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Dispatch → Factbook → Culture

by The Republic of Starbound Founder. . 315 reads.

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Resources


Hyperlanes

Civilisation Name

Nation

Overview Dispatch

Notes

The Ardagan Compendium

Ardagan Compendium


The Ardagan Compendium
The Ardagan Compendium


Motto: United For The Future



The Ardagan system in the center, Toliman in the right, New Ardagan on the left, and the Combined Manufacturing Company's "Fuel Field" system below.


Population

30 Billion

Capital System

Ardagan

Largest System

Ardagan


Races

Humans (73%)
Anthros (19%)
Elves (4%)
Other (4%)


Government

Republic

Leader

Davi Alcolumbre (President)

Legislature

Stellar Parliament

History


Before Space Flight

The Ardagan Compendium began in the Ardagan system on the planet Erene. Erene is the ancestral home of humanity, the anthros, elves, and several smaller races.

Erene was created approximately 4.5 billion years ago from a circumstellar disk of gas, ice, rock, and dust. Out of this circumstellar disk formed the rest of the planets and moons of the Ardagan system. Erene remained inhospitable to life for the first 400 million years until the planet, until then a molten and volcanic world, cooled and let the first primitive forms of life survive.

Intelligent life on Erene began 3 million years ago, when the ancestors of the modern Ardagan Compendium's races first walked. These gave rise to the present-day races: modern humans 200 thousand years ago, modern anthros 740 thousand years ago, and modern elves 15 thousand years ago. The dawn of civilisation began 7 thousand years ago and an explosion of technological advancement proceeded, accelerating greatly after the 1700s.

The first foray of Erenites into space occurred on 1951 when Wuloosya, a nation that once existed on Erene, sent Deoxey I into space, the first of Erene's artificial satellites. It only survived in orbit for 91 days before crashing back down but the achievement is still taught proudly across the Compendium as the first juvenile attempts to explore beyond Erene. The first intelligent being into space was sent by Daesun, a former nation that once existed on Erene's Kianzhou, in 1961 and was swiftly followed by the first landing on Dupont, sent by Vesuprias, a nation named after the continent of the same, in 1969.

Stellar Colonisation

Following the landing on Dupont, the forays of man into space slowed and most space activity revolved around commercial and military satellites, owing to the inefficiency of engines making escaping Erene's gravity costly. As technology progressed to making asteroid mining economically viable, it was decided by a collection of companies and nations that setting up a permanent base on Dupont to house resources would be the best way forwards. So, with enormous effort and cost, the project was completed in 2080, creating a rudimentary spaceport from which mining vessels could bring back resources, get repairs, and repeat while much larger and heavier rockets could come and go from Erene every so often, bringing in critical supplies and taking back an abundance of materials.

With the seemingly limitless resource promised by asteroid mining ventures, Erene set its sights on Mastodon, the neighbouring planet, which had remained cold and dead, without an atmosphere, and the logical next step for Erene to expand. The initial colonisation of this barren world began in 2100, a mere 20 years after the construction of Dupont's spaceport and, like Dupont's, was primitive: many flat clearings for landing of rockets far away from core infrastructure; plants to process carbon dioxide from the atmosphere into methane fuel and oxygen; massive arrays of solar panels and small nuclear fission reactors for electricity; underground living quarters shielding the unfortunate first few souls from radiation. Overall, the first people to inhabit other worlds were miserable.

But they were the pioneers, and Erene was on the brink of a new era of space exploration and colonisation, the likes of which people could not have imagined at the time.

Interstellar Age

In 2220, a physicist named Christine Kangaloo discovered charged particles traveling along a gravitational slipstream between Ardagan and the Toliman system. This discovery was capitalised quickly by teams of engineers across Erene who succeeded in creating a device that allowed small objects to travel along the slipstream at speeds faster than light. The Christine Device, as these first prototypes came to be known, became the bases of all hyperdrive systems today, allowing spaceships to travel between linked star systems.

The discovery of the first gravitational slipstream was swiftly followed by the discovery of another, to M13, which was swiftly renamed to New Ardagan owing to the existence of three Erene sized habitable planets. Explorers and adventurers began exploring beyond these systems as well charting out a local slipstream map, but many simply perished and were never heard from again, either from unreliable hyperdrives or from going beyond the ranges they could carry fuel for and return.

Nevertheless, within 30 years, the first pioneering corporations began exploring the Toliman system with the aim of making it an economically viable enterprise for shareholders, who had been promised unimaginable wealth if they succeeded. These corporations began creating the first large scale hyperdrives, many of which failed, often catastrophically, but those that succeeded began setting up outposts and private spaceports in the Toliman system and harvesting the resources.

At the same time, the first settlers landed on the planets in New Ardagan, naming each one after the remarkable features of it. The first was named Bluewater, owing to its planet wide ocean and many archipelagos where the settlers landed. The second was called Gemstone, after the abundance of gemstones naturally present. And the third was named New Llyndorra, after a nation that once existed on Erene, and as a cheeky reference by the Llyndorran settlers to Llyndorra's famously terrible weather as the planet had frequent rain and overcast weather year round.

Over the next several centuries, the difficulty of being able travel further afield with inefficient engines had prevented further expansion but the two sisters systems of Ardagan grew.

In Toliman, many small corporations had established themselves initially with relatively little oversight from the governments on Erene, which were content to allow these corporations to extract wealth in return for the taxes they generated. The competition between these corporations was ruthless. Many were bankrupted by their craftier rivals while others was sabotaged and driven off. The larger players fought brutal wars, collectively called the Corporate Conflicts. Corporate spaceships armed with nuclear equipped torpedos devastated their rival's commercial vessels while the spaceports and living quarters, as the tides turned, were captured without a fight owing to the impossibility of resisting orbital bombardment.

Eventually in 2513, Erene, which had since unified to a single planet wide government in the face of its diminishing status as the other two systems ascended, did step in and force the belligerent companys to cease under the threat of a planet wide boycott and to agree to a new arrangement: war in Toliman would be completely outlawed, all disputes must be handled through Erene courts, a new spate of laws would regulate commercial activity in Toliman, any belligerent companies refusing peace would be dissolved and forced to surrender their assets, the Ardagan Navy, established some decades ago by unifying the navies of its former nations, would be empowered to enforce these laws, and corporations operating in Toliman had to pay more in taxation to fund the navy.

This arrangement would keep the peace and return Toliman to a more civilised era of competition. One corporation, the Combined Manufacturing Company, rose in prominence through shrewd business tactics and mergers with other companies before it eventually took over most businesses in Toliman and forcing the rest to exist under its corporate umbrella. The Combined Manufacturing Company, which still effectively owns the Toliman system to this day, formed and still does form the backbone of the Ardagan Compendium's economy, produces half of the civilian freighter ships used, the majority of the components needed for shipyards.

The Combined Manufacturing Company would be responsible for the majority of technological advancement in the centuries to come.

In the 2550s, they began the first terraforming experiment. After evacuating Maker, a barren planet in the Toliman system but one with relatively conducive conditions such as polar ice caps and a magnetic field, they bombarded it with ice rich asteroids to introduce more water and engineered flourocarbons to heat up the planet to allow liquid water. They then introduced genetically modified organisms to produce oxygen in the atmosphere. This process took nearly four centuries and succeeded in creating the only habitable planet in the Toliman system, where the majority of the Combined Manufacturing Company's employees reside today, and in creating the only terraformed planet part of the Ardagan Compendium's parliament.

While the terraforming experiment was under way, this company would, in the 2650s, produce a special repulsor engine, letting spaceships take off from gravitational wells i.e. planets with much less fuel use, making substantially larger ships possible. Just a few decades later and they would perfect the ion engine, allowing much greater fuel efficiency and contributing greatly to the booming Compendium's economy and allowing travel much further afield.

These advancements allowed the Combined Manufacturing Company, ever eager to expand and capitalise on a new sector, to see an opportunity to dominate the fuel market in the Ardagan Compendium. Utilising the new technologies they invented, they realised that a nearby system rich in gas giants would be economically viable to harvest fuel for. This system, renamed by the corporation to the utilitarian "Fuel Field", was first charted out centuries ago by pioneering explorers but had remained of little importance until recent technological advancements. Ever inventive, the company designed large refineries, to orbit each gas giant, and designed automated drones which would enter a gas giant's atmosphere, scoop up a few hundred kilograms of hydrogen gas, and fly back depositing the yield for purification.

The first step by the company was to create the components in Toliman and load them onto freighters which were to deposit them at a certain distance from the gas giants. The first freighter squadron arrived and emptied their loads while specialised spacecraft, mostly automated but with people standing by to handle trickier and finer movements, cold welded, bolted, screwed, and locked the pieces together to form the individual modules. This laborious process, taking a decade of concentrated effort to complete, eventually succeeded in creating the first of the planned refineries. Another few decades and all three gas giants had these large scale refineries completed drones going to and fro providing the hydrogen needed to make fuel.

However, parliament had realised the threat of growing company power in the fuel market would pose to the delicate balance that had been devised in the Compendium and, for once breaking with the norm of letting the company operate with minimal intervention, stepled in and enacted price controls on company fuel to keep existing fuel suppliers, operating out of Ardagan and its gas giant, Titan, solvent and prevent the Compendium and its navy from being in hock to the company.

Meanwhile, in New Ardagan, the population boomed across the centuries. Each planet eventually formed their own planetary governments and operated, as in the case of Toliman, independently from Erene and Ardagan.

In Bluewater, the population grew substantially very quickly as the ideal resort for the very wealthy to escape Erene. The warm weather, picturesque islands and beaches, and plentiful flora gave it the unofficial name "Paradise Planet". As the haves moved in, a stream of have-nots followed to work in the planet's service sector which was built from the ground up to cater for the rich. The wealth did redistribute itself naturally under such an arrangement as the service sector workers, realising that the wealthy could not go without them, unionised and succeeded in pushing up their standards of living over time. However, both the wealthy and the unions agreed that immigration to the planet ought to be restricted, each for their own reasons. The wealthy wanted to keep the paradise planet to themselves, without anymore riff raff, while the unions wanted to keep the supply of labour controlled. This arrangement has generally stayed stable over the centuries to the present day. As such, it remains trivial to visit Bluewater and even easier to spend money, but notoriously difficult to immigrate for work and a better life, unless, of course, you happen to be wealthy.

In Gemstone, things developed quickly into an Erene-like system. New settlers found it easier to immigrate to Gemstone for work than Bluewater and much more pleasant to live in than New Llyndorra. Industry, service, agriculture, and consumption took off and made it the economic, agricultural, and industrial powerhouse of New Ardaga. The government, operating much like Erene's old government with autonomous zones, welcomes immigrants relatively easily if they can find a sponsor for work and has a robust safety net that protects those out of employment according to their previous income. The culture, owing to the abundance of diamonds, emeralds, rubies, and the like, would look to someone from Erene as one of incredibly gaudy extravagance, with clothes often having them sewed in and homes decorated with large showpieces, but to a lifelong inhabitant of Gemstone, it's simply normal.

In New Llyndorra, the most unfortunate of the three planets, new settlers arrived slowly. The climate being so dismal did not make it a welcome place to many from Erene. As Bluewater become increasingly shut off to new people and Gemstone became less affordable to those looking to escape the squalor of Erene, New Llyndorra slowly went from the planet people moved to escape "the man" to the planet people moved to start afresh. The population still grew slowly and the planet depended on subsidies from Erene to get its critical infrastructure setup but, over the centuries, it did become self-sufficient. Given its position between the other two planets, New Llyndorra remains extremely open and accessible to anyone looking to immigrate with land and homes cheap or given out for free by the planetary authorities to entice people to setup their lives and provide value to the often forgotten world.

The de facto independence of these three planets came to an end when Ardagan, in the mid-2500s, forced each one to agree to a new arrangement where they would cede some governance and some of their revenues to Erene in exchange for protection by the Ardagan Navy and representation in the Ardagan Compendium's parliament, which was resented by all three even if they understood that they had no choice in the matter.

Demographics


Population

The majority of the inhabitants of the Ardagan Compendium reside on Erene in the Ardagan system, the ancestral home planet and system of the civilisation. Erene is a massive urban sprawl, composed of a few continent spanning cities. The planet is home to 20 billion, by far the most populated planet anywhere in the Ardagan Compendium. The cities are, mostly, overcrowded and unsafe, with crime rife. Many seek escape to the other systems for a better life while those from Toliman or New Ardagan come to Erene as a pilgrimage to the cradle of their civilisation.

Dupont, the only moon of Erene is home to a smaller number of inhabitants. Dupont is 27% smaller than Erene and has a rather barren surface.

Mastodon is the only other inhabited planet aside from Erene in the Ardagan system but has even less residents than Dupont and does not qualify for representation. It is currently undergoing terraforming projects using far less destructive methods than the Combined Manufacturing Company had used on Maker: large global warming facilities have been constructed to thicken the atmosphere and melt the ice caps and bio-engineered bacteria and soil to propagate oxygen onto the planet are being slowly introduced. Eventually, Mastodon will enjoys an atmosphere and oxygen levels similar to that of Erene with freshwater oceans and rivers helping to sustain the expected population boom. Currently, the majority of Mastodon remains a harsh desert with powerful sandstorms and barren landscapes. Mastodon is also 0.93 times the size of Erene with a gravity of only 92% compared to Erene.

