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DispatchFactbookOverview

by The Anomalous Hellhole of Exuvium. . 443 reads.

<TRANSLATED FILE 002> [ECDYSIS.NET]


ECDYSIS.NET
פרםהןדןםמשך עםהקרמצקמא גשאשנשדק – קסוהןשמ גןרקבאםרשאק כםר בןהןך בםמאןמוןאט & שמםצשךםוד מקוארשךןדשאןםמ




    ---------------------------------------------
    ECDYSIS.NET SECURE TERMINAL v3.2.1
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    USER AUTHENTICATION REQUIRED

    > ENTER IDENTIFICATION CODE:
    H6-2248004_ _ _ _ _ _ _ _ _ _

    > ENTER PASS-PHRASE:
    █ █ █ █ █ █ █ █ █ █ _ _ _ _ _ _

    [!] WARNING:
    Unauthorized access may result in mandatory screening
    for anomalous contamination.
    If login fails three times, terminal lockdown will initiate.

    [ PRESS ENTER TO CONTINUE ]

דטדאקצ דאשאוד

Uplink: Failing
Satellite Coverage: 2.2%
Data Integrity: 31% (severe corruption affecting systems)
AI Moderator: CIV-A – Response latency exceeding 230s




'קךבםצק אם איק מקא'םרל

This database is maintained by the Provisional Authority of Ecdysis, the sole surviving governmental infrastructure in Exuvium.
Limited access is permitted to all civilians for the sake of survival coordination, inter-Haven communication, and awareness of incoming anomalous events so as to increase survival rates.





פרןצשרט ןמכםרצשאןםמ

WHAT IS AN ANOMALY?

    Anomalies are a form of spatiotemporal phenomena resulting from the corruption of dimensional fibres, mainly caused by unnatural means such as a wound in the fabric of reality. Following sustaining damage, reality attempts to repair itself by secreting a form of energy known as anomalous energy. Anomalous energy appears as a monochrome, highly volatile plasma with overwhelming destructive potential. Anomalies are formed 97% of the time during this unstable "regeneration" process.

    There are two main categories of anomalies: inanimate and sentient.

    Pictured above: AO-1221, "The Oculus".

    Inanimate anomalies, also known as anomalous objects, can manifest through physical contact of raw anomalous energy with conventional non-living matter, or from the coalescence of large quantities of energy. Anomalous objects are prized for their value as weapons, being the sole viable method of damaging anomalous entities for non-anomalous humans. The Provisional Government is currently in possession of 4,864 registered anomalous objects with various offensive and utility-adjacent properties.

    NOTE: Unregistered possession of an anomalous object is considered a capital offence under Clause IV of the Exuvian Constitution. Donate any discovered anomalous objects to the Provisional Government to receive additional ration vouchers as compensation.

    Various sightings of anomalous entities.

    Pictured above, from left to right: Garter-Class anomaly at the window of survivor shelter, Python-Class anomaly stationary on District 11, Viper-Class anomaly imitating security booth, Cobra-Class anomaly "███████" at initial emergence

    Sentient anomalies are entities formed from the damaged "tissue" of the multiverse. Being entities fundamentally outside of conventional reality's norms, anomalous entities exhibit vastly different triggers for various emotions such as "joy" and "hatred", as well as a complete inability to feel several others. Their primary instincts tend to involve detecting the nearest sentient, non-anomalous lifeform, ██████████████, and repeating this process. However, several variants do exhibit "stalking" and "friendly" behaviours intended to lull victims into a false sense of security and minimizing suspicion. Caution is mandatory.

    Anomalous entities, being entirely composed of anomalous energy, are immune to all non-anomalous damage. Their intelligence varies, but research projects it to be directly proportional to the concentration of anomalous energy composing their form. Entities with low concentrations behave more like feral, extremely hostile animals, while higher concentrations develop sapient intelligence comparable to or exceeding that of the average adult human. Anomalous entities often develop supernatural abilities with varying degrees of strength. Most have fairly localized (albeit lethal) physical and psychological effects, but under the right circumstances, ████████████████████████████████████████████, including Incident ████████ and the loss of 1,599,20 inhabitants of Ecdysis.

    Survivors are to follow the anomalous entity tiering system outlined below, adapted from MAMBA:


    Garter-Class: Equivalent to several buildings or a small neighbourhood.

    Adder-Class: Equivalent to a large neighbourhood or small town. The majority of common entities fall into this classification.

    Python-Class: Equivalent to a large town or city. Python-Class anomalies often develop anomalous abilities.

    Viper-Class: Equivalent to multiple cities or countries. Viper-Class anomalies are the main cause of anomalous disasters.

    Cobra-Class: Equivalent to entire continents or planets, and at higher levels galactic systems.

