraft teams in Belgy in 1926, though it began in true only in the 1950s. About 64 lands stride in the Worldcup in one-on-one games until only one landsteam overlives. Other, smaller cups are held in Europe, Asia and the Near East between weighty clubs in lands in those regions, while alike cups are held inside lands like Japan, Deochland, Hispania and the Danelaw which have many teams.
Gesheede
Gesheede of the Pancer
Loremen in the field of rysting however meant not to be tied with the footmen, and the pancer was hard to make, costly and as such hard to find. The Angledanes held on to the two-track pancer for much of the crig, letting pancers back the footmen while lighter, more waying pancercrossers would fight in their unoffhung rystinged onehoods.
The Deoch went through three generations of pancers. The first, holding prebellum tugs like the Panzer I and II, were alike to Angledanish and Russish lightpancers. They would forother their pancerbattalions to all-Panzer III or Panzer-IV onehoods after the Frankish Ongripes into the Rhinde in 1940-41. Then they built the Panther and Tiger pancers after 1943, while the Stormgun III (StuG III), easier to make and lighter on the Deoch sceatcase, would be the mainstay of the Deoch pancers throughout the crig. The crig saw manifold pancerslaughts, some of which would later be the grounds upon which Pancerfare was shaped, and pancers played a weighty part in picking which side was to win. By the time the crig had ended, it had become clear that having things like a pancerbuster was all but meaningless while the middlerpancer was the best weapon to be brooked against a pancer.
After the twithe crig, pancertroopfare would keep being onwicked. Doctrines for landcrig would have to reseen as needs forothered, besunderly in the fraign of wealdcrig (as with Indey and Indochina) and steadcrig (as with most unoffhanghood crigs in Africa and Asia). More noteworthily, forthstrides in technology made things not alike to how they'd been before.
During the Coldcrig, Pancers were furthered by the toll of mights that were onwicking them. The Frankish, Deoch, New Englander, Japanish and Angledanish pancers would have almost nothing in gemean, each having been onwicked fit for their own crigdoctrine. Pancers would not only be produced in mickle tolls, they were also furthered greatly. Middlerpancers became heavier, their rysting thicker and firecraft grown. This would end with the end of heavypancers as a kind of tug held by stridecrafts, and instead the inbringing of the Mainstay Slaughtpancer (MSP). Shells were bettered as well, both in shape and kind and also in their craft. Another forothering in the shape of pancers has been the forbettering of its firegrip (righting and ranging), gun tostanding, speakcraft and crew frother. Rysting furthered to not fall behind betterings in weaponry -like the rise of the tosameset rysting is noteworthy- and guns were made mightier. The allgemean shape of pancers nonetheless has mostly kept the same since the twithe great crig.
With the Coldcrig having ended in the 1990s, the fraign once against rose over whether a pancer was needed in the stridecrafts of today. Many lands cut back the toll of their pancers, bringing barely rystinged stridewagons meaning to bear higher tolls of soldiers, while some pancers were also made bigger to do both the plight of rystingcraft and also manshipwagons. Some lands took out their pancers as a whole, instead taking in stridewagons (SW) and wheeled pancerbusters, though many great mights still hold their own stockpiles of pancers, having built their doctrines -like the Deoch Blitzkrieg and the New Englander Shock and Awe- forlease on pancers.A noteworthy forthstride in pancercraft is the online shieldsystem. Until 15 years ago, rysting was truly the only way to fight pancerbusters, while online shieldsystems onwicked such as the Windbreaker OSS (TROPHY) built by the Jeodish now allow a pancer to overlive even manifold volleys of rockets. If these systems are to forthstride and become part of the rystingwagon fleets of more stridecrafts, they might bring a reneissance in pancercraft, besunderly in the Rysting-Pancerbuster Worldoutlook.
While it wasn't clear what the pancer was meant to be, it was clear by 1920 that it was a wholemaking underdole of the heere. As such, crigspiels began between Pancers and footmen beginning in 1922. The first 'friendly' match, outside of a crigspiel, was played in July 28, 1927. It did not meet much welcome, in part because of these interbellum pancers' unyieldsome and slow tostand, which did not make for a spanning thing to watch. Nonetheless, that game, played in Somme, Frankriche by the Angledanes and the Franks ten years after one of the days of the Slaught of Delville, itself a noteworthy slaught in the Somme Ongripe only for being the day the Danelaw brought in Mk. I Pancerwagon into the fields of crig. While some other games of 'pancercrig' were played by the Franks, the Angleanes and some other mights, it never took off and become liked to the stand some would hope, and all thoughts of friendly pancercrigs between Franks and Angledanes died when the Franks brought forth a Caserriche in a statestroke in the 1930s. The beginning of the Twithe Great Crig itself put an end to it for good.