New Ardagan is home to 10 billion which is split 20:60:20 between Bluewater, Gemstone, and New Llyndorra.

Bluewater is an island world; a massive planet wide ocean covers the majority of its surface while dotted islands of varying sizes break up the monotonous light blue water. From the perspective of an inhabitant of Erene, the planet is a perfect tropical paradise and a favourite tourist destination of the extremely wealthy. As the closest of the three habitable planets, it is also the warmest with a climate generally resembling that of Vespurias back on Erene.

Gemstone is in the middle of the habitable zone and resembles Erene in several ways: it has multiple continents, oceans, and islands, and a similarly varying climate. However it differs in its plate tectonics. Having more of them, it has many awesome peaks and mountain ranges and a spectacular abundance of gemstones. It is by far the most important and productive of the three New Ardagan planets.

New Llyndorra is the furthest habitable planet and is the only one named after a former nation on Erene. As the furthest, its climate much more gloomy, rainy, and miserable, similar to that of its eponymous historical state. Due to it being much more wet, the prospect of settling on it was much less appealing and it is generally the main destination of Erene's urban poor who could afford to escape. Aside from that, it is similar to Gemstone in its composition but lacks its wonderful mountains and abundance of jewels.

Toliman is the most sparsely inhabited system despite being the most productive. The majority of the population reside on Maker, the only habitable planet and the only planet in the Ardagan Compendium to have been terraformed. Maker is a cold planet with a gravity slightly stronger than Erene. Despite the generally poor living standards and uncomfortable gravity and temperature, it sees no shortage of new inhabitants from Erene looking to better their financial situation. While most live on Maker, some live on specially built units on moons or space stations. The total population of the entire system is about one billion.

Races

The largest race in the Ardagan Compendium are humans who form 73% of the population. They are bipedal mammals with two sexes and vary significantly in size and hair, eye, and skin colour.

Anthros are the second largest race at 19% of the population and are composed of two species: the Rukati and the Thromm. The Rukati and Thromm are both cervids and so resemble deers. The Rukati are the older of the two and the ancestors of the Thromm. Anthros generally are similar in appearance and distinguish each other by smell and sound. They can grow up to 8 feet tall.

Elves are the third largest race at 4% and, in all aspects except their ears, are identical to humans. Their ears, their distinguishing characteristic, is noticeably pointy in appearance, longer in length, and larger generally than a human's.

There are several smaller races indigenous to the Ardagan compendium in addition to the above three but these form much smaller percentages of the population.

Government


The government of the Ardagan Compendium is a parliamentary system. The system evolved from early Erene international bodies composed of representatives of nations that once existed. Over time, the significance of Erene diminished as Toliman and New Ardagan grew in population and prosperity. The parliament eventually extended representation to the inhabited worlds of New Ardagan and Maker in Toliman.

Each planet elects a certain number of representatives based off its population and being given the autonomy to decide how to divide up its share of the seats. Erene is unique in dividing it by zones to allow representatives of different cultures and races while the other planets elect on a planet wide basis.

Military

The navy of the Ardagan Compendium is the Ardagan Navy which is tasked with defending the Compendium from pirates, dissidents, and any potential alien threat. The main garrison of the navy is Ardagan while smaller detachments police New Ardaga. Toliman is policed by the Combined Manufacturing Company which, while technically a violation of the Compendium's law on Toliman, is tolerated to prevent the Navy from being stretched thin.

The current make up of the navy is as follows:

1 Battlecruiser
4 Cruisers
4 Destroyers (1 owned by the Combined Manufacturing Company)
6 Frigates (2 owned by the Combined Manufacturing Company)
10 Corvettes (3 owned by the Combined Manufacturing Company)

Maps



The Ardagan System

Read factbook

An NPC civilisation. The birth place of humanity.

The Astral Union of Agapeopolis

Agapeopolis

It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.

This world truly is wonderful, wonderful, wonderful!
Through love, unite Humanity.
I am my own parabolic antenna.

The strength of my signal is decided by my own level of gratitude.
Through adoration, bring peace.

This world truly is wonderful, wonderful, wonderful!
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.

This world truly is wonderful, wonderful, wonderful!

ABOUT AGAPEOPOLIS
______________________________________

Main Article

Agapeopolis was once a war-torn planet, where hatred was normalised, and misery was pervasive in all aspects of society. This was until the coming of Indigo, our saviour. She brought over three centuries of inter-planetary conflict to an end with the strength of her words and the signal strength of her LOVE. Even after her stasis, she guides the state through her eternal wisdom laid out in the Lexicon of Loving Governance. The book which brings about True Humanity and displays to the world care beyond care, and true selfless love. Her signal has not dimmed even as she sleeps; it is our duty to broadcast her words to the cosmos. It is a matter of our resolve. It’s a matter of admiration. It’s a matter of dedication. It is the duty of all True Humans to bring unity to the Human race, and ensure the fulfilment of LOVE throughout the Cosmos.

The Lexicon of Loving Governance sits at the centre of the government system, with the Indigo Thought book sitting at its right hand. The former informs the government of the planet Agapeopolis on how to govern and promote love, and the latter informs the populace how to interact with one another. Two books designed to promote True Humanity and spread peace throughout the collective worlds of Humankind. The world is divided into the five continents Indigoa - named after Indigo, Harmonia - named as it achieved harmony right after Indigoa, Khadmus - named after a Mythical Sultan who brought peace to Khadmus before his death, Cylopos - named after the mythical Cyclops who is said to have formed the sea at its centre and Patheogos - named for ice. The further subdivisions of the continent are made to avoid the connections of former humanity on Agapeopolis. Each continents being subdivided into grids for local governance.

This world truly is wonderful, wonderful, wonderful!
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.

This world truly is wonderful, wonderful, wonderful!

ABOUT THE ADMINISTRATIONS
______________________________________

Main Article

Agapeopolis is divided into five administrations under the single central government, every continent is its own administration who handle continental affairs. They are then further subdivided into the grid divisions system to allow for easier cultural homogenisation and local administration. The Government of Peace and Unity, as it was originally called, has transformed into a colossal bureaucratic bulwark of world unity. Despite the administrative divisions, the planetary education of the citizens and many other contentious topics are largely uniform, with changes depending on the geographic region as opposed to religious or cultural differences determining the nature of education or work in the various administrations. There is no explicit limitation or travel between the administrations, however, you may be required to move depending on your employment or the needs of the central government.

INDIGOA

LEADER: Ivalya Indicha

POPULATION: Three Billion

CAPITAL: Agapeopolis

CONTINENTAL FLOWER: Baptisia australis

DEMONYM: Indigoan

HARMONIA

LEADER: Jack Scott

POPULATION: Five Billion

CAPITAL: Symphony

CONTINENTAL FLOWER: Fragaria

DEMONYM: Harmonic

KHADMUS

LEADER: Johammen bn Tulon

POPULATION: Four Hundred Million

CAPITAL: Cant

CONTINENTAL FLOWER: Lotus

DEMONYM: Khadian

CYLOPOS

LEADER: Samuel Carvain

POPULATION: Six Hundred Million

CAPITAL: Thyra

CONTINENTAL FLOWER: Bougainvillea

DEMONYM: Cyclopan

PATHEOGOS

LEADER: Nanook

POPULATION: Several Hundred Thousand

CAPITAL: Preme Research Base

CONTINENTAL FLOWER: Colobanthus

DEMONYM: Patheogosoan

This world truly is wonderful, wonderful, wonderful!
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
This world truly is wonderful, wonderful, wonderful!

ABOUT FOREIGN AFFAIRS
______________________________________

Main Article

The Astral Union is a vassal of the Murmiddon League, its political diplomacy is based around the interests of the League. It holds no formal relations with enemies of the League, and its main trading partner is the League. It hosts the League's military vessels and permits free passage for those vehicles it doesn't actively host. Besides this, the Astral Union acts independently in terms of spreading the Indigoist Philosophy. It also serves as an inter-system medical organisation, though this is limited by its League political restrictions. The nation refuses to fight alongside the League in combat, but the entire planet has medical training and a significant proportion of the Astral Union are employed as nurses, doctors, surgeons and other medical officials.

This world truly is wonderful, wonderful, wonderful!
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.

This world truly is wonderful, wonderful, wonderful!

ABOUT GOVERNMENT
______________________________________

Main Article

Agapeopolis was once a war-torn planet, where hatred was normalised, and misery was pervasive in all aspects of society. This was until the coming of Indigo, our saviour. She brought over three centuries of inter-planetary conflict to an end with the strength of her words and the signal strength of her LOVE. Even after her stasis, she guides the state through her eternal wisdom laid out in the Lexicon of Loving Governance. The book which brings about True Humanity and displays to the world care beyond care, and true selfless love. Her signal has not dimmed even as she sleeps; it is our duty to broadcast her words to the cosmos. It is a matter of our resolve. It’s a matter of admiration. It’s a matter of dedication. It is the duty of all True Humans to bring unity to the Human race, and ensure the fulfilment of LOVE throughout the Cosmos.

The Lexicon of Loving Governance sits at the centre of the government system, with the Indigo Thought book sitting at its right hand. The former informs the government of the planet Agapeopolis on how to govern and promote love, and the latter informs the populace how to interact with one another. Two books designed to promote True Humanity and spread peace throughout the collective worlds of Humankind. The world is divided into the five continents Indigoa - named after Indigo, Harmonia - named as it achieved harmony right after Indigoa, Khadmus - named after a Mythical Sultan who brought peace to Khadmus before his death, Cylopos - named after the mythical Cyclops who is said to have formed the sea at its centre and Patheogos - named for ice. The further subdivisions of the continent are made to avoid the connections of former humanity on Agapeopolis. Each continents being subdivided into grids for local governance.

This world truly is wonderful, wonderful, wonderful!
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
It’s a matter of my resolve. It’s a matter of admiration. It’s a matter of dedication.
Read factbook

A vassal of the Murmiddon League. This civilisation has 45 military points. Military dispatch approved as of 08/10/2026.

5th Groldonican Republic

The Fourth Groldonican Republic

The government is run by the dictator Johano I, whom has due to medical innovations overcome natural death and has been ruling since 2447. His palace, which is on top of a extinct volcano, which is named mount Johano (6300 m)and is is guarded by soldiers along with the elite guard, the knights of the empire. Inside the volcano is the government, with a large bunker and a massive headquarters. Around the citadel is massive capital city, new Metropolis, with skyscrapers up to 2300 meters tall, has a population of 94.6 million.
Read factbook

This civilisation has 45 military points.

The Eád

The Ead


The Confederation of the Eád

Eád



[img[/img]


    Capital System: Adan
    Home Planet: Eadora
    Seat of Government: Coranin

    Core Worlds: Eadora, Eadan, Rúd Al-Jara

    Primary Species: Aleatarii
    Minority Species: None

    Official Language/s:None
    Lingua Franca: Eadan, Adite, Throgar

    State Anthem: Title

    Motto: "To the Stars, Unity"


    Primary Religion/s:

    Demonym: Eadoran


    Government Type: one-party, elective imperial confederation

      Emperor/Empress: Leo Adipas VIII

      1st Chairman of the Standing Comitte: Cardinal
      Willem Tyre

      Minister of Armed Forces:

    Legislature: Chamber of Nations

    Judicial Branch: Confederal Courts


    Total Population: 4.6 Billion

    Gross Domestic Product (GDP): 98.3 Trillion
    Per Capita GDP: $21,347.83
    Development Index (DI):

    Currency: Lyr


    ASTROGRAPHY

    Jurisdictional Sector:
    Claimed Systems:
    Inhabited Planets / Colonies:


    DEFENSE

    Military Budget:
    Active Service Personnel: 24.3 Million
    Reserve: 31.2 Million

The State Name


Etymology


History


Politics & Governance


Emperor of the Eád
The Emperor/Empress of the Eád holds the highest office in the confederation and is considered above the confederal states and their heads. Initially, the office was appointed from a rotating list of heads of state (the circular system, which existed from 2441-2632). The reforms of the 2640s, following the Melkí and Uzakastani succession war, led to a more complicated selection system, placed under the Red Council (also known as the Council of the Cardinals).
The Emperor/Empress serves as the “Prime Director,” meaning their office leads and sets the confederation's policies and goals. They are also known as the “Chief of the Sword,” which gives them full authority over the Confederation's military and armed forces, as well as policy-setting authority. Furthering their mandate, they hold the title of “Great Eád” (which means Great Sun), representing their diplomatic role as the Confederation's primary representative on the galactic stage.

The cardinals usually elect the officeholder for life.

The Standing Committee
The Standing Committee of the Eád is a special legislative council consisting of the seven leaders of the confederal states and the emperor. Under the emperor's direction, they review legislation and formulate annual to biannual plans for policy implementation. Each leader is granted leadership of a federal ministry, though because of their duties as leaders of the confederal states, the ministry chairperson runs the ministry.

