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Dispatch → Meta → Gameplay
A Taco Archipelago (ATA) Roleplay Rules
A Taco Archipelego
While XKI hosts many player-managed roleplays across our 3 platforms, we have a flagship roleplay: A Taco Archipelago. ATA is a science-fiction themed roleplay, where people come together for future tech, fast-paced role-play, here you can colonize other solar systems, fight in space battles and participate in character-driven roleplay. With hundreds of monthly active users, you will always have an avenue to let your imagination run free on the A Taco Archipelago Regional Message Board. There is also an ATA channel on our XKI discord
here where participants can have faster-paced roleplays or roleplay with smaller groups. Additionally there is also a ATA sub-board in our XKI forum (
here). Participants on this platform can have more specific and focused roleplays.
Beginner's Guide
So you have decided to join? Great! Now... Where do you start? First and foremost would be to read the rules in this dispatch, if you want to do detailed worldbuilding of your nation you can take advantage of our RP Resource Guide. Now you have read the rules and perhaps written a little bit about your nation, now what? Well, time to participate in the role-play! There are many going on most of the time, to join one try asking the people online on ATA or scrolling up a little bit. Maybe there aren't any role plays happening you are interested in, then why not create your own. Some ideas could be inviting some world leaders to your nation for a meeting, or opening a new project, however, if you have any ideas put them out there, and most importantly, have fun.
ATA RMB Posting Rules
The following is a list of the rules that are to be followed when posting on the Regional Message Board of A Taco Archipelago RMB:
Posts made on the RMB should remain within the boundaries of PG-13. Additionally, posts must not include profane language, or direct attacks at any person. When criticizing someone IC, please do not turn it into malicious insults. Adherence to the regular roleplay rules, such as the avoidance of godmodding, flaming, or griefing, is expected.
The NationStates
rules, and general XKI RMB rules are to be followed when posting on the board at all times.The use of the board should be strictly kept to roleplay, or the discussion thereof. All posts on should be IC. Some OOC posts (clarifying an IC situation) will be allowed, but should be kept at a minimum. Any other topics should be discussed on the 10000 Islands regional message board,
regional Discord server, or
regional forum.When wanting to engage in a RP that starts in another player's nation, you should get their permission. Anything inside someone's own nation - their culture, security, laws etc, they have the right to decide. A nation can void something that happens inside their own nation. RPs of wars and third-party events relating to another nation do not require their permission to be started.
RP Commissioners
The 10KI RP Commissioners is tasked with enforcing roleplay rules, as set out by the Himes West senator, and maintaining orderly behavior on all official roleplay venues in accordance with 10000 Islands' law, roleplay moderation rules, and other relevant rules. Complaints, disputes, or suggestions must be polite and should be made on non-IC channels. They can be addressed to any RP Commissioner or the Himes West Senator on any non-IC channels on Discord, NS telegram, or forums. The Himes West Senator and RP Commissioners will discuss complaints and aim to resolve them fairly.
The current RP Commissioners are:
AxeCapital (Himes West Senator),
Keswickholt,
Krystalveil,
Macrasetia,
The Galactic American Imperium, The world defense organization,
Transisrael,
Wille-Harlia,
Margaux
General ATA RP Rules
ROLEPLAYS, VOIDING AND PUPPETS
a) Types of Roleplays:
-Normal RP: The standard of A Taco Archipelago. It generally includes nation vs. nation wars, or trading stuff. This is the most common type of RP you'll find.
-Character RP: More intimate, detailed RP. Has since been used in special events, hosted by different nations.
-Simulation RP: Was created to do military power tests against other nations. This RP may be voided at the end.
-Insanity RP: All rules are forgotten, go crazy, it must be specified it is this type of RP at the beginning. This RP will be voided at the end.
b) If at any point, an RP becomes unrealistic to the point of not being fun, a player can put up a vote to VOID the RP. Any online player can vote at their own discretion. If the RP is voided, it does not count in the overall ATA timeline. Wars can be voided if all parties to the war agree.
c) When RPing, puppets/ats are NOT allowed unless they are used for something like an insurgent group or approved by the RP Commission. ALL puppets/alts are only allowed to use your Main Account's stats.
d)Newcomer Protection: All new roleplayers in ATA are given a protected status preventing anyone from attacking them for 7 IRL days. If they attack someone else though, their protection is ended.TERRITORIES & MAPS
a) All official holdings on Earth and the Solar System are pinned on ATA Home Page. All other lists are NOT official and NOT canon.
b) RP Commissioners have been entrusted and empowered to officially keep track of everyone's territorial claims. They frequently update all claims, provided there are territorial disputes. If any inaccuracies exist, please contact the
XKI Role Play Commission.
*Note: RP Commissioners may be busy, and not all claims may be updated promptly, if so please be patient and try to reach them regularly
c) New Nations may not start in space, all new nations must start on Terra (Earth). There are unlimited starting spots on Terra.
d) Claiming territories: To claim unclaimed territories, make a Factbook/Dispatch or, a detailed RMB post. For claimed territories, you must buy, trade, or go to war with other nations for those territories.
e) When a nation Ceases to Exist (CTE), their solar system holdings become vacant after 3 months following their CTE, and their nation map on Earth becomes vacant after 180 days.