Nonetheless, Pancerfare came into beinghood once again out of what had happened in the twithe Great Crig. It was Bernard Gomericsbergh, a skilled and well-tiered but wholly unliked Angledanish general who came up with it, first as a crigspiel to make the unalike and dwalmly Europish stridecrafts learn to fight in closer ranks in the fall of crig. As Europish riches were going through an eld of crigs in their colonies and were in need of help from each other, this came to be put to life. The first 'pancer crigspiels' mostly were wedleaps between pancers of different lands to see which would shoot better, shrug a strike better and fare better in slaught. In the twithe to the fifth spiels, Gomericsbergh had pancers split into two teams and fight each other as though they were fiends, though all pancers were from the same lands.The first of these spiels later led to the Ongripe gameplay. The other four would ground what is now the fornaughting gameplay. Crigspiels would have pancers from more than one land in every team after the sixth, while they began letting in footmen into the crig to see how teams made of soldiers from manifold lands would do with close pancer backing. These spiels would become the Blended Arms gameplay later. While these spiels, as they are held in Europe now, inhold flycrafts and sometimes seaships as well, they would never be part of Pancerfare.
The first game of pancerfare to happen outside of crigspiels between stridecrafts would go on June 11, 1956, more than six years after Gomericsbergh's first spiel of that kind, in Baarle-Hertog-Nassau, along the marks between the two lands, done in truth by bored soldiers from the Netherlands and Belgy who shed that fighting a mock-slaught with 10 tanks from their stridecamps would be a better way to pass the time than thaning in their stridecrafts as drafted soldiers. While the 50 soldiers from the two lands would at first be strafed, films of these fights were found by the openbere, who very much liked the idea of these kinds of fighting. Meaning to make drafts more liked, the Deoch were the first to make these 'mock pancerslaughts' into a sports which they called Panzerfahren. While the first 'game' of Pancerfare was played in June 11 1956, the first lawful game would be played in 1958 in Deochland between two so-called expert teams, both made of soldiers who had thaned in rystinged divisions during the twithe crig. Followed were more teams, all of whom outrysted by the Deoch Caserly Wearmight that lent (and later sold) them some 2he crig-eld overshoot that they were meaning to throw away. The Danelaw (followed by the beleves of her Riche and gemeanwealth), New England and Japan would follow within the next 3 years, each shaping their first teams, at that time made up of fore soldiers thaning in their holding lands' rysting and ridery boughs, all for the meaning of making the draft, which was sending soldiers all over the world to fight in gruesome tostands for grounds not wholly known even by the regearings themselves- less unliked.
By 1970, most lands in Europe and Northamerica had dropped the draft and shifted to a skilled, paid and freewilling stridecraft. Nonetheless, Pancerfare had rooted itself among the Europer and Asianer befolking too deeply to be taken out. Twelve lands, The Danelaw, Japan, Deochland and New England inholding, had grounded their own Panerfare Forbands to make up laws for this young game. This would lead to the Japanish, Europer, Gemeanwealth and Westsea kinds of Pancerfare. These games had unalike laws and wones: Japanish Pancerfare was -and still is- nearly wholly played only by frows and made to look alike to other lands' stridecrafts as they had been at the time of the crig; New Englander (and Westsea-kind) mostly only meant two lines of pancers nearing each other in a massive ongripe with the team with the most standing pancers upon the end of that ongripe being benamed winner; Europer-kind Pancerfare followed a 'Fang the Flag' game that would end upon the shending of all pancers from one team or the shending of that team's flagpancer. The Pancerfare International Forband was grounded to make the game's laws alike and easier, leading to the first Pancerfare Worldcup, held between 32 lands in 1965.
It was Japan who first brought pancerfare (Sensha-do in Japanish) to its younger befolking. Six wealthy, wight-held high schools based in Nagasaki, Shizouka, Kanagawa, Tochigi, Aomori and Kumamoto bought overshoot Japanish pancers, beginning Japan's long gesheede of Highschool Sensha-do, though its laws are not always alike to Pancerfare as played among grown-ups. University teams were the next to be grounded, while wealthy schools in Japan -as well as other lands in Asia and Europe wealthy enough for it- would shape their own teams.