The Council of the Cardinals

The Council of the Cardinals, or the Red Council (Known for their red robes, which are dyed red to represent their eternal sacrifice to the nation, as the primary balancing force between the Emperor/Empress and the Confederal states), is a council that consists of 10 cardinals for each nation of the confederation (amounting to 70 cardinals), along with 1 cardinal for each of the leaders of the confederation who serve as advisors to the leaders (7 cardinals), and 2 cardinals for the 250 cantons within the confederal states (amounting to 500) for a total of 577 cardinals.

The “Cantonal Cardinals” are elected every 2 years by their respective cantons; the 7 advisory cardinals are appointed by the 10 confederal cardinals, who are in turn appointed by the Emperor from a list provided by the heads of the confederal states.

Imperial Elections
Upon the death of the Emperor/Empress, the cardinals are summoned to the capital, where they take up residence in the royal palace, and hold a ten-day council to elect a new emperor. The council's first day is usually a public affair filled with ceremonies and speeches; it is the one time the press may properly enquire of the cardinals, although the cardinals have historically avoided formal comments on who should be the next emperor. On day 2, the cardinals receive the heads of the confederal states, who present their candidates (each confederal head may present 2 candidates); the election then moves into a closed session where the candidates make their case before the cardinals and enter seclusion. On day 3, the cardinals meet and issue a formal decree of seclusion, barring the press and external visitors to the palace and placing executive authority for the rest of the council in the hands of the Imperial Secretary of State (also known as the Duc d’Estat or Doge). On day 3, the first round of voting narrows the pool of eligible candidates; during this period, cardinals may present a case for inclusion on the voting roll. On day 4, the cardinals form what is known as the “voting roll” and begin a series of elections to vote out opposition; 2/3rds of the cardinals must vote in favor for a candidate to continue. This continues until day 8, when the final seven candidates are brought before the cardinals and debated on various leading topics, which the Imperial Secretary of State presents. Afterward, the voting rolls continue until day 9, when the final candidate is narrowed down. On day 10, the city bell is rung ten times and a plume of red smoke is lit from the tower to signal that the new Emperor/Empress has been chosen.

The Chamber of Nations
The Chamber of Nations, formed as the primary legislative body in 2441-’442, is the confederation's largest legislative body, with 1 representative per 1 million citizens, for a total of 4,600 representatives. Representatives are elected on a staggered schedule tied to their nation of origin’s national elections, usually resulting in a “great shuffle” every 4th, 5th, and 10th year as the various nations have different electoral schedules.

The Chamber of Nations drafts legislation based on a mix of party objectives and local objectives, which the local party council leadership presents monthly for the region the representative represents. The legislation spans a wide range of topics from tax reform to education to infrastructure.

The One World, One Party Stance
Historically, from 2441-2721, the Chamber of Nations operated under a pluralistic party system, with coalitions forming around ideologies and particular themes; this was formally approved constitutionally under Rozek Willın. However, as concerns about “drifting” ideologies, which Jais Maddren II saw as a threat to the confederation, rose, a one-party system was quickly devised as a solution, culminating in the National Unity Party (later renamed in 2993 to the Global Unity Party).

It is believed that dissent under Maddren II would lead to the culmination of reforms under Cardinal Gen. Titus Orhan, who, while mandating that all members of the Chamber of Nations be members of the National Unity Party, permitted “working coalitions” to form within them based around shared ideas and needs, thereby transforming the Chamber of Nations into a local bargaining ground.

Subdivisions:
The political subdivisions of the Eád are crucial to the confederation's stability and continued strength, divided into confederal states, cantons, sub-cantons (also known as the Lesser Cantons or Counties, depending on the nation), and communes.

Confederal State
A confederal state is akin to the modern nation-state; it has its own leadership and military (subordinate to the emperor), inter-state trade policy, and wider legal system. However, where it differs from being a sovereign territory is that while the confederal state may be able to operate semi-autonomously internally, it is held and bound to follow the confederal constitution on such things as interstellar travel and interstellar defense; as well as the political factions within each country, they are not considered independent but instead are subordinate to the Global Unity Party in their official doctrines and ideologies.

Cantons
The cantons are the next most important level, led by elected Cantonal councils; they oversee education, policing, public security, healthcare, Justice, and taxation (where at least 54% of all tax revenue must flow upwards towards the confederal government), cultural and language development and protection, local sub-administrations, and the diffusion of confederal and global legislation into local initiatives.

Sub-Canton (County or Lesser Canton)

The sub-cantons manage local roads, public structures, infrastructure, land-use planning, waste collection, fire protection, and localized social services. Each sub-canton is led by a Cantonist or Cantor, a member of the Cantonal Council elected once every four years by the citizens of that sub-canton.

Commune

The commune is the lowest level of administration (though in Resk it is akin to a Canton) and administers single villages, towns, or cities.

Demographics


Economy


Xenology & Languages


Faith & Philosophies


Xeno-Zoology & Exobiology


Military


Read factbook

A civilisation of anthropomorphic fox people. This civilisation has 45 military points.

Chimor

Chimor Stars


¡Imaynalla!
Welcome to Pùnapà, friend, home to the chimú and thrynn, great artisans and fishers, Chimú endured colonizers and stand strong now ruling over the stars, while the thrynn made a thriving engineering culture.


Mancu Chimor

[Flagoeshere]


Motto:With faith, and determination we will endure.[/b]




Population: 11 billion


Capital:Muchuchanchán(New Chanchán)
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Official Language: Quingnam, any thrynn and elowan language.



Demonym: Chimú.

Government:
-Sapa/Emperor: Chollenèke Chànku
-Mancu Chomuña(Grand Elder): Michómoneki


Legislature:
- Upper House: Chimor Ranchi.
-Lower House: Bichaguashmy(Council of Fishers, represent the commons)


Establishment: 950 AC

Standing Army: Classificate
Reserves: Classificate

Currency: Chayhuac.



Drives on the: Right-Side....of space.



Overview
Location
Chimor empire controls a total of two star systems, Urûntù, the capital, and Chòrónkô, both of those systems you may read about below.

Lair of Pùnapà, the capital planet of Chimor, and as well the lair of the Thrynn race.
Main Star-Urûntù
The orange-dwarf, Urûntù was seen as the most likely star to sustain life by Chimú scientists, at least, in a range of our ships, the system itself is about 6,4 billion years old.
Sansákàn
The "burnt" is the first planet in Urûntù's orbit, a planet full of craters, extinct volcanoes, and extinct valleys all over it surface, any , molecule on it thin atmosfere is usually tear apart, due the long exposure to the Urûntù UV rays.
The thin atmosphere of the planet is composed of sulfur, hydrogen, and chlorine, while some other minor gases.
The surface, despite the chaotic attacks of UV from the star, have several Thrynn and Chimú outposts, mining titanium and tungsten.
Pùnapà
The lair of Thrynn, a reptilian lizard-like specie, great allies of Chimor, which share their homeworld with us, great enginners, indeed, most of our ships are made by Thrynn hands, they were well integrated into our Empire, and as long we exchange metals, such as iron , silver and other conductive metals, they are willing to be our allies, when the Empire first arrived, the Thrynn were still colonizing Sansákàn for mining copper and Chìpantí, for aluminium, though the Chimor introduced the Thrynn to the silver, the best conductive metal, rare in their world, but common in Chimor, which made both people friendly and allies, until today, the Thrynn are our best ally of the empire, and longest dating race we are friendly with, since 2632.
Pùnapà has one single moon, called Chillor(lesser Chilla/Moon), and the planet has a strong magnetic field to protect against it star, stronger than Erene, which for humans can cause some diziness and headache, but after generations, we somewhat adapted to the conditions and have many cities all over the planet's continents.
The Atmosphere is, in general, composed of nytrogen, Oxygen, and Carbonic gas and some lesser gas.
The resources includes, tin, zinc, iron, lead, silver , plutonium etc... silver being the most valuable.
Guébiòn
Named after the Thrynn name for the planet, Gw'eehbio, the planet is a lifeless piece of rock, with a brown-yellowish surface, it has a heavy pressure and relatively thick atmospher, composed of Co2, while the surface is a violent active seismically place, the clouds are the only place where cities were made, by Chimú settlers around 2822, to extract CO2, and hydrogen.
The surface, which is very active in Guébiònquakes/Earthquakes, has nickel, tin, magnesium and titanium found it, deep in the planet is believed to have some water depots underground, with possibly Ammonia being also present.
Later on, by 2733 the planet started getting mined with the creation of outposts on it surface.
Bíllachê
Coming from the Thrynn "B'ihyaxe", it is a rather cold planet with liquid water on it equatorial zone, the planet contains the largestr valley on the system, Iñoachi, being about 4046km long and 11km wide, but rains can make it wider. The planet has about 1,9 billion inhabitants, from those, 1,2 billion are humans, the rest being thrynn. The planet is also often reverred as the mine of Urûntù, due to it great reserves of silver, aluminum and magnesium. It also has lifeforms based on silicate
Chìpantí
The "winter planet" is a cold planet, the last rocky planet of the system, is cold and covered in ice, and also lair of the Elowan, a race that dislikes the Thrynn, due living under them as slaves for a 2 centuries, the Elowan are a race with fur covering all their bodies, which are smaller and robust, similar to a biped small bear, their homeplanet, Chìpantí, which they call it El'eran, which is rich in chromium, copper, aluminium, and iron, which made the Thrynn enslave the Elowan to mine such metals, mostly needing to drill sheets and sheets in ice.
The planet has a very decent atmosphere, with Oxygen, nytrogen, and small amounts of greenhouse-effect gases, some small lakes and rivers that are not frozen can be found in the equator of the planet during summer.
The Chimor colonized this planet as many others, establishing outposts and cities, their relationship with the Elowan is neutral, with them preferring living in their ice caves rather involving with Chimús, though some Elowans showed great cunning for science, even some of the Empire's scientists in Chìpantí and Bíllachê are Elowans.

Chòrónkô system
Chòrónkô is a orange dwarf , similar to Urûntù but bit more massive, not much, and similar activity, being more stable than average yellow dwarfs and hosting better habitability than red dwarfs.
Is also known for being home system of the Bloxori, a sencient(even tho a little) specie, the only specie the Chimor enslaved due their great medicine properties.
The system is about 4,3 billion years old, has a long lifespan expected to happen, colonization began around the late 28th century.
Sànsachálk
"Lava path", the first planet on the system, as the name says, it proximity to it star make much lava on it surface, having a very molten surface, despite this name, the planet has indeed few solid parts, filled by volcanoes, it rotates too slow, this means, it slowly burn while orbiting it star.
The planet has many "volcanoes"(more like fonts of lava, but volcano is better to say), which in a almost daily frequency they erupt, the lack of a atmosphere allows the gases made by the planet to quickly escape to the vacuum of space.
There is no atmosphere at all, and the surface does constantly changes the closer it gets to it star and the more it volcanoes erupt, "volcanoes" not last long, and many eruptions ocurr from fissures on it surface when the molten crust over the planet "broke" and then throw gas and form temporary rivers of lava, a true helholle.
Sansachálkis a medium sized planet, the core is made up of several radioctive elements taht help it volcanism, it surface is rich in metals, but no one dares to land there, the only rocky planet on this system the Chimor never landed, or even showed interest. There is only one sattelite around it to study the planet Geology, called Sansachálk-A.
A image representing Chápalk surface: https://ibb.co/pr2s7j9Z
Llárapayor.
Orange Sky, this planet, despite Urûntù's planets also having a orange sky, the one of Llrárapayor is way more...bright, caused by a mix of a mist of dust and the yellowish-orange soil.
Llárapayor is desertic, and has many rocks, dunes most of it surface, on Equator there are a few lakes feed by underground aquifer, while most of the planet is dry, with average temperatures of 30-40 degrees on day and 15-20 degrees on night and a atmosphere composed of nytrogen, water steam and methane mostly, while a mist of iron oxide taht make the sky orange even more intense, however, the same mist is essential for the life on the planet to reproduce.
Life in Llárapayor:
The life of Llárapayor is limited to the rocks in regions closer to lakes, as during rains they can get hydrated easier, they are similar to lichens, but with colour of rust, they are colonies of microorganisms spread over rocky soil or rocks, either land or on sea, the mist of iron oxide spread them to reproduce via assexual reproduction in a process called "fragmentation".
The iron oxide mist helps severely life as conduction of eletrons, and alongside silicate, it get in a "symbiote relation" as the "lichens" use them as form to protect the structure of the colonies from the direct light of it star and radiation.
While these colonies get energy from anaerobic way, making they have a very slow metabolism as result.
The more complex life is limited to worms who eat the "rust crust" of the lichens, while after dying, these worms are eaten by bacterias which liberate methane, making a stable place, all life in Llárapayor has anaerobic breathing using, either methane or even the iron oxide itself, the lower metabolism makes the beings of the planet being known for their longevity, a single worm, perhaps the most complex lifeform there, can live up to a few dozens to hundreds of yeats due lower metabolism, the oldest living beings are archaeas in more extreme places at deep sea producing methane.
The Chimú had made a orbital satellite defence system around it, alongside several settlements taht total 35 million people in the whole planet. From those mostly humans as Thrynn, despite being cold blooded, hate heat.
Fun Fact: During storms the iron oxide transport the lichen fragmentation very far away, during the cooler seasons where there is more water, Lichens of tones between yellow, orange and red can be found over most of the planet.