    ██████-Class: On December 31, 1999, █████-█████ ███████ "████████" ████ ████████ ███ █████ ███.
    ████ █████ ████ 22 █████████ █████ 48,000,000,000,000 civilians ██████ ██████ ██ ██████ ██████ █ █████ ███
    ███████████████ ████████████████████ ██████████





    ENCOUNTER

    Do not leave designated safe zones outside the grace period of 0900-1300. Only reconnaissance and supply-gathering expeditions are permitted to be conducted by survivors with an anomalous aptitude above 5.
    The database will alert you of any major anomalous events. If an entity classified above Python-Class is reported within ten kilometres of your location, seek shelter at the nearest Haven immediately. DO NOT attempt to use conventional weaponry against an anomaly. Instead, apply the following acronym: M.A.S.K.

    Move Constantly - When outside a Haven, never remain stationary for more than five minutes.

    Avoid Contact - Ensure you are equipped with a standard AE Reader. Fluctuations of anomalous energy above 29.0 within the span of two minutes indicate heightened activity.

    Scrutinise All - Anomalous entities have been documented mimicking the appearances and behavioural patterns of human survivors, and utilising anomalous abilities to manipulate visual perception. Remain on guard if approached by any human-looking individual, or encounter extended periods of calm. Caution is key.

    kill yourself
    make things easier for us

    Know Your Enemy - Remaining informed saves lives.

    Any anomalous sightings are to be logged through Form 17-C.
    Witnesses of phenomena will be compensated with supplementary credits and additional disinfection hours in-Haven.
    MAMBA has betrayed us. Do not accept aid from their organisation, regardless of circumstance.




    TASKS (CIVILIAN CATEGORY)

    Assignments issued to eligible residents per specific Haven. Completing tasks maintains status and earns ration credit.

    Running location check, please wait...
    Location confirmed:
    Haven-6




    Haven-6 Active Tasks:

    Perimeter Scan TeamsLow risk; monitor disturbances along outer perimeter of designated Haven.
    Relay Battery RunsMedium risk; transport insulated power cells between communications towers.
    Haven Clean-Up CrewsLow risk; remove structural debris and assist with repairs.

    ALL CONTACT WITH HAVEN-6 IS TO BE IMMEDIATELY SEVERED. REMAINING HAVENS ARE TO INITIATE LOCKDOWN PROTOCOL.

    All residents of Haven-6 are to be considered deceased.



    RECENT DIRECTIVES

    Directive 44-B: Movement Restrictions

    Access to Outer Exuvian sectors has been temporarily closed following high-density anomalous entity migration. Reason unknown.
    Survivor travel outside designated corridors is forbidden until further notice.

    Directive 17-F: Haven Radio Check

    All Havens must broadcast their positions on the Haven Communications Network every twelve hours.
    Failure to do so may result in presumed loss.

    Directive 3-A: Contamination Screening

    Symptoms of early anomalous corruption must be reported immediately.
    Delayed reporting endangers the Haven and may invoke martial consequences.

    Directive H6-D: HAVEN-6 IS TO BE CONSIDERED LOST, RESIDENTS INCLUDED. REMAINING HAVENS ARE TO REMAIN IN INDEFINITE LOCKDOWN. ANOMALOUS ENTITIES NOW OVERRUN 97% OF EXUVIAN TERRITORY.





בוררקמא ישהקמד (??:?? UTC)

Designation

Population

Status

Notes

Haven-1 “Anchor”

8,322

COMPROMISED

Military forces engaging an Incursion of roughly 50,000 anomalous entities.

Haven-2 “Refuge”

5,785

COMPROMISED

Half-repaired wall breached by breakaway swarm of anomalies. Upper floors are to be sealed off.

Haven-3 “Bastion”

4,107

COMPROMISED

Do not approach. Audio contamination confirmed. Military intervention authorized.

Haven-4 "█████”

0

DESTROYED

Site and residents exterminated.

Haven-5 "Ward”

4,107

COMPROMISED

Under attack by three dozen Python-Class anomalies and one mature Viper-Class Pathogen.

Haven-6 “Mercy”

0

DESTROYED

ALL CONTACT WITH HAVEN-6 IS TO BE SEVERED. URGENCY: IMMEDIATE.

Haven-7 “Hope”

UNKNOWN

DATA MISSING

Does not exist.

Haven-8 “███████”

0

DESTROYED

Major base for terrorist operations. Eliminated by the peacekeeping forces of Ecdysis.

Haven-9 “Solitude”

1,884

COMPROMISED

Suicide rates exponentially increasing.



    רקםודרבק ךןמלד

    USEFUL LINKS

    Below are links to abridged versions of Exuvium's origins and necessary survival manuals to spread awareness and preparedness for past, present and future threats to national stability. Any abnormalities are to be reported through Form-17C.

    History of Exuvium

    Anomalous Object Catalogue

    Anomalous Entity Field Guide

    Form 17-C





EX-TECH024:
I still don't understand how you
EX-TECH122:
does it matter? do you want to see or not?
EX-TECH024:
I do but if Ecdysis finds out we read MAMBA files
EX-TECH122:
it's encrypted. just click the link.

>[FILE03]<


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