With the Coldcrig ending between most 'fighting' mights by early 1990s, the PIF allowed for pancers 'having been in stridecrafts during the Cold Crig that had been built before at least 1985' as openbere to be bought and outrysted for their games, though only in the 'Cold Crig' rankings, as a game between pancers in the 2he great crig and the cold war would by its very kind be unfair. The latest Worldcup to be held was the one in 2017, held in New England, which was won by the Japanish, meaning the 15th Pancerfare Worldcup will be held in Frankriche between May and July 2021, while the next Wintercup will be held in the Danelaw in January 2023.
Gameplay
There are manifold ways to play Pancerfare, though the kind of game one is playing needs to be one everyone gives yeasay to. The first and most weighty law is that the teams that lose all their pancers lose the game, and that pancers cannot right for folk outside their pancers straightforwardly. Crew of shended pancers are meant to stay inside the pancer until the game ends, and a pancer is seen as shended if its crew all flee their post. Staying outside the pancer for a short time is not unlawful, though it is offhung to the kind of game played.
The kind of game has to be chosen before it begins: While there are manifold kinds, the main ones are Fang the Flag, Fornaughting, Ongripe or Blended Arms. Games do not have a set deadline that they have to be ended before, though the two teams can shed upon ending a game when it becomes clear that one team has no hopes of sige. As Pancerfare crigtugs are stronger in rysting than their stridely alikes, and as pancerfare rounds are not as mighty as their own, it is not likely for a pancer to be truly shanded in a game. As such, a pancer hit straightforwardly from broadside or one that has been rendered in a way it cannot be herstelled in a short time while on the go -either by pancerfire, by wrecking or through seeing heavy shending through other grounds- will let off a white flag that marks it being seen as shended for all ofsights and meanings within the game.
Ongripe
The easiest to understand, though not truly the 'easiest' kind of Pancerfare is the Ongripe (Frankish: joute). Two teams, though not always of alike girth, line in front of each other in a field at least 20 kilometers apart, and upon the beginning of the game (often shown through the shedrighter firing a blank) will drive towards each other at full speed. Upon reaching the 1 kilometer mark, they fire off and then way past each other, at which point a whistle will mark the game's halting. The team who's lost the lowest toll of pancers will win the round, while overliving pancers will line up again for the next round. These kinds of games do not allow ungemean kinds of pancers such as the Deoch Maus, and it is ungemean to see more than one kind of pancer in the two lines.
Ongripes are played in a Light league, a Middler league and a Heavy league in which only pancers of those kind can take part, and need the least toll of planning from the start, making them seen as an 'unseemly' bough of Pancerfare to those who sceat the outlook of the sport, though also both the shortest and the easiest to win.
Fornaughting
A game of Fornaughting (Frankish: jeu d'annihilation) is another mainstay gameplay in Pancerfare. It is seen as a middler between the Ongripe and the Flag kinds of game as it sceats strategy and well-drawn plans but also fast ongripes. The goal of games of fornaughting is to shend every one of the foe's pancers, and the team who is the only one still with pancers on the field is the winner. These games are not played in rounds, and there is no true law befristing pancers to be only of one kind, making it gemean that a 'build-up' is made of light, middler and heavy (or in the Cold Crig games, light, middler and mainstay) pancers. There is also no law needing the teams to be of the same girth. Though it can make the game unfair for a weaker team, there have been about as many matches where a smaller 'underdog' team has won as there are those they have lost. Unlike Ongripes, Fornaughting can be fought between more than two teams. In one kind, it is two sides with alike teams -though not neededly alike girth-, while in the other it is a 'free-for-all' between as many teams as seven. In the latter kind, forbands are not unlawful, but they have to end at some time as there can only be one winning side in a fornaughting.
Most games of the Worldcup and alike high-stand leagues (national, university, others) are played as Fornaughting, as are the mickler half of all friendly games. It is not gemean for games between highschools -either of the same land or of schools between more than one land- to be over fornaughting. Fornaughting can be straightforward and thoughtless, but it is ungemean for such a team to reach any high stands in a league, as most of the time strategy is of high weight. These games were some of the oldest played, and the very first Pancercrig Game played outside of crigspiels after 2he Great Crig was done so in such a playthrough.