Bloxorior
A planet home to the Bloxori, a ameboid like specie, the Bloxori.
Bloxorior is a super Erene, being about 1,5 times larger than Erene, it has two moons (one about size of Enceladus the other of Io irl), which cause interesting effects on the planet.
While most of surface is covered in water, the planet also shows high humidity, as if it was a "tropical planet", with temperatures going from 25-32 degrees.
The atmosphere is made up similarly to Erene, with nytrogen mostly, then oxygen, and water steam taht keep humidity and the many rains on the planet.
Bloxori
Their body is mostly gelatinous, with size varying from 1 meter to 1,5 meters as they can change as they want, being very flexible, while a few silicate structures are in their body, they are almost impossible to be seen, their function is to provide stability on the creature's structure.
Their body is translucent, making able to see their organelles and nucleus, and making them capable of easily camouflage themselves into water to escape predation...which is rare.
Their liquid body is made up of cytoplasm, they have two nucleus, one is made for the general things to make them live and move, the other is focused on reproduction, being capable of regeneration, it can divide itself to generate new Bloxori in a very quick amount of time.
They do not "eat" properly saying, all they do is just...absorb nutrients brought by the air humidity or then enter in the water to absorb anything taht their pseudopots detect and then engulf, allowing it absorption, the "food" then pass throught channels of cytoplasm to food vacuoles where it is transformed into energy and then goes to a Golgi complex and then "liberated" into their bodies, while a little part is given to pseudopods to cause propulsion, which make sounds similar to flatulence taht is used by Bloxori as a primitive way of communication.
Other organelles include contractile vacuoles, which are structures taht act as "filter", making them not absorb too much water, taht is why they do not "explode" when entering water neither the high humidity on the air, mitochondria, which function is to, when the air is captured, the humidity goes to the contractile vacuole, the nutrients to food vacuoles, and the oxygen goes to the mitochondria then transformed into energy.
Their high regenerative rate is ...great?
If someone pierce throught their body membrane it will be "blocked" very quickly, as long it does not hit any organelle, their metabolism is known for being a bit....slow, at least for the land populaces , so much taht the Chimor even wondered if those things even know they existed and how they managed to organize themselves into communities up to hundreds and thousands in caves (the Chimú only knew the land populaces at first)their "enslavement" is literally bring them to laboratories and use their bodies to make medicine, their high reproduction rate allows them to quickly substitute the killed ones, the "kidnapped ones" are Bloxori from waters , which have a higher metabolism due to a symbiont relation with chemosynthetic bacteria taht produce produce a almost "unlimited" font of nutrients, the two main populations of Bloxori are the "land" and the "sea", they are two different species of the same family.
Other lifeforms in Bloxorior
Not only Bloxori exist in Bloxorior, there is a reason the planet is called by some a "autumn rainforest", the trees are similar to the ones in Erene, with the difference taht their leaf have colours varying from orange to yellow tones, the Bloxori of land use these trees for reproduction, leaving parts of themselves into the trees, growing in a gelatinous mass taht will slowly "eat" the tree's nutrients until it can leave the tree, such process will not kill the tree.
While on sea, many other gelatinous creatures exist, translucent algae, translucent small fish and many Jellyfishes, who can make a hive mind when many are together, other smaller ones also make up great part of sea, some bioluminescent jellyfishes make the planet also a beautiful sight at night.
on the air, large floating jellyfish taht float on air via "bags" with hydrogen in it, they are giant creatures taht seem like giant balloons, they keep floating by transforming massive amounts of air into energy, while it also feeds them, they make usage of bacteria taht produce organic matter for them, their "tentacles" produce a toxin enough to kill a adult man in seconds, other "birds" exist, they are the few predators of the planet, small in size but when in group they can be very dangerous to the "balloon jellies", piercing their bodies.
While on land, most lifeforms are just insects, with small crabs with tall long shells on coastal areas.
Great part of Chimú cities on Chòrónkô system are in Bloxorior, the great conditions make people capable of living here perfectly, without many problems, about 477 million people already live in Bloxorior, the capital is Cholkpa.
Mancuapù
“Large rock", the largest planet of inner system , Mancuapù is about 3 times more massive than Erene, and for many, the "great shield" of inner Chòrónkô, as any asteroid taht come from the belt, is either captured by gas giants, or then bby Mancuapù, how it is so large or massive is unknown, but some believe it formation explain why the gas planets of the system are so smaller than average.
Mancuapù gravity is crushing, and the atmosphere thick, thick of many gases, caused by many asteroids, such as ammonia, oxygen, nytrogen, and others, the surface very active geologically speaking of many volcanoes, which activity is caused by radioactive elements in it core, despite not as frequent in , jt volcanoes can erupt, while the surface is made up of many valuable resources, around 2763, the first mines were built on the planet's surface, and by 2912 the first settlements in the clouds were made, today a total of a 1,2 million people live in there.
The resources, such as iron, aluminun, nickel, magnesium, chromium, and others are the most common in Mancuapù's surface.
The planet has 4 moons, not nearly as big as Erene's moon, being very small in comparation, named as Mancuapù A-D.
Chiriapù
"Frozen stone", a smaller planet, but still can be considered a planet, Chiriapù is the last inner planet of Chòrónkô , it is believed taht it was originally formed as a planet in the outer system, but tensions between early gas dwarves and Mancuapù made Chiriapù get into inner system, without being captured by Mancuapù's influence, and if it did, Chiriapù could not even exist.
The planet surface is mostly frozen, composed of ice and rocks, there is potassium, and uranium, tho the last is in smaller amounts compared to the first, magnesium, iron copper and zinc are also fairly common, such minerals are mined by many stations and outposts of Chimú on the planet.
The planet has a thin atmosphere, composed of methane and nytrogen, there are massive oceans underground the planet alongside caves, as if there was a entire "new surface" below the sheets of ice and rock, there was detected life on such places, even tho microscopic .
Despite cold, the planet was significantly colonized by the Thrynn and Elowan, a rare place they both could be friendly to each other, Chiriapu contains all the non Uruntu's system Ellowan existing in the empire
Whisperer belt
A belt of asteroids, known for it "whispering sounds" taht are detected from getting closer, the reason this phenomenon happens is unknown.

Gas dwarves
After the belt of asteroids, there are "GV", such planets are called GV-1, GV-2 and GV-3 respectively, they all show similar characteristics, a dense atmosphere made up of helium and hydrogen, while also being present nytrogen and oxygen, GV-1 is the biggest on the system, being three times bigger than Mancuapù, GV-3 is the smallest, being even slighty bigger than Mancuapù, all they have ring belts exept by the third.
All of them have moons, 12 for GV-1, 7 for GV-2 and 3 for GV-3, they are simply named as:
Chiri 1-12 in GV-1
Apù 1-7 in GV-2
Muy 1-3 in GV-3
Some believe taht Mancuapù could have become a potential Gas dwarf of it system, but something unknown made it migrate to inner system and absorbing much of denser elements, making it the size has today, a "failed gas planet", it was formed around the same time the gas dwarves formed as well, potentially even earlier.
The gas dwarves formation made one capture each other before moving into the inner system, making them outer, they also can protect inner planets from asteroids due to their powerful gravity.

Etymology:
The name Chimor came from the legends of Taycanamo, he said he came from far lands, called "Chimancu", meaning Great Chimu, while "Chimor" was his lesser "Chimu".

History:
Brief Context.
Chimor was originally a indigenous nation from Vespurias, which endured colonialism while keeping it empire and tradition all over the colonial period. If you wish to read ancient Chimor history click here.
Discoverance of the first Hyperlanes.
By the year 2250 humanity had discovered the existance of Hyperlanes, great ways of travelling across the galaxy, which can vary from a few hours of travelling up to weeks. Initial primitive voyages were slow and were expensive while ships would be destroyed rather easily. Taht is why Chimor initially had not gave a bother to these.
First great travels.
By the 2500s, Chimor scientists focused more on space, scientists would try to make a way to the space, and Chimor allied with the Compendium, a loose alliance of nations which focused on space travels.
By the late 27th century, more efficient engines allowed faster travels, by year 2651, the engineer Calauko volunteered himself to go on a mission for a risky farther away mission, he had detected a dwarf orange with intelligent life on the opposite side of the galaxy, the idea was declared as madness, but he went anyways after about a few weeks of voyage, he made into Punapa, and as he expected, found an intelligent specie, the Thrynn, who were already system level travelers, been colonizing the planets around. Despite this, the engineer and the crew never returned,, but the promise of silver, which was brought by the travellers, made both people allies, taht later went into a deep trustful friendhsip. The silver was simply an amulet of the goddess of moon Chilla made of pure silver, since both peoples did worshipped silver in rather a way(while the Chimú do worshipp her as moon instead), they saw this in common and forged an alliance.
By the year 2699, the second expedition was launched, made by Munucheke Kambifi, another scientist, of Chimor, while the rest of Compendium had their own interests, Chimor remained interested in the Urûntù system. They found Calauko still alive, and used him as a diplomat between Chimor and the Thrynn.
Finally, at 2708, the Chimor founded their first settlement, Muchuchanchán, in Punapa, both people celebrated, thought the Chimús were initially confused by the Thrynn sleeping all day and only celebrating at night.
Colonization and change.
At 2731, the Chimús entered in contact with the Elowan, the chimú originally believed the ursinoid beings to be non-sentient (thanks to the Thrynn); fortunately the Elowan are a forgiving people, which also ultimately allowed Humanity to establish a good rapport with that race later on by late 28th century.
This century was when the chimús started creating ways to profit on the planet, by making mines and outposts along the system, and new settlements saw their creation, the first great economic cycle to rule was silver, the Chimú would take a highly valued metal by the thrynn from their own mines and take it to trade with the Thrynn, which would fund the chimú expansion and technological advance while the chimú would do the same to the thrynn.
By 2789, the second system, Choronko, was arrived on by the chimú by together efforts from the elowan and Thrynn with humanity, they also discovered Bloxorior and the bloxori, initially believed to be a sentient specie. The first contacts were rather useless, as the creatures did not responded not interacted at all, after decades of trying, by 2829 they were considered a non intelligent form of life and they were started to be collected for research and their medicine properties which later led to great healing meds.
At 2826, with the crisis of Erene climate, Chimor had saw themselves to quickly leave the planet, otherwise they would be wiped out from existence, therefore a great changing was made, The Migration, where significant treasures, all the chimús, and historical structures taht could be dismantled, were taken away from Erene and went to Punapa, where their capital was established, this process ended at 2879.

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Languages and People.

Quingnam can be found here.
While you may read about the races here.
Economy:
The mining sector is very large in Chimor, while it is both historically and modern days, with the mining of asteroid belts and planets being very important as a primary sector for Chimor, it also is rather common for the usage of agriculture of grains. Due to the mining industry Chimor is able of replacing it ships of both military and trading quite easily or then repairing them.
Also, the Chimor empire have a thriving arts/entertainments industries from a species called the “songbirds", birds taht all races in the empire like, which are more fun that humans...
There are some rules to the trade as well They are:

-the further the distance, the more expensive

-the longer you transport it, the more expensive

-the larger the volume, the more economical

Others need be worked.
Government:
The Chimú government is unique, ruled by the Sapa , the supreme authority of religion, military and governing, the protector of all Chimús.
Essentially, a semi absolute monarchy.
The sapa is the supreme monarch choosen by the goddess Chilla, his mandate and rule is incontestable, as well as the imperial family, their affairs must be resolved Anong themselves, and the awi, heir, is always the patrilineal eldest son of the Sapa, and he is absolutely incontestable, as the soon the heir is choosen, the sapa hold his scepter over the head of the awi , marking his legitimacy.

Executive
Sapa: the supreme authority of Chimor, head of state and religion, controlling the armies and protecting his people , and as well as overseeing the Bichakuraq, he is seem as a representative of the gods on Erene, his power is executive.

Mancu Chomuña: Mancu Chomuña, or the Grand Elder is the highest appointed government position equal to that of a Prime Minister, the Chomuña is tasked with standing in for the Chimor Sapa when the Emperor is unavailable.

Bichakuraq: The Bichakuraq is the legislative council to the Emperor, and is headed by the Mancu Chomuña until ab Awki is not born or does not have age , it has the power of legislative.
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Legislative:
Awi: The Awi is the ceremonial head of the Bichakuraq and incontestable heir to the Throne, the current Awi is Ucheneke, and the Bichakuraq head is the Mancu Chomuña, who will remain until the heir reach 15 years, while the proper will always be the chomuña.
There is two houses:
Chimor Rantin: led by the Mancu Chomuña, the Chimor Rantin is 17-member appointed by the Mancu Chomuña or the Sapa, acting as the higher authority and mediation for the Council of fishermen.
Being composed of 7 Kuraqas(nobles ), of whom are usually from the Bichakuraq, alongside the 3 Apus from each Sanga and, usually, 2 from the Bhapac Pitipi.

