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Dispatch → Bulletin → Policy

by The Building of RGBN Dispatch Office. . 337 reads.

RGBN RP Rules



Master ▶️ RGBN Roleplay Rules

Welcome to the RGBN! First of all, we hope you enjoy your stay here! The main objective of this website is to have fun and sadly enough those require rules to make sure nobody swoops in and steals the fun from you. Below will be our list of Roleplay rules, if you have any questions, feel free to ask the RP moderators!

Rule 1: No God-Modding

To make the RP fun for everyone, you have to make sure that you are not God-Modding. People will enjoy it more if you contribute fairly. Always remember that RP is two people making a story together, and absolutely not a one-upping contest.


Rule 2: No Meta-Gaming

If someone talks about his character, or plan, or whatever, OOC, you cannot bring it into rp unless he/she mentions it themselves. Also, don't say you know everything that happens everywhere. A meeting RP isn't known to the rest of the world.


Rule 3: Don't control another nation's characters

This one's easy. Just don't make another persons characters do any actions. At all. Ever. Of course you can take actions against another person character, but don't do their actions for them.


Rule 4: Keep it realistic

To keep the roleplay balanced you will need to follow realistic paths for your nations. Everything you research has to be possible and if you make big technological advances, you need to provide a fair amount of posts and ask for a mod's permission.


Rule 5: Lose properly

Listen, you're not superman, you can't do everything at once. You're going to lose eventually. Whether it would be in a minor battle, or in a highly important battle, where the stakes have never been higher and losing will determine the outcome of the war, you're going to have to learn on how to lose properly. You'll have to admit defeat if the outcome is highly clear and not just reveal things out of nowhere without reason. You can't dump a bunch of nukes into the ocean if you don't even know where they're hiding it and especially not if your men have been pinned down by machine gun fire.


Rule 6: Listen to RP moderators, their word is final


RP moderators exist for a sole reason, to oversee roleplay and make sure it doesn't explode into chaos. You may discuss with them and try to change their mind, but you may not insult them. See it as a discussion, you don't get your point across by yelling and slapping the other person.

Current list of official roleplay moderators

Qart Qart Hadasht/Hanamishima (Moderator)
Hetonik Isles (Moderator)
Reberydinigzadaland (Moderator)
Stewartika (Moderator)

If you have some questions or need help with writing a post, or if you'd just like a few ideas, feel free to contact moderators by telegrams!


Rule 7: Don’t invade new nations, there is spawn protection

For… obvious reasons, we have a case of spawn protection for newer and returning players. During this spawn protection, you may not commit aggressive acts against these nations (invasion, blockades, sabatoge, etc). Invading these nations will result in a void (RP will be undone). Of course, this doesn’t make the spawn protected nation have no punishments for their actions, if they commit an aggressive act, then their spawn protection will be gone. Newer nations get a week of spawn protection, returning nations get 3 days. Also, for the sake of our sanity, please don’t exploit this system. Your spawn protection will be gone if you do.


Rule 8: You may restart your nation, HOWEVER

As the title says. Your nation got wiped off the face of the planet because you got nuked? Well don’t worry! You may restart your nation if it has been game ended (nuked, destroyed, whatever), and you don’t even need to make a new puppet for it! Just be warned, you will have to make it obvious that you restarted your RP. You’ll also need to ask for RP mod permission to do so.


Rule 9: Alts are allowed, if you do not abuse them

Alts. They're... interesting at least. And complex. Horrifyingly complex. In order to have an alt, you must tell Qart Qart Hadasht/Hanamishima, Stewartika, Hetonik Isles, or Reberydinigzadaland. These alts should merely to explore other bits of RP that your main couldn't otherwise, not to benefit your main account.

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