Fang the Flag
A game of Fang the Flag is the third mainstay gameplay in Pancerfare, and the one that sceats the greatest toll of strategy and tactics. In these games, each of the two -or more- teams has to pick one of their pancers as a flagpancer, and the game goes on for as long as it needs to until only one team has its flagpancer left standing. As with Fornaughting, there are no laws needing the teams to be of the same girth, or for their pancers to be of the same kind (light, middler, heavy/mainstay, overheavy).
Blended arms
Outrysting
Pancers
Bodyrysting
Weapons and gewears
Laws
Camplaws
Field
Pancer kennings
Footman kennings
Game laws
Misdeeds
Overseeing bodies
International games
Inland games
Lawfulness
Sickerhood
Happenstances
Fright
2021 Worldcup
Team Phase 64
Team A
Togoland - Santa Crus - China - South Rhodesia
May 2: T vs. SR/S vs. C
May 7: T vs. C
May 8: S vs. SR
May 14: T vs. S / C vs. SR
(Santa Crus, China)
Team B
Deochland - Southafrica - Indey - Algeria
May 3: D vs. I/SA vs. A
May 8: D vs. A/SA vs. I
May 13: D vs. SA/I vs. A
(Deochland, Southafrica)
Team C
Lusitania - Bulgaria - Lidwick - Japan
May 4: L vs. Li
May 5: B vs. J
May 9: L vs. J/B vs. Li
May 14: L vs. B/Li vs J
(Japan, Lusitania)
Team D
New Granada - Babylonia - Gautfrithland - Cuba
May 9: B vs. C/NG vs. G
May 14: B vs. G
May 15: NG vs. C
May 18 NG vs. B/G v.s C
(Babylonia, Gautfrithland)
Team E
Lithow - Swithriche - Finland - Guatemala
May 10: F vs. G/L vs. S
May 15: S vs. F/ L vs. G
May 20: L vs. F/S vs. G
(Lithow, Swithriche)
Team F
Greekland - Ungarn - Macareb - Turkey
May 10: U vs. T
May 11: G vs. M
May 16: T vs. M/G vs. U
May 20: G vs. T/U vs. M
(Turkey, Greekland)
Team G
New Albion - Bolivarland - Cisplatina - Cochinchina
May 11: Ci vs. Co/NA vs. B
May 16: B vs. Ci
May 17: NA vs. Co
May 21: NA vs. Ci/B vs. Co
(Cochinchina, New Albion)
Team H
New England - Frankriche - Joedland - New Zealand
May 12: NE vs. J/F vs. NZ
May 17: NZ vs. J/NE vs. F
May 23: F vs. J/NE vs. NZ
(New England, Frankriche)
Team I
Egypt - Belgy - Malayland - Congo
May 13: E vs. B/M vs. C
May 14: E vs. C/M vs. B
May 19: B vs. C/M vs. E
(Belgy, Egypt)
Team J
Italy - Iran - New Holland -Siam
May 15: It vs. I/NH vs. S
May 17: It vs. NH
May 18: I vs. S
May 24: It vs. S/I vs. NH
(Italy, New Holland)
Team K
Silverstream - Danemark - Lasarus Ielands - Turkestan
May 16: S vs. LI/ D vs. T
May 21: D vs. LI/ S vs. T
May 26: S vs. D/LI vs. T
(Lasarus Ieland, Silverstream)
Team L
Easterland - Peru - Paraway - Sanct Laurens
May 18: E vs. Pe
May 19: P v. SL
May 24: SL vs. Pe/E vs. P
May 29: E vs. SL/Pe vs. P
(Easterland, Peru)
Team M
New Hispania - Cameroon - Freestrand - Insulindia
May 18: NH vs. F/C vs. I
May 23: NH vs. C
May 27: I vs. F
May 28: C vs. F/NH vs. I
(New Hispania, Insulindia)
Team N
Hispania - Venediana - Nigerland - Boehmen
May 20: H vs. V
May 21: N vs. B
May 26: H vs. N/B vs. V
June 2: V vs. N/H vs. B
(Hispania, Boehmen)
Team O
Newfoundland - Danelaw - Hispaniola - Arabia
May 22: N vs. D/H vs. A
May 27: H vs. D/N vs. A
June 1: A vs. D/N vs. H
(Newfoundland, Danelaw)
Team P
Netherlands - Syria - Russland - Eastafrica
May 22: N vs. S/R vs. E
May 25: N vs. R
May 28: S vs. E
May 29: S vs. R/N vs. E
(Netherlands, Russland)
Team Bracket
Team A
Swithriche - Greekland - New England - Newfoundland
June 5: S vs. G/ NE vs. N
June 8: S vs. NE/N vs. G
June 11: S vs. NE/N vs. G
(Newfoundland, New England)
Team B
Santa Crus - Cochinchina - New Holland - Russland
June 4: SC vs. C/NH vs. R
June 9: Co vs NH/SC vs. R
June 13: SC vs NH/R vs. C
(Santa Crus, New Holland)