Bichaguashmy : The Council of the fishermen is lower legislative body consisting of the leaders of the various Chápans within the nation, with locally elected representatives from the 5 Tochos representing the Poyas also sitting in the council to represent the Párengs(normal people) voice. The Council has the power to debate and implement legislations with the supreme word being to the chomuña.
Judicial:
Waname: one of the two Court in the government, tasked to keep the government laws and society stablity,Mancu Chomuña is the head of the Waname.
If the crime maker does not appeal in a period of five days, he shall be punished being "Mitma'ed", this means, being alocated to another distant place to labor, the tribunal is composed of 80 Apo Whataq, or judges.
The judge has a time limit of 7 days to resolve the conflict and the crime maker pardon himself from the crime he commited, in front of the entire community in the Square.
The laws in Chimú society includes cooperation, mutual aid and constant laboring.
Ami Sua: thou shall not steal, punish: mitma for 6 months and
Ami Wulla :Thou shall not lie, which means do not make any fake news or false information.
Punishment is Mitma for 2 years, and a fine of 1000 Chayhuacs.
Ami Quella: Thou shall not be idle, every person must work for the society and keep the cooperation, if an adult be a month without a labor, they will be assigned to a labor they can't leave for 3 years, not forced, just because everyone healthy must work.
Ame Wunphu:Be worthy, do not hurt yourself, do not self martirize yourself in public, dignity is an important value teached, and breaking(yourself doing it) led to, not a punish, but help from the government to recover it dignity back, if someone do it, then the perpetrator is thrown to the Sea and the victim receives support, abusing this law can cause Mitma for both perpetrators.
Lovi Sipiq : Respect life, thou attack animals other than to eat, thou shall not abort and thou shall not commit any act of violence if not in self defence(limited to imobilize, not kill).
Both can cause mitma for over 5 years, the llama is the only animal that cruelty towards it led to death sentence, violence leds to Mitma for 1 year and confiscation of goods until the individual back from mitma.
Lovi mawaBe gentle, this means, don't be a jerk and insult everyone, if caught, can led to whipping.
Wachay : Knowlegde, does not have a punishment, but keeping knowledge limited to just you is frowned down.
Mit'a: The taxing system, not paying it can led to mitma for 3 months and a fine of 1000 chayhuac, if broken more, the sentence increase.
Adultery, r@pe, and, uhhh other crimes are conmdened to +10 years of prison.
Lovi Huamancamac: respect the earth, this means, do not throw trash in innapropriate places, do not throw bags in street, and do not take down a tree with +30 years without government consent.
Punishment for environment crimes include:
Once: 100 Chayhuac fine
Twice: 200 Chayhuac fine.
Thrice: 3 months of mitma, 500 Chayhuac fine.
If it affects other people can led to 1 year of mitma.
If it affects several places can led to, 10 years of mitma or death.
If destroy or hurt native plants or animals, it leds to a 1500 chayhuac fine and 5 years of mitma.

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A civilisation of anthropomorphic reptiles and bears and gelatinous beings. This civilisation has 45 military points.

The Royal Domains of Olodumareh

Olodumareh

Olodumareh has not yet created their overview dispatch.

A civilisation mostly humans but with a minority of aliens. This civilisation has 45 military points.

The Kiithid of Kadesh

Paxium Imperium

Kadesh has not yet created their overview dispatch.

A civilisation that resides on a desert planet that was once mostly water. This civilisation has 45 military points.

Sonawa

Sonawa

Sonawa has not yet created their overview dispatch.

A civilisation of ethereal beings that interact with the universe via telekinesis and telepathy. This civilisation has 45 military points.

The Murmiddon League

Greater Rostoria


Unofficial flag of the Murmiddon League,
titled "Sun and Sphere of Murmiddon"

The Murmiddon League

The Murmiddon League is an alliance of 159 independent states situated on the planet Murmiddon, with each member of the league claiming sovereignty and self-governance but possessing diplomatic and economic unity with the rest of the league. Membership in the league is planetarily locked and new nations must have majority recognition to be accepted. The league is structured around the Organs of Peace and the Edeneraad.

The population of the league is 8.2718 billion humans solely on the planet Murmiddon, though league members do have temporary economic colonies on the three other rocky planets and gas giant of the system. Lanikaeum is the star around which Murmiddon orbits, with the planet having 38 hour days with 418 day years.

Each member state retains the right to have their own currencies, interests, and special economic control; but the league does have a unified single currency called the Myril which all other Murmid currencies are tied to and which is legal tender in all member states, serving as an alternative and the trade currency of the nation. The Myril is also legal tender in Agapeopolis.


Organisation

The Edeneraad Assembly room

The Organs of Peace is a collection of international organisations in legal, economic, natural, and diplomatic framework that aims to ensure continued unity and cooperation from the nations of Murmiddon by implementing passed acts from the Edeneraad.

The Edeneraad or Noble Council is the main body of the league where nations may voice their concerns, propose global acts, or decide the foreign affairs of the league. Since each state enjoy self-governance, the league is highly diverse in ideologies and nation types. A handful of nations are democratic city-states, merchant republics, or council communities. Though most of the league is comprised of oligarchic states, corporate cities, or monarchical nobility of houses and land-owning elite.

The Edeneraad is split into two bodies, the Lower Hall and Great Council, with each new member automatically admitted into the Lower Hall where they enjoy equality in power and opportunity to others. The Lower Hall votes on domestic policies or economic and legal acts with a 2/3rd majority needed for anything to pass. The Great Council is made up of the 7 seats for the Great Houses of Lowenstrom, Kaifferon, Volkim, Daargrun, Thyranum, Yutherum, and Malkoy who are recognised as the most powerful members of the league, alongside an additional seat to the representative of the Tannhauser Steel Guild. Members of the Great Council cannot vote on acts concerning legal, economic, or intra-league acts and cannot veto those processions. However, the Great Council has a final say in matters of military action and foreign affairs, and are the only ones who can call the league to war. Their main purpose is to oversee the processions of the league, fund its operation, and oversee the implementation of passed acts.

To be recognised as a Great House, one must have the economic strength to afford and maintain a Vlagschiff which is to be built solely by the Tannhauser Steel Guild. Once a Great House no longer has a Vlagschiff or can't operate it, or a Great House acts in a manner against greater interest of Murmiddon, the Lower Hall may choose to vote them out with a 3/4th majority and the unanimous approval of the other Great Houses. New members of the Great Council are forwarded by the Lower Hall and then unanimously approved by the remaining Great Council.


Murmiddon

Murmiddon seen from space

Murmiddon is a habitable planet within the Lanikaean star system, being the 2nd planet from the star. It is 1.0532 times larger than Erene with almost identical gravitational, atmospheric, and magnetic forces to that of Erene. The most notable aspect about Murmiddon is its slower rotation compared to Erene, resulting in days being 38 hours long. Murmiddon also does not feature any moon or celestial object within orbit, resulting in stable oceanic movement. The planet features a 12.4 degree tilt resulting in subtle seasons that do not feature any drastic changes in temperature or daylight times, climates are stable year-round and snowfall is rarely recorded outside of the poles.

The planet's stable tides and climate result in an almost uniform world covered by vast forests and grassy plains, while the seas are quite shallow at only a few kilometres at the deepest trenches. The poles are dominated by boreal islands and a small number of glacial fields in the north, while scattered regions of deserts and savannas are found across the equator. Murmiddon features 3 notable landmasses and thousands of small islands across the world.

Lanikaeum is 1.32 times larger than Ardagan and burns brighter, resulting in the habitable zone which Murmiddon orbits around to be much farther away giving the planet 418-day years. The first planet in the Lanikaean star system is Delisi, a scorching rocky world of deep ravines that is rich in hard metals like tungsten and titanium. After Murmiddon the third planet is Sargosa, a cratered and barren world of large metallic deposits, similar to Agedena which is the fourth planet. The only gas giant in the system is Lylatum, a below-average sized cold giant that provides a steady supply of hydrogen for hyperdrive fuel.


Diplomatic Affairs

The Jupterfrykt in deployment on
Agapeopolis, 2950

The Murmiddon League, while being an alliance of states rather than a centralised government, does maintain "Strategic Alliance Relationships" which are done to regulate and unify how Murmid states interact and are interacted with by other civilisations in the galaxy. This is done to protect overall interest of Murmiddon and to use the weight of an entire alliance into pressuring and pursuing relationships with the rest of the galaxy.

Overall foreign affairs is voted upon by each member of the Lower Hall, but final say remains with the Great Council who can decide to pursue or reject relationships with certain states, as well as establishing the scope of a relationship from suggestions provided by the Lower Hall. Great Council can terminate foreign relationships, but first must hold a procession to discuss such decision with the Lower Hall.

The Murmiddon League does maintain a vassal state, that being Agapeopolis, and in official terminology the civilisation is a "League Protected State" though Murmiddon is able to exert influence on the state and each nation within the league has joint suzerainship of Agapeopolis. The Lower Hall and Great Council can call processions to establish how to influence and exert over the vassal interests that are league aligned, and the Great Council reserves the right to use final say to force changes upon vassal states. Vassal states tie their currency to the Murmid and make it legal tender in their nations, using the Murmid as their trade currency, and prioritising trade with the league over other states.

Aside from the suzerain relationship, Murmiddon maintains close ties with the Royal Domain as its main trade partner in importing hyperdrive fuel. Murmiddon first encountered Chimor in 2768 and have since maintained neutral to friendly relations, similarly to the Pochven Imperium.

The Murmiddon League is currently at war with the Palekastrian League, which broke off from Murmiddon as a rebel group opposing the league and have established themselves as a hostile state.


Notable technology

Early Vlagschiff displaying a full frontal attack

The main weaponry of the Murmiddon Vlagschiffs are Concentrated Neutron Beams (CNB). Neutrons are naturally separated from atoms in the process of creating energy in the ships Main Fusion Reactor, and those neutrons are then stored in the ship's Neutron Batteries which concentrate the neutrons into a highly dense energy state. Once a cannon fires, this stored dense energy state is directed into a concentrated particle beam of immense heat and force travelling at the speed of light.

The total range of a CNB is about 100 light seconds, though the greater distance this beam has to travel, the more neutrons will scatter and dissipate from the directed beam, leaving an effective range of only about half that at 50 light seconds.

CNB's power depends entirely on how large and concentrated the particle beam is. The forward cannons are almost always the largest in size and have the most concentrated beams, port and starboard cannons are usually smaller though have similarly concentrated particle beams. The ship CIWS are the smallest, universally less than a metre in width, and contain the least concentrated particle beams.


Prototype Vlagschiff testing shield strength
Gravity Distortion Shielding (GDS) is the technology used on all Murmiddon Vlagschiff's which creates a bubble of energy shielding that protects the ships mainly from energy-based weaponry, acting as a layer of defence before damage can be done to the armour. GDS uses artificial gravity fields to deflect and dissipate energy beams, redirecting the path of the weapon away from the Vlagschiff and into space. This technology is less effective on kinetic and missile based weaponry, but is able to slow down these projectiles before impact or even push them away from a ship if the projectile is slow enough.

Each deflection and dissipation of laser or kinetic weaponry requires energy, and depends entirely on how much force was needed to deflect or slow the incoming damage. A ship's GDS is produced by its Shielding Reactor and Auxiliary Reactor, and if the reactors are unable to produce the energy required for the GDS to deflect a laser beam, the shields will drop and result in damage to the Vlagschiff. However, GDS does regenerate as more power from the two reactors is constantly created to maintain a gravitational field around the ship.

The manipulation of gravity fields is also what allows Vlagschiff's to enter and freely move within atmosphere. Murmid Vlagschiffs use artificial gravity fields to lessen the effects of natural gravitational forces of a planet and repelling against them, and planets which have stronger gravitational pulls require greater energy for a ship to stay within its atmosphere.

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The suzerain of Agapeopolis. This civilisation has 45 military points.

The Pochven Imperium

The Pochven Imperium

wip

Etymology and Language

History

basic history:

the Imperium of Pochven is made primarily of Triglavs who entered into the material realm of Erene from beyond. this event happened as the Empire of Corzerran was seeking to reach out

Culture

Races

Politics: Within Imperium

Politics: Outside Imperium

Economy

Demographics

Military

The main solar system of the Pochven Imperium

Planets of Note

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A civilisation of magical elves. This civilisation has 45 military points.

State of Pershyyk

Pershyyk

Pershyyk has not yet created their overview dispatch.

Descends from a lost fleet from the Ardagan Compendium in the 2400s. This civilisation has 45 military points.

The Neothonic Planetary Republic

Tallisland

The Neothonic Planetary Republic has not yet created their overview dispatch.