*Note 1: This rule only applies to those that have been on ATA for at least 3 months.
*Note 2: Allies or Friends of the CTE nation may still defend the CTE nation beyond the time period as IC RoleplayRP WEAPONS
a) Weapons can be created according to your scientific possibilities.
b) Any new weapon can be revealed to the world only when peace via a Factbook/Dispatch or, a detailed RMB post is enough, but specifications can be added.
c) Any weapon declared during an RP War, without prior mention will be deemed non-existent and voided, and any effects of that weapon discarded.
d) Celestial bodies in the Solar System are prohibited from being destroyedLEGISLATION, ISSUES, AND STATS.
a) Answers to NS issues are not canon.
b) NS government legislation is only canon if you wish (so if your nation has a policy you don't like it doesn't have to be canon)
c) The only NS stats that have to be canon are SA, DF% of GDP, and Population. Population can be lower than your actual but not higher. All the other stats can be canon or not, you choose.TIME & SPACE TRAVEL
a) 1 day in roleplay is 4 minutes IRL, 1 day IRL is one year in roleplay, exceptions can be made for meetings or other events.
b) Ships may not travel faster than light outside a hyperlanes.
c) Hyperlanes: For a hyperlane to be built people need to be working on both sides. The fastest hyperlanes atm can move things around at a max speed of 1 light-year every role-play day (4 minutes IRL).
d) Celestial objects in the solar system or solar systems not controlled by you may not be destroyed or heavily damaged. If you own the entire solar system that object is in you may destroy it.MEGASTRUCTURES
a) Megastructures are simply objects of massive size that require immense amounts of money, time, and resources to create. (Super weapons, dyson swarms and spheres, machine worlds, etc.)
b) All megastructures will be monitored by Himes West to make sure they dont god mod.
c) Megastructures can only achieve a maximum speed of 0.1 c(speed of light)
For Current RP Date click
here
ATA RP Stats
I. SCIENCE (Scientific Advancement Stat)
Note 1: A nation can buy up technology 2 SA levels higher than itself, from a nation who has access to those technologies. However, they must still use their own manpower. Nations may also get up to 2 SA levels higher than itself by having Protectorates/Technology/Research sharing pacts with other nations. All nations who share SA must have a factbook/dispatch stating so or it will not be valid.
Note 1: You can use variations of technology in the SA chart, as long as it had the same power as given options in the SA chart. If you are unsure you can discuss with the Himes West Senator
Note 3: Your SA stats represent the maximum technology you have access to. For RP purposese, you may use lower levels of technology but not higher.
Level | Stat | Society | Space | Military | Energy |
Level 1 | <40 |
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Level 2 | 41-80 |
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Level 3 | 81-130 |
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Level 4 | 131-190 |
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Level 5 | 191-280 |
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Level 6 | 281-400 |
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Level 7 | 401-550 |
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Level 8 | 551-750 |
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Level 9 | 751-1000 |
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Level 10 | >1000 |
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II. MANPOWER (Population Stat)
Note 1: Manpower is the cost to build, operate and maintain something
Note 2: For recruitment purposes, Robots and Spaceships use up Manpower
Note 3: Manpower % is progreesively tiered to make it fairer for smaller nations
Note 4: The strength of a spaceship is equivalent to its manpower required: SA Level 3 spaceship (requires 25 manpower) is 25 times more powerful than a SA Level 1 spaceship (requires 1 manpower)
Level | Stat | Effect |
Level 1 | Up to 400 million in population | Can use 80% of their population as manpower |
Level 2 | 401 million - 800 million in population | Can use 60% of their population as manpower |
Level 3 | 801 million - 1.3 billion in population | Can use 55% of their population as manpower |
Level 4 | 1.31 billion - 1.90 billion in population | Can use 40% of their population as manpower |
Level 5 | 1.91 billion - 2.8 billion in population | Can use 30% of their population as manpower |
Level 6 | 2.81 billion - 4 billion in population | Can use 25% of their population as manpower |
Level 7 | 4.1 billion - 5.5 billion in population | Can use 23% of their population as manpower |
Level 8 | 5.51 billion - 7.5 billion in population | Can use 22% of their population as manpower |
Level 9 | 7.5 billion - 10 billion in population | Can use 21% of their population as manpower |
Level 10 | More than 10 billion in population | Can use 20% of their population as manpower |
III. MILITARY SKILL (Defensive Forces)
a) Occupation: Military Skill determines how strong a nation's military strength is in occupying another territory or defending against occupation
b) Each Troop or Robot requires 1 manpower.
c) SA Technology such as combat suits may be applied on top of Troops/Robots to increase their attack power. SA Tech manpower rules apply.
Level | Stat | Effect |
Level 1 | <400 |
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Level 2 | 401-800 |
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Level 3 | 801-1,300 |
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Level 4 | 1,301-1,900 |
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Level 5 | 1,901-2,800 |
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Level 6 | 2,801-4,000 |
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Level 7 | 4,001-5,500 |
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Level 8 | 5,501-7,500 |
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Level 9 | 7,501-10,000 |
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Level 10 | >10,000 |
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