Team C
Japan - Turkey - Frankriche - Insulindia
June 6: J vs. F
June 7: T vs. I
June 10: T vs. F/J vs. I
June 15: J vs. I/T vs. F
(Japan, Frankriche)
Team D
Lithow - Italy - New Hispania - Danelaw
June 2: L vs. I/NH vs. D
June 7: I vs. NH
June 8: L vs. D
June 12: L vs. NH/D vs. I
(Danelaw, Italy)
Team E
Gautfrithland - Egypt - Peru - Hispania
June 13: G vs. E/P vs. H
June 16: G vs. P/E vs. H
June 19: G vs. H/P vs. E
(Gautfrithland, Egypt)
Team F
China - Southafrica - Babylonia - Boehmen
June 14: C vs. SA/B vs. Bo
June 17: C vs. B/Bo vs. SA
June 20: Bo vs. C
June 21: Sa vs. B
(China, Southafrica)
Team G
Deochland - Silverstream - Lasarus Ielands - Netherlands
June 20: D vs. LI/S vs N
June 24: S vs. LI/N vs. D
June 28: D vs. S/LI vs. N
(Deochland, Silverstream)
Team H
Lusitania - New Albion - Belgy - Easterland
June 23: L vs. NA/B vs. E
June 25: NA vs. E/L vs. B
June 29: B vs. E/NA vs. B
(New Albion, Belgy)
Top 16 Bracket
Gautfrithland vs Japan [1 Jule]
Egypt vs China [1 July]
New England vs Santa Crus [3 July]
Deochland vs Silverstream [3 July]
Newfoundland vs New Holland [2 July]
New Albion vs Italy [2 July]
Frankriche vs Southafrica [4 July]
Belgy vs Danelaw [4 July]
Top 8 Bracket
Japan vs China [7 July]
New England vs Deochland [7 July]
Newfoundland vs Italy [8 July]
Frankriche vs Danelaw [8 July]
Semi-Finals
Japan vs Deochland [12 July]
Italy vs The Danelaw [13 July]
Finale
Deochland vs the Danelaw[20 Jule]
<Third Place: Japan vs Italy> [18 July]
Graag brom, Iransahr, Elfland, and Neo Splatoonia
Based
Graag brom and Neo Splatoonia
🃏🎴🃏🎴🃏🎴Hello all, hope you are all well!!
Pick a card..pick any card..that's right, this week's poll at The Vincence Empire, is regarding the NationStates Trading Cards!! Please don't forget to give us your vote and feel free to share to others (it's an open poll, non-restricted) , this concerns every nation and region on NationStates!! Only up for three days! Make your vote count! ☑️
page=poll/p=171953
🎴🃏🎴🃏🎴 🃏
Yours
Arnold Scampi of Neo Splatoonia
Minister of the National Survey at The Vincence Empire
p.s For anyone who likes pie? *does favour*
Appearance
Zapfish appear similar to an Anglerfish or Catfish, and a light bulb's filament. They seem to have a large head with two small eyes, two nostrils, and a big pair of orange lips. Below the head is a smaller body.
Great Zapfish
Since time immemorial, a rare type of electric catfish known as the Zapfish has been prized by Inkling society as a source of energy. In fact, the entire city of Inkopolis is powered by a single 100-year-old Great Zapfish.
Wobbegong, Graag brom, and The restored danelaw
I've made the decision to steer Iransahr in the direction of a concept that makes a bit more sense and is more workable in my opinion. I am still going with the post-post-apocalypse idea, but Iransahr won't exactly mirror ancient Persia or the like. Essentially, the world gets all kinds of screwed when a solar flare hits the Earth, and that alongside other factors send global civilisation into a spiral that's later known as the Collapse. As civilisation rebuilds, a Dari dynasty manages to not only unite Iran but expands it further and conquers most of the Near East and the rest of Greater Iran, giving Iransahr the territory it owns today. As well, with the expansion of the Farshadis' realm, they spread the religion of Rah-e Nur/Nurgara'i, meaning [the] "Way of Light", which I describe as Zoroastrianism with more Islamic and Baha'i influences. This is the state religion and becomes dominant by the time of the setting.