A civilisation based on an underwater ecumenopolis. This civilisation has 45 military points.

Kanachuan Commonwealth

A Ghearmailt


Kanachuan Commonwealth

Samveldet Kanachua





    Capital System: Ginnungagap
    Home Planet: Netherus
    Seat of Government: Tessaver

    Core Worlds: Nertheus, Njord, and Rig

    Primary Species: Vaelari
    Minority Species: None

    Official Language/s: Quenya, Sindarin, Valyrian, Dothraki, Huttese, Atlantean, Nadsat, Lapine, Minionese, and Diakanose
    Lingua Franca: Valyrian

    State Anthem: Title

    Motto: Gud er vår rett (Gods our right)


    Primary Religion/s: Harmonist Church of Ásatrú

    Demonym: Kanachuan


    Government Type: Executive constitutional monarchy

      Prince/Princess: Princess Anne I

      Minister President: Magnus Nygaard (NLP)

      Minister of Armed Forces: Torstein Vang (FP)

    Legislature: Commonwealth Council (Tricameral)

    • Council of Presbyters

    • Council of Peers

    • Council of Commons

    Speaker of the House of Commons: Alfred Paulsrud (FP)
    Peers Speaker: Duke Trygve Vennerod (Ind)

    Judicial Brnach: Supreme Commonwealth Tribunal


    Total Population: 18.5 Billion

    Gross Domestic Product (GDP):
    Per Capita GDP:
    Development Index (DI):

    Currency:


    ASTROGRAPHY

    Jurisdictional Sector:
    Claimed Systems:
    Inhabited Planets / Colonies:


    DEFENSE

    Military Budget:
    Active Service Personnel:
    Reserve:

The State Name


Etymology


History


Politics & Governance


Demographics


Economy


Xenology & Languages


Faith & Philosophies


Xeno-Zoology & Exobiology


Military


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A civilisation of magical aliens. This civilisation has 45 military points.

The Lylat Confederation

Taphland

Lylat, officially known as `The United Planets Of The Lylat Confederation`, is a union of various planets inside the Lylat System, and beyond, which is characterized for using special, Bellical-Exclusively purposed single-user spaceships called "ARWINGS". A common Arwing has the cockpit in the front part of a Beak-Designed body of most of the Ship, with 2 stylized Wings that are equipped with Plasma Beams inside, which are the primary attack form of Users, with mostly unlimited ammo. Since the Ships have mechanisms inside that produce their own purified Plasma to then convert it into a Concentrated Plasma Beam. Also equipped with an agile mobility to do `Barrel Rolls`, 360° Rotations around their own body, aside from a Speed Booster in the rear.

The Principal Lylat System Subdivision [LSS] Is conformed by planets Corneria, Zoness, Aquas, Titania, Macbeth, Fortuna, Fichina. Also takes account 7 Mayor Sectors or Spacial Zones; Meteo, Bolse, and the anomalous Sectors X, Y and Z, Sector Beta and Sector Omega. Lylat is a binary Solar System, meaning it has it's habitual Sun (the homonym star of Lylat), and Solar, a Dwarf Red which is sometimes categorized into these Celestial Bodies.

Lylat currently is thought to be a relatively old civilization. For, they have always been isolated from the other independent Leagues, Commonwealths or Republics in all of the Galaxy, due to their Interstellar position in one of the extreme corners of the Later. However, the main cientifics in both Corneria (the most developed Planet) and Fichina are working together to investigate, plan and create a new type of Spaceship specifically designed to travel large Stellar Distances in Hypothetical Hyperlanes theorized by the Smartest in Lylat.

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A civilisation of anthropomorphs. This civilisation has 53 military points.

The Vexian Regency (on map as the Vexian Empire)

Vexian

A civilisation of human-like entities that are taller, standing between 1.97 meters and 2.32 meters, with a more athletic and lean build, paler cool-grey skin that can sometimes vaguely resemble regular human skin colour, and shifting eye colors. Can live up to 200 years old. This civilisation has 45 military points.

New Tallenburg

New Tallenburg

The New Kingdom of New Tallenburg
Friet Kæitezdem Ach Friet Talschburg(Tallenian)
alt of le Yulandburg







Main Planet(Capital Planet or smt): Taronai

Other planets(In The Anliana Solar System) And Star: Anliana(Star), Larotani, Malkia, Taronai(Moons: Garimarii, Jaharri), Vahu(Moons: Vahu-II and Vahu-III), Yuxial, Neonas


Leadership

King: King Naa'er The I
Queen: Queen Rafa'i The I

Prime Minister: Sophila Markssgaard(Fourth Ann-Tallenian Prime Minister In Tallenian History)
Controlling Coaliton: The Tallenian League, Democrats-Socialist(Sophila's Party), Centralist
Parliament: Foalkeståt


Population And Language

Population: 13 Billion
Languages: Tallenian(68%), Old Yussrian(12%), Sakian(15%), Mankaia(5%)
Ethnic Groups:
Humans(Tallenian): (56%)
Anthropomorphs(Ann-Tallenian): (44%)


The New Kingdom of Tallenburg is a Nation in the [STARBOUND] Galaxy. It sits about 9 Star Systems away from the Center of the Galaxy. It is made up by One Star System(Anliana System) And The Main Planetary Capital is Taronai(3,4 Billion Tallenian/Ann-Tallenians)

People

The People of Tallenburg Ranges from Normal Humans to Anthropomorphs.
A Human Tallenian Average Death of Age is 82~ while Ann-Tallenians Death of Age is around 110~. Ann-Tallenian-Tallenian Marriages are Legal and Highly Common.
Ann-Tallenians Can have any Animal Traits:
Like the Malkian Ann-Tallenians. They Commonly have Wolfs traits(Ears and Tails and some Fur on their arms or Anywhere).
Average Heights are Different too:
Tallenburg men are 181 cm while Women are 167 - 170 cm
While Ann-Tallenians. It Depends on their Planet and Animal traits
Sophila Markssgaard is A Neonian(Neonas) Ann-Tallenian With Fox-Traits

History

The Yussrian/Tallenian Age(UNKNOWN):
The Old Land Dissolved a Long time ago about(UNKNOWN TIME: I DON'T KNOW THE YEAR OF STARBOUND). And due to the Humans colonizing the (STARBOUND) Galaxy. Lucky. The Old Land had a Colony in Taronai. And it became New Tallenburg

WIP


Planets

The Planets Of New Tallenburg are Split up into Planetary States(Like Provinces it smt). Or. They are called Kömumma. There are Ten Kömummas. And they are called:
LE LIST:
Larotanian Friet Kömumma(Larotani)
Malkian Kömumma(Malkia)
Hovedstalza Taronian Kömumma(Taronai)
Garimarii Kömumma(Moon Garimarii of Taronai)
Jaharri Kömumma(Moon Jaharii Of Taronai)
Vahui Kömumma(Vahu)
Vahu-II Sub-Kömumma(Moon Vahu-II Of Vahu)
Vahu-III Sub-Kömumma(Moon Vahu-III Of Vahu)
Yuxialian Kömumma(Yuxial)
Neonian Kömumma(Neonas)
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Half of the people of this civilisation are human, the other half are anthropomorphs. This civilisation has 45 military points.

Anguitchau Anguiuthets̄

Anguitchau Orchestrators

Remember, remember world...
So great, so small.

World of greens, blues, yellows with little black and white colours...
It is vibrant, it is pleasant.

An orb of trees, oceans and golden sands...
Was beautiful, was glorious.

It was a costly price for it to be lost, for us to become what we desired, with these silver wings of mine that shine against the stars.
I have no regrets to lose my mortal flesh, as I'm reborn into the void as a angukli.*

By our souls and our skin we bleed no more as the new orchestrators of a magnificent galaxy. - Ducshacf̄tch Barobiel I.
The Anguitchau Orchestrators is a stellar empire that inhabits the void of space, that also originates from the once was a planetary based population, located on a now inhospitable continental world of Utropia.

The etymology, the meaning behind Anguitchau Anguiuthets̄ identifiable name is split into two with the first word stands for what this empire is Inhabited by, the Anguitchau people.
Along with it is the use of the second word, "Anguiuthets̄" which is defined as "people who lead the orchestra", which can be said in another form as "Orchestrators".
Etymology for this empire as a whole would mean "The Anguitchau who lead the orchestra" and the more notifiable alternative as the "Anguitchau Orchestrators".
The use of Orchestrators for this stellar nation is interacted by the governance, culture and religion, as the Anguitchau see themselves as self-righteous individuals who have authority over the galactic magnificence of life, death and the eternity.
To continue but for the symbolism of their crest, it's made of 4 sets of colours and 9 symbolic meanings.
The four colours of the Anguitchau crest;
- Black,
- White,
- Silver,
- Gold,
The nine symbolic meanings;
- The feathered wings
- The warping star
- The rounded shield
- The stars
- The Tears
- The Ruling Planets
- The thorn crown and rising wings
- The Ducshacf̄tch's eye
- The watchful god
The history of the Anguitchau Anguiuthets̄ is split into 2 sets of time periods;
- BA, Before Ascension, which involves historical information that is deemed as unsafe taboos that only the highest ruling Anguitchau can know.
It involves the existence of the blobonu from birth and all the way to their inevitable extinction in the Angelic Ascension, which was truly called the Silent Apocalypse.
- AA, After Ascension, well spoken knowledge for everything that is known to the Anguitchau and towards the present of the galaxy.

geography
The Anguitchau Anguiuthets̄ is a stellar empire that claims over upon the Lumppeclok solarsystem, with 8 planets and many moons which are all populated together a total of 1,175 Anguitchau forms.
This minimal population of individuals is unlike other galactic empires with billions and even trillions of people, as the Anguitchau are voidborn.
With that, those planets along with their star and asteroid belts goes in this order:
- Lumppeclok, a pale blue Class-B star that shines across the 8 planets that surround it and is hard to miss from neighbouring systems as it's a beacon of light.
It serves as the heart of the Anguitchau Anguiuthets̄ with Ducshacf̄tch Barobiel's lair upon the north pole, Orchestrating the holy empire with its watchful gaze.
- Portahoinoqqĕlet Aurtus, the 1st Asteroid belt, an uninhabitable and extreme ring of small molten rocks that form a bright halo around the star.
- Cits̆zt̊op, a violent interior planet with a molten form of an ocean of lava, that is constantly disturbed by volcanic eruptions which sends flowing materials into orbit, forming a weak ring of fire.
Occasionally these masses of launched melting matter are fed to the orbiting natural satellite, Dediz̊eak.
This moon is inhabited by a mining and refining clan of Anguitchau who are relentless while often scorched with burns and remodeled metal, they are known as the Sabhahtuhu.

- The 2nd planet of the Lumppeclok system is a Dry and desolate planet with a weak gravitational pull which is exploited by the population and the mining clan of this planet called Harmphts̆.
It's a orangery-yellowish barren planet, settled by the majority of Anguitchau with a population of ?, Harmphts̆ holds four natural satellites, slow enough to orbit.

- The Orchestra's holiest relic, a planet known as Utropia, a broken and dishevelled continental world, completely blanketed by the remnants of an apocalyptic great war.
A golden ring of thousands of sacred wrecks orbit the corpse stained planet that is said to be the origins of the Anguitchau.

- The second asteroid belt is known as the Poroino Argetus , a ring of rocks and ice that is habitable for the Anguitchau upon greater asteroids.

- The 4th orbital object is a gas giant known to the Anguitchau as Domfdu, a class I by Sudarsky's Classification which it's a planetary object of Ammonian clouds and orbited by 117 identified moons.

- In 5th place from the sun is Ferufckt̊, a hostile planet with a toxic and acidic atmosphere that is only accessible by Anguitchau who have shielding systems capable of combating the destructive storms.

- After the Ferufckt̊ planet, the Ice Giant which is the 6th planetary form, given the name of Chrysgp̊lhq, a giant comprised of less volatile materials than helium and hydrogen along with a great ring of ice.

- The second to last is the orbiting planets of Sepucsht and Angocsuhk.
The big brother is a large and frozen desert wasteland with enraged blizzards that is manipulated by a super cooled ex-rouge planet, the little brother that was once with flowing lava.

- The last orbiting planet is Mushqvf̄ttuhk, a strange and tiny orbiting object in the Lumppeclok solarsystem that is in a unusual thick and dark atmosphere, impenetrable by the most modern sensors except the recording of the sound of a weak and poorly played instrument.

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A civilisation of sentient spaceship like beings. This civilisation has 45 military points.

Immortal Sect of Arvek

Arvek

Arvek has not yet created their overview dispatch.

A civilisation of mostly humans with a human supremacist government and many aliens. This civilisation has 45 military points.

Woudijna Royal Federation

Woudijna

Woudijna has not yet created their overview dispatch.

A human civilisation with a small minority of elves. This civilisation has 45 military points.

Ketoconazole

Ketoconazole

Ketoconazole has not yet created their overview dispatch.

A civilisation of generic-looking green aliens with an average height of 1.03 meters, no antennae, and high intelligence. This civilisation has 45 military points.

The Federal Republic of Atlanticosa

Atlanticosa

Atlanticosa has not yet created their overview dispatch.

A human civilisation led by the developer of a highly capable AI. This civilisation has 45 military points.

The Republic of East Wind

Dhornaper


East Wind for starbound



Motto: Our Civilisation Is Eternal (Normals/Other Races) / The Stars Belong To Humanity (Metas)



Located in the north west of the galaxy.


Population

3 billion

Capital System

Homeplace

Largest System

Homeplace


Races

Humans (93%)
Normals (90%)
Metas (10%)
Anthros (5%)
Elves (1%)
Other (1%)


Government

Republic (Normals/Other Races) / Dictatorship (Metas)

Leader

Fereydun Khan (Normals/Other Races) / Nikodem Adamek (Metas)

Legislature

Parliament (Normals/Other Races) / None (Metas)

History


Before Homeplace

East Wind's history begins in 2534, when the first ship, East Wind, landed at system C-4330-308-1, which subsequently became known as Homeplace.

Before this, the first settlers of Homeplace were from the Ardagan Compendium and were, like the Ardagan Compendium itself, mostly human. They came from the home world of humanity, Erene, and left the Ardagan Compendium in search of a better life elsewhere in the universe. Erene was, during this era, a dismal place to live. The world, which had recently unified into a then ineffectual planet wide government, consisted of spectacular urban sprawl on every continent. Overpopulation caused poverty and crime was rampant. Indeed, the standard of living had been so low that such expeditions to new worlds were not uncommon.

The first setllers decided against moving to the Toliman system of the Ardagan Compendium owing to the corporate anarchy and recent civil war and also against New Ardaga because its unique planetary governments felt stifling to the downtrodden who had scraped enough to escape Erene. In the end, these first few explorers boarded multiple ships as part of an exploration fleet traversing a path rumoured to carry them off to a system as yet untouched by the old country.

The main ship was called East Wind, named after the journey it was going to take eastwards in the galaxy. In total, 15 ships with 5,000 people set off together. The journey took 6 months. On several occasions, the ships ran out of fuel and were forced to share or wait in the atmosphere of a system for their ramscoops to recuperate fuel. The food and water situation was similarly bleak but the pioneers had eventually found a system with a habitable planet. They landed, and called it Homeplace, from which the system gets its name.

Formative Years

Homeplace, the planet, is a cold world, with short and mild summers but long and hard winters. The climate is too unforgiving for many crops and has only a limited range of indigenous wildlife, mostly consisting of furry mammals and migratory birds. Much of the surface is blanketed in snow at any given moment with tall mountain peaks and harsh mountain ranges cutting across the tectonic plate boundaries. The air is denser than Erene and speedy winds cut across the landscape to create a biting cold that quickly causes frostbite in the colder part of the year if flesh is insufficiently protected. However, the planet is also rich in deposits of nickle, bauxite, aluminium, copper, and the typical metals needed for a high-tech civilisation to exist.

The first settlers, therefore, found a planet that could be theirs, far detached from the old country they despised, one that could be moulded in their image, and one that could be sustainable for a tough and hardy group of pioneers.

The first settlement, "Anchor", was founded on an island directly on a fault line between three tectonic plates. The location was chosen out of necessity for easy electricity. The first people and drones to leave the ships cleared out a large area of land and flattened it to allow the larger ships to land. These ships formed the first living quarters of the new civilisation until greater resources could be brought from Erene.

Over the next few centuries, the civilisation advanced at pace with births and plenty of immigrants. Anchor became the capital of Homeplace but it ceased to be the largest settlement or even the most economically important. Other settlements, founded without the need for a quick start on the world, formed in more arable and resource wealthy parts of the planet. Wind farms came to dominate these other settlements as the source of energy used, although the allure of energy from splitting the atom was too tempting and nuclear reactors also began propping up to supplement the grid. Vegetable and fruit farms were, for the most part, a greenhouse affair with mega corporations importing seeds from Erene initially and supplementing their catalogue with indigenous flora. Meat, with animals as scarce as they were, were mass-produced in laboratories and are characteristically bland. Real meat became a delicacy after animal rights were tightened to prevent mass extinctions.

The culture similarly evolved as Anchor, with its uniquely Erene-like culture, became less relevant. The culture outside of the capital evolved to become much more like the tales of the vikings from thousands of years ago on Erene. Uniquely heavy-duty clothing became the default with fur, mostly faux, being as common as a t-shirt might be on Erene. Homes adopted wooden façades, again reminiscent of the vikings, even if the actual structure was composed of reinforced concrete to resist tectonic activity. Interiors were similarly wooden.

The economy came to depend on, initially, imports from the Ardagan Compendium. However, over time, as the population grew, imports from the Ardagan Compendium became more expensive and difficult owing to the vast distances. Domestic industry stepped up as imports faltered. Indigenous manufacturing took over and, within a few centuries, imports from the Ardagan Compendium became negligible.

The quick growth brought with it the formalising of the planet's government, which had hitherto been largely left to individual settlement groups. The new planetary government followed after the Ardagan Compendium's Erene and portioned out representatives according to population of special zones, each zone having their own degrees of autonomy to preserve their unique identities and cultures.

The economy globalised further, with planetary unions protecting workers from companies and guilds lobbying the government on behalf of these companies. This arrangement, while imperfect as any economic model is, worked and Homeplace started to develop its own space ships instead of buying them off the Ardagan Compendium. With that final barrier eventually crossed, East Wind became a truly independent civilisation in its own right.

A Divided Civilisation

Demographics


Population

Races

Government


Military

Maps


Read factbook

A human civilisation descended from the Ardagan Compendium. This civilisation has 45 military points.

The Palekastrian League

Palekastro

Counter League of Murmiddon
in Palekastro



Motto: "Ne me in malum ducas."


Population

3,725,000,000

Capital and
Largest City

Kallipolis



Official Language

Palekastrian Murmid

Other Languages

Standard Murmid, Common

Demonym

Palekastrian



Religion

Tautosophy (78%)
Other (22%)

Races

Human (100%)



Government

Stratocratic confederation

Chief Ecclesiarch

Menestor de Caradja

Admiral-general

Carolus von Anzen und Rosthof

Captain-general

Grit de Libadarios

Steadholder

Thalassa de Caradja



Legislature

Symmachia

Upper house

Ecclesia

Lower house

Apella



The Counter League of Murmiddon in Palekastro, or better-known as just the Palekastrian League, is a loose separatist confederation of 74 aristocratic estates situated almost entirely on the planet of Palekastro within the Rhadamanos star system, with a minority inhabitants across the system's other six planets. Established during the Palekastrian Exodus as a result of the Caradja controversy, it officially positions itself as the legitimate government-in-exile of the Murmiddon League, with mirroring institutional frameworks and customs.

Palekastro is the League's only world of significance. It is a temperate, mountainous planet with two moons, strong tides, pronounced seasons, and a patchwork of climates, from rugged highlands and rocky coasts to dry plateaus and broad river valleys. Its terrain is defensible, divided, and difficult to unify, which the Palekastrian houses considered appropriately emblematic of their shared existence. Settlement is concentrated in fortified valley-cities and coastal strongholds, with the vast stretches between them thinly held.

The Rhadamanos star system contains seven planets in total. Ochlakies is a scorced super-Erene mined by the League's industrial guilds, Cyriamadi is a cold, cratered world used for fleet anchorage and garrison stations, Acragas is the system's gas giant, supplying the hydrogen used as hyperdrive fuel, and its refineries are the most heavily defended installations in the League, while finally Vrisidi, Mitate, and Dymaea are distant, icy worlds with only scattered outposts, used as listening posts and quiet staging grounds, with Dymaea being particular as a sub-Paladin world.

History


Enterprise of Phrantza (2711 – 2712)

In 2711, the Phrantza controversy broke out among several lesser houses of Murmiddon's lesser hall, led by philosopher and polymath Solon Phrantza. Lorem ipsum dolor sit amet consectetur adipiscing elit magna tempor voluptate elit quod soluta anim id quibusdam in quo quod illum consequat id do consequatur et consectetur voluptatum dignissimos in dolor deserunt quo facere sint et consequat nulla temporibus amet repellendus lorem eu do expedita excepteur provident pariatur qui assumenda.

Fierlant era (2715 – 2744)

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Anzen era (2744 – 2760)

Lorem ipsum dolor sit amet consectetur adipiscing elit magna tempor voluptate elit quod soluta anim id quibusdam in quo quod illum consequat id do consequatur et consectetur voluptatum dignissimos in dolor deserunt quo facere sint et consequat nulla temporibus amet repellendus lorem eu do expedita excepteur provident pariatur qui assumenda.

The Perfect Century (2760 – 2915)

Lorem ipsum dolor sit amet consectetur adipiscing elit magna tempor voluptate elit quod soluta anim id quibusdam in quo quod illum consequat id do consequatur et consectetur voluptatum dignissimos in dolor deserunt quo facere sint et consequat nulla temporibus amet repellendus lorem eu do expedita excepteur provident pariatur qui assumenda.

Scylitzes era (2915 – 2988)

Lorem ipsum dolor sit amet consectetur adipiscing elit magna tempor voluptate elit quod soluta anim id quibusdam in quo quod illum consequat id do consequatur et consectetur voluptatum dignissimos in dolor deserunt quo facere sint et consequat nulla temporibus amet repellendus lorem eu do expedita excepteur provident pariatur qui assumenda.

War of the Three Princes

The beginnings of the conflict lay during the reign of Chief Ecclesiarch Tacitus IV Scylitzes. His dynasty, the House of Scylitzes, had ruled the League for over sixty years by the time of his election.

Acragantine War

With the toppling of the Scylitzan dynasty came the Treaty of Dreispitz, which established a military triuvmirate for Palekastro consisting of Diomedes Petraliphas as Chief Ecclesiarch, Menestor de Caradja as Admiral-General, and Emil von Radingh as Captain-General.

Dymaean War

The Dymaean War, also known as the Dymaean Enterprise, is considered the final phase of Menestor's War (2988 – 2990), which pitted the allied forces of Menestor de Caradja ("Menestrians") against Diomedes Petraliphas and Constantin Arkoleos ("Diomedians"). Having successfully expelled the bulk of Petraliphas naval power from Palekastro, Menestor de Caradja had set about the process of consolidating Caradja power.

During the lull in the fighting, Menestor had convinced the Ecclesia to elect himself Chief Ecclesiarch, installed his allies in the bureaus of the Ecclesia, and ordered the Nemata Corporation to begin work on the Nemata-3 draadschiff design. In late 2989, he'd also overseen the marriage of his son Othon de Caradja to Roxana Libadarios, establishing the Caradjas as the most powerful house in Palekastro.

While content to let the Diomedians sue for peace, Menestor was pressured by his younger brothers Menelaus and Menecrates to put an end to the conflict once and for all. Consenting, Menestor organized a new fleet with the backing of the Houses of Axouch, Tolck, and Racovitza, a triad of great houses who sought to seize the planet of Dymaea from its historic owner, the House of Arkoleos, which had supported the Petraliphas during the war.

The ruler of Dymaea during this time was Count Constantin Arkoleos. Wary of Menestrian designs, Arkoleos agreed to have the Diomedian fleet base themselves at Dymaea Station in preparation for a defensive campaign, while he sent messages to the Menestrian camp in the hopes of obtaining a ceasefire. The effort was ignored, however.

In 2990, the Menestrians concluded the Provatas Agreement to prepare the post-war civilian order. Among others, it finalized the rotation of offices between the Axouch, Tolck, and Racovitza families, established the next board structure of the Nemata Corporation, and outlined the plans for a future Caradja-led war against Murmiddon. Shortly after its signing, the Menestrian Fleet began to organize.

The Menestrian Fleet consisted of the Houses of Caradja, Curcuas, Libadarios, Axouch, Anzen und Rosthof, Inregillensis, Provatas, Macinghi, Tolck, and Racovitza. They numbered five draadschiffs, fifteen avisos, and two auxiliary cruisers:

1 × Olifant-class draadschiff (Olifant)
4 × Aroundight-class draadschiffs (Aroundight, Clarent, Pridwen, Sequence)
15 × Lansier-class avisos
2 × Kozyr-class auxiliary cruisers

Facing them was the Diomedian Fleet of the Houses of Petraliphas, Ostermann, Pallars, Arkoleos, Valery, Ruset, Tsamblak, Apion, Zokomos, Ikmor, Farensbach, and Zuylen. Their fleet consisted of three draadschiffs, a vlagschiff, eleven avisos, and eight auxiliary cruisers:

3 × Aroundight-class draadschiffs (Marmyadoise, Galatine, Carnwennan)
11 × Lansier-class avisos
8 × Kozyr-class auxiliary cruisers

Government


The highest legal and organizational instrument in Palekastro is the Palekastrian Symmachia, an unwritten constitution comprising the various arrangements and treaties during the league's process of consolidation into a single political entity.

Only two formal supranational institutions exist within the League's bureaucracy, the Ecclesia ("Council of Magnates") and the Apella ("Council of Equals"), who each elect an archegos ("Chief") at the beginning of each session.