Technologically speaking, Iransahr is largely on par with modern day but lacks certain technologies and ideas like satellites, nuclear weapons and so on. Similar to the courier and road system that the Achaemenids were famous for, Iransahr has a series of towers that connects the empire's communication network, and power is provided via renewables and a fictional power source that I might name "ether", and that's what the bulk of the country's power comes from. Also, it has guns and vehicles, and aircraft as well though the world still isn't as connected as it was for most of recent history.
As well, I might try to figure out a way to legitimately have a Neo-Immortal type army of soldiers that can resurrect, though it is more of a special forces type of deal.
Snakegirls are likely to still be included, just because I can and I want them to be.
Graag brom, Elfland, and The restored danelaw
The Maw, the Bloody Deluge, the Great Collector, Georgiskonin, Liliđin
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Among Akeldama’s daughters are: Turiđ, Valka (Versilian); Hette, Dietlinde (German); Bianka (Polish); Baran (Persian); Vassia, Despoina, Calliope (Greek); Winnifred (English; Amāllatte (Tocharian); Adela, Elizabet (French).
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Template by The islands of versilia. Template can be found [Here].
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Ráđuneyti Opinberra Upplýsinga
Ministry of Public Information
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Queen Mother
- Date of Birth: Unknown
Species: Elf/Vampire
Gender: Female
Height: 1.48 m/4’10”
Weight: 49.4 kg/109 lbs
Hair Colour: White
Eye Colour: Red
Blood Type: ANSWER
Affiliation: Versilia
Religion: Vćrsiđur
Akeldama is an elvish/vampire aristocrat of Georgian origin who reigned as High Queen between YEAR and YEAR. She now acts as chief ambassadress to what’s known as the Maleborge (The United Islands of the Atlantic) and oversees diplomacy with a select group of nations, while retaining her status as Queen Mother. She is described as a patient and calm though sometimes immature person, and one that also oftentimes experiences bouts of sorrow and existential angst that’s attributed to her immortality.
Profile
Background:
Akeldama was born somewhere in the region of Transcaucasia during the 4th century BC, most likely to a pastoralist tribe. The earliest mention of a figure resembling Akeldama comes from a Seleucid era account of an encounter with a vampire raider, who, according to the account, “tore apart and devoured men with a malevolent hunger.” Accounts by Roman Christians describe a vampire matching Akeldama’s appearance being active in the newly Christianised Kingdom of Iberia, after which information relating to her becomes more common, especially by Iranian and Eastern Roman sources. She travelled much farther and more extensively after the 6th century AD, going so far as the Baltic and western most reaches of China.
Akeldama seemingly settled once more in the northern part of Georgia around the 11th century, establishing a fiefdom in Khevi and Mtiuleti, from which she gained her dynastic name. She capitalised on the Silk Road, establishing links with trade caravans and building a fortress in the mountains above a growing urban centre. She continued to sporadically travel the continent, leaving the fiefdom in the hands of her offspring whenever she did. In the 18th century, Akeldama and her family were run out of Georgia by the Eastern Roman Empire under request by the King of Georgia.
Akeldama, including most of her offspring, sought sanctuary in Versilia and were granted refuge in exchange for their fealty to the Crown. This arrangement was not too problematic to her, but it displeased some of her kin enough to leave for the New World, where they would establish themselves in French Louisiana and Nordic Vinland. The dze Khevi-Mtiuletiuri dynasty became trade magnates within Versilia, growing powerful enough that Akeldama was able exploit the Revolution to personally overthrow the royal family and install herself as High Queen, displaying the decapitated heads of Versilia’s previous royals on pikes atop the city gates of Hilduborg. She would reign for XX years before retiring and placing the crown upon the head of her daughter Turiđ.
Skillset:
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Beliefs:
Akeldama is not described as a particularly pious or devout woman. She is a nominal adherent of Vćrsiđur, having converted from her polytheistic Georgian pagan beliefs during the Revolution.
Distinguishing Features:
FEATURE
FEATURE
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Points of Interest:
One of the oldest vampires alive, estimated at around 2,400 years old
Epithets include ‘The Maw’, ‘The Bloody Deluge’, ‘Daughter of Lilith’ and ‘Georgiskonin’ (the Georgian)
FEATURE
p a i n
Haja-mishu, Graag brom, and Elfland
«12. . .7,9947,9957,9967,9977,9987,9998,000. . .8,0538,054»
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