The Ecclesia is the supreme war and civil council of the League, whose members are known as the ecclesiarchs, generally the heads or select representatives of Palekastro's great houses. Conventionally, the Ecclesia is supposed to only be in session during moments of national crises before dissolving and devolving power to the Apella and the great houses. However, since the Exodus, the Ecclesia has always been in session, in its latest form by Chief Ecclesiarch Menestor de Caradja.

Under the Symmachia's provisions, the Ecclesia is empowered to determine the overall war strategy of the League, to introduce war taxes, issue bonds, and standardize military equipment. It is capable of compelling the member houses to provide a proportional number of troops and/or equipment to the League's armed forces proportional to its available resources, and can pass censures and penalties on non-compliant houses.

Beneath the Ecclesia is the Apella, a civic body representing the entire Palekastrian population, organized according to house affiliation for the majority and according to trades and industries for some institutionally-important guilds. Its members are called the apelliates and hold session remotely, with the elected Chief Apella serving as the neutral moderator of discussions.

All ecclesiarchs send secondary representatives as delegates to sessions of the Apella. The Apella is generally required to hold session at least once a year to determine the fiscal affairs of the League, with all later sessions being held at the discretion of the great houses themselves. During periods in which the Apella is not in session, a civil servant called the steadholder nominally coordinates administration across the great houses.

Demographics


The Palekastrian League is racially homogeneous, with its entire population consisting of humans descended, ultimately, from the Ardagan star system. However, at the cultural level there is substantial fragmentation across the great houses, with most identifying with Elseyran traditions and a minority with a mix of Shamatine, Vespurian, and Argossian.

Languages

Officially, the national language of Palekastro is simply called "Murmid", though it is more accurately called Palekastrian Murmid in academic literature, being variously described as either a dialect or variety of Standard Murmid. It is said to have evolved out of the Murmid speech used by the Palekastrian aristocracy who first settled on Palekastro, which eventually spread to the common settlers of the League.

Palekastrians are also known to learn the Common language from an early age, with most aristocratic scions obtaining fluency before age 10, and most commoners becoming fluent around high school. Palekastrian Common, a variety of that tongue, is often encountered in everyday society, particularly in cosmpolitan cities and metropolises, where codeswitching between Common and Murmid is normalized, particularly in casual settings.

Religion

Religion is deemphasized in Palekastrian life, though a metaphysical and spiritual framework known as Tautosophy ("wisdom of the same") ranks highly among studies of Palekastrian religious beliefs, caused in part by its active support from the House of Phrantza during the opening phases of the Murmiddo-Palekastrian War. However, these numbers, reaching up to 78% of all Palekastrians on the planet, generally counts those affiliated with a Tautosophical chapter rather than true believers, leaving the true numbers uncertain.

Read factbook

A breakaway faction of the Murmiddon League. This civilisation has 45 military points.

To join copy this form:


Civilisation Name:
Government type:
Population: (max. 20 billion humans or equivalents, otherwise be reasonable)
Location: (describe or edit the map to have your civilisation and then upload it to Linkimgbb, only one system is allowed in your first claim, you can claim more through expansions)
Additional Lore: (if you're using magic, your species if not human, or anything else we should be aware of)
Additional Notes: (mention if you have other civilisations on the map or anything else we should be aware of)

and then paste and fill it out here and click send.

Make sure you also read the RP rules:


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✦ New Claims

New claims are restricted to a maximum of 20 billion population (of humans or human equivalents) and one system.

You must create an overview dispatch after your claim has been accepted.

You cannot have more than three civilisations on the map, one main and two others ("alts").

You cannot start a new claim in systems owned by others, systems that others have economic expansions in, and systems that are barren/inhospitable.

Use the following form to join Starbound and send it here:

Civilisation Name:
Government type:
Population: (max. 20 billion humans or equivalents, otherwise be reasonable)
Location: (describe or edit the map to have your civilisation and then upload it to Linkimgbb, only one system is allowed in your first claim, you can claim more through expansions)
Additional Lore: (if you're using magic, your species if not human, or anything else we should be aware of)
Additional Notes: (mention if you have other civilisations on the map or anything else we should be aware of)

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✦ Technology

You cannot have Death Stars, planet destroying weaponry, teleportation, time travel, relativistic kinetic kill vehicles, anti-matter weaponry with the capacity to destroy entire fleets, or similarly overpowered weaponry.

Shields are permitted but are not invincible and are weak to non-energy weaponry such as torpedos.

Faster-than-light travel is only permitted when travelling between systems. Movement within a system is always slower than light.

Impossible technology according to our current understanding of the laws of physics is allowed but reality altering technology is not allowed.

Any technology which is uncommon and unfamiliar to most people must be clearly explained in a dispatch outlining how it functions and is used.

The mods can void any technology which is likely to be unfun for other people to interact with.

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✦ Military

Civilisations seeking to go to war must have a military information/stats dispatch that is approved by the mod team. Any edits whatsoever to the approved military factbook, no matter their scope, following approval will need reapproval.

Every civilisation has 45 military points as a base.

You can gain additional military points through expansions as outlined in below sections.

You can RP the development of military infrastructure and capacity for more military points. Any increases to military points through such RP will be approved by the mods on a case-by-case basis.

There are seven classes of military ships:

Class

Points Needed

Examples

Additional Notes

Corvette

1

Corellian Corvette (Star Wars), Manticore-class Fast Corvette (Battlestar Galactica), SDV-class Heavy Corvette (Halo), Normandy SR-1 (Mass Effect)

50-200m size. Can carry up to six fighters.

Frigate

2

EF76 Nebulon-B Escort Frigate (Star Wars), Adamant-class Carrier Frigate (Battlestar Galactica), Paris-class Heavy Frigate (Halo), Systems Alliance Frigate (Mass Effect)

200-400m size. Can carry up to 24 fighters.

Destroyer

3

Arquitens-class Command Cruiser (Star Wars), Mon Calamari MC80 Star Cruiser (Star Wars), Valkyrie-class Battlestar (Battlestar Galactica), Marathon-class Heavy Cruiser (Halo), Halcyon-class Heavy Cruiser (Halo)

400-700m size. Can carry up to 108 fighters.

Cruiser

5

Mon Calamari MC80 Star Cruiser (Star Wars), Valkyrie-class Battlestar (Battlestar Galactica), Marathon-class Heavy Cruiser (Halo)

700-1,200m size. Can carry up to 420 fighters.

Battlecruiser

7

Subjugator-class Heavy Cruiser (Star Wars), ORS-class Heavy Cruiser (Halo), Klingon Vor'cha-class Battlecruiser (Star Trek)

1,200-1,800m size. Can carry up to 1,250 fighters.

Battleship

10

Imperial-class Star Destroyer (Star Wars), Jupiter-class Battlestar (Battlestar Galactica), Turian Battleship (Mass Effect)

1,800-2,500m size. Can carry up to 3,000 fighters. Requires ownership of at least one gas rich system.

Dreadnought / Flagship

15

Executor-class Super Star Destroyer (Star Wars), Mercury-class Battlestar (Battlestar Galactica), UNSC Infinity (Halo)

2,500m+ size. Can carry more than 3,000 fighters. A civilisation can only have one dreadnought/flagship. Acquisition must be RPed in detail. Requires ownership of at least one gas rich system, one metal rich system, and one energy rich system.

Ships can carry more than the established fighter limit at the cost of one extra military point for every 10% above the limit.

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✦ Interactions With Others

You cannot declare war, involve a nation in an RP, use, commandeer, interfere, or in any way use another civilisation's territory, transit its core territory (systems it owns via expansion but not including economic expansion), lore, or any similar act involving that player's civilisation without that player's specific permission.

You can use the Ardagan Compendium's lore and history for your civilization and transit its core territory as it is an NPC civilisation. You cannot declare war on it, commandeer its systems and resources, nor trade with it.

Unclaimed systems are devoid of space-faring life and navigation is freely permitted.

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✦ Expansions

You can expand once every month into a nearby system.

Expansions add 8 military points.

You must RP the expansion and development of the system. These must be RMB posts with a minimum word count of 2,000 words.

You cannot expand if you already have five systems.

You are allowed to roleplay expansions that are set in the past.

Requests for increases must be telegrammed to the mod team.

The mod team can reject expansions at their discretion.

Use the following form to file for an expansion and send it here:

EXPANSION REQUEST

Civilisation Name:
Link(s): (to current AND previous expansion posts)
Population Change: (include current population and desired growth)
Expansion Image Link/Description: (upload any images to Linkimgbb
Additional Notes/Requests:

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✦ Population Expansions

You can expand your population once a month.

You must RP the increase of your population.

RPs can be either increased efficiency in utilising resources of a given system or through terraforming.

Examples of increasing efficiency include:

  • Trading for resources you did not originally have in high quantities which free up labour for increased output of resources you have in abundance.

  • Construction of better infrastructure through materials acquired either via trade or expansions.

  • Roleplaying to development of better technology with an explanation of how this enhances resource utilisation.

You can only terraform twice in a system you have expanded into unless you have expanded into a fertile system, in which case you can terraform four times.

You cannot terraform in a system you have claimed via economic expansion unless it is a fertile system, in which case you can terraform once.

You can request an increase in military points with your request for a population expansion.

Requests for population expansions must be telegrammed to the mod team.

The mod team can reject population expansions at their discretion.

Use the following form to file for a population expansion and send it here:

POPULATION EXPANSION REQUEST

Civilisation Name:
Link(s): (to current AND previous expansion posts)
Population Change: (include current population and desired growth)
Desired Additional Military Points:
Additional Notes/Requests:

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✦ Economic Expansions

You can expand into any system for economic purposes once every month.

Economic expansions into any system add 3 military points and metal rich systems add an additional two points.

You must RP the expansion into and development of the system. This must be as an RMB post with a minimum word count of 1,000 words.

There is no limit to the number of economic expansions you can do.

You can have economic expansions into systems claimed as economic expansions by others.

You cannot have an economic expansion into the core territory of another civilisation.

Economic expansions will be highlighted differently on the map.

All economic expansions are contemporary i.e. you cannot RP them in the past.

Requests for economic expansions must be telegrammed to the mod team.

The mod team can reject economic expansions at their discretion.

Use the following form to file for an economic expansion and send it here:

ECONOMIC EXPANSION REQUEST

Civilisation Name:
Link(s): (to current AND previous expansion posts)
Population Change: (include current population and desired growth)
Expansion Image Link/Description: (upload any images to Linkimgbb
Additional Notes/Requests:

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✦ Trading

You can trade for resources that you do not already have.

You do not get the bonus military points when you trade and you do not lose military points by trading either.

You can use resources you have acquired through trade to meet the requirements for certain types of ships.

You can use the resources you have acquired through trade to RP construction of military or economic infrastructure.

Losing a resource that you had acquired through trade will incur a cost: any ships you have that rely on that resource will become unavailable for RP and infrastructure built with those resources will no longer be considered.

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✦ Alt Civilisations

Alt accounts are classified in two distinct groups:

  • Independent Alts: An alt account that is a fully independent civilisation within the RP.

  • Dependent Alts: An alt account that is intrinsically tied to your main civilisation, such as a breakaway or insurgency, a puppet state, an autonomous state or a colony.

Adding a Dependent Alt to the map counts as an expansion and requires a 2000 word RP post to justify it unless it is carved out of your existing land.

You may not use your Independent Alt to militarily support your main nation or one of your other alts.

Use the following form to file a request for a Dependent Alt and send it here:

DEPENDENT ALT REQUEST

Main Civilisation Name:
Dependent Alt Name:
Link(s): (to current AND previous posts establishing the Dependent Alt unless you are carving it out of pre-existing territory)
Dependent Alt Population:
Dependent Alt Claim Image Link/Description: (upload any images to Linkimgbb
Additional Notes/Requests:

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✦ AI Usage

You cannot use AI to write RMB posts, factbooks, or any other text.

You can use AI art.

You can use AI to format dispatches, generate ideas, proofread, etc. where it does not generate the text for you.

You can use AI to translate your posts into English, if you use a different language, but you must inform the mod team about this in advance.

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✦ Fantasy

You are allowed to have fantasy elements such as short range telekinesis and other similar magic or fantasy species such as elves and dwarves.

You cannot use fantasy elements to circumvent other rules.

Fantasy elements must have their lore fleshed out in a dispatch.

Other players are allowed to refuse to acknowledge fantasy elements.

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✦ Rules Enforcement

The mods can void posts or dispatches that violate the rules.

The mods can suspend offenders from the RP if an offence is serious enough.

The mods can enforce other punishments such as stripping away an expansion, decreasing military points, reducing population, etc.

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✦ StarboundLibre

Interested in putting your own spin on Starbound? Perhaps you need direct access to the map files for your worldbuilding projects? For your convenience, a public version of Starbound's master file is provided below.

LinkSTARBOUND_Libre.svg (5.5mb)
Note: you will need LinkInkscape or an equivalent program to edit the file.

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Raw • Report